Posts under Developer Tools & Services topic

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Unable to verify my identity for Apple Developer account enrollment
Initially, I had some issues enrolling in the individual Apple developer program. Then, I contacted support via email, and they finally requested that I verify my identity. I submitted my national ID for verification and then received an email stating that my identity was verified. After that, I tried to enroll in the Apple developer program, but the issue persisted even after they instructed me to proceed. Subsequently, I received an email stating that my identity was not verified. Here is the exact wording from the email: "We can’t verify your identity with the Apple Developer app or provide further assistance with the Apple Account for Apple developer programs." After that, I tried to reach support several times, but there has been no response from them.
2
2
861
May ’25
Missing CONSUMPTION_REQUEST notification before REFUND notification in App Store Server Notifications
We've observed two refund cases where we only received REFUND notifications without the expected CONSUMPTION_REQUEST notifications. Both cases came from the same user account. According to documentation, we should first receive CONSUMPTION_REQUEST before any REFUND notification. Has anyone encountered similar selective missing notifications? Could this be user-specific or related to particular refund circumstances? Environment: Production environment Valid server notifications setup (other notifications work fine) Only these two cases from same user showed this behavior
0
0
93
May ’25
Xcode Not Displaying Code Coverage for Main App When Using Test Plan on iOS Simulator
I am encountering an issue where code coverage data is not showing for my main app in Xcode when running tests for the iOS simulator. However, code coverage is being reported correctly for some modules. Enable Code Coverage Support: YES Xcode 16.2 macOS: 15.3.1 Macbook Pro M1 14-inch, 2021 Despite these configurations, Xcode fails to show code coverage for the main app. Can anyone suggest what might be causing this issue and how to ensure code coverage is correctly reported for the main app during simulator builds?
1
0
230
May ’25
iOS Simulator (18.4) crashes when user clicks allow for Speech Recognition permission popup
When a new application runs on iOS 18.4 simulator and tries to access the Speech Framework, prompting a request for authorisation to use Speech Recognition, the application will crash if the user clicks allow. Same issue in the visionOS 2.4 simulator. Using Swift 6. Report Identifier: FB17686186 /// Checks speech recognition availability and requests necessary permissions. @MainActor func checkAvailabilityAndPermissions() async { logger.debug("Checking speech recognition availability and permissions...") // 1. Verify that the speechRecognizer instance exists guard let recognizer = speechRecognizer else { logger.error("Speech recognizer is nil - speech recognition won't be available.") reportError(.configurationError(description: "Speech recognizer could not be created."), context: "checkAvailabilityAndPermissions") self.isAvailable = false return } // 2. Check recognizer availability (might change at runtime) if !recognizer.isAvailable { logger.error("Speech recognizer is not available for the current locale.") reportError(.configurationError(description: "Speech recognizer not available."), context: "checkAvailabilityAndPermissions") self.isAvailable = false return } logger.trace("Speech recognizer exists and is available.") // 3. Request Speech Recognition Authorization // IMPORTANT: Add `NSSpeechRecognitionUsageDescription` to Info.plist let speechAuthStatus = SFSpeechRecognizer.authorizationStatus() logger.debug("Current Speech Recognition authorization status: \(speechAuthStatus.rawValue)") if speechAuthStatus == .notDetermined { logger.info("Requesting speech recognition authorization...") // Use structured concurrency to wait for permission result let authStatus = await withCheckedContinuation { continuation in SFSpeechRecognizer.requestAuthorization { status in