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Siri Ai iPhone 12
I wanted to activate the new Siri AI on my iPhone 12 running iOS 27 Developer Beta 4. I knew it didn't support Apple Intelligence features, but I switched the language to English anyway—and then I ran into this bug: I went into the Siri tab and saw this.
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Siri Ai iPhone 12
I wanted to activate the new Siri AI on my iPhone 12 running iOS 27 Developer Beta 4. I knew it didn't support Apple Intelligence features, but I switched the language to English anyway—and then I ran into this bug: I went into the Siri tab and saw this.
0
0
55
1d
What if you have recharged a wrong number by mistake? Apple
If you accidentally recharge a wrong number, here are the steps you can take: Contact Customer Support: Reach out to the service provider’s customer support: 0754 393 4139) immediately. Provide them with the details of the transaction, including the wrong number and the amount charged. Provide Transaction Details: Have your transaction receipt or confirmation number ready. This will help the support team locate your transaction more efficiently. Request a Refund: Ask if a refund or transfer of the recharge amount to the correct number is possible. Policies vary by provider, so it's important to inquire.
0
0
240
1d
Associated Domains webcredentials works with ?mode=developer but fails without it - AASA correctly configured
Hi everyone, We're migrating our iOS app from Auth0 custom scheme callbacks to HTTPS Universal URLs using ASWebAuthenticationSession. We've configured everything correctly, but webcredentials only works when using ?mode=developer suffix in our entitlements, which is not allowed for App Store submissions. The Issue Without ?mode=developer: Error Domain=com.apple.AuthenticationServices.WebAuthenticationSession Code=1 "Application with identifier com.example.myapp is not associated with domain auth.example.com. Using HTTPS callbacks requires Associated Domains using the webcredentials service type for auth.example.com." With ?mode=developer: webcredentials:auth.example.com?mode=developer Works perfectly! Questions Why does it work with ?mode=developer but not without it, even though Apple's CDN has the correct AASA? Is there a way to force iOS to re-verify associated domains without requiring users to delete and reinstall? How will this affect existing users who update the app? Will they need to reinstall? Is there a known propagation delay beyond the CDN showing correct data? Any guidance would be greatly appreciated. We cannot ship to the App Store with ?mode=developer, but without it, the authentication fails. Thank you!
0
0
58
1d
AppIntent returned through result(opensIntent:) is not performed starting with iOS 27 Beta 3
I’m seeing a regression in the App Intents framework starting with iOS 27 Beta 3. An AppIntent returns another AppIntent using result(opensIntent:). On earlier iOS versions, the second intent’s perform() method is invoked as expected. Starting with iOS 27 Beta 3, the first intent completes, but the second intent’s perform() method is never called. Minimal example: import AppIntents import OSLog private let logger = Logger( subsystem: "com.example.AppIntentTest", category: "AppIntents" ) struct AAAIntent: AppIntent { static let title: LocalizedStringResource = "Run AAA" static let description = IntentDescription( "Runs AAA and returns BBB as the intent to open." ) func perform() async throws -> some IntentResult & OpensIntent { logger.notice("AAAIntent.perform() called") return .result(opensIntent: BBBIntent()) } } struct BBBIntent: AppIntent { static let title: LocalizedStringResource = "Run BBB" func perform() async throws -> some IntentResult { logger.notice("BBBIntent.perform() called") // The actual action would be performed here. return .result() } } Observed behavior on iOS 27 Beta 3: AAAIntent.perform() is called. AAAIntent.perform() returns .result(opensIntent: BBBIntent()). BBBIntent.perform() is never called. No error is presented to the user. Expected behavior: After AAAIntent returns BBBIntent through result(opensIntent:), the system should invoke BBBIntent.perform(), as it did on previous iOS versions. The same implementation works correctly on: before iOS 27 beta3 The issue reproduces on: Device: All iOS Device iOS: 27 Beta 3 I have also tested the following without resolving the problem: Reinstalling the app Recreating the shortcut Restarting the device Confirming through unified logging that BBBIntent.perform() is not entered This appears to be a system regression because the API remains available and the same application code works on earlier iOS versions. For required business logic, I can work around the problem by moving the shared operation out of BBBIntent.perform() and invoking it directly from AAAIntent. However, that changes the intended OpensIntent flow and does not restore the documented behavior of result(opensIntent:). I submitted this issue through Feedback Assistant two weeks ago: Feedback ID: FB23616137 Current Feedback Assistant status: Open Has anyone else encountered this behavior on iOS 27 Beta 3 or later? Is this a known App Intents regression, or has the expected behavior of result(opensIntent:) changed in iOS 27? If this behavior has intentionally changed, what is the recommended replacement for chaining or handing off to a second AppIntent?
