Posts under Developer Tools & Services topic

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Membership Purchase Complete, account status pending after 1 week
Hello I have buy new developepr membership and i have get email for purchase confirmation but when ihave go to developer account i have seen this. Purchase your membership. To continue your enrollment, complete your purchase now. Your purchase may take up to 48 hours to process. Please help me why it will show this if I have already bought the membership? I have confirmed with the bank that the money has been taken away from my account a week ago.
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Apple Developer Program enrollment pending for over a week — any way to escalate?
Hi everyone, I submitted my Apple Developer Program enrollment on 4/12/2025 and it’s now been over a week with the status still showing as pending. I haven’t received any emails requesting additional information, and my account, payment method, and identity details all look correct on my end. Details: • Enrollment type: Individual • Region: United States Tx • Current status: Pending
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Storefront.current?.countryCode returns inconsistent values in TestFlight builds
Hi, We're experiencing inconsistent and unexpected values returned by Storefront.current?.countryCode when running our app via TestFlight. In our case: The device region and locale are set to Poland The App Store account (Media & Purchases) is also set to Poland However, when running a TestFlight build, Storefront.current?.countryCode sometimes returns a completely different value (e.g. "NO" for Norway), which does not match the current App Store account configuration. Here's the code we're using: if #available(iOS 15.0, *) { let code = await Storefront.current?.countryCode print("Storefront countryCode:", code ?? "nil") } What's particularly confusing: Across different devices logged into the same App Store account, we sometimes receive different countryCode values The returned value does not seem to reflect the current App Store region or device settings We understand that Storefront reflects the App Store storefront and not the device locale, but in this case the value appears stale or incorrect even with a properly configured App Store account. Questions: Is Storefront.current?.countryCode expected to behave differently in TestFlight vs. production builds? Are there known caching or propagation delays for storefront updates across devices? Can TestFlight builds return outdated or inconsistent storefront values? What is the recommended way to reliably determine the user's App Store region in this scenario? We rely on storefront to determine regional availability of features, so understanding this behavior is important for us. Thanks in advance for any clarification!
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Xcode 26 Is a Productivity Killer: Removes Option To Open Files in New Window Tab
FB19249805 Main: The option to open files in New Window Tab doesn't appear anywhere in either Preferences or the contextual menu on clicking the files in the project (unlike previous Xcode versions). Only the option to open in New Tab is available (which is useless). This BREAKS EXISTING WORKFLOWS that have been established through years for countless developers. I can only see the option to open in New Tab, which breaks all existing workflows and habits. This results in an astonishing blow to productivity. Dear Xcode team: Please restore this option immediately! Additional details: Several years ago (I've been using Xcode since version 2), Xcode renamed the normal tabs into "Window Tabs" and introduced new "Tabs". The new "Tabs" proved to be a useless and counterproductive option for the following reasons: -They cannot be used in Behaviors. (Only Window Tabs can be, and many workflows have been built around this.) -It takes much longer to load a file into a Tab than into a Window Tab (where files are loaded nearly instantly). -Navigators and Inspectors cannot be customized for individual Tabs (only for Window Tabs). -Using both Tabs and Window Tabs is not an option, as it adds another tab bar that eats an enormous part of screen real estate without providing any benefits. Fortunately, we didn't have to use Tabs and could just disable them into oblivion where they belong. Now, in Xcode 26, the option to open files in new Window Tabs is gone. Really, I can only classify it as intentional sabotage. Many years of my Xcode habits and workflows are based on opening files in New Window Tabs via the Preferences > Navigation > With Option option. Or via the contextual menu. Now this option is gone. I'm sure there are plenty of other developers in the same situation. Please reenable the option to open in New Window Tabs. Thank you for your attention to this matter!