continuation.resume(returning: status) } } logger.debug("Received authorization status: \(authStatus.rawValue)") // Now handle the authorization result let speechAuthorized = (authStatus == .authorized) handleAuthorizationStatus(status: authStatus, type: "Speech Recognition") // If speech is granted, now check microphone if speechAuthorized { await checkMicrophonePermission() } } else { // Already determined, just handle it let speechAuthorized = (speechAuthStatus == .authorized) handleAuthorizationStatus(status: speechAuthStatus, type: "Speech Recognition") // If speech is already authorized, check microphone if speechAuthorized { await checkMicrophonePermission() } } }
0
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269
May ’25
Simulator failing to recognize bundle ID
Hi all, I'm learning how to make iOS apps this weekend and I've failed to resolve the following issue. Here's important data regarding my xcode build: On my apple developer account, the bundle exists for the Team I'm currently using (meaning it will fail 'registering' the bundle identifier). I don't think this is a problem or of concern given that my bundle ID already exists on the account. My build settings have 'Product Build Identifier' pointing to the same bundle Identifier My info.plist file has the following lines: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>CFBundleIdentifier</key> <string>$(PRODUCT_BUNDLE_IDENTIFIER)</string> ... </dict> </plist> Simulator device failed to install the application. Domain: IXErrorDomain Code: 13 Failure Reason: Missing bundle ID. User Info: { DVTErrorCreationDateKey = "2025-05-19 05:15:54 +0000"; FunctionName = "+[IXPlaceholder _placeholderForBundle:client:withParent:installType:metadata:placeholderType:mayBeDeltaPackage:isFromSerializedPlaceholder:error:]"; IDERunOperationFailingWorker = IDELaunchiPhoneSimulatorLauncher; SimCallingSelector = "installApplication:withOptions:error:"; SourceFileLine = 740; } -- Failed to get bundle ID from /Users/arefmalek/Library/Developer/Xcode/DerivedData/livekit-chat-testing-aqvuirqqvooijpaeaygcygnklgap/Build/Products/Debug-iphonesimulator/livekit-chat-testing.app Domain: IXErrorDomain Code: 13 Failure Reason: Missing bundle ID. User Info: { FunctionName = "+[IXPlaceholder _placeholderForBundle:client:withParent:installType:metadata:placeholderType:mayBeDeltaPackage:isFromSerializedPlaceholder:error:]"; SourceFileLine = 740; } -- Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : { "device_identifier" = "0D21E870-A71F-413D-B885-05BBF6D05A66"; "device_model" = "iPhone17,3"; "device_osBuild" = "18.4 (22E238)"; "device_platform" = "com.apple.platform.iphonesimulator"; "device_thinningType" = "iPhone17,3"; "dvt_coredevice_version" = "443.19"; "dvt_coresimulator_version" = "1010.10"; "dvt_mobiledevice_version" = "1784.120.3"; "launchSession_schemeCommand" = Run; "launchSession_state" = 1; "launchSession_targetArch" = arm64; "operation_duration_ms" = 3586; "operation_errorCode" = 13; "operation_errorDomain" = IXErrorDomain; "operation_errorWorker" = IDELaunchiPhoneSimulatorLauncher; "operation_name" = IDERunOperationWorkerGroup; "param_debugger_attachToExtensions" = 0; "param_debugger_attachToXPC" = 1; "param_debugger_type" = 3; "param_destination_isProxy" = 0; "param_destination_platform" = "com.apple.platform.iphonesimulator"; "param_diag_113575882_enable" = 0; "param_diag_MainThreadChecker_stopOnIssue" = 0; "param_diag_MallocStackLogging_enableDuringAttach" = 0; "param_diag_MallocStackLogging_enableForXPC" = 1; "param_diag_allowLocationSimulation" = 1; "param_diag_checker_tpc_enable" = 1; "param_diag_gpu_frameCapture_enable" = 0; "param_diag_gpu_shaderValidation_enable" = 0; "param_diag_gpu_validation_enable" = 0; "param_diag_guardMalloc_enable" = 0; "param_diag_memoryGraphOnResourceException" = 0; "param_diag_mtc_enable" = 1; "param_diag_queueDebugging_enable" = 1; "param_diag_runtimeProfile_generate" = 0; "param_diag_sanitizer_asan_enable" = 0; "param_diag_sanitizer_tsan_enable" = 0; "param_diag_sanitizer_tsan_stopOnIssue" = 0; "param_diag_sanitizer_ubsan_enable" = 0; "param_diag_sanitizer_ubsan_stopOnIssue" = 0; "param_diag_showNonLocalizedStrings" = 