Post

Replies

Boosts

Views

Activity

Anchor the whole object
We can use AnchorEmpty to fix RealityView in one place, such as a wall. Now I hope that it can not only be fixed in one place, but also fill the whole place with RealityView by stretching. For example: My RealityView is a picture, which is now anchored to the wall, and ARKit will stretch the picture according to the size of the wall. How to achieve the whole wall? Thank you!
0
0
588
Feb ’24
Developer's Vision Pro
Apple launched the Developer Strap on the developer's official website, which allows developers to connect Vision Pro and Mac with USB-C, but I can't get it in China, so I want to ask developers who already have Vision Pro or People who understand these questions: Can Vision Pro without Developer Strap be debugged wirelessly? If so, How is the experience of unlimited debugging? and how does it compare with wired connection? Thank you!
2
0
1.7k
Feb ’24
Follow the body
In visionOS project, How does the model in RealityView track a certain part of the body, such as left foot, right leg, left arm, etc., and store the position information of the model moving in the following part in a variable (in order to realize the transmission of body part information in the call). Please let me know if Apple publishes a document about the Persona virtual camera.
1
0
870
Jan ’24
TipView can't show
import SwiftUI import TipKit struct ChatRoomView: View { @StateObject private var socketManager = SocketIOManager() @State private var inputText: String = "" @StateObject var viewModel = SignInWithAppleViewModel() @Binding var isCall: Bool @State private var isSheet = false @State private var ShowView = false var learnlisttip = KeyTip() @Binding var showShareSheet: Bool @Binding var codeshar: String var body: some View { NavigationStack{ VStack { if let roomCode = socketManager.roomCode { ZStack{ VStack{ HStack{ Text("Room Key: \(roomCode)") .font(.title) .onAppear{ codeshar = roomCode self.isCall = true } Button(action:{ self.showShareSheet = true }, label:{ Image(systemName: "square.and.arrow.up.fill") .accessibilityLabel("Share") }) } .padding(20) TipView(learnlisttip, arrowEdge: .top) .glassBackgroundEffect() .offset(z: 20) Spacer() } List(socketManager.messages, id: \.self) { message in Text(message) } TextField("input", text: $inputText) Button("send") { socketManager.sendMessage(roomCode: roomCode, message: inputText) inputText = "" } } .sheet(isPresented: $showShareSheet) { let shareContent = "Open SpatialCall, Join this Room, Key is: \(codeshar)" ActivityView(activityItems: [shareContent]) } } else { HStack{ Button(action:{ withAnimation{ socketManager.createRoom() } }, label: { VStack{ Image(systemName: "phone.circle.fill") .symbolRenderingMode(.multicolor) .symbolEffect(.appear, isActive: !ShowView) .font(.largeTitle) Text("Add Room") .font(.title3) } }) .buttonStyle(.borderless) .buttonBorderShape(.roundedRectangle) .padding(.horizontal, 30) .glassBackgroundEffect() .offset(z: 20) .scaleEffect(1.5) .padding(60) Button(action:{ withAnimation{ self.isSheet = true } }, label: { VStack{ Image(systemName: "phone.badge.checkmark") .symbolRenderingMode(.multicolor) .symbolEffect(.appear, isActive:!ShowView) .font(.largeTitle) Text("Join Room") .font(.title3) } }) .buttonStyle(.borderless) .buttonBorderShape(.roundedRectangle) .padding(.horizontal, 30) .glassBackgroundEffect() .offset(z: 20) .scaleEffect(1.5) .padding(70) } } } .onAppear { DispatchQueue.main.asyncAfter(deadline: .now() + 1.0) { withAnimation { self.ShowView = true } } } .sheet(isPresented: $isSheet){ VStack{ Text("Join Room") .font(.largeTitle) Text("You need to get the key to the room.") TextField("Key", text: $inputText) .padding(30) .textFieldStyle(.roundedBorder) Button(action:{ socketManager.joinRoom(roomCode: inputText) self.isSheet = false }, label: { Text("Join Room") .font(.title3) }) .padding(50) } .padding() } .sheet(isPresented: $socketManager.showRoomNotFoundAlert) { Text("The room does not exist. Please check whether the Key you entered is correct.") .font(.title) .frame(width: 500) .padding() Button(action:{ self.socketManager.showRoomNotFoundAlert = false }, label: { Text("OK") .font(.title3) }) .padding() } } } } In the above code (this is a visionOS project), when I click Share, it can't display Sheet normally, and TipView can't be displayed either. Why?
