WWDC26: Q&As on the Apple Developer Forums

Apple experts will be here on the forums to answer your questions on a variety of tools and technologies throughout the week of WWDC26.

Browse the forums Q&A schedule and sign up now

Overview

Post

Replies

Boosts

Views

Activity

Avoid password friction in Secure Enclave PSSO deployments
We are deploying Platform SSO using the Secure Enclave authentication method. However, users are still being prompted for their username and password during registration. This undermines our goal of going passwordless and is causing deployment friction with customers. Once the Secure Enclave method is deployed and initialized, is there a way to suppress or skip this password dialog so users only authenticate via hardware/biometrics?
2
0
41
9h
TESTFLIGHT: The requested app is not available or doesn t exist
Hello, I created an app using the latest version of Xcode (16.2), and I'm having a problem testing this app on my iPhones. I created this app just like all the others I've made for my clients, including one on (03/24/25), but when I went to upload another App to App Store Connect on (03/26/25) I couldn't test it on my phone. Points to consider: The app runs perfectly on the Emulator. All my terms and agreements with Apple are up to date. I tried to download the apps through Testflight on 2 different devices, iPhone 7 Plus (iOS 15.8.1) and iPhone 15 Pro Max (iOS 18.3.2), and I was unsuccessful in neither attempt. I can send my app to the internal testers, but when I click download, the following message appears: Could not install [APP NAME]. The requested App is not available or doesn't exist. I imagine this problem is with Apple itself, I have already contacted support, but I need to resolve this urgently for my customers. Has anyone experienced this and resolved it?
22
11
2.3k
9h
Future of Behavioral Authentication on Apple Platforms
Future of Behavioral Authentication on Apple PlatformsWith the rapid advancement of on-device AI and Apple Intelligence, does Apple see a future where user identity can be continuously verified through behavioral patterns and contextual signals rather than relying solely on discrete authentication events such as Face ID, Touch ID, or passcodes? If so, what privacy and security challenges would need to be solved before such an approach could become practical on Apple platforms?
4
0
86
9h
App not appearing in App Store Search even for exact app name and Apple ID
Hello, I'm facing an unusual App Store Search issue and would appreciate guidance from Apple staff or developers who have experienced something similar. App Details App Name: Logistos – Logistics Platform Apple ID: 6759841195 Category: Business Availability: Available in all supported storefronts, including India Publicly available for: More than 2 months Latest version: Released and live for more than 5 days Issue The app is accessible through its direct App Store URL and is indexed by Google Search. However, it does not appear in App Store Search results. I have tested the following search terms on multiple devices and storefronts: Logistos Logistos – Logistics Platform Logistos Logistics Platform 6759841195 (Apple ID) In all cases, the app does not appear in the search results. Additional Information The app name contains "Logistos". The subtitle is "Logistics & Shipment Tracking". The keywords include "logistos". Metadata changes have already been released and enough time has passed for propagation. App Store Analytics shows the app is receiving impressions, product page views, and downloads. Direct App Store links work normally. I have already opened a support case with Apple Developer Support. Case ID: 102908696756 Has anyone encountered a similar App Store Search indexing issue? Could this indicate that the app requires manual reindexing by Apple? Any guidance would be greatly appreciated. Thank you.
1
0
72
9h
iOS 26 regression: `DeviceActivityEvent`: `eventDidReachThreshold` called immediately (instead of waiting till threshold is reached)
Hello Albert! I am experiencing some strange bugs around DeviceActivityEvents (part of the DeviceActivity framework) on iOS 26 / iOS 26.1 / iOS 26.2 beta: When creating a DeviceActivityEvent we can assign a threshold and applicationTokens. The idea is, that after the user has spent said threshold on said apps, eventDidReachThreshold() is called. The property includesPastActivity is set to false. On iOS 26 however, it happens (quite reliably after updating to a new beta seed) quite often that eventDidReachThreshold() is called immediately (after a couple of seconds) instead of waiting for the threshold to be met. Is anyone else seeing similar issues on iOS 26 / iOS 26.1 / iOS 26.2 beta? Only workaround I have found is to ask users to revoke and re-grant Screen Time permissions. This only holds for about two weeks though or at most until the next iOS 26 beta update is installed, so it is not a permanent solution unfortunately. Feedback (incl. sysdiagnoses and sample project) is filed under: FB18061981 FB18927456 One of our users has filed their own feedback request as well: FB20817853 Thanks a lot for any help on this!