0; "param_diag_viewDebugging_enabled" = 1; "param_diag_viewDebugging_insertDylibOnLaunch" = 1; "param_install_style" = 2; "param_launcher_UID" = 2; "param_launcher_allowDeviceSensorReplayData" = 0; "param_launcher_kind" = 0; "param_launcher_style" = 0; "param_launcher_substyle" = 0; "param_runnable_appExtensionHostRunMode" = 0; "param_runnable_productType" = "com.apple.product-type.application"; "param_structuredConsoleMode" = 1; "param_testing_launchedForTesting" = 0; "param_testing_suppressSimulatorApp" = 0; "param_testing_usingCLI" = 0; "sdk_canonicalName" = "iphonesimulator18.4"; "sdk_osVersion" = "18.4"; "sdk_variant" = iphonesimulator; } -- System Information macOS Version 15.5 (Build 24F74) Xcode 16.3 (23785) (Build 16E140) Timestamp: 2025-05-18T22:15:54-07:00 Looking at /Users/arefmalek/Library/Developer/Xcode/DerivedData/livekit-chat-testing-aqvuirqqvooijpaeaygcygnklgap/Build/Products/Debug-iphonesimulator/livekit-chat-testing.app/info.plist, I see my bundleid on my info.plist file here. What's going on? Where does the simulator need the specification of my bundleid in order to run my application? I've been trying to learn how this works with pretty much no avail so far.
4
1
125
May ’25
App Clip cannot determine the source of the opening
Our business is to scan the code to open App Clip, but then App Clip will appear in App Library and Siri Suggestions. This can be opened quickly, but the URL of the last scan will be included. This will cause a problem, for example: if the previous scan was code A, but the user does not scan code B when going to place B and directly opens it through App Library or Siri Suggestions, the code I get is still code A, so the result I want is that I want to know where it was opened from, and then if it is opened quickly, I will clear the URL and remind the user to scan the code again. Or if it is opened by quick opening, do not include the URL
0
0
39
May ’25
Xcode Resets the Canvas (Preview) Window
Hello, In the recent update i installed of Mac and Xcode. After working out the initial problem of Simulator runtimes not found, I created a new project with new problem where When i switch to a different file, or Hide and Show Canvas again it just resets to its size (approx. 50%) of Editor. The current solution is to Pin it and it stays there with right size (No matter which file - with any extension - to switch from or to then). I tried deleting Derived Data folder, Rebooting Mac, Reintsalled Xcode (When Simulator Runtime not found problem) but the problem is there. I also tried trait property but fixedLayout do not work with iOS.
1
0
184
May ’25
Apple Developer Program Renewal Issue
Dear Apple, I had successfully renew my membership with bellow email "Your Apple Developer Program membership has been renewed for another year and your membership details are below. We look forward to the innovative new apps you'll bring to Apple platforms." A few days later, I got another email After several attempts, we're unable to collect payment using the payment method you provided to renew your Apple Developer Program membership. Your access to the Apple Developer Program has been disabled. At https://developer.apple.com/account, It displays a button with "Enroll today" instead of "Renew membership". Clicking it show below error "Your Apple Account is already associated with the Account Holder of a membership." I've tried getting support from https://developer.apple.com/contact/topic/SC1101/subtopic/30007/solution/select, but no reply after a few days. PLEASE HELPPPPP, we need this urgently
1
0
139
May ’25
Submitting a Swift Playgrounds app
Certain documentation seems to suggest I can submit a swift playground to the App Store. I am a paid $99 a year developer. In the submission process they ask for my team ID. I am not part of a team. I am an individual. However, my individual account has a team ID associated with it, but they don’t allow me to enter that number in the space provided. There is an * note saying some teams are not permitted to upload to the Apple store connect. How do I, a paid up developer, submit a swift playgrounds app to the App Store?.
