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Swift Testing Failed to complete Unit Tests -> not enough values to unpack (expected 2, got 1)
I’m migrating some XCTest cases to Swift Testing and hit a runtime error when using tuple arguments within the CI. I don't have an issue when running locally. [2025-08-21 14:22:13.493] [unit_tests] [WARNING] Could not find test status list for -[FooManagerTests testEndpoint(region:enforce:expectedEndpoint:)] [2025-08-21 14:22:18.054] [unit_tests] [ERROR] not enough values to unpack (expected 2, got 1) ##[error]Failed to complete Unit Tests -> not enough values to unpack (expected @Test("Telemetry endpoint routing", arguments: [ (TelemetryRegion.value1, false, Foo.someValue1), (TelemetryRegion.value2, false, Foo.someValue2), (TelemetryRegion.value3, true, Foo.someValue3), (TelemetryRegion.value4, false, Foo.someValue4), ]) func testEndpoint(region: enforce: expectedEndpoint: ) { ... }
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iMessage Sticker Pack Extension not appearing in iOS 18.6 Simulator (Xcode 16.4)
Hello everyone, I am currently developing an iMessage Sticker Pack in Xcode 16.4 (Build 16F6) on macOS 15.6.1. The project builds without errors, but when running in the iOS 18.6 Simulator (iPhone 15 Pro, iPhone 16, etc.), the Sticker Pack does not show up inside Messages. Instead, the Simulator displays a white screen or the sticker drawer simply does not include my extension. In the logs I consistently see this error: FrontBoard[app] error: Application "de.eazyapp.smileystickerpack.StickerPackExtension" is unknown to FrontBoard Simulator device failed to launch de.eazyapp.smileystickerpack. Domain: FBSOpenApplicationServiceErrorDomain Code: 1 Failure Reason: The request was denied by service delegate (SBMainWorkspace) for reason: NotFound ("Application "de.eazyapp.smileystickerpack" is unknown to FrontBoard"). User Info: { BSErrorCodeDescription = RequestDenied; DVTErrorCreationDateKey = "2025-08-21 10:11:22 +0000"; FBSOpenApplicationRequestID = 0x6e63; IDERunOperationFailingWorker = IDELaunchiPhoneSimulatorLauncher; SimCallingSelector = "launchApplicationWithID:options:pid:error:"; } The request to open "de.eazyapp.smileystickerpack" failed. Domain: FBSOpenApplicationServiceErrorDomain Code: 1 Failure Reason: The request was denied by service delegate (SBMainWorkspace) for reason: NotFound ("Application "de.eazyapp.smileystickerpack" is unknown to FrontBoard"). User Info: { BSErrorCodeDescription = RequestDenied; FBSOpenApplicationRequestID = 0x6e63; } The operation couldn’t be completed. Application "de.eazyapp.smileystickerpack" is unknown to FrontBoard. Domain: FBSOpenApplicationErrorDomain Code: 4 Failure Reason: Application "de.eazyapp.smileystickerpack" is unknown to FrontBoard. User Info: { BSErrorCodeDescription = NotFound; } Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : { "device_identifier" = "A3986FB9-55ED-42CC-9336-F695C4CB9451"; "device_model" = "iPhone17,1"; "device_osBuild" = "18.6 (22G86)"; "device_platform" = "com.apple.platform.iphonesimulator"; "device_thinningType" = "iPhone17,1"; "dvt_coredevice_version" = "443.24"; "dvt_coresimulator_version" = "1010.15"; "dvt_mobiledevice_version" = "1784.140.4"; "launchSession_schemeCommand" = Run; "launchSession_state" = 1; "launchSession_targetArch" = arm64; "operation_duration_ms" = 23478; "operation_errorCode" = 1; "operation_errorDomain" = FBSOpenApplicationServiceErrorDomain; "operation_errorWorker" = IDELaunchiPhoneSimulatorLauncher; "operation_name" = IDERunOperationWorkerGroup; "param_debugger_attachToExtensions" = 0; "param_debugger_attachToXPC" = 1; "param_debugger_type" = 3; "param_destination_isProxy" = 0; "param_destination_platform" = "com.apple.platform.iphonesimulator"; "param_diag_113575882_enable" = 0; "param_diag_MainThreadChecker_stopOnIssue" = 0; "param_diag_MallocStackLogging_enableDuringAttach" = 0; "param_diag_MallocStackLogging_enableForXPC" = 1; "param_diag_allowLocationSimulation" = 1; "param_diag_checker_tpc_enable" = 1; "param_diag_gpu_frameCapture_enable" = 0; "param_diag_gpu_shaderValidation_enable" = 0; "param_diag_gpu_validation_enable" = 0; "param_diag_guardMalloc_enable" = 0; "param_diag_memoryGraphOnResourceException" = 0; "param_diag_mtc_enable" = 1; "param_diag_queueDebugging_enable" = 1; "param_diag_runtimeProfile_generate" = 0; "param_diag_sanitizer_asan_enable" = 0; "param_diag_sanitizer_tsan_enable" = 