Hi, I'm investigating what looks like possibly nondeterministic behavior when linking large iOS app binaries. I do not have a concise reproduction of the issue yet, but am trying to hunt down possible leads. In particular, the problem appears to surface when invoking clang to link a binary and the resulting order of the 'branch island' instructions appears to be random each time the binary is linked (as shown by the link map output). I was wondering if anyone with insight into the linker's current implementation could shed light on whether that is expected, and if there is anything that can be done to prevent it. FWIW, it seems like it might be size-dependent as smaller app binaries don't appear to exhibit the same behavior. I'd be glad to share more specifics and hopefully a reproduction if I can ever find one eventually. Some environment info (Xcode 16.4 toolchain):
clang -v:
Apple clang version 17.0.0 (clang-1700.0.13.5)
Target: arm64-apple-darwin24.6.0
Thread model: posix
InstalledDir: /Applications/Xcode-16.4.0.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin
ld -v:
@(#)PROGRAM:ld PROJECT:ld-1167.5
BUILD 01:45:05 Apr 30 2025
configured to support archs: armv6 armv7 armv7s arm64 arm64e arm64_32 i386 x86_64 x86_64h armv6m armv7k armv7m armv7em
will use ld-classic for: armv6 armv7 armv7s i386 armv6m armv7k armv7m armv7em
LTO support using: LLVM version 17.0.0 (static support for 29, runtime is 29)
TAPI support using: Apple TAPI version 17.0.0 (tapi-1700.0.3.5)
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I can't upload my macOS app to app store connect.
Each time i try to upload, i see this message:
Provisioning profile failed qualification
Profile doesn't support App Groups.
An empty app without an app group uploads fine, but if i add an app group to it, it does not upload.
Topic:
Code Signing
SubTopic:
Certificates, Identifiers & Profiles
Tags:
Entitlements
Notarization
Signing Certificates
Code Signing
I know this post isn't going to give a lot of details, but what I experienced tonight was so completely weird that I wanted to get it posted here in case others run into it:
FIRST: All was well until I made a trivial change to a large Objective-C++ module. I suddenly got the idea to look at that line in the code review pane, to see if that area of code had ever had recent modifications.
But, the entire module showed up as modified -- one giant change bar, with nothing on the right side of the code review pane, no matter what commit I selected.
Then I noticed that the two lines of code which had all of 4 characters edited were no longer showing any change bars.
Yet, the file showed up as "modified". Still, the exact line changes were not showing in the source code navigator, even though other files showed their changes.
Note I'm connected to our remote repo on github. I did some command line git checks of the local repo, and the changes were there (as yet unstaged).
So -- I figured, I'm gonna ask the Apple Coding Assistant what's up. And it gave some fantastic advice, especially on how to confirm the changes really were in the repo ready to stage and commit and push. Which I did.
But despite following a couple hours of wonderful suggestions, I could never get the change bars back -- for this one specific file!
(yes, the file was in the repo, and in the project -- everything seemed OK with the file itself -- nothing had changed in the project, which compiled and ran perfectly with my changes).
SECOND -- suddenly, the AI assistant seemed to crash Xcode.
When I went to re-run Xcode, it just crashed exactly the same. The crash log indicated "Xcode is crashing inside the IDEIntelligenceChat plugin while it’s trying to “apply changes” to a Source Editor buffer".
Ultimately, I needed to restart Xcode holding down the SHIFT key. I could open other projects, but not the one I had been working on.
So I turned OFF apple Intelligence (thanks, ChatGPT). That allowed me to launch.
It sounds like some sort of corrupt Apple Intelligence chat logs and/or caches, which ChatGPT has given me extensive suggestions for deleting. I don't have the energy to attack that tonight -- I did an additional Time Machine backup and hope to take a closer look tomorrow.
Ideally -- I'd rather NOT lose all my on-going coding assistant chats for this project -- I had some ongoing suggestions I was working on.