1
0
211
May ’25
How to add a macOS dock icon from Sketch into Swift Playground?
Hi, friends! I have a Keynote file, in which I create design for macOS applications settings and system settings, that I use and which are installed on my Mac. I like to record my settings so that every time I reinstall the system or an application I can open my file and set it up exactly the way I want. It's like a user manual, only it looks nice with Mac design elements. And I do it in a presentation (Keynote). I also use a Sketch for the design. I want to turn all this into an app for myself, using Swift Playground. Does anyone know how to, for example, add a macOS Dock icon from a Sketch to Swift Playground?
2
0
161
May ’25
Upload Symbols Failed when Archiving with Xcode 16
Hello everyone, We are seeing some warnings in Xcode 16 when I archive my iOS app for distribution. During the upload phase (either via Xcode Organizer ), I get an error like: WARNING: Upload Symbols Failed The archive did not include a dSYM for MyFramework.framework with the UUIDs: XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX Ensure that the archive’s dSYM folder includes a DWARF file for MyFramework.framework with the expected UUIDs. Question: How can these warnings be fixed? Is this warning safe to ignore if I know the vendor does not supply a dSYM for their framework? If I do need a proper dSYM for full symbolication, how should I request it from the vendor or generate it myself from an XCFramework?
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3
482
May ’25
Our developer account is unable to renew through the https://developer.apple.com
Hello, Our developer account is unable to renew through the https://developer.apple.com/account website. The account will expire in 8 days. When clicking the "Renew Membership" button to proceed to the order details page, I filled in the required personal information and electronic invoice details as instructed. However, after clicking the "Continue to Payment Method" button, the website became unresponsive. By checking the console logs, I noticed a 500 error occurred on the website. Since we specifically require an electronic invoice, the Developer app cannot meet our needs. The account is nearing expiration. Could you please assist us by temporarily extending the account's expiration date? Your support would be greatly appreciated. Thank you.
1
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161
May ’25
A valid provisioning profile for this executable was not found.
I have a valid dev certificate and created a valid provisioning Profile. I have added the Device UDID too , which I can see in provisioning Profile too. In XCode-16 both certificate and provisioning Profile looks good and no issue here with the expiration date too. Issue - While running the app on my iPhone connected to Mac.its shows the build is successful but shows the followinf errors . An IPA of APP failing the installation. Unable to install the App `A valid provisioning profile for this executable was not found. Domain: com.apple.dt.MobileDeviceErrorDomain`
0
1
104
May ’25
I completed the enrollment for my company in 2024
Hi! I completed the enrollment for my company on April 22, 2024. And since then we have successfully placed our application in the Store and continue to work on it. On March 27, 2025, I needed to renew my participation in the Apple Developer Program and I did it successfully - I received a confirmation letter from you. However, later I discovered that my order was canceled and now, when I go to developer.applе.com, I am offered to go through the enrollment procedure! I'm confused! It is not clear what to do in such a situation?! I will be grateful for any help!
0
0
105
May ’25
Unable to verify my identity for Apple Developer account enrollment
Initially, I had some issues enrolling in the individual Apple developer program. Then, I contacted support via email, and they finally requested that I verify my identity. I submitted my national ID for verification and then received an email stating that my identity was verified. After that, I tried to enroll in the Apple developer program, but the issue persisted even after they instructed me to proceed. Subsequently, I received an email stating that my identity was not verified. Here is the exact wording from the email: "We can’t verify your identity with the Apple Developer app or provide further assistance with the Apple Account for Apple developer programs." After that, I tried to reach support several times, but there has been no response from them.
