I'm using the NEHotspotConfigurationManager class, with joinOnce = false, to connect to a Wi-Fi network that lacks internet access (IoT device).
After restarting my iPhone, the first connection to this network disconnects automatically in less than a minute. All subsequent connections remain stable without disconnecting. What could be causing this?
Delve into the world of built-in app and system services available to developers. Discuss leveraging these services to enhance your app's functionality and user experience.
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i recently upgraded to sequoia, and now, more often than not, when running in the debugger, opening my database causes a hang:
When i run outside the debugger, it opens just fine.
I suspect it has to do with "full disk access"? but i've given my app full disk access.
i've also set Qt and Xcode to have "Allow apps to use developer tools" permissions. as a test i also added my app into that permission group, all to no avail.
the path to the DB being opened is in my user's Music folder, and having full disk access gives permission for everything, including things in that folder.
confused!
Topic:
App & System Services
SubTopic:
Core OS
Tags:
Debugging
Security
App Sandbox
Files and Storage
My app’s widget is not displaying correctly and only shows a blank white screen.
Hi Apple Developer,
I’m working on a message-filtering application and reviewing Apple's documentation on message filtering. The documentation clearly states that MMS messages can be filtered. (https://developer.apple.com/documentation/identitylookup/sms-and-mms-message-filtering)
When we refer to MMS, it includes images, short videos, and other supported multimedia formats. However, the ILMessageFilterQueryRequest only provides the message body as a String, meaning we can access text and links but not images or other media files.
Could you please confirm whether Apple allows third-party applications to access multimedia content sent from unknown numbers?
Looking forward to your quick response.
Thanks,
Rijul Singhal
I'm working through the Develop In Swift tutorial at page
[https://developer.apple.com/tutorials/develop-in-swift/navigation-editing-and-relationships-conclusion)]
The tutorial has a one to many relationship between Friend and Movie (each friend can have at most one favorite movie and each movie can be the favorite for zero or more friends).
An exercise left to the student is to use an .onDelete on the movie detail page to delete that movie as favorite.
I modified the Form
Form {
TextField("Movie title", text: $movie.title)
DatePicker("Release date", selection: $movie.releaseDate, displayedComponents: .date)
if !movie.favoritedBy.isEmpty {
Section("Favorited by") {
ForEach(sortedFriends) { friend in
Text(friend.name)
}
.onDelete(perform: deleteFavorites(indexes:))
}
}
}
by adding the .onDelete clause
I added
private func deleteFavorites(indexes: IndexSet) {
for index in indexes {
context.delete(movie.favoritedBy[index])
}
}
to the view.
This does delete the favorite movie, but it also deletes the friend. My assumption is that the selected friend should then have no favorite movie rather than being deleted
There is an if in the Form that doesn't display the FAVORITED BY section if no friend has that movie as a favorite, but if I delete all the friends who had this movie as a favorite, the section remains (but is empty), until I exit the MovieDetail view and reload it
There is no answer for these exercises, so I could be doing it wrong.
EDIT: If I delete a movie using the app function to delete a movie, friends that have that movie as a favorite are not deleted and have their favorite movie set to None
Hi, With the upcoming changes to the Apple Push Notification service (APNs) server certificates — including the SHA-2 Root: USERTrust RSA Certification Authority certificate update — I wanted to clarify if we need to take any action with Salesforce.
i need you help because i am new in swift development. i have developed an app using swift ui which shows list of ble, and i can with the ble device but user need to key in the password, is it visiable to do automatic paring and parsing pin from coding without any user interaction.
Best Regards,
I have an iOS app where the universal links are not working. Basically, I have double-checked the AASA file, and it's formatted correctly. It's in the right location .well-known subdirectory. I have checked other things as well.
For my app, if the user has forgotten their password, they click on the Forgot Password option, which sends them an email, after which they click on a link; the link should open the iOS app, but is instead opening up the web browser. The format of the link matches the formatting in the AASA file. As well, I've checked associated domains as well.
Using Postman, I can see that the AASA file is accessible.
I have a feeling that the iOS app cannot fetch the AASA file, as I don't see any relevant swcd logs.
My AASA file is located at:
https://www.COMPANY_NAME.ca/.well-known/apple-app-site-association
Please advise.
