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Place an app on a family device
I had a free developer account and now have a paid account. I can now install unlimited number of apps on my personal devices. I want to install more than 3 apps on a device of a family member. The device of this member has been registered under Certificates, Identifiers & Profiles. When I try to install apps with xCode on this family device I still get the message that I reached the limit of 3 apps (free account). By signing & capabilities I use the paid account as team. I have deleted all the apps on that device where installed with the free account, restarted the device and restarted xcode but the problem still exists.
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11h
Can not delete "Other installed Platforms"
I recently found out that my System Storage is at about 200GB. I checked my XCode and found these "ohter installed platforms" (screenshot1). I can delete them there but as soon as I restart my computer, they will show up again. I found the folder /System/Library/AssetsV2/com_apple_MobileAsset_iOSSimulatorRuntime which uses 75GB and Im pretty sure that these simulators are the ones in XCode. This folder doesnt change a bit when I delete the simulators in Xcode. I cant delete the folder because of permissions... anyone an idea? Btw: 200gb systemdata of 500gb seems pretty miserable. Kind regards
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11h
Determining the number of missed calls.
In iOS 18, when a contact with multiple phone numbers called, the system clearly indicated which specific number was used—often by highlighting it in red for missed calls or tagging it as 'recent.' However, in iOS 26, this distinction is missing, and there is no way to determine which of the contact's numbers the call originated from.
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11h
Basic question - dice demo project - get all values / roll all
I'm sure this is a basic question, but I'm new to this style of development, so thought Id ask... I've worked through Apple's dice roller demo, so far so good - I'm using the code below to render and roll a single die; struct DieView: View { init(dieType: DieType) { self.dieValue = Int.random(in: 1...dieType.rawValue) self.dieType = dieType } @State private var dieValue: Int @State private var dieType: DieType var body: some View { VStack { if self.dieType == DieType.D6 { Image(systemName: "die.face.\(dieValue)") .resizable() .frame(width: 100, height: 100) .padding() } else { Text("\(self.dieValue)") .font(.largeTitle) } } Button("Roll"){ withAnimation{ dieValue = Int.random(in: 1...dieType.rawValue) } } .buttonStyle(.bordered) Spacer() } } Again, so far so good - works as I'd expect. I can now also add multiple DieViews to a DiceSetView and they display as I'd expect. Where I'm stuck is in the DiceSetView, I want to both determine the total score across the dice, and also offer the ability to Roll All the dice in a set. (Ultimately I want another level above the set, so I'll be looking to roll all dice in all sets) I can't simply call a func / method on the child view (i.e. iterate through them and sum their values, and roll each), I suspect I need to change how it's all structured, but not sure where to go from here... Can anyone point me in the right direction?
Topic: UI Frameworks SubTopic: SwiftUI
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11h
Unable to select a scene for preview in the SpriteKit actions editor
I am just starting to learn SpriteKit and I'm having trouble selecting a scene to preview an action in the actions editor. I created a new macOS Game project (Language: Swift, Game Technology: SpriteKit). When I open the generated 'Actions.sks' file, I see the message "No Preview Scene Selected" in the editor. I see the 'GameScene.sks' scene listed in the "Select..." control in the lower right, but it is greyed out. I'm not able to figure out how to select a scene to preview the action. I'm running Xcode 26.2 on macOS 15. Thanks very much for the help.
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13h
Big suggestion for the improvements to “Filter unknown calls”:
Hi, I have a big suggestion for the next update! My suggestion is to upgrade the call filtering system : - “Block suspicious calls” It automatically block numbers that are likely to be unwanted or spam. These calls should not ring, should not appear in the call history, and should be silently discarded. - “Block unknown callers/hidden numbers” Instead of receiving a call from a hidden or unknown caller and seeing it appear in the missed calls list, the call should be completely blocked and not recorded at all, no notification, no sight of call. - “Filter numbers that are not from contacts” If the same unknown number calls too frequently within a week and the user never answers (for example 10 times per day, or 5 times per day if considered suspicious or too much spam in a little time), the iPhone should automatically block this number. The device would display a message such as: “This number has called too many times and has been automatically blocked for 3 day(or 1 week).” The block could also apply to the entire IP range or source associated with the unknown caller. It is very helpful for most of unwanted calls.