22
4
8.5k
9h
Future of Behavioral Authentication on Apple Platforms
With the rapid advancement of on-device AI and Apple Intelligence, does Apple see a future where user identity can be continuously verified through behavioral patterns and contextual signals rather than relying solely on discrete authentication events such as Face ID, Touch ID, or passcodes? If so, what privacy, security, and battery-efficiency challenges would need to be solved before such an approach could become practical on Apple platforms?
1
0
35
9h
First-time enrolment: all notarisation submissions stuck "In Progress" 7+ days (Team ZH3S4VZT33)
This is the first notarisation activity on a newly enrolled Developer Program account. Every submission has been stuck "In Progress" with no terminal status and no log available. Oldest stuck request: UUID: bfb5a0e3-31a2-4dcd-a1c6-2f26ce6e62dd Created: 2026-05-29T13:43:22Z Team ID: ZH3S4VZT33 It has now been more than 7 days. I understand first-time submissions can be held for in-depth analysis, which is why I waited a full week before posting. Evidence this is account/team-level rather than specific to one app: A second submission the same day (e42fb5f4-8fc7-4eec-9eef-9764e756b444) and a separate throwaway probe app submitted 2026-06-01 (0333a989-3a9f-44b1-98e6-69f9ee4028e4) are all stuck "In Progress" too. xcrun notarytool log <id> returns "Submission log is not yet available" for all of them. No rejection email at the Apple ID address. Apple System Status shows Developer ID Notary Service as Available. Could someone from the notary service team check the queue for Team ID ZH3S4VZT33 and advise whether these are in the in-depth-analysis path? Happy to provide codesign output or additional UUIDs.
2
0
98
9h
TestFlight External Testing Build Stuck in “Waiting for Review” for Several Days
Hello, Our iOS app’s TestFlight external testing build has been stuck in “Waiting for Review” for several days. This is for TestFlight External Testing, not an App Store public release submission. We have already provided the Beta App Review Information, including review notes, test instructions, contact information, and a working demo account. Current situation: App name: Linic Platform: iOS Submission type: TestFlight External Testing Status: Waiting for Review Submitted date: June 4 ~ June 5, 2026 Build number: 1.4.2(8)、1.4.3(9) Bundle ID: com.lincept.linny Beta App Review Information: already updated Demo account: provided in App Store Connect We would like to understand whether this is currently expected queue behavior, whether TestFlight external beta reviews are experiencing delays, or whether there is any additional information we should provide to help the review proceed. Has anyone recently experienced a similar delay with TestFlight External Testing builds stuck in “Waiting for Review”? If so, did contacting Apple Developer Support or submitting an expedited review request help? Thank you.
2
0
92
9h
StateReporting + MetricKit in the device discovery extension
I forget which extension type it is, but there is one that can discover the devices in a sandbox. Xcode 26 shows me Media Device Discovery, Xcode 27 doesn't. It could be a different one. Which ever one it is, do you know off hand if the new StateReporting framework would report performance and usage privately to MetricKit? I know that some frameworks report data to Apple's analytics reports, I'd potentially want to capture some performance metrics and app state changes that are happening in supporting extensions.
1
0
58
9h
Code Example/Resources to implement AccessorySetupKit on Embedded Devices such as ESP32/RaspberryPI for Matter type applications
Hello, Currently we have the sample project from WWDC2024 as an example on how to do it as a live example but only as a simulated project on the Accessory end. The example is good but being implemented a rich platform like iOS or iPadOS, the rich stack of APIs are provided. Embedded devices such as the ESP32/RaspberryPI do not have this rich API stack, such as CoreBluetooth and so on, so a mirror stack of API/functions must be implemented to give the equal experience. Are there any examples or design/technical guidelines for the Accessory end to implement AccessorySetupKit on embedded devices. (Like a list of technical requirements or checklist of functions/implementations/services we can go through on a ESP32/RapberryPI) to ensure that the Accessory has all the needed code/technical implementations with AccessorySetupKit for both Bluetooth and WiFi support, especially on the Bluetooth end. Best to have an ESP32 project, implemented in Embedded Swift but at least a checklist (of items/situations/error handling) to confirm that it works.