But more concerning is the weirdness with changebars affecting this one 7,000 line .mm file. It doesn't seem like there's anything that should affect those change bars for ONE FILE that is in the repo and where changes can be seen from a git diff command line operation.
If it's a bug -- I can live with it. But it's worrisome.
Other than that, Xcode 26.2 has been running great! Unlike 26.1, which insisted on re-compiling all 600 files in my project every time I ran/debugged, 26.2 just does the 2-6 modified files -- a perfect incremental compile. I've saved HOURS of wasted unnecessary compilation since 26.2 was released.
I added a Content Filter to my app, and when running it in Xcode (Debug/Release), I get the expected permission prompt:
"Would like to filter network content (Allow / Don't Allow)".
However, when I install the app via TestFlight, this prompt doesn’t appear at all, and the feature doesn’t work.
Is there a special configuration required for TestFlight? Has anyone encountered this issue before?
Thanks!
When previewing the recording of gameplay the buttons to exit or save are unclickable behind the top bar clock and Wi-Fi/5G status bar. Which means that you have to quit the game in order to continue.
Tested on multiple devices.
Does anyone have a solution to this? At the moment we have disabled it altogether for iOS 26 users.
Hey,
so I wanted to pull from the Github project repository and XCode asked me login again. Forgot my password so I tried a wrong one and now it keeps asking for my Username and Access token, when I actually just want to login with my password. Doesn't let me choose between the too, not even when adding the account through preferences. Anyone know how to just login with password and the reason for this -pardon me- absolutely idiotic choice of not letting the user choose?
I'm pleased to share some significant updates that have recently been released for our Hypervisor and Virtualization frameworks. We've focused on enhancing efficiency, expanding capabilities, and addressing common developer needs. I believe these will be valuable for many of you.
Here’s a look at what’s new:
Hypervisor Updates
We've introduced support for configuring the intermediate physical address (IPA) memory granularity of a VM. This allows for more granular memory mappings, enabling granularity sizes down to 4KB. This is particularly useful for certain specialized device drivers requiring finer memory control.
Virtualization Framework Updates
More Efficient VM Image Storage with ASIF: We've integrated support for the Apple Sparse Image Format (ASIF). This results in a smaller disk footprint and optimized transfer for VM disk images when using VZDiskImageStorageDeviceAttachment, improving storage efficiency.
Custom Network Topologies with vmnet: We've added support for vmnet custom network topologies. This enables more flexible VM-to-VM communication based on logical networks with customized configurations, useful for complex testing or development environments. See VZVmnetNetworkDeviceAttachment to get started.
Simplified VM Queue Discovery: It's now easier to discover a VM’s on-process thanks to a new property on VZVirtualMachine. This should aid in development and debugging when interacting directly with the VM's queue.
These are some of the key highlights of the first beta, and I'm looking forward to seeing how these improvements will be utilized. I encourage you to explore the documentation for full details on these features.
Hi everyone,
I’m working with RealityKit on visionOS and I’m seeing unexpected behavior when the user long-presses the Digital Crown, which recenters the world.
Observed behavior:
When the world is recentered via long-pressing the Crown, the models remain visually in the correct place (as expected).
However, if I query the model’s position or transform immediately after recentering (e.g. entity.position or similar), I still get the old values from before recenter.
As soon as I interact with the model using a gesture (drag/rotate/scale), the position updates and then querying it returns the correct, updated values.
So effectively:
Recenter happens
Visual position is correct
Programmatic position remains stale
First gesture causes the position to “snap” to the correct updated value
Questions:
Is there any event, notification, or callback that fires when the world is recentered due to a long press of the Crown button?
Is there a recommended way to get the updated world-space transform immediately after recenter, without waiting for a gesture?
Is this expected behavior due to deferred/lazy transform updates in RealityKit?
Right now it feels like recentering updates the coordinate system but doesn’t immediately commit new transform values to entities until some interaction occurs.
