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Default Text width in SwiftUI different for MacOS and iPadOS ?
I have an app that runs eitheir as MacOS or iPadOS. After a few changes to adapt to API differences (PasteBoard notably), app runs OK on both. But the layout of views is messy when running on iPad. Reason seems to be that Text are not using the same default font size, or that the same system font size does not use the same space. Same issue when using segmented picker for instance. Configuration: Xcode 14.2 MacOS 12.6.6 Simulator: iPad Pro (12.9") - iOS 16.2 Is it a correct analysis ? Is there a simple workaround, to avoid the need to redesign all views for iPadOS ?
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810
Jun ’23
Did anything change in LazyVGrid in Xcode 15 ?
If I run the exact same code on MacOS 12.7 (Xcode 14.2) and MacOS 15.0.1 (Xcode 15.0.1). In a scrollView, I display lines (lineDivider) and then a LazyVgrid, applying some offset: ScrollView(.vertical) { ForEach(1...50, id: \.self) { index in LabelledDivider(label: "\(index)", color: .gray.opacity(0.1)) .offset(y: CGFloat(65*index - 50) } LazyVGrid(columns: gridItemLayout, spacing: 33 ) { ForEach ($allItems.theItems) { $item in ItemView(item: item) } } .offset(y: 40) } In Xcode 14.2, I get the first layout and in Xcode 15.0 the second on right: The divider line is at the same position, but the view in grid is not. If I change .offset(y: 40) to .offset(y: 60) I get the same layout. So my questions: did anyone observe similar change ? is it due to Xcode, to MacOS ? Is it documented somewhere ?
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676
Oct ’23
CameraUI SpatialVideo library error
This app allows to take photos. It works OK, but since recently I get the following error message: ERROR: PHOTO not found in table CameraUI-SpatialVideo of bundle CFBundle 0x283e96220 </System/Library/PrivateFrameworks/CameraUI.framework> (not loaded) What is this spatial video ? I'm just using still images, not using CameraUI.framework.
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730
Jan ’24
Migrating from ObservableObject to Observable in SwiftUI but still run on older OS
I prepare an app to migrate from ObservableObject to Observable, from EnvironmentObject to Environment(MyClass.self) and so so forth. That works OK, very simple. But, that forces to run on macOS 14 or more recent. So I would like to have it conditionally, such as: if macOS 14 available @Environment(ActiveConfiguration.self) var activeConfiguration: ActiveConfiguration otherwise @EnvironmentObject var activeConfiguration: ActiveConfiguration The same for the class declaration: if macOS 14 available @Observable class ActiveConfiguration { var config = Configuration() } otherwise class ActiveConfiguration : ObservableObject { @Published var config = Configuration() } Is there a way to achieve this (I understand it is not possible through extensions of Macros, as we can do for modifiers) ? Could I define 2 classes for ActiveConfiguration, but then what about @Environment ?