1
0
931
Jan ’24
ARKit and Simulator
I developed a Plane-detection using ARKit in the visionOS app: import SwiftUI import RealityKit import ARKit struct ContentView: View { @State private var ok = false let session = ARKitSession() let planeData = PlaneDetectionProvider(alignments: [.horizontal, .vertical]) var body: some View { Group { if !ok { TabelView() } else { SwiftUIView() } } .onAppear{ Task { try await session.run([planeData]) for await update in planeData.anchorUpdates { if update.anchor.classification == .table { continue } switch update.event { case .added, .updated: ok = true case .removed: ok = false } } } } } } When I ran it, I found that Xcode told me that it does not support Simulator, so how can I test this program? If there is no other way other than applying for VisionPro DevKit and participating in Lab, I hope you can tell me that this View is Can the following functions be realized: When there is no table in the user's sight, SwiftUIView() will be displayed in the coordinates of x:0,y:0,z:0. If there is a table in the user's sight, TabbelView() will be displayed on the table. If you can't realize the above functions, I hope you can give me some advice. Thank you!
1
0
1.1k
Jan ’24
Can't play Audio in RealityComposerPro
I hope to be able to display the USDA model in RealityComposerPro and play the Spatial Audio. I used RealityView to implement these contents: RealityView{ content in do { let entity = try await Entity(named: "isWateringBasin", in: RealityKitContent.realityKitContentBundle) content.add(entity) guard let entity = entity.findEntity(named: "SpatialAudio"), let resource = try? await AudioFileResource(named: "/Root/isWateringBasinAudio_m4a", from: "isWateringBasin.usda", in: RealityKitContent.realityKitContentBundle) else { return } let audioPlaybackController = entity.prepareAudio(resource) audioPlaybackController.play() } catch { print("Entity encountered an error while loading the model.") return } } but when I ran it, I found that although can displayed the model normally, Spatial Audio failed to play normally. I hope to get guidance, thank you!
1
0
647
Jan ’24
Agreements, Tax, and Banking With Apple Cash
I hope to send my income to my Apple Cash (Apple Cash can display the virtual card number in iOS 17.4 Beta). Is this okay? If you can, how to fill in questions such as ABA Routeing Number in Agreements, Tax, and Banking? And will Apple Cash give me interest (I only have Apple Cash)
Replies
0
Boosts
0
Views
755
Activity
Mar ’24
Model3D or RealityView
In visionOS, I want show a 3D Content, I can use RealityView or Mode3D, But the effect they achieve is similar. What is the difference between them and which one to use for users?
Replies
1
Boosts
0
Views
1.1k
Activity
Feb ’24
Promote visionOS applications
In order to improve App sales, I hope to promote App. At present, I only know from the VisionOS App Submission Guide that I can get the opportunity to become an editor's choice to promote the App by sharing my APP. Is there any other way to promote VisionOS App?
Replies
0
Boosts
0
Views
810
Activity
Feb ’24
Anchor the whole object
We can use AnchorEmpty to fix RealityView in one place, such as a wall. Now I hope that it can not only be fixed in one place, but also fill the whole place with RealityView by stretching. For example: My RealityView is a picture, which is now anchored to the wall, and ARKit will stretch the picture according to the size of the wall. How to achieve the whole wall? Thank you!
