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Updating EditButton
I am trying to update the EditButton after deleting rows in a List, but its title doesn't change. I have sent an update event via a publisher that applies the mode change based on the number of items remaining in the list. Here's the update event handler: .onReceive(updateViewPublisher, perform: { _ in self.editMode?.wrappedValue = textFileData.textFiles.count == 0 ? .inactive : .active update += 1 })``` The edit mode is changed to inactive when the list is empty, but the button continues to display 'done'. If I adda new list item it remains set to 'done' and the delete control is displayed against the new item. I have seen loads of posts about this on various sites, but no solutions. I am trying this on Xcode 16.2 and IOS 18.2. If someone from Apple sees this, a reply would be most welcome.
2
0
365
Dec ’24
Reset Developer Id Password
I managed to lose my password in a mixup with my password manager. It has taken me a few hours to work out how to reset it. Following the forgotten password link on the sign in page only takes you to a point where you are asked to reset the password on your iCloud user id. If they are one and the same that's ok. Mine aren't. I eventually found the answer: in the settings app choose developer 2 scroll to the end and choose the sandbox apple account 3. choose this and reset
1
0
626
Jan ’25
Problem compiling @Model
I tried coding along with the WWDC23 'Dive Deeper into SwiftData' video but can't get the sample code to compile. For example the Card class fails with lots of errors associated with @Model. The first of these is: Type 'Card' does not conform to protocol 'PersistentModel' import SwiftUI import SwiftData @Model final class Card { var front: String var back: String var creationDate: Date init(front: String, back: String, creationDate: Date = .now) { self.front = front self.back = back self.creationDate = creationDate } } On the other hand the following stand alone code (in it's own project) compiles without error. So I am confused and a little fed up with Apple publishing sample code that doesn't compile. import SwiftData @Model final class Card { var front: String var back: String var creationDate: Date init(front: String, back: String, creationDate: Date = .now) { self.front = front self.back = back self.creationDate = creationDate } } struct ContentView: View { var body: some View { VStack { Image(systemName: "globe") .imageScale(.large) .foregroundStyle(.tint) Text("Hello, world!") } .padding() } } #Preview { ContentView() }
1
0
649
Aug ’23
SwiftUI view update problem
I have encountered an issue with nested view updates that I don't understand. Maybe someone can explain what is happening. In the code below the ContentView loads 2 views in succession. MyView1 followed by MyView2. MyView displays a button while MyView2 displays the value of its first argument. When the button is pressed MyView1 changes the value of its bound first argument. The ContentView is reloaded because of the change to its first argument. This results in MyView1 and MyView2 both being loaded again. Looked at from a procedural point of view this isn't what I was expecting. import SwiftUI @main struct MyApp: App { var body: some Scene { WindowGroup { ContentView() } } } struct ContentView: View { @State var mydata1:Int = 0 @State var mydata2:Int = 1 var body: some View { VStack { Text("Hello world \(mydata1)") MyView1(v1:$mydata1, v2:$mydata2) Text(" myData1 = \(mydata1) myData2 = \(mydata2) ") MyView2(v1:$mydata1, v2:$mydata2) Text("Bye bye \(mydata1)") } } } struct MyView1:View { @Binding var v1:Int @Binding var v2:Int var body: some View { Text("MyView1") if $v1.wrappedValue == 0 { Button(action: { $v1.wrappedValue = 10 }, label: { Text("OK") }) } } } struct MyView2:View { @Binding var v1:Int @Binding var v2:Int var body: some View { Text("MyView2") if $v1.wrappedValue == 0 { Text("v1 = \(v1) v2 = \(v2) ") } else { Text("???") } } }
2
0
803
Apr ’24
IOS document icon not appearing