Replies
2
Boosts
2
Views
861
Activity
May ’25
Missing CONSUMPTION_REQUEST notification before REFUND notification in App Store Server Notifications
We've observed two refund cases where we only received REFUND notifications without the expected CONSUMPTION_REQUEST notifications. Both cases came from the same user account. According to documentation, we should first receive CONSUMPTION_REQUEST before any REFUND notification. Has anyone encountered similar selective missing notifications? Could this be user-specific or related to particular refund circumstances? Environment: Production environment Valid server notifications setup (other notifications work fine) Only these two cases from same user showed this behavior
Replies
0
Boosts
0
Views
93
Activity
May ’25
Xcode Not Displaying Code Coverage for Main App When Using Test Plan on iOS Simulator
I am encountering an issue where code coverage data is not showing for my main app in Xcode when running tests for the iOS simulator. However, code coverage is being reported correctly for some modules. Enable Code Coverage Support: YES Xcode 16.2 macOS: 15.3.1 Macbook Pro M1 14-inch, 2021 Despite these configurations, Xcode fails to show code coverage for the main app. Can anyone suggest what might be causing this issue and how to ensure code coverage is correctly reported for the main app during simulator builds?
Replies
1
Boosts
0
Views
230
Activity
May ’25
iOS Simulator (18.4) crashes when user clicks allow for Speech Recognition permission popup
When a new application runs on iOS 18.4 simulator and tries to access the Speech Framework, prompting a request for authorisation to use Speech Recognition, the application will crash if the user clicks allow. Same issue in the visionOS 2.4 simulator. Using Swift 6. Report Identifier: FB17686186 /// Checks speech recognition availability and requests necessary permissions. @MainActor func checkAvailabilityAndPermissions() async { logger.debug("Checking speech recognition availability and permissions...") // 1. Verify that the speechRecognizer instance exists guard let recognizer = speechRecognizer else { logger.error("Speech recognizer is nil - speech recognition won't be available.") reportError(.configurationError(description: "Speech recognizer could not be created."), context: "checkAvailabilityAndPermissions") self.isAvailable = false return } // 2. Check recognizer availability (might change at runtime) if !recognizer.isAvailable { logger.error("Speech recognizer is not available for the current locale.") reportError(.configurationError(description: "Speech recognizer not available."), context: "checkAvailabilityAndPermissions") self.isAvailable = false return } logger.trace("Speech recognizer exists and is available.") // 3. Request Speech Recognition Authorization // IMPORTANT: Add `NSSpeechRecognitionUsageDescription` to Info.plist let speechAuthStatus = SFSpeechRecognizer.authorizationStatus() logger.debug("Current Speech Recognition authorization status: \(speechAuthStatus.rawValue)") if speechAuthStatus == .notDetermined { logger.info("Requesting speech recognition authorization...") // Use structured concurrency to wait for permission result let authStatus = await withCheckedContinuation { continuation in SFSpeechRecognizer.requestAuthorization { status in continuation.resume(returning: status) } } logger.debug("Received authorization status: \(authStatus.rawValue)") // Now handle the authorization result let speechAuthorized = (authStatus == .authorized) handleAuthorizationStatus(status: authStatus, type: "Speech Recognition") // If speech is granted, now check microphone if speechAuthorized { await checkMicrophonePermission() } } else { // Already determined, just handle it let speechAuthorized = (speechAuthStatus == .authorized) handleAuthorizationStatus(status: speechAuthStatus, type: "Speech Recognition") // If speech is already authorized, check microphone if speechAuthorized { await checkMicrophonePermission() } } }
Replies
0
Boosts
0
Views
269
Activity
May ’25
beginner problem - App fails after a few days
I developed (with AI help) using Xcode an app for myself. It logged certain places visited on a list, with photos and notes. It worked, but after a few days my iPhone can't launch it. What do I have to do to get this to last? I didn't think I needed to pay as this is purely for me.