3
0
78
9h
Game Mode for games run by game launcher apps
If you have a "launcher-type app" (a regular macOS app bundle) which is used to launch the actual game executable (a non-bundled executable, such as a Java game), Game Mode does not seem to work as desired in this case. If the launcher app has the appropriate LSSupportsGameMode and LSApplicationCategoryType set, the launcher app will activate Game Mode if fullscreened but the actual game will not (FB18026957). Is there a workaround for this? It also seems like the system hardcodes some apps to act as "game launcher apps" which do have the desired behavior - for example, if you have a sample app set to Steam's bundle identifier (or just use Steam to run the program) and have this architecture where it runs another executable which is the real game, then that game can inherit Game Mode, which is also supported by system logs in Console (note the "launcher" labelReason): default 17:11:05.008533-0400 gamepolicyd Found game GameProcess(Optional("java"), pid=33754, euid=501, labelReason=launcher, launchedBy=Steam) Is there a way to opt into or apply for this behavior for our own apps? I previously asked this on the forums but I'm also wondering if any new developments have occurred since then.
0
0
69
9h
NSPersistentCloudKitContainer doesn't report "Quota Exceeded" through notification
When subscribing to NSPersistentCloudKitContainer.eventChangedNotification events, quota exceeded events aren't delivered to the app at runtime. I get CKError.partialFailure, but without any additional information in any of the properties. https://developer.apple.com/documentation/cloudkit/ckerror/code/partialfailure states information should be available, but it isn't. When a debugger is attached, the information is logged by another process, but my app cannot access that at runtime to provide users with additional information. Is there any workaround to get this to work? References: Older post: https://forums.developer.apple.com/forums/thread/696523 FB13773922
4
0
131
9h
App Stuck in Review for More Than 4 Weeks
Is anyone else experiencing unusually long App Review times? My app has been in review for about a month now with no progress. After waiting for so long, I cancelled and resubmitted it twice, hoping it might help, but the situation remains exactly the same. I've also contacted App Review and submitted a request for an update, but I haven't received any response yet. At this point, I'm wondering if anyone else has gone through something similar recently. How long did it take to get resolved, and is there anything else I can do besides continuing to wait?
1
0
30
9h
The requested app is not available or doesn't exist
Hey everyone, hoping someone here has seen this before because I'm losing my mind. I uploaded my first TestFlight build yesterday and added two internal testers. Both of them accept the invite fine, but the moment they tap Install in the TestFlight app, they get: ▎ "The requested app is not available or does not exist" My developer account is about a month old, but yesterday was the first time I actually pushed a build to App Store Connect. I've spent the last several hours triple-checking every setting and as far as I can tell, everything looks right: Free Apps Agreement is Active under Business Price Schedule is set to USD 0 (Free) App is available in 175 countries Bundle ID matches between my project and App Store Connect Build metadata shows App Uses Non-Exempt Encryption: No (and the same key is in my Info.plist) The build status in my Internal Testing group "Team" is Testing with the green checkmark Both testers were added under Users and Access first, then to the internal group One tester shows "Accepted" status, but the Devices column is still empty — so the invite went through but the install never actually reaches the phone Tester is on iPhone running iOS 26, my build's minimum iOS is 18.0, so that's not it I've uploaded 3 builds at this point (1.0.0 (2), (3), and (4)) — all of them show "Testing" in the group. None of them install. Things I've tried so far: Force-quitting and reopening TestFlight on the tester's phone Resending the invite Disabling Vision Pro testing in the group settings (there was a "Version 1.0 is not compatible" warning on the Vision Pro section in Pricing & Availability) Asking a second person to try — same error Any pointers appreciated. I've been at this for hours and I'm out of ideas. Happy to share screenshots or more details if it helps. Thanks 🙏
1
0
24
9h
How can I reliably refresh WidgetKit widgets across devices after SwiftData + CloudKit synchronization?
Moved to WWDC26 iCloud & CloudKit Q&A: https://developer.apple.com/forums/thread/830698
Replies
0
Boosts
0
Views
73
Activity
9h
Waiting for indexing and Siri setup
I have been waiting for both of these going on 24 hours with nothing happening
Replies
0
Boosts
0
Views
24
Activity
9h
Avoid password friction in Secure Enclave PSSO deployments
We are deploying Platform SSO using the Secure Enclave authentication method. However, users are still being prompted for their username and password during registration. This undermines our goal of going passwordless and is causing deployment friction with customers. Once the Secure Enclave method is deployed and initialized, is there a way to suppress or skip this password dialog so users only authenticate via hardware/biometrics?