I can't get my app's document icon to appear for my document extension. I have tried different ways of configuring it based on Apple's documentation and various solutions posted on the internet. At first I tried adding the icon to the imported type identifier box where it says 'Add imported type identifier icons here' nothing happens when I select an icon (.png) stored in the project. I have checked the info.plist source and there is nothing there. I have since tried editing the source directly. Here are the relevant pieces of my latest attempt. Can anyone tell me where I'm going wrong. Thanks. <key>CFBundleDocumentTypes</key> <array>         <dict>             <key>CFBundleTypeIconFiles</key>             <string>writingshed.png</string>             <key>CFBundleTypeName</key>             <string>Writing Shed Data</string>             <key>LSHandlerRank</key>             <string>Owner</string>             <key>LSItemContentTypes</key>             <array>                 <string>wsd</string>             </array>         </dict> </array> <key>UTExportedTypeDeclarations</key> <array> <dict> <key>UTTypeDescription</key> <string>Writing Shed Data</string> <key>UTTypeIconFiles</key> <array> <string>writingshed.png</string> </array> <key>UTTypeIdentifier</key> <string>WritingShedData</string> <key>UTTypeTagSpecification</key> <dict> <key>public.filename-extension</key> <array> <string>wsd</string> </array> </dict>             <key>UTTypeConformsTo</key>             <array>                 <string>public.data</string>             </array> </dict> </array> <key>UTImportedTypeDeclarations</key> <array> <dict> <key>CFBundleTypeRole</key> <string>Editor</string> <key>UTTypeConformsTo</key> <array/> <key>UTTypeDescription</key> <string>Writing Shed Data</string> <key>UTTypeIconFiles</key> <array> <string>writingshed.png</string> </array> <key>UTTypeIdentifier</key> <string>WritingShedData</string> <key>UTTypeTagSpecification</key> <dict> <key>public.filename-extension</key> <array> <string>wsd</string> </array> </dict> </dict> </array>
1
1
1.4k
Oct ’21
Xcode 15 beta 8 link error
After installing beta 8 I'm suddenly getting the following: ld: warning: building for 'macCatalyst', but linking in dylib (/Applications/Xcode-beta.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa.tbd) built for 'macOS' Any help gratefully received.
1
1
980
Sep ’23
Project Navigator Collapsing all the time
The project navigator in my project keeps collapsing for no apparent reason. I've hunted high and low but can't find a setting to keep it expanded. This is not a new project and the issue began recently after an Xcode upgrade. I am currently using Xcode 15.3 release candidate. If anyone knows how to fix this I'd be very grateful if they could let me know.
6
3
2.2k
Sep ’24
Ventura & XCode
So I installed the latest OS update from Settings not realising that it wasn’t a Monteray update, but Ventura beta. But then when I tried running XCode I get a message that it won’t work with Ventura. So I’m stuck because I was about to release an App, but can’t because the App Store won’t accept stuff built with beta software. So thanks Apple. Of course it’s all my own fault for not reading the Release notes where it is buried in the detail.
0
1
798
Jun ’22
Sonoma 14 & Xcode 14.3.1
I have just upgraded to Sonoma 14. When I launch Xcode 14.3.1 it says I need to update to the latest version and send me to the AppStore where the latest version is 14.3.1? I have beta Xcode 15 installed, but can upload apps compiled with it to the AppStore. What's going on?
5
0
8.9k
Oct ’23
Swift Playground on iPad
I created an app using Playgrounds and added a Package from GIt. When I try running the app it fails saying the it doesn't support dynamic libraries. So, my question is why did it allow me to add the package in the first place?
Replies
1
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0
Views
807
Activity
Aug ’24
Compilation error with MacCatalyst
I'm trying to build a Multiplatform app for Mac but get this incomprehensible error. Anyone any idea what this means and how to fix it? "Driver threw Swift requires a minimum deployment target of iOS 7.0.0 without emitting errors."
Replies
5
Boosts
0
Views
698
Activity
Jan ’25
Updating EditButton
I am trying to update the EditButton after deleting rows in a List, but its title doesn't change. I have sent an update event via a publisher that applies the mode change based on the number of items remaining in the list. Here's the update event handler: .onReceive(updateViewPublisher, perform: { _ in self.editMode?.wrappedValue = textFileData.textFiles.count == 0 ? .inactive : .active update += 1 })``` The edit mode is changed to inactive when the list is empty, but the button continues to display 'done'. If I adda new list item it remains set to 'done' and the delete control is displayed against the new item. I have seen loads of posts about this on various sites, but no solutions. I am trying this on Xcode 16.2 and IOS 18.2. If someone from Apple sees this, a reply would be most welcome.