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880
Apr ’24
SafariBookmarksSyncAgent quits unexpectedly
Since recently (maybe after updating to Sonoma 14.7.1 - 23H222, but not sure, I get a crash report stating that SafariBookmarksSyncAgent quitted unexpectedly Once acquitted the report, it will reappear 2 minutes later as long as Xcode is open. Configuration: Sonoma 14.7.1 Safari Technology Preview Release 208 (Safari 18.2, WebKit 19621.1.5.1) Xcode 15.3 (15E204a) That seems to be a known problem. Question: Is it due to MacOS version ? To Xcode version ? To Safari version ? To webKit version ? Or to simulator, as I gat an AegirPoster crash (as described here: https://stackoverflow.com/questions/77083912/macbook-pro-crashes-when-using-simulator-aegirposter-process) I read that I would need to restart some devices (eg, iPhone). That seems to temporarily solve the problem Here is a part of the report: Incident Identifier: 0D2456DF-5801-41D6-8294-2BF442224913 CrashReporter Key: 4DE33529-174E-32C5-D8A8-26FE128BE16B Hardware Model: Mac14,12 Process: SafariBookmarksSyncAgent [38972] Path: /Volumes/VOLUME/*/SafariSupport.bundle/SafariBookmarksSyncAgent Identifier: com.apple.SafariBookmarksSyncAgent Version: 8614 (8614.1.25.0.17) Code Type: ARM-64 (Native) Role: Unspecified Parent Process: launchd_sim [28070] Coalition: com.apple.CoreSimulator.SimDevice.0058D576-D9FF-4169-8437-D0A24C923500 [9832] Responsible Process: SimulatorTrampoline [1116] Date/Time: 2024-11-27 15:19:42.4908 +0100 Launch Time: 2024-11-27 15:19:42.4610 +0100 OS Version: macOS 14.7.1 (23H222) Release Type: User Report Version: 104 Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Subtype: KERN_INVALID_ADDRESS at 0x0000000204476580 Exception Codes: 0x0000000000000001, 0x0000000204476580 VM Region Info: 0x204476580 is not in any region. Bytes after previous region: 894002561 Bytes before following region: 58984012416 REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL VM_ALLOCATE 1cefdc000-1cefe0000 [ 16K] r--/rwx SM=PRV ---> GAP OF 0xdf1020000 BYTES commpage (reserved) fc0000000-1000000000 [ 1.0G] ---/--- SM=COW reserved VM address space (unallocated) Termination Reason: SIGNAL 11 Segmentation fault: 11 Terminating Process: exc handler [38972] Triggered by Thread: 0 Thread 0 Crashed: 0 dyld_sim 0x104f9dc7c dyld4::SyscallDelegate::forEachInDirectory(char const*, bool, void (char const*, char const*) block_pointer) const + 172 1 dyld_sim 0x104f88b6c invocation function for block in dyld4::ProcessConfig::PathOverrides::processVersionedPaths(dyld4::ProcessConfig::Process const&, dyld4::SyscallDelegate&, dyld4::ProcessConfig::DyldCache const&, dyld3::Platform, dyld3::GradedArchs const&, lsl::Allocator&) + 104 2 dyld_sim 0x104f88aa0 dyld4::ProcessConfig::PathOverrides::forEachInColonList(char const*, char const*, bool&, void (char const*, bool&) block_pointer) + 224 3 dyld_sim 0x104f886b8 dyld4::ProcessConfig::PathOverrides::processVersionedPaths(dyld4::ProcessConfig::Process const&, dyld4::SyscallDelegate&, dyld4::ProcessConfig::DyldCache const&, dyld3::Platform, dyld3::GradedArchs const&, lsl::Allocator&) + 144 4 dyld_sim 0x104f882a8 dyld4::ProcessConfig::PathOverrides::PathOverrides(dyld4::ProcessConfig::Process const&, dyld4::ProcessConfig::Security const&, dyld4::ProcessConfig::Logging const&, dyld4::ProcessConfig::DyldCache const&, dyld4::SyscallDelegate&, lsl::Allocator&) + 344 5 dyld_sim 0x104f868b8 dyld4::ProcessConfig::ProcessConfig(dyld4::KernelArgs const*, dyld4::SyscallDelegate&, lsl::Allocator&) + 152 6 dyld_sim 0x104f85e30 _dyld_sim_prepare + 352 7 dyld 0x10492fa8c dyld4::prepareSim(dyld4::RuntimeState&, char const*) + 1276 8 dyld 0x10492e4f0 dyld4::prepare(dyld4::APIs&, dyld3::MachOAnalyzer const*) + 308 9 dyld 0x10492def4 start + 1868 I filed a bug report: Nov 27, 2024 at 3:41 PM – FB15976427