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Enrollment Issue: Developer Program Membership Payment Not Reflected
Dear Apple Developer Support Team, I am writing to request assistance with my Apple Developer Program membership status. On Wednesday, April 15, I completed the payment of $99 for a one-year individual membership. However, five days have passed, and my account status has not yet been updated. When I log into the Apple Developer portal, it continues to prompt me to "Purchase Membership" rather than showing my account as active. Could you please review my account and manually update the enrollment status so I can begin using the developer services? If there is any additional information required from my side, please let me know. Thank you for your time and assistance. Best regards, Ibrahim Asery
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Xcode 26.4.1: Another blow to productivity: the update resets all windows and tabs
FB22576466 Another update - another blow to developers' productivity from the Xcode team, and more time wasted. Xcode 26.4.1 reset all windows and tabs in all projects. All carefully set up window tabs in multiple projects, as well as the ones that were previously open, are gone. Developers now have to set them up manually again. Ok there's nothing that can be done in 26.4.1 already; the damage has already been done. But dear Xcode development team... just DON'T. DO. THIS. AGAIN. Please! Tanks.
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Previews crash after making change to Swift Package version
Previews seemed to be working okay. However, I wanted to test out some changes inside of a package that I'm working on for work, but in a lighter project since in our main project (where I have the package pulled in locally for now) is just too big to have the previews render in a decent amount of time. So, I opened a small project that was already importing that package and was set to 'Up to Next Major', but I switched that to 'branch' and added my branch. This is the second time I've done that and it causes Xcode to freak out in terms of the previews. This is the code I have: import SwiftUI extension EnvironmentValues { @Entry var trailingDescriptionColorToken: Color = .secondary } extension View { func updateTrailingDescriptionColor(to colorToken: Color, when trigger: Bool) -> some View { environment(\.trailingDescriptionColorToken, trigger ? colorToken : .secondary) } } // MARK: - ListItemDescription public struct ListItemDescription: View { @Environment(\.trailingDescriptionColorToken) var trailingDescriptionColorToken let description: String init(_ description: String) { self.description = description } public var body: some View { Text(description) .font(.caption) .foregroundStyle(trailingDescriptionColorToken) } } struct ContentView: View { @State private var isError = false var body: some View { VStack { Button("Error Trigger") { isError.toggle() } ListItemDescription("Description") .updateTrailingDescriptionColor(to: .red, when: isError) } .padding() } } #Preview { ContentView() } As soon as I tap the button to toggle the isError state property, that causes the preview canvas to indefinitely load and spin eventually leading to a crash. This is infuriating as I've just wasted a ton of time at work trying to figure out what's going on. Xcode and SPM is so fragile and delicate that at this point I feel like if I breathe on it wrong it'll break. I'm not sure what fixed it last time. Nothing in Xcode makes sense anymore. How to I resolve this please?
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26
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Module dependency error
Hi everyone, yesterday i installed some package in my ios app , but i had a lot of problems to compile , due to reset my branch and get started from 0. My project have pods with firebase, lottie, instana and truskit but now, when a i try to run my project, xcode show "Unable to resolve module dependency" into LOTTIE, INSTANA, TRUSKIT, FIREBASE . I visited a lot of forums and websites, and i tried the followings steps: Pod deintegrate pod repoupdate pod install Clean build folder Delete derived data but isnot working. Also,I reinstalled xcode , 2 versions , i "re"clone my repository and the issue persist. Sorry, my english is basic only
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Pending Apple Developer support cases for region/entity update
Hi devs and Apple support team, I’m waiting for updates on two Apple Developer Support cases: 102870790200 102870755282 Both are related to changing my Apple Developer / App Store Connect region and entity information from UAE to Kazakhstan. The requests were submitted last Thursday (5 days ago), and I still haven’t received any update. This is currently blocking my app release. Has anyone dealt with a similar issue, and is this waiting time normal for this type of request? Thank you very much.
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How can I get details on moderation removals?
I’ve had a series of replies, comments, and even an entire thread removed with no explanation. I assume they were moderated, but I haven’t received any reasons. Is there a Forums support contact (email or chat) where I can ask for specifics on why they were removed? I’d like to understand what’s triggering moderation so I can avoid it in the future.
