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Appcrash on M4 MAX
I develop and build the DeepSkyStacker application on an M4 Mac Mini. A user reports that with a given set of data files and application settings, that it crashes on his M4 MAX. He sent me his data files, and I can't provoke a crash on my M4. He also sent an App Crash report file which I attach. Any insight into the likely cause of the problem will be appreciated (yes, I know it is a segfault in code called from Avx256Stacking::pixelPartitioning - probably a lambda ...). dss-6.1.3-crash.log
2
0
197
4w
UIScrollView Layout issue
I run into a layout problem where I cannot center an image inside ScrollView which is also inside Navigation Controller. The problem is surely the fact that there is a navigation bar because using this view without NavigationContoller works fine and the image is centered but I don’t know how to account for the space that navigation bar takes up. Here is the code: import UIKit class PhotoViewController: UIViewController { var photoName: String private lazy var photoView = { let image = UIImageView() image.translatesAutoresizingMaskIntoConstraints = false image.contentMode = .scaleAspectFit image.clipsToBounds = true return image }() var photoViewBottomConstraint: NSLayoutConstraint? var photoViewLeadingConstraint: NSLayoutConstraint? var photoViewTopConstraint: NSLayoutConstraint? var photoViewTrailingConstraint: NSLayoutConstraint? private lazy var scrollView = { let sv = UIScrollView() sv.translatesAutoresizingMaskIntoConstraints = false return sv }() override func viewDidLoad() { super.viewDidLoad() setupUI() } override func viewWillLayoutSubviews() { super.viewWillLayoutSubviews() updateMinZoomScaleForSize(view.bounds.size) } func updateMinZoomScaleForSize(_ size: CGSize) { let widthScale = size.width / photoView.bounds.width let heightScale = size.height / photoView.bounds.height let minScale = min(widthScale, heightScale) scrollView.minimumZoomScale = minScale scrollView.zoomScale = minScale } func setupUI() { photoView.image = UIImage(named: photoName) scrollView.delegate = self view.addSubview(scrollView) scrollView.addSubview(photoView) setupConstraints() } func setupConstraints() { NSLayoutConstraint.activate([ scrollView.leadingAnchor.constraint(equalTo: view.safeAreaLayoutGuide.leadingAnchor), scrollView.topAnchor.constraint(equalTo: view.safeAreaLayoutGuide.topAnchor), scrollView.trailingAnchor.constraint(equalTo: view.safeAreaLayoutGuide.trailingAnchor), scrollView.bottomAnchor.constraint(equalTo: view.safeAreaLayoutGuide.bottomAnchor) ]) photoViewLeadingConstraint = NSLayoutConstraint( item: photoView, attribute: .leading, relatedBy: .equal, toItem: scrollView, attribute: .leading, multiplier: 1, constant: 0 ) photoViewTopConstraint = NSLayoutConstraint( item: photoView, attribute: .top, relatedBy: .equal, toItem: scrollView, attribute: .top, multiplier: 1, constant: 0 ) photoViewTrailingConstraint = NSLayoutConstraint( item: photoView, attribute: .trailing, relatedBy: .equal, toItem: scrollView, attribute: .trailing, multiplier: 1, constant: 0 ) photoViewBottomConstraint = NSLayoutConstraint( item: photoView, attribute: .bottom, relatedBy: .equal, toItem: scrollView, attribute: .bottom, multiplier: 1, constant: 0 ) photoViewLeadingConstraint?.isActive = true photoViewTopConstraint?.isActive = true photoViewTrailingConstraint?.isActive = true photoViewBottomConstraint?.isActive = true } init(photoName: String) { self.photoName = photoName super.init(nibName: nil, bundle: nil) } required init?(coder: NSCoder) { fatalError("init(coder:) has not been implemented") } } extension PhotoViewController: UIScrollViewDelegate { func viewForZooming(in scrollView: UIScrollView) -> UIView? { photoView } func scrollViewDidZoom(_ scrollView: UIScrollView) { updateConstraintsForSize(view.bounds.size) } func updateConstraintsForSize(_ size: CGSize) { let yOffset = max(0, (size.height - photoView.frame.height) / 2) photoViewTopConstraint?.constant = yOffset photoViewBottomConstraint?.constant = yOffset let xOffset = max(0, (size.width - photoView.frame.width) / 2) photoViewLeadingConstraint?.constant = xOffset photoViewTrailingConstraint?.constant = xOffset view.layoutIfNeeded() } }