Replies
2
Boosts
0
Views
41
Activity
9h
TESTFLIGHT: The requested app is not available or doesn t exist
Hello, I created an app using the latest version of Xcode (16.2), and I'm having a problem testing this app on my iPhones. I created this app just like all the others I've made for my clients, including one on (03/24/25), but when I went to upload another App to App Store Connect on (03/26/25) I couldn't test it on my phone. Points to consider: The app runs perfectly on the Emulator. All my terms and agreements with Apple are up to date. I tried to download the apps through Testflight on 2 different devices, iPhone 7 Plus (iOS 15.8.1) and iPhone 15 Pro Max (iOS 18.3.2), and I was unsuccessful in neither attempt. I can send my app to the internal testers, but when I click download, the following message appears: Could not install [APP NAME]. The requested App is not available or doesn't exist. I imagine this problem is with Apple itself, I have already contacted support, but I need to resolve this urgently for my customers. Has anyone experienced this and resolved it?
Replies
22
Boosts
11
Views
2.3k
Activity
9h
Future of Behavioral Authentication on Apple Platforms
Future of Behavioral Authentication on Apple PlatformsWith the rapid advancement of on-device AI and Apple Intelligence, does Apple see a future where user identity can be continuously verified through behavioral patterns and contextual signals rather than relying solely on discrete authentication events such as Face ID, Touch ID, or passcodes? If so, what privacy and security challenges would need to be solved before such an approach could become practical on Apple platforms?
Replies
4
Boosts
0
Views
86
Activity
9h
Notification when iCloud Drive state changes
Is there any way to get notified in macOS when the iCloud Drive becomes online/offline so that I can update the UI in my app to reflect that state? Thanks!
Replies
1
Boosts
0
Views
56
Activity
9h
App not appearing in App Store Search even for exact app name and Apple ID
Hello, I'm facing an unusual App Store Search issue and would appreciate guidance from Apple staff or developers who have experienced something similar. App Details App Name: Logistos – Logistics Platform Apple ID: 6759841195 Category: Business Availability: Available in all supported storefronts, including India Publicly available for: More than 2 months Latest version: Released and live for more than 5 days Issue The app is accessible through its direct App Store URL and is indexed by Google Search. However, it does not appear in App Store Search results. I have tested the following search terms on multiple devices and storefronts: Logistos Logistos – Logistics Platform Logistos Logistics Platform 6759841195 (Apple ID) In all cases, the app does not appear in the search results. Additional Information The app name contains "Logistos". The subtitle is "Logistics & Shipment Tracking". The keywords include "logistos". Metadata changes have already been released and enough time has passed for propagation. App Store Analytics shows the app is receiving impressions, product page views, and downloads. Direct App Store links work normally. I have already opened a support case with Apple Developer Support. Case ID: 102908696756 Has anyone encountered a similar App Store Search indexing issue? Could this indicate that the app requires manual reindexing by Apple? Any guidance would be greatly appreciated. Thank you.
Replies
1
Boosts
0
Views
72
Activity
9h
future of authentication
do you see a future where devices continuously verify a user’s identity through behavioral signals rather than discrete login events?
Replies
1
Boosts
0
Views
40
Activity
9h
iOS 26 regression: `DeviceActivityEvent`: `eventDidReachThreshold` called immediately (instead of waiting till threshold is reached)
Hello Albert! I am experiencing some strange bugs around DeviceActivityEvents (part of the DeviceActivity framework) on iOS 26 / iOS 26.1 / iOS 26.2 beta: When creating a DeviceActivityEvent we can assign a threshold and applicationTokens. The idea is, that after the user has spent said threshold on said apps, eventDidReachThreshold() is called. The property includesPastActivity is set to false. On iOS 26 however, it happens (quite reliably after updating to a new beta seed) quite often that eventDidReachThreshold() is called immediately (after a couple of seconds) instead of waiting for the threshold to be met. Is anyone else seeing similar issues on iOS 26 / iOS 26.1 / iOS 26.2 beta? Only workaround I have found is to ask users to revoke and re-grant Screen Time permissions. This only holds for about two weeks though or at most until the next iOS 26 beta update is installed, so it is not a permanent solution unfortunately. Feedback (incl. sysdiagnoses and sample project) is filed under: FB18061981 FB18927456 One of our users has filed their own feedback request as well: FB20817853 Thanks a lot for any help on this!
