Posts under App & System Services topic

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iOS 26.2 (23C55): DeviceActivity eventDidReachThreshold fires with 0 Screen Time minutes
On iOS 26.2 (23C55), DeviceActivityMonitor.eventDidReachThreshold fires intermittently for a daily schedule (00:00–23:59) even when iOS Screen Time shows 0 minutes for the selected apps that day. This causes premature shielding via ManagedSettings. Environment: iPhone 13 Pro Max, iOS 26.2 (23C55). Event selection: 2 apps. Threshold: 30 minutes. Multiple TestFlight users report the same behavior across various app selections and thresholds. Intermittent (~50% of days); sometimes multiple days in a row. Not observed in testing prior to iOS 26.2. Evidence: sysdiagnose + Screen Time screenshots (with 0 screen time on selected apps) + unified logs show UsageTrackingAgent notifying the extension that “unproductive from activity daily reached its threshold,” followed immediately by ManagedSettings shield being applied (extension reacting to the callback). Filed Feedback Assistant: FB21450954. Questions: Are others seeing this on 26.2? Does it correlate with restarting monitoring at interval boundaries or includesPastActivity settings?
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1k
Mar ’26
Regarding Delay/timed out issue of IOS push notifications
Dear Team, Hope You are dong good! Problem Description:- We are facing a huge delay in receiving IOS Push notifications on concerned devices. Found System.Timeout.Exception Error in IOS Logs(Screenshot & Recent Logs attached) Found a network delay between service installed servers & APNS(Apple Push Notification Service) Destination URL & Ports using in Push Notification service:- api.push.apple.com api.development.push.apple.com Destination Port-443 Also Found the error(TCP reset From server) between source(service installed server) & Destination (Apple Push Notification Service)-Screenshot attached Please have a look around the above  points & requesting advice regarding the below:- How to resolve this delay in reaching IOS push Notifications in concerned devices? Should we call more URL’s from services? If yes please provide URL’s/Ports to be opened from services ? Awaiting your Replies, Thanks,
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1.6k
Jun ’25
iOS18,CoreText EXC_BREAKPOINT
0 CoreText TDecorationRun::CalculateGlyphIntersections(CGAffineTransform, TRun const&, double, double, std::__1::function<void (double, double)> const&) const + 1704 1 CoreText TDecorationRun::CalculateGlyphIntersections(CGAffineTransform, TRun const&, double, double, std::__1::function<void (double, double)> const&) const + 1440 2 CoreText void TDecorationRun::DrawDecorationRun<(anonymous namespace)::TRunAdapter>(CGContext*, (anonymous namespace)::TRunAdapter, (anonymous namespace)::TRunAdapter, double)::'lambda'(CGPoint, CGPoint)::operator()(CGPoint, CGPoint) const + 508 3 CoreText TDecorator::DrawDecoration(TLineDrawContext const&, TLine const&, TInlineVector<DecorationOverride, 30ul> const*) + 2356 4 CoreText TLine::DrawUnderlines(CGContext*) const + 104 5 CoreText TLine::DrawGlyphs(CGContext*) const + 292
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331
Nov ’25
MapKit JS 401 Not Authorized (details empty) even with multiple token variants
Hi everyone, I’m troubleshooting a persistent MapKit JS auth issue and would appreciate any advice. I have: Active Apple Developer account/team Maps configuration created and linked Active Maps-enabled signing key Domain-restricted token setup I tested multiple JWT variants: with origin without origin (basic example style) with and without exp exact domain and wildcard domain variants I also tested using a minimal/basic MapKit JS integration and still got the same result. Bootstrap request: `curl -s --compressed -D - \ 'https://cdn.apple-mapkit.com/ma/bootstrap?apiVersion=2&mkjsVersion=5.81.60&poi=1' \ -H 'Authorization: Bearer <JWT>' \ -H 'Origin: https://<my-domain>' \ -H 'Referer: https://<my-domain>/...' Result is always:` HTTP 401 {"error":{"message":"Not Authorized","details":[]}} Important detail: mapkit.core.js loads successfully (HTTP 200) failure happens only on bootstrap auth Has anyone seen this exact behavior with empty details and found what was wrong? Any checklist for hidden misconfiguration points (key linkage, token generation method, domain restriction behavior, propagation timing) would help.