3
0
180
4w
MKDirections returns "Directions Not Available" when A and B are outside mainland China (e.g. Tokyo–Osaka)
I use MapKit and MKDirections for driving directions. The error "Directions Not Available" appears when the two points (A and B) are outside mainland China (e.g. Tokyo → Osaka). For routes inside China (e.g. Shanghai → Beijing), the same code works. let req = MKDirections.Request() req.source = MKMapItem(placemark: MKPlacemark(coordinate: origin)) req.destination = MKMapItem(placemark: MKPlacemark(coordinate: destination)) req.transportType = .automobile MKDirections(request: req).calculate { response, error in // Tokyo–Osaka (outside China): "Directions Not Available" // Shanghai–Beijing (inside China): works } Questions: Is MKDirections intended to support only routes within the device’s region (e.g. China)? When A/B are abroad, is "Directions Not Available" expected? Is this documented? For cross-country or overseas routes (e.g. Tokyo–Osaka), what is the recommended approach—third-party routing API + drawing on MapKit? Thanks.
0
0
92
4w
The Iphone 17 series wifi disconnect innormal
I use Iphone 17 wifi to test the device and mobile phone communicate,but I found the wifi disconnect innormal in hign frequency. This situation is only appears in iphone 17 series, iphone 14 and 15 is ok, so I think iphone 17 wifi chip or software has bugs. the local network disconnect in hign frequency.
5
0
129
4w
Seeking Advice on App Store Optimization for a New App With Low Initial Traction
I launched my app on the App Store and Google Play about two months ago and despite improving the icon and screenshots I have only reached around 40 downloads which makes me believe ASO is my main challenge. I started using ASO tools like TryAstro and AppTweak but the keyword metrics such as volume 39 and difficulty 0 are confusing so I would appreciate guidance on interpreting this data and on effective ASO strategies for a new app with minimal downloads or ratings.
4
1
303
4w
Key lessons after two months of building my first iOS app
After nearly ten years in Android development, I finally built a native iOS app, sharing the journey publicly while learning Swift and SwiftUI, using AI selectively, and finding the platform familiar yet different in tooling, concurrency, and culture. I reached production without initially buying a developer account and faced a stricter, iterative App Store review process than the Play Store, with several rejections that ultimately clarified Apple’s quality standards and expectations.
1
0
44
4w
Struggling to get my app noticed after launch — any tips to boost ranking on the App Store?
Start by refining your metadata with keyword-rich titles, subtitles, and descriptions that match user intent. Use high-quality screenshots, app previews, and localized content to improve visibility. Focus on user engagement through regular updates, positive reviews, and consistent installs. Higher retention and active user signals naturally help your app climb the App Store rankings.
2
0
87
4w
My app has been stuck in "pending review" since February 14th
My app has been stuck in "pending review" since February 14th. There are no new emails in App Store Connect, and the state has not changed. It's not clear what's going on, but right now the whole team is waiting, all looking at the store rules and doing various reviews. I also sent the inquiry form and replied quickly, but it has been nearly a week since the last reply. Does anyone know if this is a normal review delay or should I need to do something else to get my app into a normal state? (Application ID: 6759188592)
0
1
98
4w
Issue with loadFileURL in WKWebView on iOS 26.4 Beta
Before iOS 26.3, the WKWebView method open func loadFileURL(_ URL: URL, allowingReadAccessTo readAccessURL: URL) -> WKNavigation? worked fine when both parameters were passed the same path (e.g., h5path/index.html), allowing access to and loading of other files like CSS and JS within the h5path directory. However, in iOS 26.4 Beta, this results in an error, and the second parameter must point to a parent directory. Is this a bug?