Replies
22
Boosts
4
Views
8.5k
Activity
9h
behavioral biometrics authentication
with the advancement of on-device ai, do you see a future where devices continuously verify a user’s identity through behavioral patterns rather than discrete authentication events such as Face ID or password entry?
Replies
1
Boosts
0
Views
30
Activity
9h
Future of Behavioral Authentication on Apple Platforms
With the rapid advancement of on-device AI and Apple Intelligence, does Apple see a future where user identity can be continuously verified through behavioral patterns and contextual signals rather than relying solely on discrete authentication events such as Face ID, Touch ID, or passcodes? If so, what privacy, security, and battery-efficiency challenges would need to be solved before such an approach could become practical on Apple platforms?
Replies
1
Boosts
0
Views
35
Activity
9h
First-time enrolment: all notarisation submissions stuck "In Progress" 7+ days (Team ZH3S4VZT33)
This is the first notarisation activity on a newly enrolled Developer Program account. Every submission has been stuck "In Progress" with no terminal status and no log available. Oldest stuck request: UUID: bfb5a0e3-31a2-4dcd-a1c6-2f26ce6e62dd Created: 2026-05-29T13:43:22Z Team ID: ZH3S4VZT33 It has now been more than 7 days. I understand first-time submissions can be held for in-depth analysis, which is why I waited a full week before posting. Evidence this is account/team-level rather than specific to one app: A second submission the same day (e42fb5f4-8fc7-4eec-9eef-9764e756b444) and a separate throwaway probe app submitted 2026-06-01 (0333a989-3a9f-44b1-98e6-69f9ee4028e4) are all stuck "In Progress" too. xcrun notarytool log <id> returns "Submission log is not yet available" for all of them. No rejection email at the Apple ID address. Apple System Status shows Developer ID Notary Service as Available. Could someone from the notary service team check the queue for Team ID ZH3S4VZT33 and advise whether these are in the in-depth-analysis path? Happy to provide codesign output or additional UUIDs.
Replies
2
Boosts
0
Views
98
Activity
9h
TestFlight External Testing Build Stuck in “Waiting for Review” for Several Days
Hello, Our iOS app’s TestFlight external testing build has been stuck in “Waiting for Review” for several days. This is for TestFlight External Testing, not an App Store public release submission. We have already provided the Beta App Review Information, including review notes, test instructions, contact information, and a working demo account. Current situation: App name: Linic Platform: iOS Submission type: TestFlight External Testing Status: Waiting for Review Submitted date: June 4 ~ June 5, 2026 Build number: 1.4.2(8)、1.4.3(9) Bundle ID: com.lincept.linny Beta App Review Information: already updated Demo account: provided in App Store Connect We would like to understand whether this is currently expected queue behavior, whether TestFlight external beta reviews are experiencing delays, or whether there is any additional information we should provide to help the review proceed. Has anyone recently experienced a similar delay with TestFlight External Testing builds stuck in “Waiting for Review”? If so, did contacting Apple Developer Support or submitting an expedited review request help? Thank you.
Replies
2
Boosts
0
Views
92
Activity
9h
StateReporting + MetricKit in the device discovery extension
I forget which extension type it is, but there is one that can discover the devices in a sandbox. Xcode 26 shows me Media Device Discovery, Xcode 27 doesn't. It could be a different one. Which ever one it is, do you know off hand if the new StateReporting framework would report performance and usage privately to MetricKit? I know that some frameworks report data to Apple's analytics reports, I'd potentially want to capture some performance metrics and app state changes that are happening in supporting extensions.
Replies
1
Boosts
0
Views
58
Activity
9h
Code Example/Resources to implement AccessorySetupKit on Embedded Devices such as ESP32/RaspberryPI for Matter type applications
Hello, Currently we have the sample project from WWDC2024 as an example on how to do it as a live example but only as a simulated project on the Accessory end. The example is good but being implemented a rich platform like iOS or iPadOS, the rich stack of APIs are provided. Embedded devices such as the ESP32/RaspberryPI do not have this rich API stack, such as CoreBluetooth and so on, so a mirror stack of API/functions must be implemented to give the equal experience. Are there any examples or design/technical guidelines for the Accessory end to implement AccessorySetupKit on embedded devices. (Like a list of technical requirements or checklist of functions/implementations/services we can go through on a ESP32/RapberryPI) to ensure that the Accessory has all the needed code/technical implementations with AccessorySetupKit for both Bluetooth and WiFi support, especially on the Bluetooth end. Best to have an ESP32 project, implemented in Embedded Swift but at least a checklist (of items/situations/error handling) to confirm that it works.