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253
2w
Provisional Permission is not working as expected in iOS 16
We recently developed the provisional permission for our app, but we have noticed that is not working as expected in iOS 16 (We have tested only there). Currently we request the permissions like this: UNUserNotificationCenter.current().requestAuthorization(options: [.alert, .badge, .sound, .provisional]) { [weak self] _, _ in // here we register for pushes in case authorizationStatus is provisional or authorised } What happens is we do get the 1st notification with the keep CTA - once tapped we see that there pops an action: "Deliver Immediately", but even though the user selects that, we still see under setting the pushes are marked as "Deliver Quietly". In addition to this the sound and bage still stay as toggled off - and the lock screen and banner as well stay off. Basically, nothing changes after the user selects "Deliver Immediately"
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890
Mar ’26
watchOS: AppIntents.IntentRecommendation description ignored when applying a .watchface
When we use AppIntents to configure WidgetKit complications, the description we provide in IntentRecommendation is ignored after applying a .watchface file that includes those intent configurations. In the Watch app, under Complications, the labels shown next to each slot do not match the actual complications on the face—they appear to be the first strings returned by recommendations() rather than the selected intent configuration. Steps to Reproduce Create an AppIntent used by a WidgetKit complication (e.g., .accessoryRectangular). Provide multiple intent recommendations with distinct descriptions: struct SampleIntent: AppIntent { static var title: LocalizedStringResource = "Sample" static var description = IntentDescription("Sample data") @Parameter(title: "Mode") var mode: String static func recommendations() -> [IntentRecommendation<Self>] { [ .init(intent: .init(mode: "A"), description: "Complication A"), .init(intent: .init(mode: "B"), description: "Complication B"), .init(intent: .init(mode: "C"), description: "Complication C") ] } func perform() async throws -> some IntentResult { .result() } } Add two of these complications to a Modular Duo face (or any face that supports multiple slots), each with different intent configurations (e.g., A in one slot, B in another). Export/share the face to a .watchface file and apply it on another device. Open the Watch app → the chosen face → Complications. Expected Each slot’s label in Complications reflects the specific intent configuration on the face (e.g., “Complication A”, “Complication B”), matching what the complication actually renders. Actual The labels under Complications do not match the visible complications. Instead, the strings shown look like the first N items from recommendations(), regardless of which configurations are used in each slot. Notes The complications themselves render correctly on-watch; the issue is the names/labels displayed in the Watch app UI after applying a .watchface. Filed Feedback: FB20915258
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306
Nov ’25
Crashes because main actor isolated closures are called on a background thread with `DispatchGroup.notify`, but no compiler warnings
Hello! We are in the progress of migrating a large Swift 5.10 legacy code base over to use Swift 6.0 with Strict Concurrency checking. We have already stumbled across a few weird edge cases where the "guaranteed" @MainActor isolation is violated (such as with @objc #selector methods used with NotificationCenter). However, we recently found a new scenario where our app crashes accessing main actor isolated state on a background thread, and it was surprising that the compiler couldn't warn us. Minimal reproducible example: class ViewController: UIViewController { var isolatedStateString = "Some main actor isolated state" override func viewDidLoad() { exampleMethod() } /// Note: A `@MainActor` isolated method in a `@MainActor` isolated class. func exampleMethod() { testAsyncMethod() { [weak self] in // !!! Crash !!! MainActor.assertIsolated() // This callback inherits @MainActor from the class definition, but it is called on a background thread. // It is an error to mutate main actor isolated state off the main thread... self?.isolatedStateString = "Let me mutate my isolated state" } } func testAsyncMethod(completionHandler: (@escaping () -> Void)) { let group = DispatchGroup() let queue = DispatchQueue.global() // The compiler is totally fine with calling this on a background thread. group.notify(queue: queue) { completionHandler() } // The below code at least gives us a compiler warning to add `@Sendable` to our closure argument, which is helpful. // DispatchQueue.global().async { // completionHandler() // } } } The problem: In the above code, the completionHandler implementation inherits main actor isolation from the UIViewController class. However, when we call exampleMethod(), we crash because the completionHandler is called on a background thread via the DispatchGroup.notify(queue:). If were to instead use DispatchQueue.global().async (snippet at the bottom of the sample), the compiler helpfully warns us that completionHandler must be Sendable. Unfortunately, DispatchGroup's notify gives us no such compiler warnings. Thus, we crash at runtime. So my questions are: Why can't the compiler warn us about a potential problem with DispatchGroup().notify(queue:) like it can with DispatchQueue.global().async? How can we address this problem in a holistic way in our app, as it's a very simple mistake to make (with very bad consequences) while we migrate off GCD? I'm sure the broader answer here is "don't mix GCD and Concurrency", but unfortunately that's a little unavoidable as we migrate our large legacy code base! 🙂
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735
Nov ’25
Push tokens from push-to-start Live Activities require user permissions?
Just wanted to clarify some expected behaviors here. It seems that there are two distinct behaviors for Live Activity flows for freshly installed apps. When you start a Live Activity for the first time and the user hasn't yet clicked on Allow/Don't Allow in the activity interface, there are two different sequences: Starting a Live Activity locally Request a Live Activity locally via Swift Live Activity starts .pushTokenUpdates is immediately triggered, even if the Allow/Don't Allow buttons appear under the Activity UI Starting a Live Activity via push-to-start Send a push-to-start notification to launch a Live Activity Live Activity starts .pushTokenUpdates is not triggered, and .pushToken returns nil. If a user clicks on Allow in the Activity UI, only then is .pushTokenUpdates triggered.
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309
Oct ’25
iOS26 beta: AppClips are not working properly
Hi, As a company, we have several apps in the AppStore that contain AppClips. With the latest iOS18 it works without any problems. With all iOS26 betas so far, however, there is always the problem “ASDErrorDomain- Error 507” and the AppClip cannot be opened. You can easily test this by scanning the following QR code with the system camera: You only ever get this error instead of the option to open the AppClip. As the iOS26 beta phase is already at an advanced stage, we are naturally concerned as to whether the problem will be solved.
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909
Feb ’26
Push notification MacOS "discarded as device was offline"
Hi everyone, I am having issues with all my MacOS devices (3 so far) and push notifications. My app is in development and when i send a Test APN (From the Push Notification Console) to any of my MacOS devices (using the device token), the log is "discarded as device was offline". Fun fact, if i run the command : sudo kill apsd I receive the previously "discarded" Push notification immediately. Is it a known bug or something is wrong in my configuration ? Note : my debugProfile.entitlements is fine and the value is set to "development", i have already reloaded my certificate by cleaning the project and rebuilding (according to ChatGPT) but nothing works... I am using Xcode 26.0.1 and MacOS 26.0.1 on my 3 different MacOS devices all having this issue. Thanks in advance, Tom
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Oct ’25
Asset Pack Limit
I have a total of 100 asset packs associated with my app but I have archived 5 of them. Unfortunately I am now unable to upload any more asset packs (the reported error is "backgroundAsset limit reached -- This app has already reached the maximum number of active backgroundAssets. Maximum allowed is 100.") I assumed that archiving asset packs would make them inactive (and thus not count against the limit). This seems to not be the case and I'm not sure how I can upload new asset packs.