One question I often see on DevForums and in my day DTS job is if a Core Data object managed by NSPersistentCloudKitContainer can be shared with other iCloud users.
The answer is yes but you need to do it using CloudKit API directly because NSPersistentCloudKitContainer doesn’t support CloudKit shared database (CKContainer.sharedCloudDatabase) today.
Assuming you have a Core Data object, let’s say a document, that you’d like to collaborate with your colleagues:
You are the document owner and can use NSPersistentCloudKitContainer to fully manages the document and synchronize it across your devices.
You can grab a CloudKit record associated with your document from NSPersistentCloudKitContainer using record(for:) or recordID(for:), and share it to your colleagues using UICloudSharingController. See our Sharing CloudKit Data with Other iCloud Users - https://developer.apple.com/documentation/cloudkit/sharing_cloudkit_data_with_other_icloud_users sample for how to share a CloudKit record.
After accepting the sharing, your colleague, as a participant, can view or edit the shared document. The document resides in the participant’s CloudKit shared database and you have to manage it with your own code.
When your colleague edits and saves the shared document, the changes go to the owner’s private database, and eventually synchronize to NSPersistentCloudKitContainer on the owner side.
As you can see, you need to implement #2 and #3 with your own code because NSPersistentCloudKitContainer can’t manage the data in the participant's shared database. If you have any difficulty after going through the above sample code, you can contact Apple’s DTS for help.
I'm having some issues where only a subset of records appear in CloudKit dashboard after I have saved some records in my iOS app using NSPersistentCloudKitContainer. I have noticed that when I'm running my app using the development environment of my CloudKit container everything works smoothly and is uploaded as expected but when I'm using the production environment only a subset of records are actually uploaded.
I'm pulling my hair on how to debug this. -com.apple.CoreData.CloudKitDebug and -com.apple.CoreData.SQLDebug pukes out too much info in the console for me to pinpoint any issue.
I just created watchOS app alone a few months ago but I wanted to make a complication extension for my Apple Watch face. Without the aid of existing iOS app
Hi! Could you please clarify when and why the subscription auto-renewal rate in TestFlight was changed to a daily cycle? Now, the subscription lasts for 6 days! This is causing significant issues in testing. Previously, the 5-minute auto-renewal for weekly subscriptions was an excellent solution.
Is there a way to adjust the auto-renewal timing for an account in TestFlight?
Documentation link: https://developer.apple.com/help/app-store-connect/test-a-beta-version/subscription-renewal-rate-in-testflight.
Thank you for your clarification!
Document based SwiftData apps do not autosave changes to the ModelContext at all. This issue has been around since the first release of this SwiftData feature.
In fact, the Apple WWDC sample project (https://developer.apple.com/documentation/swiftui/building-a-document-based-app-using-swiftdata) does not persist any data in its current state, unless one inserts modelContext.save() calls after every data change.
I have reported this under the feedback ID FB16503154, as it seemed to me that there is no feedback report about the fundamental issue yet.
Other posts related to this problem:
https://forums.developer.apple.com/forums/thread/757172
https://forums.developer.apple.com/forums/thread/768906
https://developer.apple.com/forums/thread/764189
Am I misunderstanding the expected behavior here, or is there a bug in the behavior of @Attribute(.ephemeral) tagged SwiftData model properties?
The documentation for .ephemeral says "Track changes to this property but do not persist". I started using .ephemeral because @Transient was inhibiting SwiftUI from reacting to changes to the property through @Observable.
I am updating the value of my @Attribute(.ephemeral) property about once a second and I am seeing corresponding console log output showing the property as part of the generated CKRecord object. I then confirmed in the CloudKit dev portal that the .ephemeral property was added to the Record schema and contains real values. The behavior seems as though the .ephemeral property is being completely ignored.
This is observed in a new Xcode project using SwiftData with CloudKit, Xcode 16.2, macOS 15.3.1 and during Build & Run testing on physical devices.
I'm calling a method with the context as parameter, within the context's perform block – is this really not legal in Swift 6?
actor MyActor {
func bar(context: NSManagedObjectContext) { /* some code */ }
func foo(context: NSManagedObjectContext) {
context.performAndWait {
self.bar(context: context)
// WARN: Sending 'context' risks causing data races; this is an error in the Swift 6 language mode
// 'self'-isolated 'context' is captured by a actor-isolated closure. actor-isolated uses in closure may race against later nonisolated uses
// Access can happen concurrently
}
}
}
The warning appears when I call a method with a context parameter, within the performAndWait-block.