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35
1d
AlarmKit leaves an empty zombie Live Activity in Dynamic Island after swipe-dismiss while unlocked
Hi, We are the developers of Morning Call (https://morningcall.info), and we believe we may have identified an AlarmKit / system UI bug on iPhone. We can reproduce the same behavior not only in our app, but also in Apple’s official AlarmKit sample app, which strongly suggests this is a framework or system-level issue rather than an app-specific bug. Demonstration Video of producing zombie Live Activity https://www.youtube.com/watch?v=cZdF3oc8dVI Related Thread https://developer.apple.com/forums/thread/812006 https://developer.apple.com/forums/thread/817305 https://developer.apple.com/forums/thread/807335 Environment iPhone with Dynamic Island Alarm created using AlarmKit Device is unlocked when the alarm begins alerting Steps to reproduce Schedule an AlarmKit alarm. Wait for the alarm to alert while the device is unlocked. The alarm appears in Dynamic Island. Instead of tapping the intended stop or dismiss button, swipe the Dynamic Island presentation away. Expected result The alarm should be fully dismissed. The Live Activity should be removed. No empty UI should remain in Dynamic Island. Actual result The assigned AppIntent runs successfully. Our app code executes as expected. AlarmKit appears to stop the alarm correctly. However, an empty “zombie” Live Activity remains in Dynamic Island indefinitely. The user cannot clear it through normal interaction. Why this is a serious user-facing issue This is not just a cosmetic issue for us. From the user’s perspective, it looks like a Live Activity is permanently stuck in Dynamic Island. More importantly: Force-quitting the app does not remove it Deleting the app does not remove it In practice, many users conclude that our app has left a broken Live Activity running forever We receive repeated user complaints saying that the Live Activity “won’t go away” Because the remaining UI appears to be system-owned, users often do not realize that the only reliable recovery is to restart the phone. Most users do not discover that workaround on their own, so they instead assume the app is severely broken. Cases where the zombie state disappears Rebooting the phone Waiting for the next AlarmKit alert, then pressing the proper stop button on that alert Additional observations Inside our LiveActivityIntent, calling AlarmManager.shared.stop(id:) reports that the alarm has already been stopped by the system. We also tried inspecting Activity<AlarmAttributes<...>>.activities and calling end(..., dismissalPolicy: .immediate), but in this state no matching activity is exposed to the app. This suggests that the alarm itself has already been stopped, but the system-owned Live Activity UI is not being cleaned up correctly after the swipe-dismiss path. Why this does not appear to be an app logic issue The intent is invoked successfully. The alarm stop path is reached. The alarm is already considered stopped by the system. The remaining UI appears to be system-owned. The stuck UI persists even after our own cleanup logic has run. The stuck UI also survives app force-quit and app deletion.
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1.4k
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Getting Gemini 3.5 or 3.6 Flash to work with Xcode 27 Beta
I've been trying for months to get Gemini 3.5 Flash to work with Xcode 27 Beta (1-3) agentic coding but have failed. Xcode currently uses Gemini CLI v0.42.0 from last year, so it can't call Gemini 3.5 Flash even though all that needs to change is a few characters in the API call. Gemini users are currently forced to choose between 3.1 Pro and 3.1 Flash Preview--both weren't the best choices two months ago, but with the release of 3.6 Flash which is better at coding that 3.1 Pro and miles cheaper, these choices are now unsuitable for any serious workload. I live in Hong Kong, where OpenAI and Anthropic services aren't offered, so Google is the only (native) AI provider for Xcode agentic coding. The cost issue from funneling all the work into 3.1 Pro is terrible especially with some agent bugs that have yet to be ironed out. Given Apple's close partnership with Google on AI, I'm genuinely surprised that after 4 Betas we're still using a Gemini CLI from 2025 that forces users to choose between two very unappealing models. Xcode is basically forcing Google users to switch to OpenAI/Anthropic. Questions: I'd like to know if this will be fixed soon and whether Google users should expect slower updates (i.e. be forced to use older models). Does anyone know of any workarounds?