Topic: Safari & Web SubTopic: General Tags:
0
1
147
4w
Beta contract missing
Hi, I’m running into a persistent issue in App Store Connect related to TestFlight and app reviews, and I’m hoping someone has seen this before. Around two weeks ago, I started getting the following error when trying to create external TestFlight builds: ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING Since then: I cannot create any external TestFlight tests Internal TestFlight builds appear, but cannot be downloaded (“The requested app is not available or doesn’t exist”) My apps do not progress properly through review One app got stuck in “In Review” for ~10 days; I eventually withdrew it and resubmitted it At this point, I cannot update two existing apps, and I can’t start testing a new app at all Important details: This is an individual developer account I am the Account Holder All contracts appear active and valid The issue affects multiple apps, not just one Nothing changed on my side (no contract updates, no account changes) before this started happening. I’ve already reached out to Apple Developer Support multiple times, but unfortunately haven’t received any response so far, which makes it unclear how to proceed. Has anyone experienced this issue or found a resolution? Any insight would be greatly appreciated. Thanks!
3
1
297
4w
The APP was not awakened after start a liveactivity
The APP was not awakened by system after start a liveactivity and the liveactivity has showed on lock screen.so the updatetoken wont send to our inner server and the liveactivity can not update,often like this,but sometimes it can work. it makes me confuse,and i don't know how should i can do,because the liveactivity like a black box,i can not analyse the data link.for example ,inner server send a start liveactivity,but it can not accept a updatetoken unless the user lanuch APP. i hope the liveactivity can start and update on background. And i have developed it as described in the document. Hope to get your help,thank you very much.
3
0
271
4w
CoreBluetooth multi-peripheral high-frequency BLE streaming shows uneven packet distribution and lag on some A16/A17 iPads
We are observing a reproducible issue on some (not all) iPad models equipped with A16, where BLE streaming from multiple peripherals at ≥33–40 Hz results in uneven packet distribution, burst delivery, and application-level lag. The same application, peripherals, firmware, iOS version, and physical environment do not exhibit this behaviour on A14-based iPads (iPad 10). Affected Hardware: • iPad 11" with A16 • iOS versions: identical across tested devices • Issue affects some devices of the same model, not all Internal field data • ~25 affected • ~5 unaffected • Customers actively prefer iPad 10 (A14) due to stability When two or more BLE peripherals stream data concurrently at frequencies ≥33–40 Hz, affected iPads exhibit: • Uneven packet arrival timing • Burst delivery instead of uniform intervals • Increasing latency over time • Observable application-level lag This does not present as simple packet loss. Instead, packets arrive in clusters, breaking real-time assumptions. At ≤30–33 Hz, the issue does not reproduce. We tested: • One affected iPad 11 • One unaffected iPad 11 • Same iOS version • Same app build • Same peripherals • Same firmware • Same physical location • Same Wi-Fi state Only the affected device reproduces the issue. This rules out: • App logic • Peripheral firmware • iOS version • Environmental RF noise • Wi-Fi coexistence configuration Evidence Available We can provide: • Screenshots from a minimal test app showing packet counts • CSV files of packet timestamps • Source code for the BLE test app • Side-by-side comparison logs (affected vs unaffected device) All evidence is from the same app, built solely to measure packet timing. Additional Technical Notes • Issue persists after factory reset • Occurs without third-party BLE libraries (CoreBluetooth only) • Occurs regardless of foreground/background state • Not correlated with MTU size • Appears threshold-based (~33–40 Hz) • Appears device-specific, not model-wide
3
3
359
4w
My App stuck in "Waiting for Review" over week
Hello everyone, My app (ID: 6758039899) was submitted on Feb 17, 2026, and has been stuck in "Waiting for Review" status for over 8 days. I contacted Developer Support (case #20000108234172) and received confirmation that it's proceeding normally, but no update since. On average, Apple reviews 90 percent of apps within 24 hours. However, there might be cases that need more review time, but mine exceeds a week. Any recent experiences with long queues? Thanks!