Background: In my app I have methods that takes in API data, and I need to call the same methods from multiple places with the same context to store it, and I do not want to copy paste the code and have hundreds of lines of duplicate code.
Is there a well-known "this is how you should do it" for situations like this?
This is related to a previous post I made, but it's a bit flimsy and got no response: https://developer.apple.com/forums/thread/770605
Hi everyone,
i'm trying to request in a AppIntent an array of strings. But I want to give the user the chance to add more than one String.
Yet, I do it so:
import AppIntent
struct AddHomework: AppIntent {
// some Parameters
@Parameter(title: "Tasks")
var tasks: [String]?
@Parameter(title: "New Task") //Only for the special request
var input: String?
private func collectTasks() async throws -> [String] {
var collectedTasks: [String] = tasks ?? []
while true {
if !collectedTasks.isEmpty {
let addMore = try await $input.requestConfirmation(for: "Möchtest du noch eine Aufgabe hinzufügen?")
if !addMore {
break
}
}
let newTask = try await $input.requestValue("Please enter your task:")
collectedTasks.append(newTask)
}
return collectedTasks
}
@MainActor
func perform() async throws -> some IntentResult {
let finalTasks = try await collectTasks()
// some more code
return .result()
}
}
But this is not working. The Shortcut is ending without requesting anything. But it is not crashing.
I would thankfully for some help.
Hi,
I’m trying to get an array of strings from the user using AppIntents, but I’m encountering an issue. The shortcut ends without prompting the user for input or saving the value, though it doesn’t crash. I need to get the user to input multiple tasks in an array, but the current approach isn’t working as expected.
Here’s the current method I’m using:
// Short code snippet showing the current method
private func collectTasks() async throws -> [String] {
var collectedTasks: [String] = tasks ?? []
while true {
if !collectedTasks.isEmpty {
let addMore = try await $input.requestConfirmation("Would you like to add another task?")
if !addMore {
break
}
}
let newTask = try await $input.requestValue("Please enter a task:")
collectedTasks.append(newTask)
}
return collectedTasks
}
The Call
func perform() async throws -> some IntentResult {
let finalTasks = try await collectTasks()
// Some more Code
}
Any advice or suggestions would be appreciated. Thanks in advance!
=1) The situation:
1A) I make both a "DExt" and a "SDK" for still-imaging-USB-gadgets and MACOS>=14 ,iPADOS>=17
1B) One of the USB-gadgets needs warm_up after PlugIn (i.e End-User-App must know "now-TheMomentOfPlugIn" with precision ~1sec).
=2) The question is how to do "1B" rationally?
=3) My speculative guess: in BSD-descendant I expect existence (somewhere) of a "normal file" through "macports etc", which has normal "file creation time". Such a "file creation time" (accessible better via IORegistryEntry... at SDK-level; possibly via IOUSBHostInterface at DExt-level) is cognitive target of mine.
=4) Additional constraints: Technically absent. I freely modify code either DExt (descendant of IOUSBHostInterface) or SDK-level (IORegistryEntryGetRegistryEntryID, IORegistryEntry...)
Topic:
App & System Services
SubTopic:
Drivers
Does iOS limit the number of packets per connection event to 4?
When transmitting GATT data, each packet is 244 bytes. However, starting from the second packet, the updateValue method returns false, and the waiting time for peripheralManagerIsReadyToUpdateSubscribers callback varies significantly, ranging from 50ms to 100ms. Is this behavior normal?
Note: I have had issues with CMAltimeter since whats seems to have been a major undocumented modification since iOS 17.4.
So I'm using the CMAltimeter absolute locations delivery.
Sometimes, the altimeter seems to be in an uncalibrated mode and therefore, no altitude delivery happens.
Is there a way to be inform of such state? Currently, it just doesn't work and I can't inform the user about this. They just think the app is broken
What message should I give to the users to accelerate the calibration such that the CMAltimeter will work again?
Also, users have reported that the CMAltimeter can temporarily stop delivering altitude updates, even though it should.
So I guess my question resumes to this:
Whats the best practice to handle an uncalibrated CMAltimeter?
Thanks!