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743
Dec ’24
No more simulators showing in Xcode
I sometimes use Xcode 14.2. Recently, I have an issue with simulators: on some SwiftUI project, the simulator list is empty. I created a new project. I see the complete list of simulators, but when running for a simulator, it fails with following diag; Same error with UIKit project. Details Unable to boot the Simulator. Domain: NSPOSIXErrorDomain Code: 60 Failure Reason: launchd failed to respond. User Info: { DVTErrorCreationDateKey = "2025-06-29 06:16:35 +0000"; IDERunOperationFailingWorker = "_IDEInstalliPhoneSimulatorWorker"; Session = "com.apple.CoreSimulator.SimDevice.134EC197-BA6B-45DF-B5B2-61A1D4F14863"; } -- Failed to start launchd_sim: could not bind to session, launchd_sim may have crashed or quit responding Domain: com.apple.SimLaunchHostService.RequestError Code: 4 -- Analytics Event: com.apple.dt.IDERunOperationWorkerFinished : { "device_model" = "iPhone15,2"; "device_osBuild" = "16.2 (20C52)"; "device_platform" = "com.apple.platform.iphonesimulator"; "launchSession_schemeCommand" = Run; "launchSession_state" = 1; "launchSession_targetArch" = "x86_64"; "operation_duration_ms" = 8341; "operation_errorCode" = 60; "operation_errorDomain" = NSPOSIXErrorDomain; "operation_errorWorker" = "_IDEInstalliPhoneSimulatorWorker"; "operation_name" = IDERunOperationWorkerGroup; "param_consoleMode" = 0; "param_debugger_attachToExtensions" = 0; "param_debugger_attachToXPC" = 1; "param_debugger_type" = 3; "param_destination_isProxy" = 0; "param_destination_platform" = "com.apple.platform.iphonesimulator"; "param_diag_MainThreadChecker_stopOnIssue" = 0; "param_diag_MallocStackLogging_enableDuringAttach" = 0; "param_diag_MallocStackLogging_enableForXPC" = 1; "param_diag_allowLocationSimulation" = 1; "param_diag_checker_tpc_enable" = 1; "param_diag_gpu_frameCapture_enable" = 0; "param_diag_gpu_shaderValidation_enable" = 0; "param_diag_gpu_validation_enable" = 0; "param_diag_memoryGraphOnResourceException" = 0; "param_diag_queueDebugging_enable" = 1; "param_diag_runtimeProfile_generate" = 0; "param_diag_sanitizer_asan_enable" = 0; "param_diag_sanitizer_tsan_enable" = 0; "param_diag_sanitizer_tsan_stopOnIssue" = 0; "param_diag_sanitizer_ubsan_stopOnIssue" = 0; "param_diag_showNonLocalizedStrings" = 0; "param_diag_viewDebugging_enabled" = 1; "param_diag_viewDebugging_insertDylibOnLaunch" = 1; "param_install_style" = 0; "param_launcher_UID" = 2; "param_launcher_allowDeviceSensorReplayData" = 0; "param_launcher_kind" = 0; "param_launcher_style" = 0; "param_launcher_substyle" = 0; "param_runnable_appExtensionHostRunMode" = 0; "param_runnable_productType" = "com.apple.product-type.application"; "param_runnable_type" = 2; "param_testing_launchedForTesting" = 0; "param_testing_suppressSimulatorApp" = 0; "param_testing_usingCLI" = 0; "sdk_canonicalName" = "iphonesimulator16.2"; "sdk_osVersion" = "16.2"; "sdk_variant" = iphonesimulator; } -- System Information macOS Version 12.7.1 (Build 21G920) Xcode 14.2 (21534) (Build 14C18) Timestamp: 2025-06-29T08:16:35+02:00 I filed a bug report: FB18475006
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228
Jun ’25
Can some of those simulator files be safely deleted ?
When looking ay space used by system, I found that AssetsV2 (in System/Library) account for 270 GB. In this folder, 3 account for 260 GB and are apparently related to Xcode simulators: Content is a bit cryptic. Does it relate to some specific apps I compiled and ran on simulator ? Or is it related to older versions of Xcode I keep on the Mac ? How to know what each forlder relates to ? Is it safe to remove ?