Replies
3
Boosts
0
Views
109
Activity
May ’25
Simulator failing to recognize bundle ID
Hi all, I'm learning how to make iOS apps this weekend and I've failed to resolve the following issue. Here's important data regarding my xcode build: On my apple developer account, the bundle exists for the Team I'm currently using (meaning it will fail 'registering' the bundle identifier). I don't think this is a problem or of concern given that my bundle ID already exists on the account. My build settings have 'Product Build Identifier' pointing to the same bundle Identifier My info.plist file has the following lines: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>CFBundleIdentifier</key> <string>$(PRODUCT_BUNDLE_IDENTIFIER)</string> ... </dict> </plist> Simulator device failed to install the application. Domain: IXErrorDomain Code: 13 Failure Reason: Missing bundle ID. User Info: { DVTErrorCreationDateKey = "2025-05-19 05:15:54 +0000"; FunctionName = "+[IXPlaceholder _placeholderForBundle:client:withParent:installType:metadata:placeholderType:mayBeDeltaPackage:isFromSerializedPlaceholder:error:]"; IDERunOperationFailingWorker = IDELaunchiPhoneSimulatorLauncher; SimCallingSelector = "installApplication:withOptions:error:"; SourceFileLine = 740; } -- Failed to get bundle ID from /Users/arefmalek/Library/Developer/Xcode/DerivedData/livekit-chat-testing-aqvuirqqvooijpaeaygcygnklgap/Build/Products/Debug-iphonesimulator/livekit-chat-testing.app Domain: IXErrorDomain Code: 13 Failure Reason: Missing bundle ID. User Info: { FunctionName = "+[IXPlaceholder _placeholderForBundle:client:withParent:installType:metadata:placeholderType:mayBeDeltaPackage:isFromSerializedPlaceholder:error:]"; SourceFileLine = 740; } -- Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : { "device_identifier" = "0D21E870-A71F-413D-B885-05BBF6D05A66"; "device_model" = "iPhone17,3"; "device_osBuild" = "18.4 (22E238)"; "device_platform" = "com.apple.platform.iphonesimulator"; "device_thinningType" = "iPhone17,3"; "dvt_coredevice_version" = "443.19"; "dvt_coresimulator_version" = "1010.10"; "dvt_mobiledevice_version" = "1784.120.3"; "launchSession_schemeCommand" = Run; "launchSession_state" = 1; "launchSession_targetArch" = arm64; "operation_duration_ms" = 3586; "operation_errorCode" = 13; "operation_errorDomain" = IXErrorDomain; "operation_errorWorker" = IDELaunchiPhoneSimulatorLauncher; "operation_name" = IDERunOperationWorkerGroup; "param_debugger_attachToExtensions" = 0; "param_debugger_attachToXPC" = 1; "param_debugger_type" = 3; "param_destination_isProxy" = 0; "param_destination_platform" = "com.apple.platform.iphonesimulator"; "param_diag_113575882_enable" = 0; "param_diag_MainThreadChecker_stopOnIssue" = 0; "param_diag_MallocStackLogging_enableDuringAttach" = 0; "param_diag_MallocStackLogging_enableForXPC" = 1; "param_diag_allowLocationSimulation" = 1; "param_diag_checker_tpc_enable" = 1; "param_diag_gpu_frameCapture_enable" = 0; "param_diag_gpu_shaderValidation_enable" = 0; "param_diag_gpu_validation_enable" = 0; "param_diag_guardMalloc_enable" = 0; "param_diag_memoryGraphOnResourceException" = 0; "param_diag_mtc_enable" = 1; "param_diag_queueDebugging_enable" = 1; "param_diag_runtimeProfile_generate" = 0; "param_diag_sanitizer_asan_enable" = 0; "param_diag_sanitizer_tsan_enable" = 0; "param_diag_sanitizer_tsan_stopOnIssue" = 0; "param_diag_sanitizer_ubsan_enable" = 0; "param_diag_sanitizer_ubsan_stopOnIssue" = 0; "param_diag_showNonLocalizedStrings" = 0; "param_diag_viewDebugging_enabled" = 1; "param_diag_viewDebugging_insertDylibOnLaunch" = 1; "param_install_style" = 2; "param_launcher_UID" = 2; "param_launcher_allowDeviceSensorReplayData" = 0; "param_launcher_kind" = 0; "param_launcher_style" = 0; "param_launcher_substyle" = 0; "param_runnable_appExtensionHostRunMode" = 0; "param_runnable_productType" = "com.apple.product-type.application"; "param_structuredConsoleMode" = 1; "param_testing_launchedForTesting" = 0; "param_testing_suppressSimulatorApp" = 0; "param_testing_usingCLI" = 0; "sdk_canonicalName" = "iphonesimulator18.4"; "sdk_osVersion" = "18.4"; "sdk_variant" = iphonesimulator; } -- System Information macOS Version 15.5 (Build 24F74) Xcode 16.3 (23785) (Build 16E140) Timestamp: 2025-05-18T22:15:54-07:00 Looking at /Users/arefmalek/Library/Developer/Xcode/DerivedData/livekit-chat-testing-aqvuirqqvooijpaeaygcygnklgap/Build/Products/Debug-iphonesimulator/livekit-chat-testing.app/info.plist, I see my bundleid on my info.plist file here. What's going on? Where does the simulator need the specification of my bundleid in order to run my application? I've been trying to learn how this works with pretty much no avail so far.