Replies
2
Boosts
0
Views
365
Activity
Dec ’24
Reset Developer Id Password
I managed to lose my password in a mixup with my password manager. It has taken me a few hours to work out how to reset it. Following the forgotten password link on the sign in page only takes you to a point where you are asked to reset the password on your iCloud user id. If they are one and the same that's ok. Mine aren't. I eventually found the answer: in the settings app choose developer 2 scroll to the end and choose the sandbox apple account 3. choose this and reset
Replies
1
Boosts
0
Views
626
Activity
Jan ’25
App Preview Issue
I am trying to upload app previews for iPad having done so successfully for iPhone. No matter how hard I try the store rejects them claiming "Your app preview contains unsupported or corrupted Audio". I am using Mac OS Ventura. Has anyone else hit this issue?
Replies
2
Boosts
0
Views
1.4k
Activity
Jun ’22
Provisioning profile failed qualification
I'm suddenly getting this error when distributing an app that uploaded ok a couple of days ago. Nothing had changed. The associated message is: Profile doesn't include the selected signing certificate. I've checked the certificates and they are OK. I am using automatic signing. Any ideas?
Replies
6
Boosts
0
Views
1.8k
Activity
Oct ’22
Problem compiling @Model
I tried coding along with the WWDC23 'Dive Deeper into SwiftData' video but can't get the sample code to compile. For example the Card class fails with lots of errors associated with @Model. The first of these is: Type 'Card' does not conform to protocol 'PersistentModel' import SwiftUI import SwiftData @Model final class Card { var front: String var back: String var creationDate: Date init(front: String, back: String, creationDate: Date = .now) { self.front = front self.back = back self.creationDate = creationDate } } On the other hand the following stand alone code (in it's own project) compiles without error. So I am confused and a little fed up with Apple publishing sample code that doesn't compile. import SwiftData @Model final class Card { var front: String var back: String var creationDate: Date init(front: String, back: String, creationDate: Date = .now) { self.front = front self.back = back self.creationDate = creationDate } } struct ContentView: View { var body: some View { VStack { Image(systemName: "globe") .imageScale(.large) .foregroundStyle(.tint) Text("Hello, world!") } .padding() } } #Preview { ContentView() }
Replies
1
Boosts
0
Views
649
Activity
Aug ’23
SwiftUI view update problem
I have encountered an issue with nested view updates that I don't understand. Maybe someone can explain what is happening. In the code below the ContentView loads 2 views in succession. MyView1 followed by MyView2. MyView displays a button while MyView2 displays the value of its first argument. When the button is pressed MyView1 changes the value of its bound first argument. The ContentView is reloaded because of the change to its first argument. This results in MyView1 and MyView2 both being loaded again. Looked at from a procedural point of view this isn't what I was expecting. import SwiftUI @main struct MyApp: App { var body: some Scene { WindowGroup { ContentView() } } } struct ContentView: View { @State var mydata1:Int = 0 @State var mydata2:Int = 1 var body: some View { VStack { Text("Hello world \(mydata1)") MyView1(v1:$mydata1, v2:$mydata2) Text(" myData1 = \(mydata1) myData2 = \(mydata2) ") MyView2(v1:$mydata1, v2:$mydata2) Text("Bye bye \(mydata1)") } } } struct MyView1:View { @Binding var v1:Int @Binding var v2:Int var body: some View { Text("MyView1") if $v1.wrappedValue == 0 { Button(action: { $v1.wrappedValue = 10 }, label: { Text("OK") }) } } } struct MyView2:View { @Binding var v1:Int @Binding var v2:Int var body: some View { Text("MyView2") if $v1.wrappedValue == 0 { Text("v1 = \(v1) v2 = \(v2) ") } else { Text("???") } } }
Replies
2
Boosts
0
Views
803
Activity
Apr ’24
WWDC23 flashcard app
Where can I download the code for this app? I know its listed on the video page, but I would like a link to somewhere to download it