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Apple Developer Program Account Issues
Hello Apple Developer Support, I would like to follow up regarding my Apple Developer Program enrollment. I have two order numbers: D004762197 (failed payment attempt on Tuesday, April 14, 2026) D004767639 (successful payment on Thursday, April 16, 2026, invoice received) Currently, my account is still showing "Pending" and asking to complete the purchase, even though the second payment was successful. It seems my account might still be linked to the failed order. Could you please help link the successful payment and activate my account? Thank you very much.
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Using Xcode with Claude Opus 4.7
Has anyone got Xcode working with Opus 4.7? I have Claude Code running 4.7, but Xcode insists on running 4.6. Even working with Claude to try to configure Xcode doesn't work. Apparently Xcode does something that prevents using Opus 4.7. Any reason for this? Xcode has a really nice integration, but I guess It's bak to Terminal and Claude Code if I want to use the better Model. Anyone else got this working?
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Enroll identity verification keeps failing, No resolution from support
Dear Apple Team, I need your help resolving an issue that Apple Support has been unable to fix for over two months. Since February 2026, the Apple Developer app has rejected my identity verification every time I attempt to enroll in the Apple Developer Program. I have reached out to Apple Support repeatedly — by email and by phone — and have received no explanation for the failure and no workable solution. My case numbers from these interactions are: 102818147247 102838793176 102842518632 To be direct: I'm not intend to be aggressive, I just exhausted every normal support channel available to me. The responses I have received so far have been polite but ultimately ineffective — the same suggestions are repeated, and no one has investigated the underlying cause. This is not a minor inconvenience. I run PlayPatch Tech as an small team with iOS apps that are blocked from App Store submission entirely because of this enrollment failure. Every week this remains unresolved is a week of lost business. Relevant details: Enrollment type: Organization Device: iPad Pro & iPadOS 26.3.1(a) Government ID used: China ID Card Timeline: February 2026 – present Support contacts: Email 8 times, Call 6 times, they tried their best, but nothing worked. What I need: Someone with the authority and access to diagnose why verification is failing for my account specifically. An alternative verification path if the app-based method doesn't work. I would appreciate a response within 5 business days. I am available at any time and willing to provide whatever documentation is required. Regards, Neo PlayPatch Tech
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Drag on a Canvas with XCUICoordinate.press(...)
I am trying to create a test case in XCTest using the UI Test target. I have a use case where I use a SwiftUI Canvas to draw a network graph; and the user can drag the graph on the Canvas. After the drag, the user may click on a node. The application presents a popup with the information about the network node clicked. SwiftUI provides the information required for the application to translate the location of the tap into the original location prior to the drag; and so the logic behind the popup can determine which node the network graph was tapped by the user. It appears that the distance of the drag operation performed does not match distance that the image actually moved. The drag distance is always larger than the actual distance dragged. I can observe this during the test execution. The arrow starts at the correct spot but then goes further than the object being dragged. I also observe this when I am driving the application. Is there some standard and supported way to determine the distance that the image on the screen was moved given a specific distance of the "thenDragTo:" coordinate?
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Membership Purchase Complete, account status pending after 1 week
Hello I have buy new developepr membership and i have get email for purchase confirmation but when ihave go to developer account i have seen this. Purchase your membership. To continue your enrollment, complete your purchase now. Your purchase may take up to 48 hours to process. Please help me why it will show this if I have already bought the membership? I have confirmed with the bank that the money has been taken away from my account a week ago.
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27
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2w
developer
hi, my renewal for my apple developer yearly subscription failed after i have already updated my valid card card, urgent ! help, my APP is apple store is gone, our new customers are not able to see my app on apple store.
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32
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Apple Developer Program enrollment pending for over a week — any way to escalate?