Replies
4
Boosts
1
Views
125
Activity
May ’25
App Clip cannot determine the source of the opening
Our business is to scan the code to open App Clip, but then App Clip will appear in App Library and Siri Suggestions. This can be opened quickly, but the URL of the last scan will be included. This will cause a problem, for example: if the previous scan was code A, but the user does not scan code B when going to place B and directly opens it through App Library or Siri Suggestions, the code I get is still code A, so the result I want is that I want to know where it was opened from, and then if it is opened quickly, I will clear the URL and remind the user to scan the code again. Or if it is opened by quick opening, do not include the URL
Replies
0
Boosts
0
Views
39
Activity
May ’25
Xcode 16.3 + Xcode Cloud: Editor could not be opened
FB17193989
Replies
1
Boosts
1
Views
137
Activity
May ’25
Can‘t check disassembly in Instrument trace
I want to check the disassembly code of vImage function by Instrument. But when I double click the stack of time profiler, I can see nothing. My Mac is intel chip and iPhone is 14 pro max Xcode version is 16.3. How can I fix this(maybe no .dSYM in iOS device support?)
Replies
1
Boosts
0
Views
193
Activity
May ’25
Xcode Resets the Canvas (Preview) Window
Hello, In the recent update i installed of Mac and Xcode. After working out the initial problem of Simulator runtimes not found, I created a new project with new problem where When i switch to a different file, or Hide and Show Canvas again it just resets to its size (approx. 50%) of Editor. The current solution is to Pin it and it stays there with right size (No matter which file - with any extension - to switch from or to then). I tried deleting Derived Data folder, Rebooting Mac, Reintsalled Xcode (When Simulator Runtime not found problem) but the problem is there. I also tried trait property but fixedLayout do not work with iOS.
Replies
1
Boosts
0
Views
184
Activity
May ’25
Apple Developer Program Renewal Issue
Dear Apple, I had successfully renew my membership with bellow email "Your Apple Developer Program membership has been renewed for another year and your membership details are below. We look forward to the innovative new apps you'll bring to Apple platforms." A few days later, I got another email After several attempts, we're unable to collect payment using the payment method you provided to renew your Apple Developer Program membership. Your access to the Apple Developer Program has been disabled. At https://developer.apple.com/account, It displays a button with "Enroll today" instead of "Renew membership". Clicking it show below error "Your Apple Account is already associated with the Account Holder of a membership." I've tried getting support from https://developer.apple.com/contact/topic/SC1101/subtopic/30007/solution/select, but no reply after a few days. PLEASE HELPPPPP, we need this urgently
Replies
1
Boosts
0
Views
139
Activity
May ’25
Submitting a Swift Playgrounds app
Certain documentation seems to suggest I can submit a swift playground to the App Store. I am a paid $99 a year developer. In the submission process they ask for my team ID. I am not part of a team. I am an individual. However, my individual account has a team ID associated with it, but they don’t allow me to enter that number in the space provided. There is an * note saying some teams are not permitted to upload to the Apple store connect. How do I, a paid up developer, submit a swift playgrounds app to the App Store?.
