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Unable to purchase Apple Developer Program
I previously had an account that changed devices when purchasing the Apple Developer Program, which prevented me from continuing the purchase. Customer service stated that they did not have the authority to handle it. So I registered a new ID, but I still couldn't register. Now, both accounts are unable to purchase the Apple Developer Program because the button is grayed out. I consulted customer service, and one of the representatives informed me that my identity is no longer eligible for purchasing the Apple Developer Program. I don't want to purchase using someone else's identity. Is there a way to resolve this? I feel like the purchasing process is locked.
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Individual to Organisation.
I am having what feels like an endless nightmare trying to convert from an individual to an organisation. I had set up a bank account with my individual, done a WEN-BEN-8 or whatever it is called, then found out that I would need to do an organisation so that my name was not splashed around with my app. I created a company, got an ABN, an ACN, a DUNS, a bank account, a GST (even though I'm technically exempt in Australia - I doubt I will earn more than $300), and now I can't seem to change my bank account to a business account or do the WEN-BEN-8 rubbish for my organisation. This is literally harder than writing a game. I was asked for a letter of employment, but when I said, 'Do you want me to write a letter to myself, from myself, employing myself' - they did a half migration.... I am sitting stuck in limbo with an approved app, and a half-transferred organisation account... any tips on how I can resign the paid app agreement on the 'business account' when that is not being offered? Sorry for the rant, but over two weeks with this back and forth and I've developed an eye twitch...
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Xcode 26.2 fails building Flutter iOS app – xcode_backend.dart null exception
Hello, after updating macOS to 26.2 and Xcode to 26.2 (Build 17C52), I am unable to build a Flutter iOS application for the simulator. Environment: macOS 26.2 (darwin-arm64) Xcode 26.2 (17C52) Flutter 3.38.7 (stable) Dart 3.10.7 CocoaPods 1.16.2 Target device: iPhone 16e Simulator (iOS 26.x) Issue: The build fails during the Flutter Xcode build phase with this error: Unhandled exception: Null check operator used on a null value #0 Context._embedNativeAssets (file:///opt/homebrew/share/flutter/packages/flutter_tools/bin/xcode_backend.dart:341) Command PhaseScriptExecution failed with a nonzero exit code. Additional info: Runner target uses Pods-Runner.debug/profile/release.xcconfig correctly SUPPORTED_PLATFORMS = iphoneos iphonesimulator SDKROOT resolves to iPhoneOS26.2.sdk even when building for simulator Build Settings and Run Script phases are default Flutter-generated Issue occurs both via flutter run and directly from Xcode Project worked before macOS/Xcode update It appears Xcode 26.2 may be resolving SDKROOT or build environment incorrectly for Flutter projects, causing Flutter’s xcode_backend.dart to crash. Could you please advise whether this is a known issue or requires a workaround? Thank you. Best regards David
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Inconsistent Symbol Linking Behavior for UTType from UniformTypeIdentifiers Framework
In our app, we implement a document picker using FilePickerManager+available.m, selecting different APIs based on the iOS version: if (@available(iOS 14.0, *)) { NSMutableArray<UTType *> *contentTypes = [NSMutableArray array]; for (NSString *uti in documentTypes) { UTType *type = [UTType typeWithIdentifier:uti]; if (type) { [contentTypes addObject:type]; NSLog(@"iOS 14+ Adding type: %@", uti); } else { NSLog(@"Warning: Unable to create UTI: %@", uti); } } UIDocumentPickerViewController *documentPicker = [[UIDocumentPickerViewController alloc] initForOpeningContentTypes:contentTypes]; documentPicker.delegate = self; documentPicker.allowsMultipleSelection = NO; [self.presentingViewController presentViewController:documentPicker animated:YES completion:nil]; } However, we've observed inconsistent symbol reference types to UTType in the final linked binaries: One build results in a strong reference to UTType. Another demo project (with seemingly identical code and build settings) results in a weak reference. Both object files (.o) show undefined references to UTType symbols (e.g., UTTypeCreatePreferredIdentifierForTag), yet the final linked binaries differ in how these symbols are resolved. Impact of the Issue This inconsistency causes problems on iOS 14.0+ devices: Strong reference version: Fails to launch on devices where the UniformTypeIdentifiers framework is not present (e.g., certain older iOS 14.x devices), due to link-time failure. Weak reference version: Launches successfully but crashes at runtime when attempting to call UTType methods, because the implementation cannot be found. Our Analysis Using nm -u, both versions show an undefined symbol: U _UTTypeCreatePreferredIdentifierForTag However, in the final binaries: One shows: T _UTTypeCreatePreferredIdentifierForTag (strong) The other shows: W _UTTypeCreatePreferredIdentifierForTag (weak) Both projects link against the framework identically in their build logs: -framework UniformTypeIdentifiers (no -weak_framework flag is used in either case). Questions Why do identical source code and linker flags result in different symbol reference strengths (T vs W) for the same framework? Are there specific compiler or linker behaviors (e.g., deployment target, SDK version, module imports, or bitcode settings) that influence whether symbols from UniformTypeIdentifiers are treated as strong or weak? What is the recommended best practice to ensure consistent symbol referencing when using newer APIs like UTType, especially when supporting older OS versions? We aim to understand this behavior to guarantee stable operation across all supported iOS versions—avoiding both launch failures and runtime crashes caused by inconsistent symbol linking. Any insights or guidance from the community or Apple engineers would be greatly appreciated! Let me know if you'd like a shorter version or want to include additional build environment details (Xcode version, deployment target, etc.)!
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Inconsistent Symbol Linking Behavior for UTType from UniformTypeIdentifiers Framework
In our app, we implement a document picker using FilePickerManager+available.m, selecting different APIs based on the iOS version: if (@available(iOS 14.0, *)) { NSMutableArray<UTType *> *contentTypes = [NSMutableArray array]; for (NSString *uti in documentTypes) { UTType *type = [UTType typeWithIdentifier:uti]; if (type) { [contentTypes addObject:type]; NSLog(@"iOS 14+ Adding type: %@", uti); } else { NSLog(@"Warning: Unable to create UTI: %@", uti); } } UIDocumentPickerViewController *documentPicker = [[UIDocumentPickerViewController alloc] initForOpeningContentTypes:contentTypes]; documentPicker.delegate = self; documentPicker.allowsMultipleSelection = NO; [self.presentingViewController presentViewController:documentPicker animated:YES completion:nil]; } However, we've observed inconsistent symbol reference types to UTType in the final linked binaries: One build results in a strong reference to UTType. Another demo project (with seemingly identical code and build settings) results in a weak reference. Both object files (.o) show undefined references to UTType symbols (e.g., UTTypeCreatePreferredIdentifierForTag), yet the final linked binaries differ in how these symbols are resolved. Impact of the Issue This inconsistency causes problems on iOS 14.0+ devices: Strong reference version: Fails to launch on devices where the UniformTypeIdentifiers framework is not present (e.g., certain older iOS 14.x devices), due to link-time failure. Weak reference version: Launches successfully but crashes at runtime when attempting to call UTType methods, because the implementation cannot be found. Our Analysis Using nm -u, both versions show an undefined symbol: U _UTTypeCreatePreferredIdentifierForTag However, in the final binaries: One shows: T _UTTypeCreatePreferredIdentifierForTag (strong) The other shows: W _UTTypeCreatePreferredIdentifierForTag (weak) Both projects link against the framework identically in their build logs: -framework UniformTypeIdentifiers (no -weak_framework flag is used in either case). Questions Why do identical source code and linker flags result in different symbol reference strengths (T vs W) for the same framework? Are there specific compiler or linker behaviors (e.g., deployment target, SDK version, module imports, or bitcode settings) that influence whether symbols from UniformTypeIdentifiers are treated as strong or weak? What is the recommended best practice to ensure consistent symbol referencing when using newer APIs like UTType, especially when supporting older OS versions? We aim to understand this behavior to guarantee stable operation across all supported iOS versions—avoiding both launch failures and runtime crashes caused by inconsistent symbol linking. Any insights or guidance from the community or Apple engineers would be greatly appreciated! Let me know if you'd like a shorter version or want to include additional build environment details (Xcode version, deployment target, etc.)!