Hi everyone, I submitted my Apple Developer Program enrollment on 4/12/2025 and it’s now been over a week with the status still showing as pending. I haven’t received any emails requesting additional information, and my account, payment method, and identity details all look correct on my end. Details: • Enrollment type: Individual • Region: United States Tx • Current status: Pending
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0
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0
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100
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2w
Storefront.current?.countryCode returns inconsistent values in TestFlight builds
Hi, We're experiencing inconsistent and unexpected values returned by Storefront.current?.countryCode when running our app via TestFlight. In our case: The device region and locale are set to Poland The App Store account (Media & Purchases) is also set to Poland However, when running a TestFlight build, Storefront.current?.countryCode sometimes returns a completely different value (e.g. "NO" for Norway), which does not match the current App Store account configuration. Here's the code we're using: if #available(iOS 15.0, *) { let code = await Storefront.current?.countryCode print("Storefront countryCode:", code ?? "nil") } What's particularly confusing: Across different devices logged into the same App Store account, we sometimes receive different countryCode values The returned value does not seem to reflect the current App Store region or device settings We understand that Storefront reflects the App Store storefront and not the device locale, but in this case the value appears stale or incorrect even with a properly configured App Store account. Questions: Is Storefront.current?.countryCode expected to behave differently in TestFlight vs. production builds? Are there known caching or propagation delays for storefront updates across devices? Can TestFlight builds return outdated or inconsistent storefront values? What is the recommended way to reliably determine the user's App Store region in this scenario? We rely on storefront to determine regional availability of features, so understanding this behavior is important for us. Thanks in advance for any clarification!
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1
Boosts
0
Views
110
Activity
2w
Xcode 26 Is a Productivity Killer: Removes Option To Open Files in New Window Tab
FB19249805 Main: The option to open files in New Window Tab doesn't appear anywhere in either Preferences or the contextual menu on clicking the files in the project (unlike previous Xcode versions). Only the option to open in New Tab is available (which is useless). This BREAKS EXISTING WORKFLOWS that have been established through years for countless developers. I can only see the option to open in New Tab, which breaks all existing workflows and habits. This results in an astonishing blow to productivity. Dear Xcode team: Please restore this option immediately! Additional details: Several years ago (I've been using Xcode since version 2), Xcode renamed the normal tabs into "Window Tabs" and introduced new "Tabs". The new "Tabs" proved to be a useless and counterproductive option for the following reasons: -They cannot be used in Behaviors. (Only Window Tabs can be, and many workflows have been built around this.) -It takes much longer to load a file into a Tab than into a Window Tab (where files are loaded nearly instantly). -Navigators and Inspectors cannot be customized for individual Tabs (only for Window Tabs). -Using both Tabs and Window Tabs is not an option, as it adds another tab bar that eats an enormous part of screen real estate without providing any benefits. Fortunately, we didn't have to use Tabs and could just disable them into oblivion where they belong. Now, in Xcode 26, the option to open files in new Window Tabs is gone. Really, I can only classify it as intentional sabotage. Many years of my Xcode habits and workflows are based on opening files in New Window Tabs via the Preferences > Navigation > With Option option. Or via the contextual menu. Now this option is gone. I'm sure there are plenty of other developers in the same situation. Please reenable the option to open in New Window Tabs. Thank you for your attention to this matter!
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0
Boosts
1
Views
117
Activity
2w
Enrollment Issue: Developer Program Membership Payment Not Reflected
Dear Apple Developer Support Team, I am writing to request assistance with my Apple Developer Program membership status. On Wednesday, April 15, I completed the payment of $99 for a one-year individual membership. However, five days have passed, and my account status has not yet been updated. When I log into the Apple Developer portal, it continues to prompt me to "Purchase Membership" rather than showing my account as active. Could you please review my account and manually update the enrollment status so I can begin using the developer services? If there is any additional information required from my side, please let me know. Thank you for your time and assistance. Best regards, Ibrahim Asery
Replies
1
Boosts
0
Views
100
Activity
2w
Xcode 26.4.1: Another blow to productivity: the update resets all windows and tabs
FB22576466 Another update - another blow to developers' productivity from the Xcode team, and more time wasted. Xcode 26.4.1 reset all windows and tabs in all projects. All carefully set up window tabs in multiple projects, as well as the ones that were previously open, are gone. Developers now have to set them up manually again. Ok there's nothing that can be done in 26.4.1 already; the damage has already been done. But dear Xcode development team... just DON'T. DO. THIS. AGAIN. Please! Tanks.