2
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123
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Organization enrollment stuck after submitting requested verification documents — Enrollment ID 3RQBS82JYP
Hi, hoping someone from the team can help move this along. We're enrolling our organization in the Apple Developer Program. Apple's identity verification team requested additional documents — government-issued photo ID, employment verification, and a business document — which we submitted on July 20 through the file-upload portal referenced in that request. We haven't heard anything since. Enrollment ID: 3RQBS82JYP Happy to provide anything further if needed — just looking for a status update or next steps. Thanks in advance.
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75
1d
Choose an app to use with XCloud. Developer Team Required
I am the account holder. I cannot log in to App Store Connect despite having paid the $99 and being given a membership id. https://developer.apple.com/help/app-store-connect/get-started/app-store-connect-workflow "Initially, only the Account Holder can sign in to App Store Connect using the Apple Account associated with their Apple Developer Program membership." Without access to App Store Connect, I am unable to create a team. Without a team, I am unable to use XCloud. https://developer.apple.com/help/app-store-connect/manage-your-team/overview-of-accounts-and-roles "You can manage users, add Sandbox testers, manage API keys, and manage access to the source code for Xcode Cloud in the Users and Access section of App Store Connect."
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40
1d
Apple Developer Program team invitation keeps redirecting to the sign-in page
We are experiencing an issue when inviting a user to join our Apple Developer Program team through App Store Connect Users and Access. The purpose of adding this user is to include them as an internal TestFlight tester after the invitation is accepted. The invited user received the Apple Developer invitation email and clicked the "Accept invitation" link. The invitation link opens the following page: https://appstoreconnect.apple.com/activation_ds?key=... The page displays "Sign in to accept your invitation" and asks the user to sign in with an Apple Account. After the user signs in successfully, the page redirects back to the same sign-in page and asks the user to sign in again. The invitation cannot be accepted, and the user cannot join the Apple Developer Program team. Steps to reproduce: Go to Users and Access in App Store Connect. Add a new user and send an invitation to join the Apple Developer Program team. The invited user receives the Apple Developer invitation email. The invited user clicks the "Accept invitation" link. The page opens appstoreconnect.apple.com/activation_ds. The user signs in with an Apple Account. After signing in, the page redirects back to the same sign-in page. Repeating the sign-in process results in the same redirect loop. Expected result: The invitation should be accepted after the user signs in, and the user should be added to the Apple Developer Program team. Actual result: The page keeps redirecting back to the sign-in page, and the user cannot accept the invitation. Troubleshooting already tried: Safari and Chrome Private browsing mode Clearing browser cookies Signing out of Apple ID before opening the invitation link again Opening the link directly in the browser instead of an email app embedded browser The issue still occurs.
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Apple developer invite accept login loop/bug
Hi, I have been invited to join my organization's development team (Apple Developer Program). When I open the link, i click sign into apple account which then takes me to create an account. I click sign in again to just sign in. enter my apple id and password and enter Once logged in, the apple login page asks me to login again, in an endless loop. what can I do to fix this and login in successfully? note: I have tried safari and chrome (plus ingonito). I have tried on my iPhone And windows laptop. Invite has been sent twice already
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1d
Guideline 4.3(a) - Design - Spam
Hello everyone In August 2024, I published my first app in the apple store. It took me several months, at first I received 4.3, but then I filed an appeal and it was positively approved. I finally released my mobile application. After that, I successfully released updates several times. One day I tried to release an update, but I got "Guideline 4.3(a) - Design - Spam" again. How does it work? Why do I need to prove again that my app is worthy of being in the app store? Considering that the app already has positive reviews and ratings. Doesn't this mean that the application
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Apple Developer Program membership purchase stuck in "Pending" for over a week
Hi everyone, I'm hoping someone has experienced a similar issue. My Apple Developer Organization enrollment has already been approved, and my developer account now shows my organization as "(Pending)". On July 15, 2026, I received the following email: "Thank you for your order. Here's a summary of your order request, which will be processed within 2 business days." However, it has now been over a week, and nothing has changed. Current status: My credit card has not been charged. I have not received a payment receipt. I have not received a membership activation email. My developer account still displays: Purchase your membership To continue your enrollment, complete your purchase now. Your purchase may take up to 48 hours to process. I have already contacted Apple Developer Program Support. Case ID: 102945548446 Support history: Email with Apple Developer Support — Saturday, July 18, 2026 (GMT+7) Follow-up email with Apple Developer Support — Wednesday, July 22, 2026 (GMT+7) Unfortunately, I have not yet received a response from the support team. I also have one question regarding the payment. The organization owner is a different person, but the credit card used to purchase the Apple Developer Program membership is under my name. Could this affect the membership purchase process, or should the cardholder's name not matter as long as the payment method is valid? Has anyone experienced a similar situation? Is this a known billing issue? Could the order be stuck in Apple's payment processing system? Should I continue waiting, or should I contact Apple again? Any advice or shared experiences would be greatly appreciated. Thank you!