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Git Integration needs serious work.
After committing and pushing code changes, the Repository Up Arrow remains. Not matter how many times you Refresh or Fetch..it only goes away when you shutdown Xcode and restart. .gitignore processing is a nightmare to correct. There should be a clearer way to remove/delete files from the repository and also synch with new .gitignore settings. But even the .gitignore file name is misleading. Please clean this up in the settings and/or IDE. It costs huge time to correct. Not seeing a difference between, Fetch Changes, Refresh, or Pull. The only indications of a code changes seems to occur with a Pull. Just not clear what is supposed to happen at the code level.
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Apple watch Xcode pairing & connection issues
I’m blocked debugging a watchOS app on a physical Apple Watch. The iPhone connects to Xcode normally (wired), but the Watch either fails to connect with a tunnel timeout or disappears entirely from Xcode after I unpaired it inside Devices & Simulators. Environment Mac: macOS 26.x (Apple Silicon Mac) Xcode: 26.2 iPhone: iOS 26.1 Apple Watch Ultra: watchOS 26.2 (build 23S303) Connection: iPhone connected to Mac via USB (trusted). Watch paired to iPhone and working normally in the Watch app. Issue A (when Watch is visible in Xcode) In Xcode → Window → Devices and Simulators, the Watch shows up but is not usable and fails to connect. Error: “Previous preparation error: A connection to this device could not be established.” “Timed out while attempting to establish tunnel using negotiated network parameters.” In some attempts the Watch shows “Capacity: Unknown” / limited details, and then fails during preparation. Issue B (after unpairing Watch in Xcode only) I unpaired/removed the Watch in Xcode (Devices & Simulators). I did not unpair the Watch from the iPhone. Now: iPhone appears in Xcode and works normally for builds. Watch is still paired to the iPhone and works normally. Watch no longer appears anywhere in Xcode Devices & Simulators (no paired watch section, no watch run destination). What I’ve tried Reboots of Mac, iPhone, Watch (multiple times) Watch unlocked, awake; iPhone unlocked and close to Watch Verified Watch is paired and connected in iPhone Watch app Developer Mode enabled on iPhone and Watch Wi-Fi and Bluetooth ON (Mac/iPhone/Watch), tried toggling both Tried on home Wi-Fi and also with iPhone hotspot (same result) Resetting trust prompts / reconnecting iPhone via USB, re-trusting Mac Apple Watch: “Clear Trusted Computers” Xcode: removing/re-adding devices; clearing derived data; restarting Xcode Watch Developer networking test: Responsiveness = Medium (430 RPM) Questions 1. Is this a known issue/regression with Xcode 26.2 + watchOS 26.2 tunneling (CoreDevice / devicectl)? 2. Is there an Apple-supported way to force Xcode to re-discover a paired Watch after it was removed from Xcode Devices & Simulators (without unpairing the Watch from the iPhone)? 3. Any recommended logs or diagnostic steps I should collect (Console logs, sysdiagnose, specific Xcode/CoreDevice logs) to include in a Feedback report? If helpful, I can provide the full error text from Xcode’s Devices window and any logs you recommend. Thank you in advance,
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Is it safe to run Xcode from an external drive?
I’m currently facing a disk space limitation on my Mac. I’ve already freed up some storage by following the suggestions shared in a previous post, which helped partially, but the issue is not fully resolved and space is still a bottleneck for my workflow. To move forward, I’d like to ask a very concrete question: Is it safe and supported to move Xcode to an external hard drive (SSD), use it from there, and simply connect the drive whenever I need to work with Xcode? Specifically: Are there known issues with performance, stability, or updates? Are there components that must remain on the internal disk to avoid unexpected behavior? Is this a reasonable long-term setup, or just a temporary workaround? I want to make sure I’m not setting myself up for hidden problems down the road. Thanks in advance for any clarification or best practices you can share.
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Open Apple Developer, and now the registration button is grayed out.
