I have been experimenting with the BGContinuedProcessingTask API recently (and published sample code for it https://github.com/infinitepower18/BGContinuedProcessingTaskDemo)
I have noticed that if I lock the phone, the code that runs as part of the task stops executing. My sample code simply updates the progress each second until it gets to 100, so it should be completed in 1 minute 40 seconds. However, after locking the phone and checking the lock screen a few seconds later the progress indicator was in the same position as before I locked it.
If I leave the phone locked for several minutes and check the lock screen the live activity says "Task failed".
I haven't seen anything in the documentation regarding execution of tasks while the phone is locked. So I'm a bit confused if I encountered an iOS bug here?
Selecting any option will automatically load the page
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On macOS 26 I can see the dividers when I open my Help menu:
However, on iPadOS 26 the dividers don't appear:
I am simply using Divider() to separate my menu bar items in my CommandGroup.
iPadOS does support dividers as I can see them for the system generated Edit menu but for some reason it's not working here.
Does anyone know if I am doing something wrong with the iPadOS implementation?
I'm trying to create a price change for one of my in app purchases, but every time I try to save it the website keeps saying an error has occurred. If I check my browser's console I see the below error output:
{
"errors": [{
"status": "500",
"code": "UNEXPECTED_ERROR",
"title": "An unexpected error occurred.",
"detail": "An unexpected error occurred on the server side. If this issue continues, contact us at https://developer.apple.com/contact/."
}]
}
Please fix this ASAP.
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
App Store Connect
In-App Purchase
When using the writingToolsBehavior API on a TextField and the app compiled with the iOS 26 SDK is run on an iOS 18 device, the app crashes with a symbol not found error.
It only crashes on the release build configuration and not on debug.
dyld[5274]: Symbol not found: _$s7SwiftUI17EnvironmentValuesV21_writingToolsBehaviorAA07WritingfG0VSgvg Referenced from: <1306655E-6DF7-3B2A-94A3-7202149E82F3> /private/var/containers/Bundle/Application/88E47904-4884-4279-9E96-0EC366970389/WritingToolsTest.app/WritingToolsTest Expected in: <165D3305-401E-37C2-8387-C1BFB54CFFDE> /System/Library/Frameworks/SwiftUI.framework/SwiftUI
Feedback ID: FB17980516
I've been trying to upload my app to the App Store with Xcode 16.3 RC but I keep getting these error messages. When will Apple start allowing Xcode 16.3 submissions?
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
App Store Connect
Xcode
Organizer Window
On macOS 15.4 beta 2 (24E5222f), the back button is not visible when navigating from a view with no toolbar to a view with a toolbar button. The back button is visible on macOS 15.3.1 and earlier versions.
Also, the toolbar button shown when run on macOS 15.4 beta 2 is truncated.
This is how it looks on macOS 15.4 beta 2:
And this is how it looks on macOS 15.3.1 and earlier:
Feedback ID: FB16743834
I can’t view energy reports in the Xcode Organizer. I keep getting the message “An error occurred while downloading energy reports. Please provide a valid value”
Feedback ID: FB16595567
I've been seeing a high number of BGTaskScheduler related crashes, all of them coming from iOS 18.4. I've encountered this myself once on launch upon installing my app, but haven't been able to reproduce it since, even after doing multiple relaunches and reinstalls. Crash report attached at the bottom of this post.
I am not even able to symbolicate the reports despite having the archive on my MacBook:
Does anyone know if this is an iOS 18.4 bug or am I doing something wrong when scheduling the task? Below is my code for scheduling the background task on the view that appears when my app launches:
.onChange(of: scenePhase) { newPhase in
if newPhase == .active {
#if !os(macOS)
let request = BGAppRefreshTaskRequest(identifier: "notifications")
request.earliestBeginDate = Calendar.current.date(byAdding: .hour, value: 3, to: Date())
do {
try BGTaskScheduler.shared.submit(request)
Logger.notifications.log("Background task scheduled. Earliest begin date: \(request.earliestBeginDate?.description ?? "nil", privacy: .public)")
} catch let error {
// print("Scheduling Error \(error.localizedDescription)")
Logger.notifications.error("Error scheduling background task: \(error.localizedDescription, privacy: .public)")
}
#endif
...