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170
Jun ’25
Crash in Swift 6 when using UNUserNotification
After porting code to Swift 6 (Xcode 16.4), I get a consistent crash (on simulator) when using UNUserNotificationServiceConnection It seems (searching on the web) that others have met the same issue. Is it a known Swift6 bug ? Or am I misusing UNUserNotification ? I do not have the crash when compiling on Xcode 26 ß5, which hints at an issue in Xcode 16.4. Crash log: Thread 10 Queue : com.apple.usernotifications.UNUserNotificationServiceConnection.call-out (serial) As far as I can tell, it seems error is when calling nonisolated func userNotificationCenter(_ center: UNUserNotificationCenter, willPresent notification: UNNotification, withCompletionHandler completionHandler: @escaping (UNNotificationPresentationOptions) -> Void) I had to declare non isolated to solve a compiler error. Main actor-isolated instance method 'userNotificationCenter(_:didReceive:withCompletionHandler:)' cannot be used to satisfy nonisolated requirement from protocol 'UNUserNotificationCenterDelegate' I was advised to: Add 'nonisolated' to 'userNotificationCenter(_:didReceive:withCompletionHandler:)' to make this instance method not isolated to the actor I filed a bug report: Aug 10, 2025 at 2:43 PM – FB19519575
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278
Sep ’25
Where to find sample code for SB2420 compliance and questions
I'm struggling to implement required code for SB2420 compliance. I try to learn on a very simple use case. the app is UIKit Build in Xcode 26.2 it displays a single Hello view with a button that will simply show a "Good day" label. I assume the app will be rated 4+. I tried the following code, using available information in Xcode (limited): import UIKit import DeclaredAgeRange // other import needed ? class ViewController: UIViewController { @IBOutlet weak var welcomeLabel: UILabel! // initially hidden override func viewDidLoad() { super.viewDidLoad() // Do any additional setup after loading the view. } func testAgeRange() -> Bool { if !isEligibleForAgeFeatures { // Not found. Which import needed ? return true // Not called from Texas } // Following code from Xcode doc… do { let response = try await AgeRangeService.shared.requestAgeRange(ageGates: 13, 15, 18) // Compiler Error: Missing argument for parameter 'in' in call // Can I add the 4 gate ? guard let lowerBound = response.lowerBound else { // Allow access to under 13 features. return false } var ok = false if lowerBound >= 18 { // Not needed ? // Allow access to 18+ features. ok = true } else if lowerBound >= 15 { // Not needed ? // Allow access to 15+ features. ok = true } else if lowerBound >= 13 { // Not needed ? // Require parental consent ? // Allow access to 13+ features. ok = true // if consent OK } else { // Require parental consent ? // Show age-appropriate content ok = true // if consent OK } return ok // Authorized for all 4+ } catch AgeRangeService.Error.notAvailable { // No age range provided. return false } } func executeStart() { welcomeLabel.isHidden = false } @IBAction func start(_ sender: UIButton) { if #available(iOS 26.0, *) { if testAgeRange() { // Need to test for parental control here ? } else { // Alert and exit the app ? } } else { // do nothing ? Can we run the app ? } executeStart() } } The logic would be: before allowing action with the start button, check is it IOS 26+ so that we can call API if so, is verification needed (Texas SB2420) if not, we can proceed if required, test age range As app is 4+, all ranges should be OK But need to test parental control Now, many pending questions in code: line 14: get an error: Cannot find 'isEligibleForAgeFeatures' in scope line 19: I used the documentation sample for AgeRangeService, but get a Compiler Error: Missing argument for parameter 'in' in call line 35: how to implement parental control ? In addition, in the metadata of the app, should I declare that parental control ? Age verification? Mechanism for confirming that a person's age meets the age requirement for accessing content or services As there is no restriction on age, is it required ? Any help welcomed as well as link to a comprehensive tutorial.
