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Play Spatial Audio
I want to play RealityKitContent USDA model's Spatial Audio, I use this code: RealityView{ content in do { let entity = try await Entity(named: "isWateringBasin", in: RealityKitContent.realityKitContentBundle) let audio = entity.spatialAudio entity.playAudio(audio) content.add(entity) } catch { print("Entity encountered an error while loading the model.") return } } entity.playAudio(audio) this code need add a 'AudioResource' back of audio, Excuse me, what should AudioResource be?
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546
Dec ’23
Anchor the whole object
We can use AnchorEmpty to fix RealityView in one place, such as a wall. Now I hope that it can not only be fixed in one place, but also fill the whole place with RealityView by stretching. For example: My RealityView is a picture, which is now anchored to the wall, and ARKit will stretch the picture according to the size of the wall. How to achieve the whole wall? Thank you!
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569
Feb ’24
All SystemSoundID
In the AudioServicesPlaySystemSound function of AudioToolbox, you can enter the corresponding SystemSoundID to play some sound effects that come with the system. However, I can't be sure what sound effect each number corresponds to, so I want to know all the sound effects in visionOS and its corresponding SystemSoundID.
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665
Jul ’24
visionOS Move Bug
I was making a gesture to let the goose (character) walk, but I had two problems. 1: I added collision and physical body components to the goose and the collided entity, but I found that those physical formations could not completely block the way of the goose. For example, a tree is in front of it. After the goose is blocked, it will cross the tree or run to the top of the tree as long as it is a little faster. 2: Because the knowledge I have accumulated is not very complete, I can control the movement of the goose on the z-axis. I hope that the user's gestures can be realized by dragging back and forth (z-axis), but I can only realize the user's gestures by dragging up and down (y-axis). I hope you can give me some guidance: GooseOriginalPosition.z + Float(translation.height / 10000) This is the complete code: @State var goose: Entity? @State var isDraggingGoose = false @State var gooseOriginalPosition = SIMD3<Float>(repeating: 0) RealityView { content in if let model = try? await Entity(named: "WorldScene", in: realityKitContentBundle) { content.add(model) } if let gooseEntity = try? await Entity(named: "Goose", in: realityKitContentBundle) { gooseEntity.scale = SIMD3<Float>(repeating: 0.3) content.add(gooseEntity) goose = gooseEntity } } .simultaneousGesture(DragGesture() .targetedToAnyEntity() .onChanged { value in handleDrag(value) } .onEnded { _ in isDraggingGoose = false gooseTimer?.invalidate() }) func handleDrag(_ value: EntityTargetValue<DragGesture.Value>) { guard let goose = goose else { return } if !isDraggingGoose { isDraggingGoose = true gooseOriginalPosition = goose.position(relativeTo: nil) } let translation = value.gestureValue.translation let newPosition = SIMD3<Float>( gooseOriginalPosition.x + Float(translation.width / 10000), gooseOriginalPosition.y, gooseOriginalPosition.z + Float(translation.height / 10000)//I hope the gesture here should be z-axis drag. ) goose.setPosition(newPosition, relativeTo: nil) }
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491
Aug ’24
Envision the future: Build great apps for visionOS
I am honored that I successfully participated in the "Envision the future: Build great apps for visionOS"(https://developer.apple.com/events/view/ZCH7ZUY24C/dashboard) conference. However, unfortunately, I am in China, and due to the visa problem (because it usually takes at least 2 months to apply for a visa, but it only takes about 10 days from the time I received the notice to the meeting), I can't go to the United States to participate in the site. So I hope Apple can place an iPad on site and create a FaceTime link, and then I can make a call to this iPad. I also told Apple about this suggestion, but now there are only a few days left to start. They didn't reply to me. Even Apple has sent me the ticket to the Developer Center and asked me to add it to the Apple Wallet App, which means that Apple has not There is a request to deal with me. So I hope you can give me some advice or help me for those who know about this aspect. For Apple's internal engineers, if possible, I hope you can contact the person who manages this meeting. I'm very grateful for this. Thank you.
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636
Oct ’24