}
2025-02-23_19-53-50.2294_+0000-876d2b8ec083447af883961da90398f00562f781.crash
I noticed the time sensitive entitlement says it's only for iOS and macOS. But without the entitlement, the time sensitive toggle doesn't show in my app's notification settings on visionOS.
When I archive my visionOS app for App Store Connect, the entitlement seems to be taken out as it doesn't show in my entitlement list for the build in App Store Connect.
I'm confused at this point if the entitlement is really necessary, since it seems to be needed to debug on the simulator at least. I don't have a physical device to test it on unfortunately.
I don't have any Apple TV apps. Somehow, I see a few downloads of my app on Apple TV. As far as I understand, Apple TV cannot run anything other than apps made for the tvOS platform. So I'm confused why I'm seeing this in my analytics.
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
App Store Connect
Analytics & Reporting
I have a Safari extension which allows the user to load their own homepage upon opening a new tab. The extension works by retrieving the homepage URL from UserDefaults and then redirecting to it using window.location.replace. In iOS 18, if the homepage is unable to be loaded due to, for example the user having no internet connection, Safari will go into an rapid loading loop, which eventually stops after a while. This is unlike iOS 17, where trying to reproduce the same scenario will end up with a Safari error page, which should be the expected behaviour.
In short, instead of Safari going into an infinite loading loop, it should display a Safari error page like iOS 17 does.
As this issue is only happening on iOS 18, I am almost certain it's an iOS bug and would appreciate if this can be fixed as soon as possible.
I have created a Feedback Assistant report with ID FB15853821, which contains a sysdiagnose file from my iPhone 16 Pro, as well as two videos, one from my iPhone 16 Pro with iOS 18.2 beta 3 and the other video showing a comparison between iOS 18 and 17. Both videos first show the extension functioning correctly with an active internet connection, but when I disable my internet, the iOS 18 Safari goes into an infinite loop.
Here are the steps to reproduce the issue:
Download the Homepage for Safari app from the App Store: https://apps.apple.com/gb/app/homepage-for-safari/id6481118559
Enter any valid homepage URL, such as https://apple.com and tap Save
Go to Settings -> Apps -> Safari -> Extensions -> Homepage and enable the extension
Make sure Open New Tabs is set to “Homepage”
Turn off both WiFi and cellular data and attempt to open a new tab in Safari
Please note that this also happens with iOS 18.2 beta 4.
I use the write-review query parameter in my App Store URL to bring up the review prompt in the App Store app:
https://apps.apple.com/app/id0123456789?action=write-review
(0123456789 is just an example ID, obviously replace that with your app ID)
This is exactly what is supposed to be done as per the documentation: https://developer.apple.com/documentation/storekit/requesting_app_store_reviews#4312600
However, on macOS it just opens the product page as if I never put the query parameter in the URL. It works fine on iOS 18.2.
I am using macOS 15.2 beta 3 (24C5079e)
Feedback ID: FB15866683
I noticed I can no longer view the last 24 hours in sales and trends, the option has been replaced with “Yesterday” which shows nothing. Is this intentional or a bug?
The simulator should support the new Siri Ul and Apple Intelligence features, at least they should work if Apple Intelligence is enabled on the Mac itself.
Feedback ID: FB15699827
I integrated the image playground sheet in my app, however when I select Take Photo on the iOS version of my app it just reloads the sheet. After several attempts I get the below error message.
This issue doesn’t occur on the macOS version of my app, where it first requests camera permission before allowing me to take the photo.
I’m not sure if this is happening because I don’t request the camera permission anywhere in my app. My app doesn’t use the camera at all apart from the Take Photo feature which is part of the image playground sheet.
Feedback ID: FB15591786