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0
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0
Views
45
Activity
2w
Add option to hide read posts
It would be helpful to have a filter option to hide read posts when browsing or searching the Apple Developer Forums. FB22575662 https://github.com/feedback-assistant/reports/issues/793
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6
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0
Views
359
Activity
2w
Previews crash after making change to Swift Package version
Previews seemed to be working okay. However, I wanted to test out some changes inside of a package that I'm working on for work, but in a lighter project since in our main project (where I have the package pulled in locally for now) is just too big to have the previews render in a decent amount of time. So, I opened a small project that was already importing that package and was set to 'Up to Next Major', but I switched that to 'branch' and added my branch. This is the second time I've done that and it causes Xcode to freak out in terms of the previews. This is the code I have: import SwiftUI extension EnvironmentValues { @Entry var trailingDescriptionColorToken: Color = .secondary } extension View { func updateTrailingDescriptionColor(to colorToken: Color, when trigger: Bool) -> some View { environment(\.trailingDescriptionColorToken, trigger ? colorToken : .secondary) } } // MARK: - ListItemDescription public struct ListItemDescription: View { @Environment(\.trailingDescriptionColorToken) var trailingDescriptionColorToken let description: String init(_ description: String) { self.description = description } public var body: some View { Text(description) .font(.caption) .foregroundStyle(trailingDescriptionColorToken) } } struct ContentView: View { @State private var isError = false var body: some View { VStack { Button("Error Trigger") { isError.toggle() } ListItemDescription("Description") .updateTrailingDescriptionColor(to: .red, when: isError) } .padding() } } #Preview { ContentView() } As soon as I tap the button to toggle the isError state property, that causes the preview canvas to indefinitely load and spin eventually leading to a crash. This is infuriating as I've just wasted a ton of time at work trying to figure out what's going on. Xcode and SPM is so fragile and delicate that at this point I feel like if I breathe on it wrong it'll break. I'm not sure what fixed it last time. Nothing in Xcode makes sense anymore. How to I resolve this please?
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0
Boosts
0
Views
26
Activity
2w
Module dependency error
Hi everyone, yesterday i installed some package in my ios app , but i had a lot of problems to compile , due to reset my branch and get started from 0. My project have pods with firebase, lottie, instana and truskit but now, when a i try to run my project, xcode show "Unable to resolve module dependency" into LOTTIE, INSTANA, TRUSKIT, FIREBASE . I visited a lot of forums and websites, and i tried the followings steps: Pod deintegrate pod repoupdate pod install Clean build folder Delete derived data but isnot working. Also,I reinstalled xcode , 2 versions , i "re"clone my repository and the issue persist. Sorry, my english is basic only
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0
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0
Views
42
Activity
2w
Pending Apple Developer support cases for region/entity update
Hi devs and Apple support team, I’m waiting for updates on two Apple Developer Support cases: 102870790200 102870755282 Both are related to changing my Apple Developer / App Store Connect region and entity information from UAE to Kazakhstan. The requests were submitted last Thursday (5 days ago), and I still haven’t received any update. This is currently blocking my app release. Has anyone dealt with a similar issue, and is this waiting time normal for this type of request? Thank you very much.
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1
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0
Views
44
Activity
2w
Pending Enrollment
My enrolment is pending since 13 April and I haven't heard from Apple yet. I have requested for call backs and sent emails. How long does it generally take to get enrolled?
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1
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1
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48
Activity
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How can I get details on moderation removals?
I’ve had a series of replies, comments, and even an entire thread removed with no explanation. I assume they were moderated, but I haven’t received any reasons. Is there a Forums support contact (email or chat) where I can ask for specifics on why they were removed? I’d like to understand what’s triggering moderation so I can avoid it in the future.