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309
Dec ’25
Do we still need to comply with SB2420 on Jan 1st for distributing apps in Texas ?
According to this news, we don't need anymore (at least temporarily): https://www.macrumors.com/2025/12/23/texas-app-store-law-blocked/ A Texas federal judge today blocked an App Store age verification law that was set to go into effect on January 1, 2026, which means Apple may not have to support the changes after all. Hope we shall get very rapidly more information from Apple.
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175
Dec ’25
Interesting graph in AppStore Connect I cannot replay
I got accidentally this graph whilst playing with the periods of display in AppStoreConnect Trends hourly graph on several days But when I try to recall it, no way. If I select a multi days period, hourly graph is not available. Someone has an idea how to get it again ? Or was I lucky to profit of a forums bug ? Here are the settings for the graph I cannot select again.
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97
3w
Whimsical tooltips behaviour in popover (Appkit)
In this app I use tooltips extensively. They work perfectly well, except in a popover where they may appear or not (just some flash and immediately disappear). In the popover there are 12 colour buttons, each with its own tracking area and 3 control buttons, with their tracking areas. Here when it works, hovering over "C" button or "Annuler" button: But then, when I move to another colour button, a few 2 or 3 may work, but most don't display their tooltip at all. I know that the tooltip is set because I replicate the message in a help line at the bottom of the screen and this line always update: Let messageForColor = "Choisir la couleur…" if button.isEnabled { // show tooltip button.toolTip = messageForColor } else { button.toolTip = nil } if button.isEnabled { // Shows helpline at the bottom of screen button.helpMessage = messageForColor } Maybe it comes from some useDefault (I modified NSInitialTool TipDelay and I'm not sure I have reset to the default value) I noted that if I wait for 10 seconds or so (keeping the popover opened), everything seems to work properly again. Just as if there was some lengthy initialisation going on. So questions: Is there a known issue of Tooltips in a popover ? Are there other parameters to set in userDefaults to avoid immediate disparition of the tooltip in popover ? How to reset the factory setting for the UserDefaults in the app ?
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312
5h
How to avoid this thread priority inversions ?
Context: Xcode 16.4, Appkit In a windowController, I need to create and send a mouseDown event (newMouseDownEvent). I create the event with: let newMouseDownEvent = NSEvent.mouseEvent( with: .leftMouseDown, location: clickPoint, // all other fields I also need to make window key and front, otherwise the event is not handled.   func simulateMouseDown() { self.window?.makeFirstResponder(self.window) self.calepinFullView.perform(#selector(NSResponder.self.mouseDown(with:)), with: newMouseDownEvent!) }   As I have to delay the call( 0.5 s), I use asyncAfter: DispatchQueue.main.asyncAfter(deadline: .now() + 0.5, qos: .userInteractive) { self.simulateMouseDown() }   It works as intended, but that generates the following (purple) warning at runtime: [Internal] Thread running at User-interactive quality-of-service class waiting on a lower QoS thread running at Default quality-of-service class. Investigate ways to avoid priority inversions I have tried several solutions, change qos in await: DispatchQueue.main.asyncAfter(deadline: .now() + 0.5, qos: ..default) call from a DispatchQueue let interactiveQueue = DispatchQueue.global(qos: .userInteractive) interactiveQueue.async { self.window?.makeFirstResponder(self.window) self.calepinFullView.perform(#selector(NSResponder.self.mouseDown(with:)), with: newMouseDownEvent!) } But that's worse, it crashes with the following error: FAULT: NSInternalInconsistencyException: -[HIRunLoopSemaphore wait:] has been invoked on a secondary thread; the problem is likely in a much shallower frame in the backtrace; { NSAssertFile = "HIRunLoop.mm"; NSAssertLine = 709; }   How to eliminate the priority inversion risk (not just silencing the warning) ?
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2d