Any guidance or best-practice patterns for handling this would be appreciated.
Thanks!
I started developer enrollment a few weeks ago. My enrollment is stuck. I have received emails from Apple reminding me to upload the documents that were requested but I never got the original email that told me what documents were being requested so I don't know what I'm supposed to upload. I went to the developer.apple.com support page to request a Call Me and when I click the button I get a red error message that says: "There was a problem processing your request." so then I go to Send Us a Message and I receive "This email address isn't valid. To update your email address, visit account.apple.com." and, of course, it IS a valid email address and it is the address I have on file. So, then I called Apple Support and asked if they could, at the very least, put in a Call Me request on my behalf but they said they can't. I have replied to the emails asking me for information but received no response or acknowledgement.
The system won't let me request a call and or send a message, Apple support can't even transfer me, I literally have no idea what to do. I need suggestions. Maybe somebody from Apple Developer enrollment will see this message. I can't think of anything else at the moment. Maybe a signal flare? Homing pigeon? Seriously. Help.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Description
Enterprise users are experiencing VPN resource access failures after upgrading to macOS Tahoe. Investigation indicates that configd (specifically IPMonitor) is incorrectly re-ranking network interfaces after a connectivity failure with probe server. This results in DNS queries routing through the physical network adapter (en0) instead of the VPN virtual adapter, even while the tunnel is active. This behaviour is not seen in previous macOS versions.
Steps to Reproduce:
Connect to an enterprise VPN (e.g., Ivanti Secure Access).
Trigger a transient network condition where the Apple probe server is unreachable. For example make the DNS server down for 30 sec.
Observe the system routing DNS queries for internal resources to the physical adapter.
Expected Results The: VPN virtual interface should maintain its primary rank for enterprise DNS queries regardless of the physical adapter's probe status.
Actual Results: IPMonitor detects an UplinkIssue, deprioritizes the VPN interface, and elevates the physical adapter to a higher priority rank.
Technical Root Cause & Logs:
The system logs show IPMonitor identifying an issue and modifying the interface priority at 16:03:54:
IPMonitor Detection: The process identifies an inability to reach the Apple probe server and marks en0 with an advisory:
Log snippet
2026-01-06 16:03:53.956399+0100 localhost configd[594]: [com.apple.SystemConfiguration:IPMonitor] configd[594] SetInterfaceAdvisory(en0) = UplinkIssue (2) reason='unable to reach probe server'
Interface Re-ranking: Immediately following, IPMonitor recalculates the rank, placing the physical service ID at a higher priority (lower numerical rank) than the VPN service ID (net.pulsesecure...):
Log snippet
2026-01-06 16:03:53.967935+0100 localhost configd[594]: [com.apple.SystemConfiguration:IPMonitor] 0. en0 serviceID=50CD9266-B097-4664-BFE6-7BAFCC5E9DC0 addr=192.168.0.128 rank=0x200000d
2026-01-06 16:03:53.967947+0100 localhost configd[594]: [com.apple.SystemConfiguration:IPMonitor] 1. en0 serviceID=net.pulsesecure.pulse.nc.main addr=192.168.0.128 rank=0x2ffffff
3.Physical adapter Is selected as Primary Interface:
2026-01-06 16:03:53.968145+0100 localhost configd[594]: [com.apple.SystemConfiguration:IPMonitor] 50CD9266-B097-4664-BFE6-7BAFCC5E9DC0 is the new primary IPv4
configd[594]: 50CD9266-B097-4664-BFE6-7BAFCC5E9DC0 is the new primary DNS
Packet Trace Evidence Wireshark confirms that DNS queries for enterprise-specific DNS servers are being originated from the physical IP (192.168.0.128) instead of the virtual adapter:
Time: 16:03:54.084
Source: 192.168.0.128 (Physical Adapter)
Destination: 172.29.155.115 (Internal VPN DNS Server)
Result: Connectivity Failure (Queries sent outside the tunnel)
Topic:
App & System Services
SubTopic:
Networking
The documentation for isEligibleForAgeFeatures states:
Use this property to determine whether a person using your app is in an applicable region that requires additional age-related obligations for when you distribute apps on the App Store.