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300
Jan ’26
Bluetooth connection unexpectedly timing out with macOS Sequoia
After the macOS Sequoia update, my app seems to have an issue with Bluetooth communication between macOS and iOS that uses CoreBluetooth for Central-Peripheral communication. Setup: The iPhone (in my case: iPhone 14 Pro with iOS 18.0 (22A3354)) acts as the Central, and the Mac (in my case: 14" MacBook Pro 2023 with macOS 15.0 (24A335)) as the Peripheral. I’ve implemented a mechanism where the Central (iPhone) sends a message to the Peripheral (Mac) every 15 seconds to keep the connection alive (Because it needs to wait for notify characteristic updates). I never noticed this kind of issue before, but with macOS Sequoia I get it permanently. Issue: The connection drops unexpectedly after a period of time (sometimes 20 seconds, sometimes a few minutes) with CBErrorDomain - code 6: The connection has timed out unexpectedly. Sample Code: Peripheral (Mac): ContentView (Peripheral).txt ContentViewModel (Peripheral).txt Central (iPhone): ContentView (Central).txt ContentViewModel (Central).txt Reproduce: I attached sample code including the Central-Sample (for iPhone) and Peripheral-Sample (for Mac). Just run the Peripheral-Sample (after granting Bluetooth permissions). Then run the Central-Sample and select the Mac device in the list After selecting it should connect, discover the service & characteristic and should start writing messages to it. After some time the func centralManager(_ central: CBCentralManager, didDisconnectPeripheral peripheral: CBPeripheral, error: (any Error)?) {should get called with timed out unexpectedly error. Could anyone please look into this issue and advise on whether there’s a known bug or any workaround? Any guidance would be greatly appreciated, as this impacts the stability of Bluetooth communication between the devices. Thanks in advance. Logs: I also ran the console.app during this issue which got these errors (if this is helpful): console_logs.txt
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3.5k
Oct ’25
Wi-Fi aware in the app's background execution mode
I couldn't find any mention in the Wi-Fi Aware documentation https://developer.apple.com/documentation/WiFiAware about the possibilities of the Wi-Fi Aware connection during the app working in the background execution mode (background state). Does the framework keep the connection alive when the app goes to the background state? Is there anything similar concept to CoreBluetooth state restoration available in the case of the Wi-Fi Aware framework?
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354
Oct ’25
RCS failing on iOS 18 when VPN active
When a VPN is active, RCS messaging does not work on iOS 18. I work on an iOS VPN app, and we were very appreciative of the excludeCellularServices network flag that was released during the iOS 16 cycle. It's a great solution to ensure the VPN doesn't interfere with cellular network features from the cellular provider. Separately - As a user, I'm excited that iOS 18 includes RCS messaging. Unfortunately, RCS messaging is not working when our VPN is active (when checking on the iOS 18 release candidate). My guess is that RCS is not excluded from the VPN tunnel, even when excludeCellularServices is true. It seems like RCS should be added in this situation, as it is a cell provider service. Can RCS be added as a service that is excluded from the VPN tunnel when excludeCellularServices is true? (I've also sent this via feedback assistant, as 15094270.)
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3.0k
Oct ’25
Embedding self-built WebKit framework in Mac app
I'm trying to embed a self-built copy of the WebKit frameworks to a macOS app. Most importantly I hope to get some features to work which Safari offers, but WKWebView in macOS doesn't (getDisplayMedia, Service Workers, WebInspector). Many years ago I was successful in using a self-built WebKit copy in this Mac app, but it seems the WebKit framework got more complex since them, I guess because of WKWebView's architecture. That time I had to open the projects for the main frameworks in Xcode, select the framework bundle in the target and change the "Installation Directory" setting to the path @executable_path/../Frameworks. After building WebKit using the build script, I could use otool -L to confirm the changed installation path, which then was displayed for example as @executable_path/../Frameworks/WebCore.framework/Versions/A/WebCore I tried the same with a current WebKit build: I copied the products for WebKit.framework, WebCore.framework, JavaScriptCore.framework, WebKitLegacy.framework, WebGPU.framework and WebInspectorUI.framework to my app and added it to the "Frameworks, Libraries and Embedded Content" section in the Project's Target/General tab and selected "Embed & Sign" for each framework. In "Build Phases" I made sure that WebCore.framework and WebGPU.framework are only in the "Copy Files" phase (Destination Frameworks) and not in "Link Binary with Libraries", as WebCore is linked through the WebKit umbrella framework and WebGPU gave another error (not sure about how to deal with that framework, as in the system it's in a PrivateFrameworks subfolder). In "Build Settings" I made sure that @executable_path/../Frameworks is entered for "Runpath Search Paths" (it was already probably because of Cocoapods, together with @loader_path/../Frameworks. When I build my app, the system's WebKit version is used. Only when I add the environment variable DYLD_FRAMEWORK_PATH with value @executable_path/../Frameworks in the run scheme, the embedded self-build WebKit frameworks are used. Because of currently necessary backward compatibility my app can use the legacy WebView or WKWebView. The legacy WebView works perfectly with the embedded WebKitLegacy.framework. But if I try to open any URL in WKWebView, no content is rendered and in the console output I can see: Safe Exam Browser[21391:145678] [Process] 0x10c67d760 - [PID=0] WebProcessProxy::didFinishLaunching: Invalid connection identifier (web process failed to launch) Safe Exam Browser[21391:145678] [Process] 0x10c67d760 - [PID=0] WebProcessProxy::processDidTerminateOrFailedToLaunch: reason=4 Safe Exam Browser[21391:145678] [ProcessSuspension] 0x10c005040 - [PID=0, throttler=0x10c67d8d8] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebProcess initialization' Safe Exam Browser[21391:145678] [Process] 0x10c67d760 - [PID=0] WebProcessProxy::shutDown: Safe Exam Browser[21391:145678] [Process] 0x7fbe89064020 - [pageProxyID=40, webPageID=41, PID=0] WebPageProxy::processDidTerminate: (pid 0), reason 4 2022-02-14 12:53:01.764074+0100 Safe Exam Browser[21391:145678] [Process] 0x10c67d760 - [PID=0] WebProcessProxy::processTerminated: Safe Exam Browser[21391:145678] [Loading] 0x7fbe89064020 - [pageProxyID=40, webPageID=41, PID=0] WebPageProxy::dispatchProcessDidTerminate: reason=Crash Safe Exam Browser[21391:146842] [SEBOSXWKWebViewController webViewWebContentProcessDidTerminate:<Safe_Exam_Browser.SEBOSXWKWebView: 0x7fbe88f8b1c0>] I have the impression that the web process might fail to launch because I didn't embed all necessary parts of the self-built WebKit (the product folder contains a large number of XPC, dylib and .a files). Or some additional paths have to be adjusted before building WebKit, so that the embedded frameworks/libraries are used and not the system provided ones. I also looked at the bundle of the Safari Technology Preview and can see some similarities but also differences. I would be grateful if anybody could provide me with information how to embed a self-built copy of WebKit into a macOS app. Unfortunately I didn't find any Mac open source browser using an embedded copy of WebKit to get some inspiration from.
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2.3k
Jan ’26
ApplicationTokens changing
We persist ApplicationTokens in a storage container that ShieldConfigurationExtension has access to. In rare, cases all the ApplicationTokens for a user seem to change. We know this because the Application parameter passed into configuration(shielding application: Application) -> ShieldConfiguration function has a Token that does not match (using == ) any of the ones we are persisting in storage. Interestingly, the persisted ones still work, so I don't believe storage has gotten corrupted or anything. We can use them to add or remove shields, we can use them to display labels of the apps they represent, etc. But they don’t match what’s passed into the ShieldConfiguration extension. If the user goes into the FamilyPicker at this point and selects an app of a token that we are already persisting, the FamilyPickerSelection will have a token matching the new one that is passed into ShieldConfigurationExtension, not the one we persisted when they last selected that app. This leads me to believe the tokens are updated/rotated in some cases. When and why does this happen, and how can we handle it gracefully?
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1.8k
Jul ’25
Errors with PerfPowerTelemetryClientRegistrationService and PPSClientDonation when running iOS application in Xcode
I've suddenly started seeing hundreds of the same block of four error messages (see attached image) when running my app on my iOS device through Xcode. I've tried Cleaning the Build folder, but I keep seeing these messages in the console but can't find anything about them. Phone is running iOS 26.1. Xcode is at 16.4. Mac is on Sequoia 15.5. The app is primarily a MapKit SwiftUI based application. Messages below: Connection error: Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service named com.apple.PerfPowerTelemetryClientRegistrationService was invalidated: Connection init failed at lookup with error 159 - Sandbox restriction." UserInfo={NSDebugDescription=The connection to service named com.apple.PerfPowerTelemetryClientRegistrationService was invalidated: Connection init failed at lookup with error 159 - Sandbox restriction.} (+[PPSClientDonation isRegisteredSubsystem:category:]) Permission denied: Maps / SpringfieldUsage (+[PPSClientDonation sendEventWithIdentifier:payload:]) Invalid inputs: payload={ isSPR = 0; } CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 I'm also seeing the following error messages: CoreUI: CUIThemeStore: No theme registered with id=0
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473
Jan ’26
Dynamic Options for Configurable Widgets
Hello, I'm trying to create a widget using the WidgetKit framework. In this part, I'm using Intents along with a DynamicOptionsProvider. As shown in the Medium article below, I want to present multiple options when "Edit Widget" is tapped: https://levelup.gitconnected.com/swiftui-configurable-widget-to-let-our-user-choose-4a54e398f42f However, in this example, the options are provided statically. What I want to achieve is to display a list of devices based on the selected HomeId after the user selects a Home. I’ve set up the interface accordingly, but when I select a Home, the device list does not update. How can I make this work? The two options should be dependent on each other.
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286
May ’25
iOS 26.2 (23C55): DeviceActivity eventDidReachThreshold fires with 0 Screen Time minutes
On iOS 26.2 (23C55), DeviceActivityMonitor.eventDidReachThreshold fires intermittently for a daily schedule (00:00–23:59) even when iOS Screen Time shows 0 minutes for the selected apps that day. This causes premature shielding via ManagedSettings. Environment: iPhone 13 Pro Max, iOS 26.2 (23C55). Event selection: 2 apps. Threshold: 30 minutes. Multiple TestFlight users report the same behavior across various app selections and thresholds. Intermittent (~50% of days); sometimes multiple days in a row. Not observed in testing prior to iOS 26.2. Evidence: sysdiagnose + Screen Time screenshots (with 0 screen time on selected apps) + unified logs show UsageTrackingAgent notifying the extension that “unproductive from activity daily reached its threshold,” followed immediately by ManagedSettings shield being applied (extension reacting to the callback). Filed Feedback Assistant: FB21450954. Questions: Are others seeing this on 26.2? Does it correlate with restarting monitoring at interval boundaries or includesPastActivity settings?