Replies
0
Boosts
0
Views
588
Activity
Feb ’24
Developer's Vision Pro
Apple launched the Developer Strap on the developer's official website, which allows developers to connect Vision Pro and Mac with USB-C, but I can't get it in China, so I want to ask developers who already have Vision Pro or People who understand these questions: Can Vision Pro without Developer Strap be debugged wirelessly? If so, How is the experience of unlimited debugging? and how does it compare with wired connection? Thank you!
Replies
2
Boosts
0
Views
1.7k
Activity
Feb ’24
VisionOS App has been purchased
I found in App Store Connect that on the 18th (Vision Pro pre-sale day), my visionOS App was purchased by a person in the United States, but this day was only pre-sale. No one really got Vision Pro, and this app is only compatible with visionOS. May I ask why?
Replies
1
Boosts
0
Views
693
Activity
Jan ’24
AnchorEntity cannot be locked to a location other than Wall.
In RealityView, I use AnchorEntity to lock to Wall to run normally: AnchorEntity(.plane(.vertical, classification: .wall, minimumBounds: .one)) But I use a location other than wall but I can't display View. Why is that?
Replies
0
Boosts
0
Views
527
Activity
Jan ’24
Follow the body
In visionOS project, How does the model in RealityView track a certain part of the body, such as left foot, right leg, left arm, etc., and store the position information of the model moving in the following part in a variable (in order to realize the transmission of body part information in the call). Please let me know if Apple publishes a document about the Persona virtual camera.
Replies
1
Boosts
0
Views
870
Activity
Jan ’24
TipView can't show
import SwiftUI import TipKit struct ChatRoomView: View { @StateObject private var socketManager = SocketIOManager() @State private var inputText: String = "" @StateObject var viewModel = SignInWithAppleViewModel() @Binding var isCall: Bool @State private var isSheet = false @State private var ShowView = false var learnlisttip = KeyTip() @Binding var showShareSheet: Bool @Binding var codeshar: String var body: some View { NavigationStack{ VStack { if let roomCode = socketManager.roomCode { ZStack{ VStack{ HStack{ Text("Room Key: \(roomCode)") .font(.title) .onAppear{ codeshar = roomCode self.isCall = true } Button(action:{ self.showShareSheet = true }, label:{ Image(systemName: "square.and.arrow.up.fill") .accessibilityLabel("Share") }) } .padding(20) TipView(learnlisttip, arrowEdge: .top) .glassBackgroundEffect() .offset(z: 20) Spacer() } List(socketManager.messages, id: \.self) { message in Text(message) } TextField("input", text: $inputText) Button("send") { socketManager.sendMessage(roomCode: roomCode, message: inputText) inputText = "" } } .sheet(isPresented: $showShareSheet) { let shareContent = "Open SpatialCall, Join this Room, Key is: \(codeshar)" ActivityView(activityItems: [shareContent]) } } else { HStack{ Button(action:{ withAnimation{ socketManager.createRoom() } }, label: { VStack{ Image(systemName: "phone.circle.fill") .symbolRenderingMode(.multicolor) .symbolEffect(.appear, isActive: !ShowView) .font(.largeTitle) Text("Add Room") .font(.title3) } }) .buttonStyle(.borderless) .buttonBorderShape(.roundedRectangle) .padding(.horizontal, 30) .glassBackgroundEffect() .offset(z: 20) .scaleEffect(1.5) .padding(60) Button(action:{ withAnimation{ self.isSheet = true } }, label: { VStack{ Image(systemName: "phone.badge.checkmark") .symbolRenderingMode(.multicolor) .symbolEffect(.appear, isActive:!ShowView) .font(.largeTitle) Text("Join Room") .font(.title3) } }) .buttonStyle(.borderless) .buttonBorderShape(.roundedRectangle) .padding(.horizontal, 30) .glassBackgroundEffect() .offset(z: 20) .scaleEffect(1.5) .padding(70) } } } .onAppear { DispatchQueue.main.asyncAfter(deadline: .now() + 1.0) { withAnimation { self.ShowView = true } } } .sheet(isPresented: $isSheet){ VStack{ Text("Join Room") .font(.largeTitle) Text("You need to get the key to the room.") TextField("Key", text: $inputText) .padding(30) .textFieldStyle(.roundedBorder) Button(action:{ socketManager.joinRoom(roomCode: inputText) self.isSheet = false }, label: { Text("Join Room") .font(.title3) }) .padding(50) } .padding() } .sheet(isPresented: $socketManager.showRoomNotFoundAlert) { Text("The room does not exist. Please check whether the Key you entered is correct.") .font(.title) .frame(width: 500) .padding() Button(action:{ self.socketManager.showRoomNotFoundAlert = false }, label: { Text("OK") .font(.title3) }) .padding() } } } } In the above code (this is a visionOS project), when I click Share, it can't display Sheet normally, and TipView can't be displayed either. Why?