But what does "region" mean?
Is this going to return true if the user has downloaded the app from the US App Store? Or will it go further and geolocate the user and identify them as being within a particular relevant state within the US?
Hi all - i'm encountering a strange issue since updating to Xcode 26.0.1.
It seems that any SwiftUI Views that have an :ObservedObject property that contains @Published properties, and use those properties inside the View, no longer update when those properties are updated when the view also has an @Environment property.
If I remove the @Environment property and any usage of it, the view updates correctly.
The specific environment property i'm using is .safeAreaInsets, like so:
@Environment(\.safeAreaInsets) private var safeAreaInsets
Is this a recognised bug in the latest iOS 26 SDK?
Thanks
We are observing some unexpected behavior in our app when using ASK.
Our app is able to successfully discover and set up an accessory via ASK. After the setup completes, the connection to the accessory is managed through CBCentralManager and works as expected.
However, when we attempt to discover another accessory afterward, the picker is shown and indicates that accessory discovery is in progress. After approximately 10 seconds, the CBCentralManager delegate reports the Bluetooth state as poweredOff. Once this happens, the state never transitions back to poweredOn.
At this point, the only way to reconnect to the device or continue discovery is to relaunch the app.
We are wondering if anyone else has encountered similar behavior, or if this is a known or documented limitation/behavior when using ASK in combination with CBCentralManager.
Hello,
I was just installing an app from TestFlight that has an Essential Asset Pack that's a few GBs in size.
It appears the Call To Action inside of TestFlight doesn't take into consideration the Background Asset download status before it changes from Installing to Open.
I can't test if this is also the case for apps on the App Store, but I'd expect that it is.
Since the beta releases of iPadOS 26 we have been having some crashes about
Invalid parameter not satisfying: parentEnvironment != nil
We got to contact a couple of users and we found out that the crash appears when entering a screen in a UINavigationController with the iPad device connected to a Magic Keyboard. If the device is not connected to the keyboard then nothing happens and everything works ok.
From our end we haven't managed to reproduce the crash so I am pasting part of the stacktrace if it can be of any help.
3 UIKitCore 0x19dfd2e14 -[_UIFocusContainerGuideFallbackItemsContainer initWithParentEnvironment:childItems:] + 224 (_UIFocusContainerGuideFallbackItemsContainer.m:23)
4 UIKitCore 0x19dae3108 -[_UIFocusContainerGuideImpl _searchForFocusRegionsInContext:] + 368 (_UIFocusGuideImpl.m:246)
5 UIKitCore 0x19db28498 -[_UIFocusMapSnapshot addRegionsInContainer:] + 2720 (_UIFocusMapSnapshot.m:531)
6 UIKitCore 0x19db28900 -[_UIFocusMapSnapshot addRegionsInContainers:] + 160 (_UIFocusMapSnapshot.m:545)