Replies
1
Boosts
0
Views
578
Activity
May ’24
Preview crash
I'm getting a fatal error in a preview: fatalError in Environment+Objects.swift at line 34. Anyone any idea how to find this file
Replies
2
Boosts
0
Views
384
Activity
Feb ’25
IOS document icon not appearing
I can't get my app's document icon to appear for my document extension. I have tried different ways of configuring it based on Apple's documentation and various solutions posted on the internet. At first I tried adding the icon to the imported type identifier box where it says 'Add imported type identifier icons here' nothing happens when I select an icon (.png) stored in the project. I have checked the info.plist source and there is nothing there. I have since tried editing the source directly. Here are the relevant pieces of my latest attempt. Can anyone tell me where I'm going wrong. Thanks. <key>CFBundleDocumentTypes</key> <array>         <dict>             <key>CFBundleTypeIconFiles</key>             <string>writingshed.png</string>             <key>CFBundleTypeName</key>             <string>Writing Shed Data</string>             <key>LSHandlerRank</key>             <string>Owner</string>             <key>LSItemContentTypes</key>             <array>                 <string>wsd</string>             </array>         </dict> </array> <key>UTExportedTypeDeclarations</key> <array> <dict> <key>UTTypeDescription</key> <string>Writing Shed Data</string> <key>UTTypeIconFiles</key> <array> <string>writingshed.png</string> </array> <key>UTTypeIdentifier</key> <string>WritingShedData</string> <key>UTTypeTagSpecification</key> <dict> <key>public.filename-extension</key> <array> <string>wsd</string> </array> </dict>             <key>UTTypeConformsTo</key>             <array>                 <string>public.data</string>             </array> </dict> </array> <key>UTImportedTypeDeclarations</key> <array> <dict> <key>CFBundleTypeRole</key> <string>Editor</string> <key>UTTypeConformsTo</key> <array/> <key>UTTypeDescription</key> <string>Writing Shed Data</string> <key>UTTypeIconFiles</key> <array> <string>writingshed.png</string> </array> <key>UTTypeIdentifier</key> <string>WritingShedData</string> <key>UTTypeTagSpecification</key> <dict> <key>public.filename-extension</key> <array> <string>wsd</string> </array> </dict> </dict> </array>
Replies
1
Boosts
1
Views
1.4k
Activity
Oct ’21
Xcode 15 beta 8 link error
After installing beta 8 I'm suddenly getting the following: ld: warning: building for 'macCatalyst', but linking in dylib (/Applications/Xcode-beta.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa.tbd) built for 'macOS' Any help gratefully received.
Replies
1
Boosts
1
Views
980
Activity
Sep ’23
Project Navigator Collapsing all the time
The project navigator in my project keeps collapsing for no apparent reason. I've hunted high and low but can't find a setting to keep it expanded. This is not a new project and the issue began recently after an Xcode upgrade. I am currently using Xcode 15.3 release candidate. If anyone knows how to fix this I'd be very grateful if they could let me know.
Replies
6
Boosts
3
Views
2.2k
Activity
Sep ’24
Ventura & XCode
So I installed the latest OS update from Settings not realising that it wasn’t a Monteray update, but Ventura beta. But then when I tried running XCode I get a message that it won’t work with Ventura. So I’m stuck because I was about to release an App, but can’t because the App Store won’t accept stuff built with beta software. So thanks Apple. Of course it’s all my own fault for not reading the Release notes where it is buried in the detail.
Replies
0
Boosts
1
Views
798
Activity
Jun ’22
Sonoma 14 & Xcode 14.3.1
I have just upgraded to Sonoma 14. When I launch Xcode 14.3.1 it says I need to update to the latest version and send me to the AppStore where the latest version is 14.3.1? I have beta Xcode 15 installed, but can upload apps compiled with it to the AppStore. What's going on?
Replies
5
Boosts
0
Views
8.9k
Activity
Oct ’23