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Join WWDC in Apple Park
Thank you very much for choosing me to go to Apple Park to participate in WWDC. I am looking forward to participating in this event. May I ask you some questions? I am a young Apple Developer Program from China. And I am the winner of the Swift Student Challenge in 2024. I am over 13 years old. I used my own Developer account, not my parents', to apply for WWDC activities and all the events I carry out. Since I am under 18 years old, my parents may need to sign the Special Event Parental Permission Statement. Where can I find it? My parents will sign it. At the same time, I noticed that the bottom of the RSVP form requires me to guarantee that I am at least 18 years old, but I am not. And I used my own account to apply for WWDC, so I want to know how to meet this need? I need a non-immigrant visa to go to the United States. So, I need to prove to the visa officer that I have received an invitation from Apple. Could Apple send me a formal invitation letter to prove that I have received an invitation from Apple? At the same time, as a teenager, I need to go to the United States with my mother, so can you mention the information of my guardian (my mother) in the invitation letter? Ps: I am very independent. I am well aware that the number of people in WWDC is limited. My mother will not enter the venue unless otherwise required.
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6d
What Xcode version will be used for SSC evaluation?
Hello! Because the compilers used by different versions of Xcode 26 may be different, and I find that my app may not be able to ensure that all versions of Xcode 26 are successfully compiled. For example, my app can run on Xcode26.3 but will report an error at 26.4 (I have fixed it now). So I want to confirm which version of Xcode the jury uses to run my app, whether it is a known version or the latest version in the future. Thanks!
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Some question about Swift Student Challenge 26
My playground may require that the device has downloaded some resources in advance, such as Apple's advanced voice, translation language... But this is not necessary. It is just an incidental function. If it is not downloaded, the app will prompt that this function is not available and most of the other functions can continue to be used. But I want to know whether the judge's device will download these things in advance, and if not, will the judges think that there is a problem with my app that can't be used normally, which will cause my work to be rejected directly? Because my app uses the API of iOS 26, it needs to run in Xcode, and the competition allows the Apple intelligent function, but it is stipulated that if it runs with Xcode, the app will be tested on the simulator. However, my app involves image playground and cannot run on the simulator. Does anyone have a good solution? Thank you!
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Feb ’26
Can I submit the app I submitted to the app store to SSC at the same time?
Hi, I recently built an app and I’m planning to publish it on the App Store. Since the Swift Student Challenge (SSC) is coming up, I’m also considering submitting the same project by converting it into a Swift Playground (with some content trimmed to meet the rules). I believe both I and the project are eligible. My question: if I publish the app on the App Store first and then submit it to SSC, could that violate the rules or lead to rejection? I also have a concern: because I’m a minor, Apple requires the App Store developer name to be my mother’s. However, the app was entirely developed by me. my mother and anyone else did not participate(My mother can't even use a computer.). I’m worried this might create confusion and make judges think I copied someone else’s work, which I did not. Would you recommend publishing on the App Store now, waiting until after SSC, or taking a different approach? Thank you.
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Feb ’26
Whether SSC can be connected to the iPad real machine with Xcode to run the evaluation
👋Hi This problem is related to SSC. I remember that the form submitted last year needed to be filled in with Xcode or Playground test, and it seems that it was also mentioned: • If you use Xcode, the judges may use Simulator to run. • If you use Playground, it's a real machine. But my work this time will encounter two limitations: It will use the framework/API only available in iPadOS 26 (so if it is a Playground environment, it may not run, playground can't use iPadOS 26 SDK) It will also use some content that must be real to run (such as ARKit), which means that Xcode Simulator is not good. So I would like to ask: Does this year's review allow you to compile and connect the iPad to the real machine? Or did I misremember last year's regulations? If the judge's environment is fixed (for example, only Playground or only Simulator), how should I adjust the submission method or implement the scheme? Looking forward to your reply, thank you.
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Jan ’26
Will Apple Reject Apps That Read MacBook Lid-Angle Sensor via Private APIs?
Hey I’m working on a macOS app that wants to detect the MacBook lid / hinge angle (i.e. how far the screen is open) by directly reading the internal sensor via HID / IOKit (a private / undocumented API). I came across this project: LidAngleSensor — GitHub: https://github.com/samhenrigold/LidAngleSensor?tab=readme-ov-file Before investing too much effort, I’d like to ask the community: Has anyone succeeded in getting such an app accepted on the Mac App Store when it includes sensor-level, private API access like this? What were the reviewer feedback or rejection reasons (if any)? Are there documented cases (positive or negative) where Apple approved or rejected apps for accessing non-public hardware sensors? What’s the risk of getting banned or permanently rejected for integrating this kind of functionality? If you have direct experience (whether it passed or failed), I’d love to hear your stories, strategies, or pointers. Thanks in advance!
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Sep ’25
visionOS Widget Bug
When I was developing the visionOS 26beta Widget, I found that it could not work normally when the real vision OS was running, and an error would appear. Please adopt container background api It is worth mentioning that this problem does not occur on the visionOS virtual machine. Does anyone know what the reason and solution are, or whether this is a visionOS error that needs Feedback? Thank you!
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Sep ’25
visionOS plane anchor rotation and wall direction are inconsistent
I have a problem with the wall plane detection using visionOS/ARKit: I am using ARKitSession's PlaneDetectionProvider detection.wall in the space of visionOS. I recorded the position and rotation information of the first detected plane, but found that the rotation value will be facing when the user starts the space. There is a deviation in different directions. That is to say, even if the plane is located on the same wall, the rotation quaternion will be different. I hope that no matter from which direction the user enters the scan, the real direction of the wall can be correctly obtained so that the virtual content can be accurately aligned with the wall. I have tried to use anchor.originFromAnchorTransform or Transform.rotation directly, but the rotation value is still affected by the user's initial orientation. In addition, I would like to know whether the user's initial orientation will affect the location information. If so, please provide a solution. Thank you!
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Sep ’25
Look to Scroll
Hello! I’m excited to see that Look to Scroll has been included in visionOS 26 Beta. I’m aiming to achieve a feature where the user’s gaze at a specific edge automatically scrolls to that position. However, I’ve experimented with ScrollView and haven’t been able to trigger this functionality. Could you advise if additional API modifiers are necessary? Thank you!
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Jul ’25
View lifecycle in Tabview
In TabView, when I open a view in a Tab, and I switch to another Tab, but the View lifecycle of the view in the old Tab is still not over, and the threads of some functions are still in the background. I want to completely end the View lifecycle of the View in the previously opened tab when switching Tab. How can I do it? Thank you!
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Jul ’25
Metal (Compositor Services) or RealityKit on visionOS
I am develop visionOS app. I am now very interested in Metal and Compositor Services, but I have not explored them in depth. I know that Metal has a higher degree of control freedom. I am wondering if using Compositor Services will have fewer functions than RealityKit in AR technology (such as scene reconstruction and understanding, hover effect, etc.).
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Jun ’25