7 UIKitCore 0x19d1313dc _UIFocusRegionSearchContextSearchForFocusRegionsInEnvironment + 632 (_UIFocusRegion.m:143)
8 UIKitCore 0x19db1d244 -[_UIFocusRegionContainerProxy _searchForFocusRegionsInContext:] + 140 (_UIFocusRegionContainerProxy.m:184)
9 UIKitCore 0x19db28498 -[_UIFocusMapSnapshot addRegionsInContainer:] + 2720 (_UIFocusMapSnapshot.m:531)
10 UIKitCore 0x19d1320fc _UIFocusItemContainerAddChildItemsInContextWithOptions + 596 (UIFocusItemContainer.m:183)
11 UIKitCore 0x19d131b98 _UIFocusRegionSearchContextAddChildItemsInEnvironmentContainer + 648 (_UIFocusRegion.m:108)
12 UIKitCore 0x19d131398 _UIFocusRegionSearchContextSearchForFocusRegionsInEnvironment + 564 (_UIFocusRegion.m:140)
13 UIKitCore 0x19db1d244 -[_UIFocusRegionContainerProxy _searchForFocusRegionsInContext:] + 140 (_UIFocusRegionContainerProxy.m:184)
14 UIKitCore 0x19db28498 -[_UIFocusMapSnapshot addRegionsInContainer:] + 2720 (_UIFocusMapSnapshot.m:531)
15 UIKitCore 0x19d1320fc _UIFocusItemContainerAddChildItemsInContextWithOptions + 596 (UIFocusItemContainer.m:183)
16 UIKitCore 0x19d131b98 _UIFocusRegionSearchContextAddChildItemsInEnvironmentContainer + 648 (_UIFocusRegion.m:108)
17 UIKitCore 0x19d131398 _UIFocusRegionSearchContextSearchForFocusRegionsInEnvironment + 564 (_UIFocusRegion.m:140)
18 UIKitCore 0x19db1d244 -[_UIFocusRegionContainerProxy _searchForFocusRegionsInContext:] + 140 (_UIFocusRegionContainerProxy.m:184)
19 UIKitCore 0x19db28498 -[_UIFocusMapSnapshot addRegionsInContainer:] + 2720 (_UIFocusMapSnapshot.m:531)
20 UIKitCore 0x19d1320fc _UIFocusItemContainerAddChildItemsInContextWithOptions + 596 (UIFocusItemContainer.m:183)
21 UIKitCore 0x19d131b98 _UIFocusRegionSearchContextAddChildItemsInEnvironmentContainer + 648 (_UIFocusRegion.m:108)
22 UIKitCore 0x19d131398 _UIFocusRegionSearchContextSearchForFocusRegionsInEnvironment + 564 (_UIFocusRegion.m:140)
23 UIKitCore 0x19db1d244 -[_UIFocusRegionContainerProxy _searchForFocusRegionsInContext:] + 140 (_UIFocusRegionContainerProxy.m:184)
24 UIKitCore 0x19db28498 -[_UIFocusMapSnapshot addRegionsInContainer:] + 2720 (_UIFocusMapSnapshot.m:531)
25 UIKitCore 0x19d1320fc _UIFocusItemContainerAddChildItemsInContextWithOptions + 596 (UIFocusItemContainer.m:183)
26 UIKitCore 0x19d131b98 _UIFocusRegionSearchContextAddChildItemsInEnvironmentContainer + 648 (_UIFocusRegion.m:108)
27 UIKitCore 0x19d131398 _UIFocusRegionSearchContextSearchForFocusRegionsInEnvironment + 564 (_UIFocusRegion.m:140)
28 UIKitCore 0x19db1d244 -[_UIFocusRegionContainerProxy _searchForFocusRegionsInContext:] + 140 (_UIFocusRegionContainerProxy.m:184)
29 UIKitCore 0x19db28498 -[_UIFocusMapSnapshot addRegionsInContainer:] + 2720 (_UIFocusMapSnapshot.m:531)
30 UIKitCore 0x19d1320fc _UIFocusItemContainerAddChildItemsInContextWithOptions + 596 (UIFocusItemContainer.m:183)
31 UIKitCore 0x19d131b98 _UIFocusRegionSearchContextAddChildItemsInEnvironmentContainer + 648 (_UIFocusRegion.m:108)
32 UIKitCore 0x19d131398 _UIFocusRegionSearchContextSearchForFocusRegionsInEnvironment + 564 (_UIFocusRegion.m:140)
33 UIKitCore 0x19db1d244 -[_UIFocusRegionContainerProxy _searchForFocusRegionsInContext:] + 140 (_UIFocusRegionContainerProxy.m:184)