6
2
364
4w
App update stuck in “Waiting for Review” for 25 days — could someone check the status?
Hello, My app update has been pending review for exactly 25 days and is still stuck in the “Waiting for Review” state in App Store Connect. This update includes a critical fix for a blocking bug affecting iOS users, and the current live version is impacted. Could someone please check whether the submission is stuck on your side, and advise on the best next steps to get it moving? App: https://apps.apple.com/us/app/toilet-8/id6755677576
0
0
85
4w
Appcrash on M4 MAX
I develop and build the DeepSkyStacker application on an M4 Mac Mini. A user reports that with a given set of data files and application settings, that it crashes on his M4 MAX. He sent me his data files, and I can't provoke a crash on my M4. He also sent an App Crash report file which I attach. Any insight into the likely cause of the problem will be appreciated (yes, I know it is a segfault in code called from Avx256Stacking::pixelPartitioning - probably a lambda ...). dss-6.1.3-crash.log
Replies
2
Boosts
0
Views
197
Activity
4w
App Previews Upload Taking a Long, Long Time
Am I the only one wasting my time having preview videos processed? I've been waiting for hours. I wasted an hour just trying to sign out of an iCloud account yesterday. Now this process is taking a big chunk of my valuable time. Pardon me for saying it, Apple, Inc. But this is stupid and so unproductive.
Replies
0
Boosts
0
Views
96
Activity
4w
UIScrollView Layout issue
I run into a layout problem where I cannot center an image inside ScrollView which is also inside Navigation Controller. The problem is surely the fact that there is a navigation bar because using this view without NavigationContoller works fine and the image is centered but I don’t know how to account for the space that navigation bar takes up. Here is the code: import UIKit class PhotoViewController: UIViewController { var photoName: String private lazy var photoView = { let image = UIImageView() image.translatesAutoresizingMaskIntoConstraints = false image.contentMode = .scaleAspectFit image.clipsToBounds = true return image }() var photoViewBottomConstraint: NSLayoutConstraint? var photoViewLeadingConstraint: NSLayoutConstraint? var photoViewTopConstraint: NSLayoutConstraint? var photoViewTrailingConstraint: NSLayoutConstraint? private lazy var scrollView = { let sv = UIScrollView() sv.translatesAutoresizingMaskIntoConstraints = false return sv }() override func viewDidLoad() { super.viewDidLoad() setupUI() } override func viewWillLayoutSubviews() { super.viewWillLayoutSubviews() updateMinZoomScaleForSize(view.bounds.size) } func updateMinZoomScaleForSize(_ size: CGSize) { let widthScale = size.width / photoView.bounds.width let heightScale = size.height / photoView.bounds.height let minScale = min(widthScale, heightScale) scrollView.minimumZoomScale = minScale scrollView.zoomScale = minScale } func setupUI() { photoView.image = UIImage(named: photoName) scrollView.delegate = self view.addSubview(scrollView) scrollView.addSubview(photoView) setupConstraints() } func setupConstraints() { NSLayoutConstraint.activate([ scrollView.leadingAnchor.constraint(equalTo: view.safeAreaLayoutGuide.leadingAnchor), scrollView.topAnchor.constraint(equalTo: view.safeAreaLayoutGuide.topAnchor), scrollView.trailingAnchor.constraint(equalTo: view.safeAreaLayoutGuide.trailingAnchor), scrollView.bottomAnchor.constraint(equalTo: view.safeAreaLayoutGuide.bottomAnchor) ]) photoViewLeadingConstraint = NSLayoutConstraint( item: photoView, attribute: .leading, relatedBy: .equal, toItem: scrollView, attribute: .leading, multiplier: 1, constant: 0 ) photoViewTopConstraint = NSLayoutConstraint( item: photoView, attribute: .top, relatedBy: .equal, toItem: scrollView, attribute: .top, multiplier: 1, constant: 0 ) photoViewTrailingConstraint = NSLayoutConstraint( item: photoView, attribute: .trailing, relatedBy: .equal, toItem: scrollView, attribute: .trailing, multiplier: 1, constant: 0 ) photoViewBottomConstraint = NSLayoutConstraint( item: photoView, attribute: .bottom, relatedBy: .equal, toItem: scrollView, attribute: .bottom, multiplier: 1, constant: 0 ) photoViewLeadingConstraint?.isActive = true photoViewTopConstraint?.isActive = true photoViewTrailingConstraint?.isActive = true photoViewBottomConstraint?.isActive = true } init(photoName: String) { self.photoName = photoName super.init(nibName: nil, bundle: nil) } required init?(coder: NSCoder) { fatalError("init(coder:) has not been implemented") } } extension PhotoViewController: UIScrollViewDelegate { func viewForZooming(in scrollView: UIScrollView) -> UIView? { photoView } func scrollViewDidZoom(_ scrollView: UIScrollView) { updateConstraintsForSize(view.bounds.size) } func updateConstraintsForSize(_ size: CGSize) { let yOffset = max(0, (size.height - photoView.frame.height) / 2) photoViewTopConstraint?.constant = yOffset photoViewBottomConstraint?.constant = yOffset let xOffset = max(0, (size.width - photoView.frame.width) / 2) photoViewLeadingConstraint?.constant = xOffset photoViewTrailingConstraint?.constant = xOffset view.layoutIfNeeded() } }
Replies
3
Boosts
0
Views
180
Activity
4w
Equivalent in RealityKit of SceneKit's SCNAction.customAction to run custom animation
I'm currently converting my game from SceneKit to RealityKit. What's the easiest way to run an animation in which every frame I want to run custom code, similar to SCNAction.customAction which accepts a callback that is called repeatedly until the action completes?
Replies
0
Boosts
0
Views
263
Activity
4w
MKDirections returns "Directions Not Available" when A and B are outside mainland China (e.g. Tokyo–Osaka)
I use MapKit and MKDirections for driving directions. The error "Directions Not Available" appears when the two points (A and B) are outside mainland China (e.g. Tokyo → Osaka). For routes inside China (e.g. Shanghai → Beijing), the same code works. let req = MKDirections.Request() req.source = MKMapItem(placemark: MKPlacemark(coordinate: origin)) req.destination = MKMapItem(placemark: MKPlacemark(coordinate: destination)) req.transportType = .automobile MKDirections(request: req).calculate { response, error in // Tokyo–Osaka (outside China): "Directions Not Available" // Shanghai–Beijing (inside China): works } Questions: Is MKDirections intended to support only routes within the device’s region (e.g. China)? When A/B are abroad, is "Directions Not Available" expected? Is this documented? For cross-country or overseas routes (e.g. Tokyo–Osaka), what is the recommended approach—third-party routing API + drawing on MapKit? Thanks.
Replies
0
Boosts
0
Views
92
Activity
4w
The Iphone 17 series wifi disconnect innormal
I use Iphone 17 wifi to test the device and mobile phone communicate,but I found the wifi disconnect innormal in hign frequency. This situation is only appears in iphone 17 series, iphone 14 and 15 is ok, so I think iphone 17 wifi chip or software has bugs. the local network disconnect in hign frequency.
Replies
5
Boosts
0
Views
129
Activity
4w
Seeking Advice on App Store Optimization for a New App With Low Initial Traction
I launched my app on the App Store and Google Play about two months ago and despite improving the icon and screenshots I have only reached around 40 downloads which makes me believe ASO is my main challenge. I started using ASO tools like TryAstro and AppTweak but the keyword metrics such as volume 39 and difficulty 0 are confusing so I would appreciate guidance on interpreting this data and on effective ASO strategies for a new app with minimal downloads or ratings.