0; "param_diag_sanitizer_tsan_stopOnIssue" = 0; "param_diag_sanitizer_ubsan_enable" = 0; "param_diag_sanitizer_ubsan_stopOnIssue" = 0; "param_diag_showNonLocalizedStrings" = 0; "param_diag_viewDebugging_enabled" = 1; "param_diag_viewDebugging_insertDylibOnLaunch" = 1; "param_install_style" = 2; "param_launcher_UID" = 2; "param_launcher_allowDeviceSensorReplayData" = 0; "param_launcher_kind" = 0; "param_launcher_style" = 0; "param_launcher_substyle" = 0; "param_runnable_appExtensionHostRunMode" = 0; "param_runnable_productType" = "com.apple.product-type.application.messages"; "param_structuredConsoleMode" = 1; "param_testing_launchedForTesting" = 0; "param_testing_suppressSimulatorApp" = 0; "param_testing_usingCLI" = 0; "sdk_canonicalName" = "iphonesimulator18.5"; "sdk_osVersion" = "18.5"; "sdk_variant" = iphonesimulator; } System Information macOS Version 15.6.1 (Build 24G90) Xcode 16.4 (23792) (Build 16F6) Timestamp: 2025-08-21T12:11:22+02:00 Steps I already tried: Verified Bundle Identifiers (App + Extension) Confirmed Stickers.xcstickers is only in the Extension target, not the App target Checked that the Extension is properly listed under Embed Foundation Extensions Performed Clean Build Folder, Simulator reset, and reinstall Tried on a fresh Mac with clean Xcode install Reproduced consistently across multiple iOS 18 Simulators Steps to reproduce Create new iMessage Sticker Pack App in Xcode Add PNG/APNG stickers into Stickers.xcstickers Run on Simulator (iOS 18.6) Open Messages → App Drawer Sticker Pack is missing, extension does not load Environment Xcode 16.4 (16F6) macOS 15.6.1 (24G90) iOS Simulator 18.6 Project type: iMessage Sticker Pack Question Has anyone else experienced this issue with iMessage Sticker Packs on iOS 18 Simulators? Any guidance would be appreciated Thank you, Hakan
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Not able to enroll
We are facing an issue with creating a developer account for our organisation on the App Store. Apple mentions that there was already an account with this entity whose membership got terminated 4 years back and they can't create another one. We don't have any idea who created that account. It was created and terminated before we got our DUNS number. Despite us submitting proofs that me and my partner are the authorised person for this organisation and creating a case multiple times, we have made no progress on this. How can we escalate this and ensure someone from team actually looks at our case carefully?
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App Attest Error
Hi, I'm running into an issue with App Attest in my iOS app, and I'm hoping you can help me troubleshoot. I've registered my app in App Check for both App Attest and Device Check, and I've double-checked that my bundle ID is correct. I've also enabled App Attest in Xcode capabilities and am testing on a physical device. However, when I run the app, I'm getting the following error in the console: Error getting App Check token; using placeholder token instead. Error: App attestation failed. HTTP status code: 403 "message": "App attestation failed." I've tried a few things, but I'm still stuck. Any suggestions on what might be causing this or how to resolve it would be greatly appreciated! Thanks in advance
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Live activity push update is not work
Hey there, i start a live activity with notification , and but sometime it can not update, it happens sometime and make me so confuse; like about 2025-08-19 +8.0 09:20:52 updatetoken : 40ead3fd4dd4a934548c5455c645fc6920edfaa0ddad98abd619dc1d2662389c15d3dc3b420bdec733d9438d25ae61cb55601ae64292b3064a71ffb8d0355633f3f0f2254e6f7438282ce83366d8430c app can not accept push update msg, and APNs has show success when server send update msg to APP; how can i check the APNS to APP? Thanks
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App name not localized
Now using Xcode 26 beta 6, and iOS/iPadOS 26 beta 7 - and I found the codes do not compiled with localized name. Since I have been buidling the codes since beta 1, the app might have localized name in the past. Even Localizable file is there with proper translation. I have however, started to build icon using Icon Composer (before that was not). I have also tried to add in CFBundleDisplayName and CFBundleName in Localizable file, and same (English is shown). What have I done wrong or forget to do?