Replies
5
Boosts
2
Views
1k
Activity
Mar ’26
Regarding Delay/timed out issue of IOS push notifications
Dear Team, Hope You are dong good! Problem Description:- We are facing a huge delay in receiving IOS Push notifications on concerned devices. Found System.Timeout.Exception Error in IOS Logs(Screenshot & Recent Logs attached) Found a network delay between service installed servers & APNS(Apple Push Notification Service) Destination URL & Ports using in Push Notification service:- api.push.apple.com api.development.push.apple.com Destination Port-443 Also Found the error(TCP reset From server) between source(service installed server) & Destination (Apple Push Notification Service)-Screenshot attached Please have a look around the above  points & requesting advice regarding the below:- How to resolve this delay in reaching IOS push Notifications in concerned devices? Should we call more URL’s from services? If yes please provide URL’s/Ports to be opened from services ? Awaiting your Replies, Thanks,
Replies
1
Boosts
1
Views
1.6k
Activity
Jun ’25
Developer Account Payment issue
I am facing a problem of payment using credit card. I tried several banks and cards without any result. I also used one of the card I have successfully paid another account. Heeeeelp
Replies
3
Boosts
0
Views
643
Activity
Dec ’25
iOS18,CoreText EXC_BREAKPOINT
0 CoreText TDecorationRun::CalculateGlyphIntersections(CGAffineTransform, TRun const&, double, double, std::__1::function<void (double, double)> const&) const + 1704 1 CoreText TDecorationRun::CalculateGlyphIntersections(CGAffineTransform, TRun const&, double, double, std::__1::function<void (double, double)> const&) const + 1440 2 CoreText void TDecorationRun::DrawDecorationRun<(anonymous namespace)::TRunAdapter>(CGContext*, (anonymous namespace)::TRunAdapter, (anonymous namespace)::TRunAdapter, double)::'lambda'(CGPoint, CGPoint)::operator()(CGPoint, CGPoint) const + 508 3 CoreText TDecorator::DrawDecoration(TLineDrawContext const&, TLine const&, TInlineVector<DecorationOverride, 30ul> const*) + 2356 4 CoreText TLine::DrawUnderlines(CGContext*) const + 104 5 CoreText TLine::DrawGlyphs(CGContext*) const + 292
Replies
10
Boosts
2
Views
331
Activity
Nov ’25
MapKit JS 401 Not Authorized (details empty) even with multiple token variants
Hi everyone, I’m troubleshooting a persistent MapKit JS auth issue and would appreciate any advice. I have: Active Apple Developer account/team Maps configuration created and linked Active Maps-enabled signing key Domain-restricted token setup I tested multiple JWT variants: with origin without origin (basic example style) with and without exp exact domain and wildcard domain variants I also tested using a minimal/basic MapKit JS integration and still got the same result. Bootstrap request: `curl -s --compressed -D - \ 'https://cdn.apple-mapkit.com/ma/bootstrap?apiVersion=2&mkjsVersion=5.81.60&poi=1' \ -H 'Authorization: Bearer <JWT>' \ -H 'Origin: https://<my-domain>' \ -H 'Referer: https://<my-domain>/...' Result is always:` HTTP 401 {"error":{"message":"Not Authorized","details":[]}} Important detail: mapkit.core.js loads successfully (HTTP 200) failure happens only on bootstrap auth Has anyone seen this exact behavior with empty details and found what was wrong? Any checklist for hidden misconfiguration points (key linkage, token generation method, domain restriction behavior, propagation timing) would help.