Replies
4
Boosts
1
Views
303
Activity
4w
Key lessons after two months of building my first iOS app
After nearly ten years in Android development, I finally built a native iOS app, sharing the journey publicly while learning Swift and SwiftUI, using AI selectively, and finding the platform familiar yet different in tooling, concurrency, and culture. I reached production without initially buying a developer account and faced a stricter, iterative App Store review process than the Play Store, with several rejections that ultimately clarified Apple’s quality standards and expectations.
Replies
1
Boosts
0
Views
44
Activity
4w
Struggling to get my app noticed after launch — any tips to boost ranking on the App Store?
Start by refining your metadata with keyword-rich titles, subtitles, and descriptions that match user intent. Use high-quality screenshots, app previews, and localized content to improve visibility. Focus on user engagement through regular updates, positive reviews, and consistent installs. Higher retention and active user signals naturally help your app climb the App Store rankings.
Replies
2
Boosts
0
Views
87
Activity
4w
Account Pending After Purchase
I have purchased enrollment to the Apple developer program to upload apps yet my application has been sitting in pending for a week now. I've seen multiple other threads talking about how they are dealing with the same issue and I am wondering if anybody has found any resolve to this.
Replies
0
Boosts
0
Views
53
Activity
4w
The application review process takes too long.
My application has been pending review for almost two months and is stuck in the "waiting for review" stage. Could you please check it for me?
Replies
2
Boosts
2
Views
174
Activity
4w
Subscription in new app
I am trying to add subsription to the app I want to upload but it has this information or error. Dont know why, i have added the information to add under subsription
Replies
0
Boosts
0
Views
27
Activity
4w
Using .mp3 files in Swift Playgrounds project
Hello, I have an issue with importing some .mp3 files into a swift playground project (in Xcode, not in the Playground app). They worked fine in the Xcode project, but for some reason playgrounds isn't able to find them. I imported them the exact same way as I did in the Xcode project.
Replies
4
Boosts
0
Views
1.4k
Activity
4w
My app has been stuck in "pending review" since February 14th
My app has been stuck in "pending review" since February 14th. There are no new emails in App Store Connect, and the state has not changed. It's not clear what's going on, but right now the whole team is waiting, all looking at the store rules and doing various reviews. I also sent the inquiry form and replied quickly, but it has been nearly a week since the last reply. Does anyone know if this is a normal review delay or should I need to do something else to get my app into a normal state? (Application ID: 6759188592)
Replies
0
Boosts
1
Views
98
Activity
4w
Issue with loadFileURL in WKWebView on iOS 26.4 Beta
Before iOS 26.3, the WKWebView method open func loadFileURL(_ URL: URL, allowingReadAccessTo readAccessURL: URL) -> WKNavigation? worked fine when both parameters were passed the same path (e.g., h5path/index.html), allowing access to and loading of other files like CSS and JS within the h5path directory. However, in iOS 26.4 Beta, this results in an error, and the second parameter must point to a parent directory. Is this a bug?
Topic: Safari & Web SubTopic: General Tags:
Replies
0
Boosts
1
Views
147
Activity
4w
Beta contract missing
Hi, I’m running into a persistent issue in App Store Connect related to TestFlight and app reviews, and I’m hoping someone has seen this before. Around two weeks ago, I started getting the following error when trying to create external TestFlight builds: ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING Since then: I cannot create any external TestFlight tests Internal TestFlight builds appear, but cannot be downloaded (“The requested app is not available or doesn’t exist”) My apps do not progress properly through review One app got stuck in “In Review” for ~10 days; I eventually withdrew it and resubmitted it At this point, I cannot update two existing apps, and I can’t start testing a new app at all Important details: This is an individual developer account I am the Account Holder All contracts appear active and valid The issue affects multiple apps, not just one Nothing changed on my side (no contract updates, no account changes) before this started happening. I’ve already reached out to Apple Developer Support multiple times, but unfortunately haven’t received any response so far, which makes it unclear how to proceed. Has anyone experienced this issue or found a resolution? Any insight would be greatly appreciated. Thanks!