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Apple Developer Program Enrollment
I enrolled for the Apple Developer Program on 19 June 2025 for my company. I was then requested to upload the necessary supporting documentation to proceed with the approval process which was done on the same day (19 June) with the case ID 102634582811. I have followed up with Apple nearly weekly since then and still have no concrete feedback or resolution to the status of my enrollment and what remediation is required if any. I have done some research and approval for the Developer Program takes 3 weeks at most from what I have heard and read. Its been over two months and I feel as though the responses I am receiving are automated without any human intervention or review into my case. This has been a frustrating process which is drastically impacting business productivity as our ability to have access to the developer portal mean we cannot build and distribute our app to users. I really hope this post can help provide some direction and at most a resolution
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SwiftSupport is missing
I'm trying to distribute an app for internal testing but I'm always getting the below error and the SwiftSupport folder is not created although I tried different fixes/configurations. How can I debug/see the reason why the SwiftSupport folder is not generated? Xcode 16.4 Build version 16F6 I tried distributing from the Transporter, Xcode organizer, I tried to archive it both from Xcode and from the command line. There are a couple of answers on StackOverflow, nothing helped. What could be the problem? One of the things I tried: xcodebuild \ -project PhotoBook.xcodeproj \ -scheme PhotoBook \ -configuration Release \ -archivePath Release/PhotoBook.xcarchive \ -destination 'generic/platform=iOS' \ -verbose \ archive xcodebuild \ -exportArchive \ -archivePath Release/PhotoBook.xcarchive \ -exportPath Release \ -exportOptionsPlist ExportOptions.plist \ -destination 'generic/platform=iOS' \ -verbose ExportOptions.plist <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>method</key> <string>app-store-connect</string> <key>teamID</key> <string>T672CQXP54</string> <key>uploadSymbols</key> <true/> <key>uploadBitcode</key> <false/> <key>signingStyle</key> <string>manual</string> <key>provisioningProfiles</key> <dict> <key>com.mandelbrotsc.PhotoBook</key> <string>iOS Distribution Profile</string> </dict> </dict> </plist> The error: ITMS-90426: Invalid Swift Support - The SwiftSupport folder is missing. Rebuild your app using the current public (GM) version of Xcode and resubmit it.
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Cannot compile a simple C++ program on Mac OS
I'm trying to compile a simple hello world C++ program on my MacBook Pro. I have a M3 Pro (Nov 2023) running Sequoia 15.6. The program is: #include &lt;iostream&gt; int main() { std::cout &lt;&lt; "Hello World!"; return 0; } The error I get is: In file included from test.cpp:1: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/iostream:42: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/ios:220: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/__locale:15: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/__memory/shared_ptr.h:13: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/__compare/compare_three_way.h:13: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/__compare/three_way_comparable.h:12: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/__compare/common_comparison_category.h:15: /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/cstddef:42:5: error: &lt;cstddef&gt; tried including &lt;stddef.h&gt; but didn't find libc++'s &lt;stddef.h&gt; header. This usually means that your header search paths are not configured properly. The header search paths should contain the C++ Standard Library headers before any C Standard Library, and you are probably using compiler flags that make that not be the case. 42 | # error &lt;cstddef&gt; tried including &lt;stddef.h&gt; but didn't find libc++'s &lt;stddef.h&gt; header. \ | ^ However, I can see stddef.h in /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/ and in /usr/local/include
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libclang_rt.profile_driverkit.a' not found
Hi guys! I have gone through an absolute nightmare, trying to solve the issue that I am about to tell you about. As the title says, I am getting the error: Library '/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/17/lib/darwin/libclang_rt.profile_driverkit.a' not found I trimmed off part of that directory as I did not want to reveal that information about my computer. From what I can tell, the file in question is no longer even a part of Xcode. I have searched, it is not on my computer anywhere. I have also downloaded older versions of Xcode to search with it. None of them have it. I have literally tried everything under the Son to solve this issue. I have been stuck on it for two days. I have even resorted to doing something I hate, which is asking for ChatGPT to assist me with solving the issue. No help there. I am at my wits end. So I am coming to you guys, have you seen this error? Any ideas at all? The odds are pretty good whatever you recommend I have probably already tried 200 times over. But I am still open to hearing anything. Have any of you had this error? Any ideas? I am on the latest version of macOS. The project is for a macOS app. M4 Mac mini. Any additional information I can provide, that will be helpful? At this point, I am leaning more towards this being a bug with Xcode than anything.