Replies
3
Boosts
0
Views
78
Activity
9h
Game Mode for games run by game launcher apps
If you have a "launcher-type app" (a regular macOS app bundle) which is used to launch the actual game executable (a non-bundled executable, such as a Java game), Game Mode does not seem to work as desired in this case. If the launcher app has the appropriate LSSupportsGameMode and LSApplicationCategoryType set, the launcher app will activate Game Mode if fullscreened but the actual game will not (FB18026957). Is there a workaround for this? It also seems like the system hardcodes some apps to act as "game launcher apps" which do have the desired behavior - for example, if you have a sample app set to Steam's bundle identifier (or just use Steam to run the program) and have this architecture where it runs another executable which is the real game, then that game can inherit Game Mode, which is also supported by system logs in Console (note the "launcher" labelReason): default 17:11:05.008533-0400 gamepolicyd Found game GameProcess(Optional("java"), pid=33754, euid=501, labelReason=launcher, launchedBy=Steam) Is there a way to opt into or apply for this behavior for our own apps? I previously asked this on the forums but I'm also wondering if any new developments have occurred since then.
Replies
0
Boosts
0
Views
69
Activity
9h
Cloudkit sharing available in swift instead Core Kit
Hi there, as far as I know CloudKit sharing is only available when using Core Kit coding instead swift. Are you okaying to open that posibility in further versions of swift?
Replies
6
Boosts
0
Views
124
Activity
9h
NSPersistentCloudKitContainer doesn't report "Quota Exceeded" through notification
When subscribing to NSPersistentCloudKitContainer.eventChangedNotification events, quota exceeded events aren't delivered to the app at runtime. I get CKError.partialFailure, but without any additional information in any of the properties. https://developer.apple.com/documentation/cloudkit/ckerror/code/partialfailure states information should be available, but it isn't. When a debugger is attached, the information is logged by another process, but my app cannot access that at runtime to provide users with additional information. Is there any workaround to get this to work? References: Older post: https://forums.developer.apple.com/forums/thread/696523 FB13773922
Replies
4
Boosts
0
Views
131
Activity
9h
App Stuck in Review for More Than 4 Weeks
Is anyone else experiencing unusually long App Review times? My app has been in review for about a month now with no progress. After waiting for so long, I cancelled and resubmitted it twice, hoping it might help, but the situation remains exactly the same. I've also contacted App Review and submitted a request for an update, but I haven't received any response yet. At this point, I'm wondering if anyone else has gone through something similar recently. How long did it take to get resolved, and is there anything else I can do besides continuing to wait?
Replies
1
Boosts
0
Views
30
Activity
9h
The requested app is not available or doesn't exist
Hey everyone, hoping someone here has seen this before because I'm losing my mind. I uploaded my first TestFlight build yesterday and added two internal testers. Both of them accept the invite fine, but the moment they tap Install in the TestFlight app, they get: ▎ "The requested app is not available or does not exist" My developer account is about a month old, but yesterday was the first time I actually pushed a build to App Store Connect. I've spent the last several hours triple-checking every setting and as far as I can tell, everything looks right: Free Apps Agreement is Active under Business Price Schedule is set to USD 0 (Free) App is available in 175 countries Bundle ID matches between my project and App Store Connect Build metadata shows App Uses Non-Exempt Encryption: No (and the same key is in my Info.plist) The build status in my Internal Testing group "Team" is Testing with the green checkmark Both testers were added under Users and Access first, then to the internal group One tester shows "Accepted" status, but the Devices column is still empty — so the invite went through but the install never actually reaches the phone Tester is on iPhone running iOS 26, my build's minimum iOS is 18.0, so that's not it I've uploaded 3 builds at this point (1.0.0 (2), (3), and (4)) — all of them show "Testing" in the group. None of them install. Things I've tried so far: Force-quitting and reopening TestFlight on the tester's phone Resending the invite Disabling Vision Pro testing in the group settings (there was a "Version 1.0 is not compatible" warning on the Vision Pro section in Pricing & Availability) Asking a second person to try — same error Any pointers appreciated. I've been at this for hours and I'm out of ideas. Happy to share screenshots or more details if it helps. Thanks 🙏
Replies
1
Boosts
0
Views
24
Activity
9h