It seems like some UI elements just don't use the preferred color scheme of their parent element:
import SwiftUI
struct ContentView: View {
var body: some View {
VStack {
Button("Hold Me") { }
.contextMenu(ContextMenu(menuItems: {
Button("I should be dark") { }
}))
}
.padding()
.preferredColorScheme(.dark)
}
}
If you set the device appearance to dark, then the context menu shows the correct color scheme.
Setting .preferredColorScheme(.dark) to Button directly doesn't help.
Aside from context menus, this applies to all sorts of elements: popovers, alerts, tips, ...
Is there a workaround for this?
Apple folks: FB13391355
Selecting any option will automatically load the page
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I found this 3-year old thread but at that time, linking transactions was not supported:
https://developer.apple.com/forums/thread/650622?page=1#774420022
Essentially, I want to be able to get information about the transaction made by the purchaser but with a transaction that has ownershipType set to familyShared.
Is this possible at the moment?
That's a new one for me. I have submitted 2 IAP along with an update for my app. The Mac binary was approved but then one of the IAP was rejected with this message:
"We have returned your IAP product/s to you as the required binary was not submitted. When you are ready to submit the binary, please resubmit the IAPs with the binary."
I'm not sure what this means as the related binary is actually waiting for review.
What does this error means and how can I fix it?
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
App Store
App Store Connect
I'm uncertain about the reason behind Transaction.currentEntitlements not returning nil when there are no current entitlements.
The challenge I'm facing is that, in the scenario where a trial period concludes, Transaction.currentEntitlements seems to perpetually withhold any response, leaving me without a means to discern the conclusion of the trial.
I'm puzzled as to why this method doesn't simply return nil when no entitlements are detected. It would be immensely helpful if someone could shed light on the rationale behind this behavior or point out any potential errors in my understanding.
Your insights would be greatly appreciated. Thanks.
Using a button that is placed in the bottom ornament to set focus on a text field will not display the keyboard properly while a button embedded in the view will behave as expected.
To demonstrate the issue, simply run the attached project on Vision Pro with visionOS 1.1 and tap the Toggle 2 button in the bottom ornament. You’ll see that the field does have focus but the keyboard is now visible.
Run the same test with Toggle 1 and the field will get focus and the keyboard will show as expected.
import SwiftUI
import RealityKit
import RealityKitContent
struct ContentView: View {
@State private var text = ""
@State private var showKeyboard = false
@FocusState private var focusedField: FocusField?
private enum FocusField: Hashable {
case username
case password
}
var body: some View {
VStack {
TextField("Test", text: $text)
.focused($focusedField, equals: .username)
Text("Entered Text: \(text)")
.padding()
Button("Toggle 1") { // This button will work and show the keyboard
if focusedField != nil {
focusedField = nil
} else {
focusedField = .username
}
}
Spacer()
}
.padding()
.toolbar {
ToolbarItem(placement: .bottomOrnament) {
Button("Toggle 2") { // This button will set focus properly but not show the keyboard
if focusedField != nil {
focusedField = nil
} else {
focusedField = .username
}
}
}
}
}
}
Is there a way to work around this?
FB13641609
According to a post on hackingwithswift.com, this should work on iOS/iPadOS:
import SwiftUI
struct ContentView: View {
@FocusState private var focused: Bool
@State private var key = ""
var body: some View {
Text(key)
.focusable()
.focused($focused)
.onKeyPress { press in
key += press.characters
return .handled
}
.onAppear {
focused = true
}
}
}
It does not work for me using a hardware keyboard on an iPad running the latest iPadOS 17.4 beta but it does work on my Mac.
FB13644182
It seems like eye tracking comes into conflict with pointing devices and the cursor will jump to where the user looks at, which makes trackpad control very janky.
Is there a way to filter eye tracking and just enable pointing devices?
I raised the monthly budget for this app from $1300 to $2000 during July, but the campaign stopped once it reached $1303.84 around July 21st.
I understand that lowering the budget should only apply in the following month, so why did the campaign stop even though there was roughly $700 left for the month?
The issue is that the system spent the initial budget within three weeks as if it was using the new budget, so I don't have ads showing for the remainder of the month.
The CPI is set at $5.60 per recommendation, and the average CPI is $1.28, so I don't think the issue is that the bid is not high enough.
I'm trying to apply a glass effect on a circle stroke but all it does is apply it to the circle itself and not the stroke:
import SwiftUI
let kCarouselCircleSize: CGFloat = 150
let kCarouselOpacity: Double = 0.3
let kCarouselStrokeWidth: CGFloat = 60
struct ContentView: View {
@State var showing = false
var body: some View {
VStack(spacing: 60) {
Text("ultraThinMaterial:")
.font(.title)
CarouseCircle(drawProgress: 0.7, isActive: false)
Text("glassEffect()")
.font(.title)
CarouseCircle(useGlassEffect: true, drawProgress: 0.7, isActive: false)
}
.background(content: {
Image(.background2)
})
.padding()
}
}
struct CarouseCircle: View {
var size: CGFloat = kCarouselCircleSize
var strokeWidth: CGFloat = kCarouselStrokeWidth
var useGlassEffect: Bool = false
var drawProgress: CGFloat
var isActive: Bool
var body: some View {
if useGlassEffect {
Circle()
.trim(from: 0, to: drawProgress)
.fill(.clear)
.stroke(.blue, style: StrokeStyle(lineWidth: strokeWidth, lineCap: .round))
.frame(width: size, height: size)
.glassEffect()
.shadow(color: .black.opacity(kCarouselOpacity), radius: isActive ? 4 : 1, x: 0, y: 0)
.rotationEffect(.degrees(-90)) // Start drawing at button 1's position
} else {
Circle()
.trim(from: 0, to: drawProgress)
.fill(.clear)
.stroke(.ultraThinMaterial, style: StrokeStyle(lineWidth: strokeWidth, lineCap: .round))
.frame(width: size, height: size)
.shadow(color: .black.opacity(kCarouselOpacity), radius: isActive ? 4 : 1, x: 0, y: 0)
.rotationEffect(.degrees(-90)) // Start drawing at button 1's position
}
}
}
Here's the result:
Is this supported, a bug or something I'm doing wrong?