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Apple Developer Program membership still showing “Pending” after payment
Hello everyone, I purchased the Apple Developer Program membership 4days ago using my Apple ID. The payment was successful, and the subscription appears in my Apple Subscriptions. However, when I sign in to my Apple Developer account, my account status still shows “Pending” and asks me to “Purchase your membership” again. I have already confirmed that: I am signed in with the correct Apple ID. The payment was completed successfully. My Apple Developer subscription is active in my Apple account. I have also waited more than 48 hours, but the issue still persists. Has anyone experienced this problem before? If so, how was it resolved? Any help would be greatly appreciated. Thank you!
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Unable to renew Apple Developer Program – No "Renew Membership" button anywhere
Hello, My Apple Developer Program membership expired because the payment method on file was no longer valid. I am the Account Holder of an Organization account, but I have no option to renew my membership. There is no "Renew Membership" button anywhere: Apple Developer website Apple Developer app App Store Connect I also cannot accept the updated Apple Developer Program License Agreement because there is no option to review or accept it. I've already tried different browsers and devices with the same result. Has anyone experienced this issue? How was it resolved? Thank you.
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Use of SpotlightSearchTool() returns "Model Catalog error: Error Domain=com.apple.UnifiedAssetFramework Code=5000" , although model is available
On macOS Golden Gate Developer Beta 4 the following code: import CoreSpotlight import FoundationModels let tool = SpotlightSearchTool() let session = LanguageModelSession(tools: [tool]) let response = try await session.respond(to: "What hikes have I gone on?") , returns the following error: Model Catalog error: Error Domain=com.apple.UnifiedAssetFramework Code=5000 "There are no underlying assets (neither atomic instance nor asset roots) for consistency token for asset set com.apple.modelcatalog" UserInfo={NSLocalizedFailureReason=There are no underlying assets (neither atomic instance nor asset roots) for consistency token for asset set com.apple.modelcatalog} , although the model is available in general and can return responses without using the tool. The code: print(SystemLanguageModel.default.availability) returns 'available'. What am I doing wrong?
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Title: Build stuck in "Waiting for Review" after resubmit — usually under 24h
Hello App Review team, My app (App ID: 6745896828) was rejected on Friday, July 17. I addressed the points raised and resubmitted the same day. Since then, the build has stayed in "Waiting for Review" with no update or response. This is highly unusual for our account: I have shipped regular updates for over a year, and every single review has been completed within 24 hours. Something appears to be stuck on this specific submission. This is a major version that our partner venues are actively waiting on for a business-critical feature (in-app reservations), so the delay has a direct impact on us. Could the App Review team please look into why this submission is stalled? Case ID: [102945425814] Thank you.
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Siri Ai iPhone 12
I wanted to activate the new Siri AI on my iPhone 12 running iOS 27 Developer Beta 4. I knew it didn't support Apple Intelligence features, but I switched the language to English anyway—and then I ran into this bug: I went into the Siri tab and saw this.
Replies
0
Boosts
0
Views
46
Activity
1d
Siri Ai iPhone 12
I wanted to activate the new Siri AI on my iPhone 12 running iOS 27 Developer Beta 4. I knew it didn't support Apple Intelligence features, but I switched the language to English anyway—and then I ran into this bug: I went into the Siri tab and saw this.