Replies
3
Boosts
4
Views
253
Activity
2w
Provisional Permission is not working as expected in iOS 16
We recently developed the provisional permission for our app, but we have noticed that is not working as expected in iOS 16 (We have tested only there). Currently we request the permissions like this: UNUserNotificationCenter.current().requestAuthorization(options: [.alert, .badge, .sound, .provisional]) { [weak self] _, _ in // here we register for pushes in case authorizationStatus is provisional or authorised } What happens is we do get the 1st notification with the keep CTA - once tapped we see that there pops an action: "Deliver Immediately", but even though the user selects that, we still see under setting the pushes are marked as "Deliver Quietly". In addition to this the sound and bage still stay as toggled off - and the lock screen and banner as well stay off. Basically, nothing changes after the user selects "Deliver Immediately"
Replies
1
Boosts
5
Views
890
Activity
Mar ’26
watchOS: AppIntents.IntentRecommendation description ignored when applying a .watchface
When we use AppIntents to configure WidgetKit complications, the description we provide in IntentRecommendation is ignored after applying a .watchface file that includes those intent configurations. In the Watch app, under Complications, the labels shown next to each slot do not match the actual complications on the face—they appear to be the first strings returned by recommendations() rather than the selected intent configuration. Steps to Reproduce Create an AppIntent used by a WidgetKit complication (e.g., .accessoryRectangular). Provide multiple intent recommendations with distinct descriptions: struct SampleIntent: AppIntent { static var title: LocalizedStringResource = "Sample" static var description = IntentDescription("Sample data") @Parameter(title: "Mode") var mode: String static func recommendations() -> [IntentRecommendation<Self>] { [ .init(intent: .init(mode: "A"), description: "Complication A"), .init(intent: .init(mode: "B"), description: "Complication B"), .init(intent: .init(mode: "C"), description: "Complication C") ] } func perform() async throws -> some IntentResult { .result() } } Add two of these complications to a Modular Duo face (or any face that supports multiple slots), each with different intent configurations (e.g., A in one slot, B in another). Export/share the face to a .watchface file and apply it on another device. Open the Watch app → the chosen face → Complications. Expected Each slot’s label in Complications reflects the specific intent configuration on the face (e.g., “Complication A”, “Complication B”), matching what the complication actually renders. Actual The labels under Complications do not match the visible complications. Instead, the strings shown look like the first N items from recommendations(), regardless of which configurations are used in each slot. Notes The complications themselves render correctly on-watch; the issue is the names/labels displayed in the Watch app UI after applying a .watchface. Filed Feedback: FB20915258
Replies
3
Boosts
3
Views
306
Activity
Nov ’25
Crashes because main actor isolated closures are called on a background thread with `DispatchGroup.notify`, but no compiler warnings
Hello! We are in the progress of migrating a large Swift 5.10 legacy code base over to use Swift 6.0 with Strict Concurrency checking. We have already stumbled across a few weird edge cases where the "guaranteed" @MainActor isolation is violated (such as with @objc #selector methods used with NotificationCenter). However, we recently found a new scenario where our app crashes accessing main actor isolated state on a background thread, and it was surprising that the compiler couldn't warn us. Minimal reproducible example: class ViewController: UIViewController { var isolatedStateString = "Some main actor isolated state" override func viewDidLoad() { exampleMethod() } /// Note: A `@MainActor` isolated method in a `@MainActor` isolated class. func exampleMethod() { testAsyncMethod() { [weak self] in // !!! Crash !!! MainActor.assertIsolated() // This callback inherits @MainActor from the class definition, but it is called on a background thread. // It is an error to mutate main actor isolated state off the main thread... self?.isolatedStateString = "Let me mutate my isolated state" } } func testAsyncMethod(completionHandler: (@escaping () -> Void)) { let group = DispatchGroup() let queue = DispatchQueue.global() // The compiler is totally fine with calling this on a background thread. group.notify(queue: queue) { completionHandler() } // The below code at least gives us a compiler warning to add `@Sendable` to our closure argument, which is helpful. // DispatchQueue.global().async { // completionHandler() // } } } The problem: In the above code, the completionHandler implementation inherits main actor isolation from the UIViewController class. However, when we call exampleMethod(), we crash because the completionHandler is called on a background thread via the DispatchGroup.notify(queue:). If were to instead use DispatchQueue.global().async (snippet at the bottom of the sample), the compiler helpfully warns us that completionHandler must be Sendable. Unfortunately, DispatchGroup's notify gives us no such compiler warnings. Thus, we crash at runtime. So my questions are: Why can't the compiler warn us about a potential problem with DispatchGroup().notify(queue:) like it can with DispatchQueue.global().async? How can we address this problem in a holistic way in our app, as it's a very simple mistake to make (with very bad consequences) while we migrate off GCD? I'm sure the broader answer here is "don't mix GCD and Concurrency", but unfortunately that's a little unavoidable as we migrate our large legacy code base! 🙂
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3
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3
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735
Activity
Nov ’25
Push tokens from push-to-start Live Activities require user permissions?
Just wanted to clarify some expected behaviors here. It seems that there are two distinct behaviors for Live Activity flows for freshly installed apps. When you start a Live Activity for the first time and the user hasn't yet clicked on Allow/Don't Allow in the activity interface, there are two different sequences: Starting a Live Activity locally Request a Live Activity locally via Swift Live Activity starts .pushTokenUpdates is immediately triggered, even if the Allow/Don't Allow buttons appear under the Activity UI Starting a Live Activity via push-to-start Send a push-to-start notification to launch a Live Activity Live Activity starts .pushTokenUpdates is not triggered, and .pushToken returns nil. If a user clicks on Allow in the Activity UI, only then is .pushTokenUpdates triggered.
Replies
2
Boosts
4
Views
309
Activity
Oct ’25
iOS26 beta: AppClips are not working properly
Hi, As a company, we have several apps in the AppStore that contain AppClips. With the latest iOS18 it works without any problems. With all iOS26 betas so far, however, there is always the problem “ASDErrorDomain- Error 507” and the AppClip cannot be opened. You can easily test this by scanning the following QR code with the system camera: You only ever get this error instead of the option to open the AppClip. As the iOS26 beta phase is already at an advanced stage, we are naturally concerned as to whether the problem will be solved.
Replies
15
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4
Views
909
Activity
Feb ’26
Push notification MacOS "discarded as device was offline"
Hi everyone, I am having issues with all my MacOS devices (3 so far) and push notifications. My app is in development and when i send a Test APN (From the Push Notification Console) to any of my MacOS devices (using the device token), the log is "discarded as device was offline". Fun fact, if i run the command : sudo kill apsd I receive the previously "discarded" Push notification immediately. Is it a known bug or something is wrong in my configuration ? Note : my debugProfile.entitlements is fine and the value is set to "development", i have already reloaded my certificate by cleaning the project and rebuilding (according to ChatGPT) but nothing works... I am using Xcode 26.0.1 and MacOS 26.0.1 on my 3 different MacOS devices all having this issue. Thanks in advance, Tom
Replies
3
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4
Views
259
Activity
Oct ’25
Asset Pack Limit
I have a total of 100 asset packs associated with my app but I have archived 5 of them. Unfortunately I am now unable to upload any more asset packs (the reported error is "backgroundAsset limit reached -- This app has already reached the maximum number of active backgroundAssets. Maximum allowed is 100.") I assumed that archiving asset packs would make them inactive (and thus not count against the limit). This seems to not be the case and I'm not sure how I can upload new asset packs.