Around 2012, we developed an Apple app. Due to the team's lack of technical maturity at the time, my partner eventually gave up on further development. Later, around 2019, I logged into one of my Apple IDs, and it showed that the registration was in progress with the button grayed out. Today, in order to register as a developer, I specifically bought a new iPhone 17 from JD.com. The process went smoothly at first, but after filling in my name and address, completing the facial verification, it just logged me out. Now, when I open Developer, the registration button is grayed out again. It’s quite frustrating. I had hoped the new phone would solve the issue. Back in 2019, I encountered the same problem—I tried logging in on different devices, including my wife’s phone and an iPad, but none worked. Could it be that even a newly registered account would face the same issue today? As someone eager to publish an app, this is truly disappointing. I’m not sure if it’s a system problem or something else. I remember that in 2012, we didn’t do anything wrong, but the team wasn’t technically mature enough, and I urged my partner to keep working on it, though he eventually gave up. Now, as I try to register again, I’ve filled in everything today—my bank card (a debit card), completed facial verification, entered my ID card details, and provided my address. But I never reached the payment step. In the end, when I open Developer, the registration button is grayed out. I hope to find out why this is happening, but I haven’t gotten any answers—just like years ago when customer support simply suggested re-registering without a clear explanation. However, registering with someone else’s information could lead to issues later on. I hope to find a solution.
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App Removed from App Store without Warning or Reason
Apple removed our app from the App Store today stating we need to renew our Apple Developer membership. I have written confirmation that Apple ran our card in late November and we haven't received another follow up stating it was still due or that our account / app was going to expire and/or was up for removal. There also seems to be an odd bug with the Apple Developer Program as I am an Account Holder on this app and a user on our other app (in the CA App Store). When I try navigating to the Membership Details screen it brings me to the CA app which another member of our team is Account Holder of. There's simply no way to get to the Membership Details screen for the app that's been removed and we only noticed this a few days ago. Again, Apple has given us zero warning that our app was up for removal nor that we still owe for our annual membership renewal fee. . .because we paid it back in November of 2025 and have the receipt from Apple confirming as much. Does anyone have any suggestions or perhaps a link I might be able to try to get me to the screen to attempt to pay the renewal fee (again) so we can get the app back in the App Store?
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Failed to download iOS 26.2 (23C53) SDK + iOS 26.2 (23C54) Simulator (Components absent)
for detailed Download failed. Domain: DVTDownloadableErrorDomain Code: 41 User Info: { DVTErrorCreationDateKey = "2026-01-17 08:51:49 +0000"; } Download failed. Domain: DVTDownloadableErrorDomain Code: 41 Failed fetching catalog for assetType (com.apple.MobileAsset.iOSSimulatorRuntime), serverParameters ({ RequestedBuild = 23C54; }) Domain: DVTDownloadsUtilitiesErrorDomain Code: -1 Download failed due to not being able to connect to the host. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime) Domain: com.apple.MobileAssetError.Download Code: 60 User Info: { checkNetwork = 1; } System Information macOS Version 15.7.3 (Build 24G419) Xcode 26.2 (24553) (Build 17C52) Timestamp: 2026-01-17T16:51:49+08:00
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Orphaned 9GB Simulator Runtime in /System/Library/AssetsV2 - Cannot Delete (SIP protected)
I have an orphaned asset folder taking up 9.13GB located at: /System/Library/AssetsV2/com_apple_MobileAsset_iOSSimulatorRuntime/c0d3fd05106683ba0b3680d4d1afec65f098d700.asset It contains SimulatorRuntimeAsset version 18.5 (Build 22F77). Active Version: My current Xcode setup is using version 26.2 (Build 23C54). I checked the plist files in the directory and found what seems to be the cause of the issue: The "Never Collected" Flag: The Info.plist inside the orphaned asset folder explicitly sets the garbage collection behavior to "NeverCollected": <key>__AssetDefaultGarbageCollectionBehavior</key> <string>NeverCollected</string> The Catalog Mismatch: The master catalog file (com_apple_MobileAsset_iOSSimulatorRuntime.xml) in the parent directory only lists the new version (26.2). Because the old version (18.5) is missing from this XML, Xcode and mobileassetd seem to have lost track of it entirely. What I Have Tried (All Failed) Xcode Components: The version 18.5 does not appear in Settings -> Components, so I cannot delete it via the GUI. Simctl: xcrun simctl list runtimes does not list this version. Running xcrun simctl runtime delete 22F77 fails with: "No runtime disk images or bundles found matching '22F77'." Manual Deletion: sudo rm -rf [path] fails with "Operation not permitted", presumably because /System/Library/AssetsV2 is SIP-protected. Third-party Tools: Apps like DevCleaner do not detect this runtime (likely because they only scan ~/Library or /Library, not /System/Library). Has anyone found a way to force the system (perhaps via mobileassetd or a specific xcrun flag) to re-evaluate this folder and respect a deletion request? I am trying to avoid booting into Recovery Mode just to delete a cache file. Any insights on how AssetsV2 handles these "orphaned" files would be appreciated.