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Developer Forum Link to SIWA documentation incorrect
Hello, I notice the link on top of this site is incorrect: https://developer.apple.com/forums/tags/sign-in-with-apple-rest-api Its target (https://developer.apple.com/documentation/sign_in_with_apple/sign_in_with_apple_rest_api) does not exist. It should probably be https://developer.apple.com/documentation/signinwithapplerestapi
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Redefinition of module 'AppleTextureEncoder'
I have been working on a project before this year's new OSX and Xcode update and I was able to build the project with little trouble. But since updating to any of the beta software, including the latest version of Tahoe 26.0 and Xcode26-beta4 I have not been able to build this same project. I have tried reseting package cache and updating to the latest package versions. As well I have deleted the derived data and cleaning the build folder. The following error output is one of 55 errors I am getting. It seems like the modules for the XRSimulator are redefinitions from those for MacOSX. I don't know how to limit or redirect the definition of the modules to just those for the XRSimulator (this is a VisionOS project). I also tried all of this on different betas of Xcode with all the same result. This bug is causing a problem with the 16.4 version of Xcode as well. I would really really appreciate anybody's help on this. in file included from /Applications/Xcode.app/Contents/Developer/Platforms/XRSimulator.platform/Developer/SDKs/XRSimulator26.0.sdk/usr/include/module.modulemap:2: Previously defined here : CommandLineTools/SDKs/MacOSX26.0.sdk/usr/include/AppleTextureEncoder.modulemap
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iPhone app Liquid Glass icon on iPad not respecting icon display mode
Hi, I'm updating my iPhone app (iPhone only) to be ready with iOS 26. I'm building my app using Xcode 26.0 beta 6 (17A5305f) and testing it on an iPad running iPadOS 26 (23A5326a). I found an issue with my new app icon updated using Icon Composer and I was able to find the issue. An iPhone only app running on iPadOS 26 doesn't use the provided app icon. It always displays the "standard" light icon. I just added iPad in Supported Destinations and the app icon now respect light/dark/translucent/tinted modes on the Home Screen. I submitted feedback FB19768667
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Xcode Cloud - Command PhaseScriptExecution failed with a nonzero exit code
I've been running into issues with Xcode Cloud/my workflow when it's trying to archive the app. I've tested locally and both archiving and building the app for release works. I've tried a few things to clear it. pod deintegrate and pod install Checking off "archive" for the build scheme Creating a certificate for both development and distribution. I made sure automatic signing was enabled as well. I have a ci_scripts/ci_post_clone.sh script that successfully completes. Have tried setting the xcode version of the workflow to 16.2 which is what my local xcode version is. I've switched it back to the latest, 16.4. running pod update Updating flutter However, I consistently get the following 2 errors : `Showing All Messages Run command: 'xcodebuild archive -workspace /Volumes/workspace/repository/ios/Runner.xcworkspace -scheme Runner -destination generic/platform=iOS -archivePath /Volumes/workspace/build.xcarchive -derivedDataPath /Volumes/workspace/DerivedData -resultBundleVersion 3 -resultBundlePath /Volumes/workspace/resultbundle.xcresult -resultStreamPath /Volumes/workspace/tmp/resultBundleStreame3592434-5b88-48da-a3c4-f750abee4d08.json -IDEPostProgressNotifications=YES CODE_SIGN_IDENTITY=- AD_HOC_CODE_SIGNING_ALLOWED=YES CODE_SIGN_STYLE=Automatic DEVELOPMENT_TEAM=JG794CQD68 COMPILER_INDEX_STORE_ENABLE=NO -hideShellScriptEnvironment' ` and Showing All Messages Unhandled exception: ProcessException: No such file or directory Command: /Users/local/flutter/bin/flutter assemble --no-version-check --output=/Volumes/workspace/DerivedData/Build/Intermediates.noindex/ArchiveIntermediates/Runner/BuildProductsPath/Release-iphoneos/ -dTargetPlatform=ios -dTargetFile=lib/main.dart -dBuildMode=release -dConfiguration=Release -dIosArchs=arm64 -dSdkRoot=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS18.5.sdk -dSplitDebugInfo= -dTreeShakeIcons=true -dTrackWidgetCreation=false -dDartObfuscation=false -dAction=install -dFrontendServerStarterPath= --ExtraGenSnapshotOptions= --DartDefines=RkxVVFRFUl9WRVJTSU9OPTMuMzUuMQ==,RkxVVFRFUl9DSEFOTkVMPXN0YWJsZQ==,RkxVVFRFUl9HSVRfVVJMPWh0dHA6Ly9naXRodWIuY29tL2ZsdXR0ZXIvZmx1dHRlci5naXQ=,RkxVVFRFUl9GUkFNRVdPUktfUkVWSVNJT049MjBmODI3NDkzOQ==,RkxVVFRFUl9FTkdJTkVfUkVWSVNJT049MWU5YTgxMWJmOA==,RkxVVFRFUl9EQVJUX1ZFUlNJT049My45LjA= --ExtraFrontEndOptions= -dSrcRoot=/Volumes/workspace/repository/ios -dTargetDeviceOSVersion= -dCodesignIdentity=- release_ios_bundle_flutter_assets #0 _ProcessImpl._runAndWait (dart:io-patch/process_patch.dart:519:7) #1 _runNonInteractiveProcessSync (dart:io-patch/process_patch.dart:686:18) #2 Process.runSync (dart:io-patch/process_patch.dart:79:12) #3 Context.runSyncProcess (file:///Users/local/flutter/packages/flutter_tools/bin/xcode_backend.dart:154:20) #4 Context.runSync (file:///Users/local/flutter/packages/flutter_tools/bin/xcode_backend.dart:118:34) #5 Context.buildApp (file:///Users/local/flutter/packages/flutter_tools/bin/xcode_backend.dart:539:34) #6 Context.run (file:///Users/local/flutter/packages/flutter_tools/bin/xcode_backend.dart:51:9) #7 main (file:///Users/local/flutter/packages/flutter_tools/bin/xcode_backend.dart:17:5) #8 _delayEntrypointInvocation.<anonymous closure> (dart:isolate-patch/isolate_patch.dart:312:33) #9 _RawReceivePort._handleMessage (dart:isolate-patch/isolate_patch.dart:193:12) Command PhaseScriptExecution failed with a nonzero exit code Any help here would be greatly appreciated.
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App crashes on start in TestFlight
Hi, I have a .NET MAUI app running on .NET 9. When I test locally in debug or release mode it works perfectly fine, but when testing from TestFlight it crashes almost immediately every time. I have sent the crash report to TestFlight and produced the symbolicated.crash file (attached), but I'm not sure it's helpful for understanding how to fix the issue. If anyone can help me understand what the issue might be and any possible fixes it'd be very much appreciated. I'm developing using Visual Studio 2022 paired to my Mac. I have distributed previously without issue, but now can't seem to, even after reverting recent code. net9.0-ios 15.0 symbolicated.crash
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PKPASS is updated but the client but push is not showing on the device
Good day) I am developing an application for generating PKPASS in Java. PKPASS itself is generated and installed on the device and updated. But I encountered a problem. When sending information about the update to the APNs service, PKPASS is updated, but the push notification is not shown on the device. On the device, all tooltypes are set to receive the update. As well as the basic settings: We go to the APNs service using = JWT token. "apns-push-type"= "alert" "apns-topic" = PassTypeIdentifier payload = {} I would also like to add that we send push notifications to the production environment. P. S. Six months ago, push notifications came
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Touch screen stops working on shutdown screen in single app mode
We have 2 iPhones (16 pro - iOS 18.2, 16 regular - iOS 18.5 ) in single app mode and sometimes we need to shut them down manually. After holding Power and VolumeUp, shutdown screen appears as usual, but the slider isn't responding to touch, as well as the whole screen. After force restart using volume buttons, this issue disappears, but reappears after next phone restart. If we disable single app mode -the issue is gone and touch screen works every time on shutdown screen. Both iPhones share the same behavior. Is there any other way to reliably shut down the iPhone locally without using MDM or a way to fix this issue?