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13h
Button in ToolbarItem is not completely tapable on iOS 26
I have an icon button in toolbar but only the icon is triggering tap events while outside icon button gives tap feedback but event is not firing. Code: ToolbarItem(placement: .navigationBarTrailing) { Button(action: toggleBookmark) { Image(systemName: isBookmarked ? "bookmark.fill" : "bookmark") .resizable() .aspectRatio(0.8, contentMode: .fit) .frame(width: 20, height: 20) } } Here toggleBookmark function is only called if I click on Image but not if I click outside image but on the circular button that appears on iOS 26. See this screen recording.
Topic: UI Frameworks SubTopic: SwiftUI
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15h
URL Filter Network Extension
Hello team, I am trying to find out a way to block urls in the chrome browser if it is found in local blocked list cache. I found URL Filter Network very much suitable for my requirement. But I see at multiple places that this solution is only for Enterprise level or MDM or supervised device. So can I run this for normal user ? as my targeting audience would be bank users. One more thing how can I test this in development environment if we need supervised devices and do we need special entitlement ? When trying to run sample project in the simulator then getting below error
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15h
The best way to build, test and upload an iOS app without owning a Mac
Hi everyone, I’m developing a cross-platform mobile app (React Native) but I don’t currently own a Mac. What is the most reliable and professional way to: Build the iOS version Test it properly (real device / TestFlight) Upload it to the App Store Are cloud Mac services (like MacinCloud, AWS Mac, etc.) considered stable for production release workflows? Is there any fully supported workflow without direct access to a physical Mac? Would appreciate real-world experience from developers who faced the same situation. Thanks in advance.
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15h
enforceRoutes impact on connection speed
Hey! Wa are developing a VPN app for iOS and whenever we enable enforceRoutes we see 20% to 30% download and upload speed drop. Here are example results from our environment: | Upload | Download | ------------------------------------------ enforceRoutes off | 337.65 | 485.38 | ------------------------------------------ enforceRoutes on | 236.75 | 357.80 | ------------------------------------------ Is this behavior known and expected? Is there anything we can do to mitigate the effect of enforceRoutes in our application? Test were performed on iOS 26.2.1.
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16h
Notarization rejected after in progress for 5 days
I am trying to notarize my app but it rejected with this error after 5 days of being in progress. { "logFormatVersion": 1, "jobId": "8291ad9e-4c8e-4974-8753-af1a78e5a4a2", "status": "Rejected", "statusSummary": "Team is not yet configured for notarization. Please contact Developer Programs Support at developer.apple.com under the topic Development and Technical / Other Development or Technical Questions.", "statusCode": 7000, "archiveFilename": "SkanVirtualAssistant-1.0.0.dmg", "uploadDate": "2026-02-05T03:13:41.280Z", "sha256": "eb95cc25a382e5ce36fc2b7e195c20a1a09cfbfb71a057e754306ad400300d38", "ticketContents": null, "issues": null } Can anyone help with this? I have an urgent product launch deadline in a week! I have contacted developer program support but have received no response.
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16h
Disable userLocationAnnotation bubble
Hello, thanks for your effort! I found that when showsUserLocation is set to true (by default), the pulsing blue dot user location annotation is shown, which is cool and beautiful. However, it will automatically and periodically attempt to call the Apple Server API GET https://api.apple-mapkit.com/v1/reverseGeocode within userLocationDidChange() and updateUserLocationAnnotation() to display, I assume, the user's current address when single-tapping on the blue dot. It will significantly use the MapKit service calls quota since the user location is automatically updated. It almost runs out of quota even though the map initialization is plenty enough. Is there any way to disable the bubble behavior but preserve the user location blue dot, which is lovely and better than drawing my own user location dot? It seems I can only turn off all user location features. Many thanks!
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16h
Can NWConnection.receive(minimumIncompleteLength:maximumLength:) return nil data for UDP while connection remains .ready?
I’m using Network Framework with UDP and calling: connection.receive(minimumIncompleteLength: 1, maximumLength: 1500) { data, context, isComplete, error in ... // Some Logic } Is it possible for this completion handler to be called with data==nil if I haven't received any kind of error, i.e., error==nil and the connection is still in the .ready state?
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