Replies
0
Boosts
0
Views
55
Activity
1d
What if you have recharged a wrong number by mistake? Apple
If you accidentally recharge a wrong number, here are the steps you can take: Contact Customer Support: Reach out to the service provider’s customer support: 0754 393 4139) immediately. Provide them with the details of the transaction, including the wrong number and the amount charged. Provide Transaction Details: Have your transaction receipt or confirmation number ready. This will help the support team locate your transaction more efficiently. Request a Refund: Ask if a refund or transfer of the recharge amount to the correct number is possible. Policies vary by provider, so it's important to inquire.
Replies
0
Boosts
0
Views
240
Activity
1d
Associated Domains webcredentials works with ?mode=developer but fails without it - AASA correctly configured
Hi everyone, We're migrating our iOS app from Auth0 custom scheme callbacks to HTTPS Universal URLs using ASWebAuthenticationSession. We've configured everything correctly, but webcredentials only works when using ?mode=developer suffix in our entitlements, which is not allowed for App Store submissions. The Issue Without ?mode=developer: Error Domain=com.apple.AuthenticationServices.WebAuthenticationSession Code=1 "Application with identifier com.example.myapp is not associated with domain auth.example.com. Using HTTPS callbacks requires Associated Domains using the webcredentials service type for auth.example.com." With ?mode=developer: webcredentials:auth.example.com?mode=developer Works perfectly! Questions Why does it work with ?mode=developer but not without it, even though Apple's CDN has the correct AASA? Is there a way to force iOS to re-verify associated domains without requiring users to delete and reinstall? How will this affect existing users who update the app? Will they need to reinstall? Is there a known propagation delay beyond the CDN showing correct data? Any guidance would be greatly appreciated. We cannot ship to the App Store with ?mode=developer, but without it, the authentication fails. Thank you!
Replies
0
Boosts
0
Views
58
Activity
1d
Build is stuck in 'processing' state on apple connect
after i delivered the app the processing state didn't change even though on transporter it says "The app has finished processing".
Replies
0
Boosts
0
Views
76
Activity
1d
AppIntent returned through result(opensIntent:) is not performed starting with iOS 27 Beta 3
I’m seeing a regression in the App Intents framework starting with iOS 27 Beta 3. An AppIntent returns another AppIntent using result(opensIntent:). On earlier iOS versions, the second intent’s perform() method is invoked as expected. Starting with iOS 27 Beta 3, the first intent completes, but the second intent’s perform() method is never called. Minimal example: import AppIntents import OSLog private let logger = Logger( subsystem: "com.example.AppIntentTest", category: "AppIntents" ) struct AAAIntent: AppIntent { static let title: LocalizedStringResource = "Run AAA" static let description = IntentDescription( "Runs AAA and returns BBB as the intent to open." ) func perform() async throws -> some IntentResult & OpensIntent { logger.notice("AAAIntent.perform() called") return .result(opensIntent: BBBIntent()) } } struct BBBIntent: AppIntent { static let title: LocalizedStringResource = "Run BBB" func perform() async throws -> some IntentResult { logger.notice("BBBIntent.perform() called") // The actual action would be performed here. return .result() } } Observed behavior on iOS 27 Beta 3: AAAIntent.perform() is called. AAAIntent.perform() returns .result(opensIntent: BBBIntent()). BBBIntent.perform() is never called. No error is presented to the user. Expected behavior: After AAAIntent returns BBBIntent through result(opensIntent:), the system should invoke BBBIntent.perform(), as it did on previous iOS versions. The same implementation works correctly on: before iOS 27 beta3 The issue reproduces on: Device: All iOS Device iOS: 27 Beta 3 I have also tested the following without resolving the problem: Reinstalling the app Recreating the shortcut Restarting the device Confirming through unified logging that BBBIntent.perform() is not entered This appears to be a system regression because the API remains available and the same application code works on earlier iOS versions. For required business logic, I can work around the problem by moving the shared operation out of BBBIntent.perform() and invoking it directly from AAAIntent. However, that changes the intended OpensIntent flow and does not restore the documented behavior of result(opensIntent:). I submitted this issue through Feedback Assistant two weeks ago: Feedback ID: FB23616137 Current Feedback Assistant status: Open Has anyone else encountered this behavior on iOS 27 Beta 3 or later? Is this a known App Intents regression, or has the expected behavior of result(opensIntent:) changed in iOS 27? If this behavior has intentionally changed, what is the recommended replacement for chaining or handing off to a second AppIntent?