Replies
4
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0
Views
300
Activity
Jan ’26
Bluetooth connection unexpectedly timing out with macOS Sequoia
After the macOS Sequoia update, my app seems to have an issue with Bluetooth communication between macOS and iOS that uses CoreBluetooth for Central-Peripheral communication. Setup: The iPhone (in my case: iPhone 14 Pro with iOS 18.0 (22A3354)) acts as the Central, and the Mac (in my case: 14" MacBook Pro 2023 with macOS 15.0 (24A335)) as the Peripheral. I’ve implemented a mechanism where the Central (iPhone) sends a message to the Peripheral (Mac) every 15 seconds to keep the connection alive (Because it needs to wait for notify characteristic updates). I never noticed this kind of issue before, but with macOS Sequoia I get it permanently. Issue: The connection drops unexpectedly after a period of time (sometimes 20 seconds, sometimes a few minutes) with CBErrorDomain - code 6: The connection has timed out unexpectedly. Sample Code: Peripheral (Mac): ContentView (Peripheral).txt ContentViewModel (Peripheral).txt Central (iPhone): ContentView (Central).txt ContentViewModel (Central).txt Reproduce: I attached sample code including the Central-Sample (for iPhone) and Peripheral-Sample (for Mac). Just run the Peripheral-Sample (after granting Bluetooth permissions). Then run the Central-Sample and select the Mac device in the list After selecting it should connect, discover the service & characteristic and should start writing messages to it. After some time the func centralManager(_ central: CBCentralManager, didDisconnectPeripheral peripheral: CBPeripheral, error: (any Error)?) {should get called with timed out unexpectedly error. Could anyone please look into this issue and advise on whether there’s a known bug or any workaround? Any guidance would be greatly appreciated, as this impacts the stability of Bluetooth communication between the devices. Thanks in advance. Logs: I also ran the console.app during this issue which got these errors (if this is helpful): console_logs.txt
Replies
6
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4
Views
3.5k
Activity
Oct ’25
Wi-Fi aware in the app's background execution mode
I couldn't find any mention in the Wi-Fi Aware documentation https://developer.apple.com/documentation/WiFiAware about the possibilities of the Wi-Fi Aware connection during the app working in the background execution mode (background state). Does the framework keep the connection alive when the app goes to the background state? Is there anything similar concept to CoreBluetooth state restoration available in the case of the Wi-Fi Aware framework?
Replies
3
Boosts
3
Views
354
Activity
Oct ’25
RCS failing on iOS 18 when VPN active
When a VPN is active, RCS messaging does not work on iOS 18. I work on an iOS VPN app, and we were very appreciative of the excludeCellularServices network flag that was released during the iOS 16 cycle. It's a great solution to ensure the VPN doesn't interfere with cellular network features from the cellular provider. Separately - As a user, I'm excited that iOS 18 includes RCS messaging. Unfortunately, RCS messaging is not working when our VPN is active (when checking on the iOS 18 release candidate). My guess is that RCS is not excluded from the VPN tunnel, even when excludeCellularServices is true. It seems like RCS should be added in this situation, as it is a cell provider service. Can RCS be added as a service that is excluded from the VPN tunnel when excludeCellularServices is true? (I've also sent this via feedback assistant, as 15094270.)
Replies
11
Boosts
4
Views
3.0k
Activity
Oct ’25
Embedding self-built WebKit framework in Mac app
I'm trying to embed a self-built copy of the WebKit frameworks to a macOS app. Most importantly I hope to get some features to work which Safari offers, but WKWebView in macOS doesn't (getDisplayMedia, Service Workers, WebInspector). Many years ago I was successful in using a self-built WebKit copy in this Mac app, but it seems the WebKit framework got more complex since them, I guess because of WKWebView's architecture. That time I had to open the projects for the main frameworks in Xcode, select the framework bundle in the target and change the "Installation Directory" setting to the path @executable_path/../Frameworks. After building WebKit using the build script, I could use otool -L to confirm the changed installation path, which then was displayed for example as @executable_path/../Frameworks/WebCore.framework/Versions/A/WebCore I tried the same with a current WebKit build: I copied the products for WebKit.framework, WebCore.framework, JavaScriptCore.framework, WebKitLegacy.framework, WebGPU.framework and WebInspectorUI.framework to my app and added it to the "Frameworks, Libraries and Embedded Content" section in the Project's Target/General tab and selected "Embed & Sign" for each framework. In "Build Phases" I made sure that WebCore.framework and WebGPU.framework are only in the "Copy Files" phase (Destination Frameworks) and not in "Link Binary with Libraries", as WebCore is linked through the WebKit umbrella framework and WebGPU gave another error (not sure about how to deal with that framework, as in the system it's in a PrivateFrameworks subfolder). In "Build Settings" I made sure that @executable_path/../Frameworks is entered for "Runpath Search Paths" (it was already probably because of Cocoapods, together with @loader_path/../Frameworks. When I build my app, the system's WebKit version is used. Only when I add the environment variable DYLD_FRAMEWORK_PATH with value @executable_path/../Frameworks in the run scheme, the embedded self-build WebKit frameworks are used. Because of currently necessary backward compatibility my app can use the legacy WebView or WKWebView. The legacy WebView works perfectly with the