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Organization enrollment blocked at identity/address step (“Contact Us to Continue”) after prior decline and corrected notary document
Current issue (happening now) I get blocked immediately after entering my identity details and address. Apple Developer app (iPhone) I start the enrollment flow. After identity verification, I enter my address (Street Address, City/Town, State/Province, Postal/Zip, Phone). As soon as I tap Continue, I get: Contact Us to Continue There may be an issue with your account that needs to be resolved before you can continue. Please contact support. I cannot proceed past this point. Web enrollment (developer.apple.com) When I try on the web, I get: Your enrollment could not be completed. Your enrollment in the Apple Developer Program could not be completed at this time. This happens right after providing identity + address (before I can proceed further). Previous timeline (related background) ~3 months ago I incorporated my company in Türkiye (Ltd. Şti.) and tried to enroll as an organization. What happened First attempt on the web: enrollment was approved, but I couldn’t complete payment. Support told me to reset and try via the Developer app. Developer app enrollment then requested identity + “association with the enrolling entity” and company documents: Government-issued photo ID Employment/association verification Commercial registry extract (signed/stamped) Articles of association Tax office + tax number document Signatory circular I uploaded the requested documents. Apple replied that Turkish documents were unsupported and asked for “solicitor-certified English translations.” I uploaded English translations that were sworn-translator stamped. Why the translations were not notarized In Türkiye, due to the current economic situation, notarizing multiple translated corporate documents can cost hundreds of USD. Because of that, I initially provided sworn-translator certified (stamped) English translations rather than notarized translations. The translation office I worked with told me they regularly prepare company document translations for Apple Developer Program enrollments and that translator-certified translations are usually sufficient. My plan was to get everything notarized immediately if Apple explicitly requested notarization again or clarified that notarization was mandatory. About a week later, I received: Your enrollment request for your company has been declined. I followed up multiple times asking what exact requirement was not met (translation certification type, identity/association verification, etc.). Phone support said the decision was final and they could not disclose the reason. Additional detail discovered after the decline (document error fixed) After the decline, I reviewed all documents line-by-line and found a serious issue in my signatory circular: My company was incorporated on 27.08.2025. The signatory circular incorrectly stated that my authority started on 27.08.2023 (two years earlier). This was a notary/document preparation error. I immediately returned to the notary and had it corrected. They acknowledged the mistake, and I can obtain an official written statement confirming the correction if needed. However, Apple has not provided a channel to submit corrected documents, and support is not giving a path forward. What I’m asking the community Has anyone seen the “Contact Us to Continue” message triggered at the identity/address step and successfully fixed it? If yes, what specifically solved it? Is this typically an Apple Account eligibility/restriction flag, or can it be caused by address/region verification format issues? After an organization enrollment is declined, is there a known path to re-apply successfully (e.g., notarized translations vs translator-stamped, or having a different authorized representative apply as the Account Holder)? If documents were corrected after the decline (like the notary error above), is there any supported way to resubmit without starting from zero? Any concrete guidance would help. Thank you.