Replies
0
Boosts
0
Views
35
Activity
1d
AlarmKit leaves an empty zombie Live Activity in Dynamic Island after swipe-dismiss while unlocked
Hi, We are the developers of Morning Call (https://morningcall.info), and we believe we may have identified an AlarmKit / system UI bug on iPhone. We can reproduce the same behavior not only in our app, but also in Apple’s official AlarmKit sample app, which strongly suggests this is a framework or system-level issue rather than an app-specific bug. Demonstration Video of producing zombie Live Activity https://www.youtube.com/watch?v=cZdF3oc8dVI Related Thread https://developer.apple.com/forums/thread/812006 https://developer.apple.com/forums/thread/817305 https://developer.apple.com/forums/thread/807335 Environment iPhone with Dynamic Island Alarm created using AlarmKit Device is unlocked when the alarm begins alerting Steps to reproduce Schedule an AlarmKit alarm. Wait for the alarm to alert while the device is unlocked. The alarm appears in Dynamic Island. Instead of tapping the intended stop or dismiss button, swipe the Dynamic Island presentation away. Expected result The alarm should be fully dismissed. The Live Activity should be removed. No empty UI should remain in Dynamic Island. Actual result The assigned AppIntent runs successfully. Our app code executes as expected. AlarmKit appears to stop the alarm correctly. However, an empty “zombie” Live Activity remains in Dynamic Island indefinitely. The user cannot clear it through normal interaction. Why this is a serious user-facing issue This is not just a cosmetic issue for us. From the user’s perspective, it looks like a Live Activity is permanently stuck in Dynamic Island. More importantly: Force-quitting the app does not remove it Deleting the app does not remove it In practice, many users conclude that our app has left a broken Live Activity running forever We receive repeated user complaints saying that the Live Activity “won’t go away” Because the remaining UI appears to be system-owned, users often do not realize that the only reliable recovery is to restart the phone. Most users do not discover that workaround on their own, so they instead assume the app is severely broken. Cases where the zombie state disappears Rebooting the phone Waiting for the next AlarmKit alert, then pressing the proper stop button on that alert Additional observations Inside our LiveActivityIntent, calling AlarmManager.shared.stop(id:) reports that the alarm has already been stopped by the system. We also tried inspecting Activity<AlarmAttributes<...>>.activities and calling end(..., dismissalPolicy: .immediate), but in this state no matching activity is exposed to the app. This suggests that the alarm itself has already been stopped, but the system-owned Live Activity UI is not being cleaned up correctly after the swipe-dismiss path. Why this does not appear to be an app logic issue The intent is invoked successfully. The alarm stop path is reached. The alarm is already considered stopped by the system. The remaining UI appears to be system-owned. The stuck UI persists even after our own cleanup logic has run. The stuck UI also survives app force-quit and app deletion.
Replies
8
Boosts
11
Views
1.4k
Activity
1d
Getting Gemini 3.5 or 3.6 Flash to work with Xcode 27 Beta
I've been trying for months to get Gemini 3.5 Flash to work with Xcode 27 Beta (1-3) agentic coding but have failed. Xcode currently uses Gemini CLI v0.42.0 from last year, so it can't call Gemini 3.5 Flash even though all that needs to change is a few characters in the API call. Gemini users are currently forced to choose between 3.1 Pro and 3.1 Flash Preview--both weren't the best choices two months ago, but with the release of 3.6 Flash which is better at coding that 3.1 Pro and miles cheaper, these choices are now unsuitable for any serious workload. I live in Hong Kong, where OpenAI and Anthropic services aren't offered, so Google is the only (native) AI provider for Xcode agentic coding. The cost issue from funneling all the work into 3.1 Pro is terrible especially with some agent bugs that have yet to be ironed out. Given Apple's close partnership with Google on AI, I'm genuinely surprised that after 4 Betas we're still using a Gemini CLI from 2025 that forces users to choose between two very unappealing models. Xcode is basically forcing Google users to switch to OpenAI/Anthropic. Questions: I'd like to know if this will be fixed soon and whether Google users should expect slower updates (i.e. be forced to use older models). Does anyone know of any workarounds?