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0
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1
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71
Activity
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Invitation problem
I was invited to join development team. so after receiving mail to my account I clicked accept invitation button in email. but the page of appstoreconnect shows that link is expired or invalid. however admin Is inviting me 2 min ago. how can I solve this problem? what should I do?
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0
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1
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170
Activity
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RN IOS APP & WatchOS Companion
I already have a working iOS React Native app and I’m planning to add a watchOS companion app. Is it possible to keep the iOS app and the watchOS app in separate repositories? If so, will WatchConnectivity still work properly between them? Or is it recommended to keep both in a single Xcode project/repository?
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1
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97
Activity
2w
Apple Developer Program Account Issues
Hello Apple Developer Support, I would like to follow up regarding my Apple Developer Program enrollment. I have two order numbers: D004762197 (failed payment attempt on Tuesday, April 14, 2026) D004767639 (successful payment on Thursday, April 16, 2026, invoice received) Currently, my account is still showing "Pending" and asking to complete the purchase, even though the second payment was successful. It seems my account might still be linked to the failed order. Could you please help link the successful payment and activate my account? Thank you very much.
Replies
0
Boosts
0
Views
35
Activity
2w
Using Xcode with Claude Opus 4.7
Has anyone got Xcode working with Opus 4.7? I have Claude Code running 4.7, but Xcode insists on running 4.6. Even working with Claude to try to configure Xcode doesn't work. Apparently Xcode does something that prevents using Opus 4.7. Any reason for this? Xcode has a really nice integration, but I guess It's bak to Terminal and Claude Code if I want to use the better Model. Anyone else got this working?
Replies
2
Boosts
0
Views
175
Activity
2w
Enroll identity verification keeps failing, No resolution from support
Dear Apple Team, I need your help resolving an issue that Apple Support has been unable to fix for over two months. Since February 2026, the Apple Developer app has rejected my identity verification every time I attempt to enroll in the Apple Developer Program. I have reached out to Apple Support repeatedly — by email and by phone — and have received no explanation for the failure and no workable solution. My case numbers from these interactions are: 102818147247 102838793176 102842518632 To be direct: I'm not intend to be aggressive, I just exhausted every normal support channel available to me. The responses I have received so far have been polite but ultimately ineffective — the same suggestions are repeated, and no one has investigated the underlying cause. This is not a minor inconvenience. I run PlayPatch Tech as an small team with iOS apps that are blocked from App Store submission entirely because of this enrollment failure. Every week this remains unresolved is a week of lost business. Relevant details: Enrollment type: Organization Device: iPad Pro & iPadOS 26.3.1(a) Government ID used: China ID Card Timeline: February 2026 – present Support contacts: Email 8 times, Call 6 times, they tried their best, but nothing worked. What I need: Someone with the authority and access to diagnose why verification is failing for my account specifically. An alternative verification path if the app-based method doesn't work. I would appreciate a response within 5 business days. I am available at any time and willing to provide whatever documentation is required. Regards, Neo PlayPatch Tech
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0
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0
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98
Activity
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Membership
Hi Team, I recently purchased a one-year Apple Developer Program membership but have not received a membership ID. Could you help me locate the details? I would also appreciate guidance on the steps to publish my app to the App Store from my local Mac.
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1
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0
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125
Activity
2w
Drag on a Canvas with XCUICoordinate.press(...)
I am trying to create a test case in XCTest using the UI Test target. I have a use case where I use a SwiftUI Canvas to draw a network graph; and the user can drag the graph on the Canvas. After the drag, the user may click on a node. The application presents a popup with the information about the network node clicked. SwiftUI provides the information required for the application to translate the location of the tap into the original location prior to the drag; and so the logic behind the popup can determine which node the network graph was tapped by the user. It appears that the distance of the drag operation performed does not match distance that the image actually moved. The drag distance is always larger than the actual distance dragged. I can observe this during the test execution. The arrow starts at the correct spot but then goes further than the object being dragged. I also observe this when I am driving the application. Is there some standard and supported way to determine the distance that the image on the screen was moved given a specific distance of the "thenDragTo:" coordinate?
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2
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0
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65
Activity
2w