Isn't there no way to set the default filename to use when we want to save a DataRepresentation to a file?
If I export to JSON, the filename is "JSON.json" is used by iOS, even if I set the name to use in SharePreview.
struct ContentView: View {
let car = Car(id: UUID(), name: "911", items:
[Item(id: UUID(),date: .now, desc: "oil change"),
Item(id: UUID(),date: .now, desc: "Battery")])
var body: some View {
VStack {
ShareLink(item: car, preview: SharePreview(car.name))
}
.padding()
}
}
extension UTType {
static var car: UTType = UTType(exportedAs: "com.acme.cararchive")
}
struct Car: Codable {
let id: UUID
let name: String
let items: [Item]
}
extension Car: Transferable {
static var transferRepresentation: some TransferRepresentation {
DataRepresentation(contentType: .json) { archive in
try JSONEncoder().encode(archive)
} importing: { data in
try JSONDecoder().decode(Car.self, from: data)
}
}
}
struct Item: Codable {
let id: UUID
let date: Date
let desc: String
}
It seems like there's no way to set a placeholder in a text field when it is in a form on macOS. This is not an issue on iOS.
import SwiftUI
struct ContentView: View {
@State private var textUp = ""
@State private var textDown = ""
var body: some View {
VStack {
Form {
Text("In a form:")
.fontWeight(.bold)
TextField("placeholder", text: $textUp)
}
Text("Not in a form:")
.fontWeight(.bold)
TextField("placeholder", text: $textDown)
}
.padding()
}
}
Am I missing something or is this just not supported?
I'm trying to display a Label in a TableColumn but the header is not rendered properly:
Here's some code:
struct Computer: Identifiable {
let id: UUID
let name: String
init(_ name: String) {
id = UUID()
self.name = name
}
}
struct ContentView: View {
private var computers = [Computer("iMac"), Computer("MacBook"), Computer("Mac mini")]
@State private var selectedComputers = Set<Computer.ID>()
@State private var sortOrder = [KeyPathComparator(\Computer.name)]
var body: some View {
Table(computers, selection: $selectedComputers, sortOrder: $sortOrder) {
// Header rendered incorrectly
TableColumn("Name", value: \.name) { computer in
Label(computer.name, systemImage: "desktopcomputer")
}
// This works:
// TableColumn("Name", value: \.name)
}
}
}
If I use a Text element instead (or not define any custom view for the TableColumn), the header is rendered properly:
Am I doing it wrong or this is a bug?
Like the title says. Can you submit an app update and release it while the app is in pre-order?
I would assume that yes it is possible but I've never used pre-orders so I'd like to know if anyone here knows...
Thanks!
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
App Store
App Store Connect
Mac App Store
We had a few users reporting this issue where our app is unable to connect to StoreKit.
Failed product request from the App Store server: systemError(Error Domain=NSCocoaErrorDomain Code=4097 "connection to service named com.apple.storekitagent" UserInfo={NSDebugDescription=connection to service named com.apple.storekitagent})
This occurs when calling Product.products(for:).
Some users mentioned they had to restart their Mac in safe mode to make the error go away, some had DNS cache issues and clearing those helped, or some found the culprit to be Adguard.
What could be causing this error as it is not very clear what's causing it?
When displaying a view using a navigation Split View as a sheet, the toolbar button will disappear if you leave the app and resume it.
import SwiftUI
struct Folder: Hashable, Identifiable {
let id = UUID()
let name: String
}
struct ContentView: View {
@State private var showingSettings = false
var body: some View {
VStack {
Button {
showingSettings.toggle()
} label: {
Text("Settings")
}
}
.sheet(isPresented: $showingSettings, content: {
SettingsView()
})
.padding()
}
}
struct SettingsView: View {
@Environment(\.dismiss) private var dismiss
@State private var selectedFolder: Folder? = nil
private var folders = [Folder(name: "Recents"), Folder(name: "Deleted"), Folder(name: "Custom")]
var body: some View {
NavigationSplitView {
SidebarView(selectedFolder: $selectedFolder, folders: folders)
} detail: {
VStack {
if let folder = selectedFolder {
Text(folder.name)
}
else {
Text("No selection")
}
}
.toolbar {
ToolbarItem(placement: .cancellationAction) {
Button {
dismiss()
} label: {
Text("Cancel")
}
}
ToolbarItem(placement: .confirmationAction) {
Button {
dismiss()
} label: {
Text("Save")
}
}
}
}
}
}
struct SidebarView: View {
@Binding var selectedFolder: Folder?
var folders: [Folder]
var body: some View {
List(selection: $selectedFolder) {
ForEach(folders) { folder in
NavigationLink(value: folder) {
Text(folder.name)
}
}
}
}
}
Steps to reproduce the issue:
Launch the attached project on an iPad or iPad simulator
Tap the Settings button
Select one item in the sidebar
Use the app switcher to open an other app or just leave the app
Bring back the app
Result:
Both Cancel and Save buttons are gone.
Note:
This will not occur if no item is selected in the sidebar.
FB12991687