Replies
2
Boosts
0
Views
123
Activity
1d
App Store Connect IAP Catch-22
Well, here we go again. The subscription items are rejected because I have not submitted a binary. (Except I have, of course.) The binary is rejected because I have not submitted the IAP subscription items. (Except I have, of course.) Neither lets me submit the other again alongside it. Brilliant system.
Replies
8
Boosts
0
Views
522
Activity
1d
Organization enrollment stuck after submitting requested verification documents — Enrollment ID 3RQBS82JYP
Hi, hoping someone from the team can help move this along. We're enrolling our organization in the Apple Developer Program. Apple's identity verification team requested additional documents — government-issued photo ID, employment verification, and a business document — which we submitted on July 20 through the file-upload portal referenced in that request. We haven't heard anything since. Enrollment ID: 3RQBS82JYP Happy to provide anything further if needed — just looking for a status update or next steps. Thanks in advance.
Replies
1
Boosts
1
Views
75
Activity
1d
Choose an app to use with XCloud. Developer Team Required
I am the account holder. I cannot log in to App Store Connect despite having paid the $99 and being given a membership id. https://developer.apple.com/help/app-store-connect/get-started/app-store-connect-workflow "Initially, only the Account Holder can sign in to App Store Connect using the Apple Account associated with their Apple Developer Program membership." Without access to App Store Connect, I am unable to create a team. Without a team, I am unable to use XCloud. https://developer.apple.com/help/app-store-connect/manage-your-team/overview-of-accounts-and-roles "You can manage users, add Sandbox testers, manage API keys, and manage access to the source code for Xcode Cloud in the Users and Access section of App Store Connect."
Replies
0
Boosts
0
Views
40
Activity
1d
Apple Developer Program team invitation keeps redirecting to the sign-in page
We are experiencing an issue when inviting a user to join our Apple Developer Program team through App Store Connect Users and Access. The purpose of adding this user is to include them as an internal TestFlight tester after the invitation is accepted. The invited user received the Apple Developer invitation email and clicked the "Accept invitation" link. The invitation link opens the following page: https://appstoreconnect.apple.com/activation_ds?key=... The page displays "Sign in to accept your invitation" and asks the user to sign in with an Apple Account. After the user signs in successfully, the page redirects back to the same sign-in page and asks the user to sign in again. The invitation cannot be accepted, and the user cannot join the Apple Developer Program team. Steps to reproduce: Go to Users and Access in App Store Connect. Add a new user and send an invitation to join the Apple Developer Program team. The invited user receives the Apple Developer invitation email. The invited user clicks the "Accept invitation" link. The page opens appstoreconnect.apple.com/activation_ds. The user signs in with an Apple Account. After signing in, the page redirects back to the same sign-in page. Repeating the sign-in process results in the same redirect loop. Expected result: The invitation should be accepted after the user signs in, and the user should be added to the Apple Developer Program team. Actual result: The page keeps redirecting back to the sign-in page, and the user cannot accept the invitation. Troubleshooting already tried: Safari and Chrome Private browsing mode Clearing browser cookies Signing out of Apple ID before opening the invitation link again Opening the link directly in the browser instead of an email app embedded browser The issue still occurs.