Replies
1
Boosts
0
Views
211
Activity
May ’25
How to add a macOS dock icon from Sketch into Swift Playground?
Hi, friends! I have a Keynote file, in which I create design for macOS applications settings and system settings, that I use and which are installed on my Mac. I like to record my settings so that every time I reinstall the system or an application I can open my file and set it up exactly the way I want. It's like a user manual, only it looks nice with Mac design elements. And I do it in a presentation (Keynote). I also use a Sketch for the design. I want to turn all this into an app for myself, using Swift Playground. Does anyone know how to, for example, add a macOS Dock icon from a Sketch to Swift Playground?
Replies
2
Boosts
0
Views
161
Activity
May ’25
你好
如何在没有电脑的情况下启用开发者模式 please reply me in Chinese
Replies
1
Boosts
0
Views
76
Activity
May ’25
Upload Symbols Failed when Archiving with Xcode 16
Hello everyone, We are seeing some warnings in Xcode 16 when I archive my iOS app for distribution. During the upload phase (either via Xcode Organizer ), I get an error like: WARNING: Upload Symbols Failed The archive did not include a dSYM for MyFramework.framework with the UUIDs: XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX Ensure that the archive’s dSYM folder includes a DWARF file for MyFramework.framework with the expected UUIDs. Question: How can these warnings be fixed? Is this warning safe to ignore if I know the vendor does not supply a dSYM for their framework? If I do need a proper dSYM for full symbolication, how should I request it from the vendor or generate it myself from an XCFramework?
Replies
0
Boosts
3
Views
482
Activity
May ’25
Our developer account is unable to renew through the https://developer.apple.com
Hello, Our developer account is unable to renew through the https://developer.apple.com/account website. The account will expire in 8 days. When clicking the "Renew Membership" button to proceed to the order details page, I filled in the required personal information and electronic invoice details as instructed. However, after clicking the "Continue to Payment Method" button, the website became unresponsive. By checking the console logs, I noticed a 500 error occurred on the website. Since we specifically require an electronic invoice, the Developer app cannot meet our needs. The account is nearing expiration. Could you please assist us by temporarily extending the account's expiration date? Your support would be greatly appreciated. Thank you.
Replies
1
Boosts
0
Views
161
Activity
May ’25
A valid provisioning profile for this executable was not found.
I have a valid dev certificate and created a valid provisioning Profile. I have added the Device UDID too , which I can see in provisioning Profile too. In XCode-16 both certificate and provisioning Profile looks good and no issue here with the expiration date too. Issue - While running the app on my iPhone connected to Mac.its shows the build is successful but shows the followinf errors . An IPA of APP failing the installation. Unable to install the App `A valid provisioning profile for this executable was not found. Domain: com.apple.dt.MobileDeviceErrorDomain`
Replies
0
Boosts
1
Views
104
Activity
May ’25
I completed the enrollment for my company in 2024
Hi! I completed the enrollment for my company on April 22, 2024. And since then we have successfully placed our application in the Store and continue to work on it. On March 27, 2025, I needed to renew my participation in the Apple Developer Program and I did it successfully - I received a confirmation letter from you. However, later I discovered that my order was canceled and now, when I go to developer.applе.com, I am offered to go through the enrollment procedure! I'm confused! It is not clear what to do in such a situation?! I will be grateful for any help!
Replies
0
Boosts
0
Views
105
Activity
May ’25
Xcode 16 & Package load failure
I have installed Sequoia and Xcode 16 and now I can't add packages to my (or any project). I just get a message saying the package can't be resolved. Basically I can't carry on developing. SORT THIS OUT APPLE
Replies
22
Boosts
15
Views
11k
Activity
May ’25
Has anyone turned macOS into a globally accessible multiuser dev server?
Has anyone here successfully set up macOS as a globally accessible, multiuser development server using native remote login (SSH) and VS Code Remote?
Replies
1
Boosts
0
Views
105
Activity
May ’25