Replies
1
Boosts
0
Views
931
Activity
Jan ’24
ARKit and Simulator
I developed a Plane-detection using ARKit in the visionOS app: import SwiftUI import RealityKit import ARKit struct ContentView: View { @State private var ok = false let session = ARKitSession() let planeData = PlaneDetectionProvider(alignments: [.horizontal, .vertical]) var body: some View { Group { if !ok { TabelView() } else { SwiftUIView() } } .onAppear{ Task { try await session.run([planeData]) for await update in planeData.anchorUpdates { if update.anchor.classification == .table { continue } switch update.event { case .added, .updated: ok = true case .removed: ok = false } } } } } } When I ran it, I found that Xcode told me that it does not support Simulator, so how can I test this program? If there is no other way other than applying for VisionPro DevKit and participating in Lab, I hope you can tell me that this View is Can the following functions be realized: When there is no table in the user's sight, SwiftUIView() will be displayed in the coordinates of x:0,y:0,z:0. If there is a table in the user's sight, TabbelView() will be displayed on the table. If you can't realize the above functions, I hope you can give me some advice. Thank you!
Replies
1
Boosts
0
Views
1.1k
Activity
Jan ’24
Developers use Vision Pro
Just now, we learned the exciting news that Vision Pro is about to be released! I would like to ask if there are any services such as discounts or rentals for developers? If so, can I experience it normally in China?
Replies
0
Boosts
0
Views
557
Activity
Jan ’24
Error
I didn't find any errors in my program, and Xcode didn't report any errors in the program code, but when I ran it, it inexplicably reported an error: Command CompileAssetCatalog failed with a nonzero exit code What should I do?
Replies
2
Boosts
0
Views
954
Activity
Jan ’24
visionOS Language Test
I implemented multiple languages through Localizable.strings in the visionOS App. Now I want to test whether multiple languages can work properly, so I want to change the system language in the settings before testing, but I can't find the relevant page in the settings. What should I do?
Replies
1
Boosts
0
Views
701
Activity
Jan ’24
When to submit to the App Store
When the visionOS App is developed, when will it be submitted to the reviewer?
Replies
1
Boosts
0
Views
543
Activity
Jan ’24
Can't play Audio in RealityComposerPro
I hope to be able to display the USDA model in RealityComposerPro and play the Spatial Audio. I used RealityView to implement these contents: RealityView{ content in do { let entity = try await Entity(named: "isWateringBasin", in: RealityKitContent.realityKitContentBundle) content.add(entity) guard let entity = entity.findEntity(named: "SpatialAudio"), let resource = try? await AudioFileResource(named: "/Root/isWateringBasinAudio_m4a", from: "isWateringBasin.usda", in: RealityKitContent.realityKitContentBundle) else { return } let audioPlaybackController = entity.prepareAudio(resource) audioPlaybackController.play() } catch { print("Entity encountered an error while loading the model.") return } } but when I ran it, I found that although can displayed the model normally, Spatial Audio failed to play normally. I hope to get guidance, thank you!
Replies
1
Boosts
0
Views
647
Activity
Jan ’24