Replies
2
Boosts
2
Views
279
Activity
1d
Apple developer invite accept login loop/bug
Hi, I have been invited to join my organization's development team (Apple Developer Program). When I open the link, i click sign into apple account which then takes me to create an account. I click sign in again to just sign in. enter my apple id and password and enter Once logged in, the apple login page asks me to login again, in an endless loop. what can I do to fix this and login in successfully? note: I have tried safari and chrome (plus ingonito). I have tried on my iPhone And windows laptop. Invite has been sent twice already
Replies
0
Boosts
0
Views
28
Activity
1d
Guideline 4.3(a) - Design - Spam
Hello everyone In August 2024, I published my first app in the apple store. It took me several months, at first I received 4.3, but then I filed an appeal and it was positively approved. I finally released my mobile application. After that, I successfully released updates several times. One day I tried to release an update, but I got "Guideline 4.3(a) - Design - Spam" again. How does it work? Why do I need to prove again that my app is worthy of being in the app store? Considering that the app already has positive reviews and ratings. Doesn't this mean that the application
Replies
2
Boosts
0
Views
785
Activity
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Apple Developer Program membership purchase stuck in "Pending" for over a week
Hi everyone, I'm hoping someone has experienced a similar issue. My Apple Developer Organization enrollment has already been approved, and my developer account now shows my organization as "(Pending)". On July 15, 2026, I received the following email: "Thank you for your order. Here's a summary of your order request, which will be processed within 2 business days." However, it has now been over a week, and nothing has changed. Current status: My credit card has not been charged. I have not received a payment receipt. I have not received a membership activation email. My developer account still displays: Purchase your membership To continue your enrollment, complete your purchase now. Your purchase may take up to 48 hours to process. I have already contacted Apple Developer Program Support. Case ID: 102945548446 Support history: Email with Apple Developer Support — Saturday, July 18, 2026 (GMT+7) Follow-up email with Apple Developer Support — Wednesday, July 22, 2026 (GMT+7) Unfortunately, I have not yet received a response from the support team. I also have one question regarding the payment. The organization owner is a different person, but the credit card used to purchase the Apple Developer Program membership is under my name. Could this affect the membership purchase process, or should the cardholder's name not matter as long as the payment method is valid? Has anyone experienced a similar situation? Is this a known billing issue? Could the order be stuck in Apple's payment processing system? Should I continue waiting, or should I contact Apple again? Any advice or shared experiences would be greatly appreciated. Thank you!
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Apple Developer Program membership still showing “Pending” after payment
Hello everyone, I purchased the Apple Developer Program membership 4days ago using my Apple ID. The payment was successful, and the subscription appears in my Apple Subscriptions. However, when I sign in to my Apple Developer account, my account status still shows “Pending” and asks me to “Purchase your membership” again. I have already confirmed that: I am signed in with the correct Apple ID. The payment was completed successfully. My Apple Developer subscription is active in my Apple account. I have also waited more than 48 hours, but the issue still persists. Has anyone experienced this problem before? If so, how was it resolved? Any help would be greatly appreciated. Thank you!
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apple dev account issues
hi i need help, i purchased the 99 dollar apple dev account about 21 days ago and it still says pending i have no clue what to do
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Unable to renew Apple Developer Program – No "Renew Membership" button anywhere
Hello, My Apple Developer Program membership expired because the payment method on file was no longer valid. I am the Account Holder of an Organization account, but I have no option to renew my membership. There is no "Renew Membership" button anywhere: Apple Developer website Apple Developer app App Store Connect I also cannot accept the updated Apple Developer Program License Agreement because there is no option to review or accept it. I've already tried different browsers and devices with the same result. Has anyone experienced this issue? How was it resolved? Thank you.
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Use of SpotlightSearchTool() returns "Model Catalog error: Error Domain=com.apple.UnifiedAssetFramework Code=5000" , although model is available
On macOS Golden Gate Developer Beta 4 the following code: import CoreSpotlight import FoundationModels let tool = SpotlightSearchTool() let session = LanguageModelSession(tools: [tool]) let response = try await session.respond(to: "What hikes have I gone on?") , returns the following error: Model Catalog error: Error Domain=com.apple.UnifiedAssetFramework Code=5000 "There are no underlying assets (neither atomic instance nor asset roots) for consistency token for asset set com.apple.modelcatalog" UserInfo={NSLocalizedFailureReason=There are no underlying assets (neither atomic instance nor asset roots) for consistency token for asset set com.apple.modelcatalog} , although the model is available in general and can return responses without using the tool. The code: print(SystemLanguageModel.default.availability) returns 'available'. What am I doing wrong?
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Title: Build stuck in "Waiting for Review" after resubmit — usually under 24h
Hello App Review team, My app (App ID: 6745896828) was rejected on Friday, July 17. I addressed the points raised and resubmitted the same day. Since then, the build has stayed in "Waiting for Review" with no update or response. This is highly unusual for our account: I have shipped regular updates for over a year, and every single review has been completed within 24 hours. Something appears to be stuck on this specific submission. This is a major version that our partner venues are actively waiting on for a business-critical feature (in-app reservations), so the delay has a direct impact on us. Could the App Review team please look into why this submission is stalled? Case ID: [102945425814] Thank you.
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