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ViewModel Scene's not rendering properly
Hi All, I'm new to IOS development/Xcode and would appreciate any/all advice/guidance on this unexplainable issue. Please excuse my potential usage of wrong terms. I have a project that was handed to me in a near completed state and there is a UI bug in the program that I am trying to fix. It is opening multiple instances of a View Controller Scene in the wrong dimensions, causing instanced layers that act independently of each other rather than a simple "page re-routing" like regular front end development. Upon investigating the codebase I have noticed the following potential source: The storyboard was originally modeled after an IPhone 16 Pro Max, however the main device we will be creating the app for is an iPad 11 mini. Upon changing the simulated device, the view models for most of my XXXViewControllerScenes are not rendering the correct size. Here are some examples: Image1 ) When selecting the RootNavController (scene 1) > all storyboard scenes render the correct size (at least thats what it visually looks like). When clicking on the "Type Select View Controller" or the View within the "Type Select View Controller Scene" (scene 2) the view models remain the correct size. Image2) However when clicking into the View for "Order Start View Controller Scene" - this causes the View and SafeArea renders for all scenes(except the RootNav)to shrink and not be the correct size equal to the simulated device: This also persists, where previosly my Scene 2 which was the correct size, is now the incorrect size no matter what I do. The only way I have found to work around this is to re-select my RootNavController to render all scenes the proper size, then individually click the components I'm trying to edit in the Document Outline panel and tweak them manually on the Attribute Editor. Not to mention this makes setting constraints extremely hard as the elements render "off screen" What I have checked so far: Ensure all my ViewControllerScene's Attribute Editor > Simulated Metric > Size = Inferred Unchecked "Use Preferred Explicit Size" for all ViewControllerScene's Attribute Editor > Simulated Metric > Content Size - 1 thing to note here is some of them have a set size of 744x1133 (when they render the full size) but it changes to 580x640 (when it shrinks) even though the option is UNCHECKED? Circling back to the UI Bug in my app, when I segue to the next Scene, the pages end up loading in the shrinked dimension. Please help me identify what is causing this issue and how to fix it or refer me to some guides that can assist.
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Xcode certificates
Hi there, can anyone help here. I think somewhere along the way I screw certificates or don't have the right one, anyway long story short when building product I get this error: Embedded binary is not signed with the same certificate as the parent app. Verify the embedded binary target's code sign settings match the parent app's.
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iOS 26 CarPlay Widgets
My company's app has a few widgets and a couple of them we do not want to show up on CarPlay due to safety concerns when iOS 26 releases. I understand Apple's recommended way to prevent users from using your widget in CarPlay is to use the .disfavoredLocations([.carPlay], for: [.systemSmall]), and this puts your widget in the 'Other' section of the widgets. https://developer.apple.com/download/files/CarPlay-Developer-Guide.pdf However, this .carPlay widget location is only available in Xcode 26, and our app cannot be built on Xcode 26 yet due to some build errors. We are able to fix those build errors in a separate branch, but we won't be doing our official release builds on Xcode 26 until it is out of beta, which is usually right before iOS 26 officially releases to general audiences. We release our app versions on a monthly cadence, so the version that will be out when iOS 26 comes out is already in testing. Is there any existing way we can disable this widget on CarPlay so it does not appear to work when tapped? Currently, it opens our CarPlay app, but the CarPlay app does nothing with it. On the iPhone, when you tap the widget it opens our app and performs a function. We don't wan't to disable it on the iPhone, just when it's on CarPlay. We don't have time before the app release to implement the same functionality on our CarPlay app. I haven't found any reliable way to detect if the widget is running in the CarPlay location versus the iPhone home screen. Thanks in advance for any assistance.
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