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Issue with SwiftPM and multiple targets
Hi! I have a bigger Xcode project that has multiple targets: the main app (MainApp) helper command line tool (HelperTool) The project also lists multiple package dependencies via SwiftPM and these dependencies have dependencies between themselves. One of such packages produces a dynamic library MyFramework which is a dependency for both the main app and the HelperTool which has it listed under Build Phases > Dependencies as well as under Link with Frameworks. This builds just fine, but the issue somes when I want to add another target called AdditionalHelperTool which it has pretty much the same dependencies as HelperTool. When I add this second target, I start running into issues like the following: Multiple commands produce '[...]/Build/Products/Debug/Frameworks/MyFramework.framework/Versions/A' Target 'HelperTool' (project 'MyApp') has copy command from '[...]/Build/Products/Debug/PackageFrameworks/MyFramework.framework' to '[...]/Build/Products/Debug/Frameworks/MyFramework.framework' Target 'AdditionalHelperTool' (project 'MyApp') has copy command from '[...]/Build/Products/Debug/PackageFrameworks/MyFramework.framework' to '[...]/Build/Products/Debug/Frameworks/MyFramework.framework'` It seems that Xcode runs the build of both targets separately and it sees a conflict given that both targets have same dependencies that it's trying to built separately. Has anyone encountered something similar? Can anyone suggest a solution for this?
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Developer Team invitation form doesn't progress
I have received an invitation to a development team in the Apple Developer Program. Having filled the form out and completing the image challenge successfully, tapping on continue simply results in the button graying itself out. The JavaScript console shows the following error when this happens: { code: -4 data: "Destination unavailable. 500" message: "Application error." } I have tried this process in Safari, Chromium, as well as on mobile data on my iPhone, and the result is the same each time. Other messages in the console: [Warning] 30 console messages are not shown. [Log] pm-rpc response recieved at – "" (widget-a72347aab29cc0b7fb82.js, line 2) [Log] success - rpc: 'receivePingRequest' (widget-a72347aab29cc0b7fb82.js, line 2) [Log] will send 'receivePingRequest' for rpc: 'formRendered', number of retries left: 1 (widget-a72347aab29cc0b7fb82.js, line 2) [Log] - will send rpc message for 'receivePingRequest' (widget-a72347aab29cc0b7fb82.js, line 2) [Log] pm-rpc response recieved at – "" (widget-a72347aab29cc0b7fb82.js, line 2) [Log] success - rpc: 'receivePingRequest' (widget-a72347aab29cc0b7fb82.js, line 2) [Error] Blocked a frame with origin "https://appleid.apple.com" from accessing a frame with origin "https://appstoreconnect.apple.com". Protocols, domains, and ports must match. [Log] will send 'receivePingRequest' for rpc: 'formRendered', number of retries left: 0 (widget-a72347aab29cc0b7fb82.js, line 2) [Log] - will send rpc message for 'receivePingRequest' (widget-a72347aab29cc0b7fb82.js, line 2) [Log] pm-rpc response recieved at – "" (widget-a72347aab29cc0b7fb82.js, line 2) [Log] success - rpc: 'receivePingRequest' (widget-a72347aab29cc0b7fb82.js, line 2) [Log] - will send rpc message for 'formRendered' (widget-a72347aab29cc0b7fb82.js, line 2) [Log] failure - rpc: 'formRendered', reason: reached maximum retries. (widget-a72347aab29cc0b7fb82.js, line 2)
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Issue while creating ipa in release mode
I have an MAUI based application build and ready for the distribution. The application is working perfectly in the debug environment on the simulator. So the app logic is working correctly as expected without any errors. But when a release build is created the application crashes on the simulator and physical device. I'm developing the application using .Net 10 framework with target device iOS 26. The Supported OS Platform is set to 15.0 in csproj file. Also have the entitlements. plist file set in the csproj. The IDe used is Visual Studio Code for Mac (MAC OS). The application uses MSAL for the login / authentication purpose (Microsoft.Identity.Client) and SQLite Database (Sqlite-net-pcl) Message: Kindly guide me to build the application correctly in release version and get the ipa file ready for the in house distribution that could be deployed correctly on the physical device with iOS 18 / 26.
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