Replies
3
Boosts
1
Views
297
Activity
4w
The APP was not awakened after start a liveactivity
The APP was not awakened by system after start a liveactivity and the liveactivity has showed on lock screen.so the updatetoken wont send to our inner server and the liveactivity can not update,often like this,but sometimes it can work. it makes me confuse,and i don't know how should i can do,because the liveactivity like a black box,i can not analyse the data link.for example ,inner server send a start liveactivity,but it can not accept a updatetoken unless the user lanuch APP. i hope the liveactivity can start and update on background. And i have developed it as described in the document. Hope to get your help,thank you very much.
Replies
3
Boosts
0
Views
271
Activity
4w
CoreBluetooth multi-peripheral high-frequency BLE streaming shows uneven packet distribution and lag on some A16/A17 iPads
We are observing a reproducible issue on some (not all) iPad models equipped with A16, where BLE streaming from multiple peripherals at ≥33–40 Hz results in uneven packet distribution, burst delivery, and application-level lag. The same application, peripherals, firmware, iOS version, and physical environment do not exhibit this behaviour on A14-based iPads (iPad 10). Affected Hardware: • iPad 11" with A16 • iOS versions: identical across tested devices • Issue affects some devices of the same model, not all Internal field data • ~25 affected • ~5 unaffected • Customers actively prefer iPad 10 (A14) due to stability When two or more BLE peripherals stream data concurrently at frequencies ≥33–40 Hz, affected iPads exhibit: • Uneven packet arrival timing • Burst delivery instead of uniform intervals • Increasing latency over time • Observable application-level lag This does not present as simple packet loss. Instead, packets arrive in clusters, breaking real-time assumptions. At ≤30–33 Hz, the issue does not reproduce. We tested: • One affected iPad 11 • One unaffected iPad 11 • Same iOS version • Same app build • Same peripherals • Same firmware • Same physical location • Same Wi-Fi state Only the affected device reproduces the issue. This rules out: • App logic • Peripheral firmware • iOS version • Environmental RF noise • Wi-Fi coexistence configuration Evidence Available We can provide: • Screenshots from a minimal test app showing packet counts • CSV files of packet timestamps • Source code for the BLE test app • Side-by-side comparison logs (affected vs unaffected device) All evidence is from the same app, built solely to measure packet timing. Additional Technical Notes • Issue persists after factory reset • Occurs without third-party BLE libraries (CoreBluetooth only) • Occurs regardless of foreground/background state • Not correlated with MTU size • Appears threshold-based (~33–40 Hz) • Appears device-specific, not model-wide
Replies
3
Boosts
3
Views
359
Activity
4w
My App stuck in "Waiting for Review" over week
Hello everyone, My app (ID: 6758039899) was submitted on Feb 17, 2026, and has been stuck in "Waiting for Review" status for over 8 days. I contacted Developer Support (case #20000108234172) and received confirmation that it's proceeding normally, but no update since. On average, Apple reviews 90 percent of apps within 24 hours. However, there might be cases that need more review time, but mine exceeds a week. Any recent experiences with long queues? Thanks!
Replies
6
Boosts
2
Views
364
Activity
4w
App update stuck in “Waiting for Review” for 25 days — could someone check the status?
Hello, My app update has been pending review for exactly 25 days and is still stuck in the “Waiting for Review” state in App Store Connect. This update includes a critical fix for a blocking bug affecting iOS users, and the current live version is impacted. Could someone please check whether the submission is stuck on your side, and advise on the best next steps to get it moving? App: https://apps.apple.com/us/app/toilet-8/id6755677576
Replies
0
Boosts
0
Views
85
Activity
4w