embedded WebKitLegacy.framework. But if I try to open any URL in WKWebView, no content is rendered and in the console output I can see: Safe Exam Browser[21391:145678] [Process] 0x10c67d760 - [PID=0] WebProcessProxy::didFinishLaunching: Invalid connection identifier (web process failed to launch) Safe Exam Browser[21391:145678] [Process] 0x10c67d760 - [PID=0] WebProcessProxy::processDidTerminateOrFailedToLaunch: reason=4 Safe Exam Browser[21391:145678] [ProcessSuspension] 0x10c005040 - [PID=0, throttler=0x10c67d8d8] ProcessThrottler::Activity::invalidate: Ending background activity / 'WebProcess initialization' Safe Exam Browser[21391:145678] [Process] 0x10c67d760 - [PID=0] WebProcessProxy::shutDown: Safe Exam Browser[21391:145678] [Process] 0x7fbe89064020 - [pageProxyID=40, webPageID=41, PID=0] WebPageProxy::processDidTerminate: (pid 0), reason 4 2022-02-14 12:53:01.764074+0100 Safe Exam Browser[21391:145678] [Process] 0x10c67d760 - [PID=0] WebProcessProxy::processTerminated: Safe Exam Browser[21391:145678] [Loading] 0x7fbe89064020 - [pageProxyID=40, webPageID=41, PID=0] WebPageProxy::dispatchProcessDidTerminate: reason=Crash Safe Exam Browser[21391:146842] [SEBOSXWKWebViewController webViewWebContentProcessDidTerminate:<Safe_Exam_Browser.SEBOSXWKWebView: 0x7fbe88f8b1c0>] I have the impression that the web process might fail to launch because I didn't embed all necessary parts of the self-built WebKit (the product folder contains a large number of XPC, dylib and .a files). Or some additional paths have to be adjusted before building WebKit, so that the embedded frameworks/libraries are used and not the system provided ones. I also looked at the bundle of the Safari Technology Preview and can see some similarities but also differences. I would be grateful if anybody could provide me with information how to embed a self-built copy of WebKit into a macOS app. Unfortunately I didn't find any Mac open source browser using an embedded copy of WebKit to get some inspiration from.
Replies
6
Boosts
1
Views
2.3k
Activity
Jan ’26
Will UVC native support come for the Iphone as well?
Will UVC native support come for the Iphone as well? So, using external cameras with the ipad is greatly beneficial, but for the iphone, it can make it a production powerhouse! So, have there been discussions around bringing UVC support for the Iphone as well? and if so, what were your conclusions?
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2
Boosts
4
Views
1.2k
Activity
Jul ’25
ApplicationTokens changing
We persist ApplicationTokens in a storage container that ShieldConfigurationExtension has access to. In rare, cases all the ApplicationTokens for a user seem to change. We know this because the Application parameter passed into configuration(shielding application: Application) -> ShieldConfiguration function has a Token that does not match (using == ) any of the ones we are persisting in storage. Interestingly, the persisted ones still work, so I don't believe storage has gotten corrupted or anything. We can use them to add or remove shields, we can use them to display labels of the apps they represent, etc. But they don’t match what’s passed into the ShieldConfiguration extension. If the user goes into the FamilyPicker at this point and selects an app of a token that we are already persisting, the FamilyPickerSelection will have a token matching the new one that is passed into ShieldConfigurationExtension, not the one we persisted when they last selected that app. This leads me to believe the tokens are updated/rotated in some cases. When and why does this happen, and how can we handle it gracefully?
Replies
7
Boosts
4
Views
1.8k
Activity
Jul ’25
Errors with PerfPowerTelemetryClientRegistrationService and PPSClientDonation when running iOS application in Xcode
I've suddenly started seeing hundreds of the same block of four error messages (see attached image) when running my app on my iOS device through Xcode. I've tried Cleaning the Build folder, but I keep seeing these messages in the console but can't find anything about them. Phone is running iOS 26.1. Xcode is at 16.4. Mac is on Sequoia 15.5. The app is primarily a MapKit SwiftUI based application. Messages below: Connection error: Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service named com.apple.PerfPowerTelemetryClientRegistrationService was invalidated: Connection init failed at lookup with error 159 - Sandbox restriction." UserInfo={NSDebugDescription=The connection to service named com.apple.PerfPowerTelemetryClientRegistrationService was invalidated: Connection init failed at lookup with error 159 - Sandbox restriction.} (+[PPSClientDonation isRegisteredSubsystem:category:]) Permission denied: Maps / SpringfieldUsage (+[PPSClientDonation sendEventWithIdentifier:payload:]) Invalid inputs: payload={ isSPR = 0; } CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 I'm also seeing the following error messages: CoreUI: CUIThemeStore: No theme registered with id=0
Replies
6
Boosts
3
Views
473
Activity
Jan ’26
Dynamic Options for Configurable Widgets
Hello, I'm trying to create a widget using the WidgetKit framework. In this part, I'm using Intents along with a DynamicOptionsProvider. As shown in the Medium article below, I want to present multiple options when "Edit Widget" is tapped: https://levelup.gitconnected.com/swiftui-configurable-widget-to-let-our-user-choose-4a54e398f42f However, in this example, the options are provided statically. What I want to achieve is to display a list of devices based on the selected HomeId after the user selects a Home. I’ve set up the interface accordingly, but when I select a Home, the device list does not update. How can I make this work? The two options should be dependent on each other.
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0
Boosts
4
Views
286
Activity
May ’25