34 UIKitCore 0x19db28498 -[_UIFocusMapSnapshot addRegionsInContainer:] + 2720 (_UIFocusMapSnapshot.m:531)
35 UIKitCore 0x19d1320fc _UIFocusItemContainerAddChildItemsInContextWithOptions + 596 (UIFocusItemContainer.m:183)
36 UIKitCore 0x19d131b98 _UIFocusRegionSearchContextAddChildItemsInEnvironmentContainer + 648 (_UIFocusRegion.m:108)
37 UIKitCore 0x19d131398 _UIFocusRegionSearchContextSearchForFocusRegionsInEnvironment + 564 (_UIFocusRegion.m:140)
38 UIKitCore 0x19db1d244 -[_UIFocusRegionContainerProxy _searchForFocusRegionsInContext:] + 140 (_UIFocusRegionContainerProxy.m:184)
39 UIKitCore 0x19db28498 -[_UIFocusMapSnapshot addRegionsInContainer:] + 2720 (_UIFocusMapSnapshot.m:531)
40 UIKitCore 0x19d132e08 -[_UIFocusMapSnapshot _capture] + 424 (_UIFocusMapSnapshot.m:403)
41 UIKitCore 0x19db2675c -[_UIFocusMapSnapshot _initWithSnapshotter:mapArea:searchArea:] + 476 (_UIFocusMapSnapshot.m:171)
42 UIKitCore 0x19d130dcc -[_UIFocusMapSnapshotter captureSnapshot] + 192 (_UIFocusMapSnapshotter.m:137)
43 UIKitCore 0x19db2045c -[_UIFocusMap _inferredDefaultFocusItemInEnvironment:] + 136 (_UIFocusMap.m:168)
44 UIKitCore 0x19daffd2c -[_UIFocusEnvironmentPreferenceEnumerationContext _inferPreferencesForEnvironment:] + 140 (_UIFocusEnvironmentPreferenceEnumerator.m:313)
45 UIKitCore 0x19d127ab4 -[_UIFocusEnvironmentPreferenceEnumerationContext _resolvePreferredFocusEnvironments] + 104 (_UIFocusEnvironmentPreferenceEnumerator.m:250)
46 UIKitCore 0x19d127394 -[_UIFocusEnvironmentPreferenceEnumerationContext preferredEnvironments] + 36 (_UIFocusEnvironmentPreferenceEnumerator.m:184)
47 UIKitCore 0x19d126e94 _enumeratePreferredFocusEnvironments + 400 (_UIFocusEnvironmentPreferenceEnumerator.m:503)
Hiya folks! I'm David and I work on rust-analyzer, which is a language server for Rust similar to sourcekit-lsp. I'm using the new Instruments profiling tooling functionality in Xcode 16.3 and Xcode 26 (Processor Trace and CPU Counters) to profile our trait solver/type checker. While I've been able to use the new CPU Counters instrument successfully (the CPU Bottleneck feature is incredible! Props to the team!), I've been unable to make use of the Processor Trace instrument.
Instruments gives me the error message "Processor Trace cannot profile this process without proper permissions". The diagnostic suggests adding the com.apple.security-get-task-allow entitlement to the code I'm trying to profile, or ensure that the build setting CODE_SIGN_INJECT_BASE_ENTITLEMENTS = YES is enabled in Xcode.
Unfortunately, I don't know how I can add that entitlement to a self-signed binary produced by Cargo and I'm not using Xcode for somewhat obvious reasons.
Here's some information about my setup:
Instruments Version 26.0 (17A5241e)
I'm on an 14" MacBook Pro with M4 Pro. It's running macOS Version 26.0 Beta (25A5295e).
I've enabled the "Processor Trace" feature in "Developer Tools" and even added the Instruments application to "Developer Tools".
As a last-ditch effort before posting this, I disabled SIP on my Mac. Didn't help.
To reproduce my issue:
Get Rust via https://rustup.rs/.
Clone rust-analyzer: git clone https://github.com/rust-lang/rust-analyzer.git.
cd rust-analyzer
Run cargo test --package hir-ty --lib --profile=dev-rel -- tests::incremental::add_struct_invalidates_trait_solve --exact --show-output. By default, this command will output a bunch of build progress with the output containing something like Running unittests src/lib.rs (target/dev-rel/deps/hir_ty-f1dbf1b1d36575fe).
I take the absolute path of that hir_ty-$SOME-HASH string (in my case, it looks like /Users/dbarsky/Developer/rust-analyzer/target/dev-rel/deps/hir_ty-f1dbf1b1d36575fe) and add it to the "Launch" profile. To the arguments section, I add --exact tests::incremental::add_struct_invalidates_trait_solve.
I then try to record/profile via Instruments, but then I get the error message I shared above.
Below is output of codesign -dvvv:
❯ codesign -dvvv target/dev-rel/deps/hir_ty-f1dbf1b1d36575fe
Executable=/Users/dbarsky/Developer/rust-analyzer/target/dev-rel/deps/hir_ty-f1dbf1b1d36575fe
Identifier=hir_ty-f1dbf1b1d36575fe
Format=Mach-O thin (arm64)
CodeDirectory v=20400 size=140368 flags=0x20002(adhoc,linker-signed) hashes=4383+0 location=embedded
Hash type=sha256 size=32
CandidateCDHash sha256=99e96c8622c7e20518617c66a7d4144dc0daef28
CandidateCDHashFull sha256=99e96c8622c7e20518617c66a7d4144dc0daef28f22fac013c28a784571ce1df
Hash choices=sha256
CMSDigest=99e96c8622c7e20518617c66a7d4144dc0daef28f22fac013c28a784571ce1df
CMSDigestType=2
CDHash=99e96c8622c7e20518617c66a7d4144dc0daef28
Signature=adhoc
Info.plist=not bound
TeamIdentifier=not set
Sealed Resources=none
Internal requirements=none
Any tips would be welcome! Additionally—and perhaps somewhat naively—I think I'd expect the Processor Trace instrument to just work with an adhoc-signed binary, as lldb and friends largely do—I'm not sure that such a high barrier for CPU perf counters is warranted, especially on an adhoc-signed binary.
I have the new Xcode 26.3 running on an Intel MBP macOS 26.2
I have clicked to download Codex in the Xcode settings, then under the Intelligence section I select Codex but where it says "ChatGPT Account" there is a spinner that never ends.
I suspect it is meant to show a Sign In button.
I don't see any documentation to suggest this shouldn't work on Intel, so what gives?
My "ChatGPT in Xcode" section is successfully signed in, and i've tried signing that out.
Topic:
Developer Tools & Services
SubTopic:
Xcode
My app developed with the new Xcode 26 doesn't appear on CarPlay when running on iOS 14–15 devices. My developer has obtained the com.apple.developer.carplay-driving-task permission, but iOS 16+ devices allow my app to display on CarPlay.
Can anyone help resolve this issue? Is it because the carplay-driving-task permission is only available for iOS 16+ devices? If I want compatibility with iOS 14–15 devices, do I need to apply to Apple for the carplay-audio permission to use it? Has anyone encountered a similar issue?
Thanks!
I'm trying to enable Music Kit for my key however I keep seeing this message "There are no identifiers available that can be associated with the key" even though my identifier has music kit enabled. Can someone help out with this?
Hello developers, i have a project for SSC that includes metal shader code.
The project runs fine when I build and run it in Xcode, but it does not run in the Swift Playground app.
The reason is that Swift Playgrounds doesn’t compile/build source files with the .metal extension the same way Xcode does (so the shader never gets built/loaded in Playgrounds).
The requirements say: “Your app playground must be built with and run on Swift Playgrounds 4.6 or Xcode 26, or later.” Since it says “or” (not “and”), does that mean it’s acceptable if the project only builds/runs in Xcode?