Is there a way to force a window to resize according to an aspect ratio? This is possible in AppKit via the NSWindow.contentAspectRatio property but I cannot find something similar for SwiftUI.
Basically, I want the window to maintain the aspect ratio of its contents.
Selecting any option will automatically load the page
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Is there no way to hide the pointer with SwiftUI? If so, how?
Somehow the Swift compiler is unable to this code:
@Observable class ServiceBrowser: NSObject {
typealias ResolveServiceCompletionBlock = (Bool, Error?) -> Void
fileprivate var resolveServiceCompletionHandler: ResolveServiceCompletionBlock? = nil
}
Here's the crash:
4 . While evaluating request ASTLoweringRequest(Lowering AST to SIL for file "/Users/luc/Work/Repositories/app-shared/App/Shared/Connectivity/ServiceBrowser.swift")
5 . While silgen init accessor SIL function "@$s7App14ServiceBrowserC07resolveB17CompletionHandler33_5B15C352D9CC926D1F8A0ECAC5970199LLySb_s5Error_pSgtcSgvi".
for init for resolveServiceCompletionHandler (at /Users/luc/Work/Repositories/ap-shared/App/Shared/Connectivity/ServiceBrowser.swift:86:21)
6 . While emitting reabstraction thunk in SIL function "@$sSbs5Error_pSgIegyg_ytIegd_TR".
When I try to run my iPad app in the simulator, I get this error:
dyld[25133]: Symbol not found: _$s21DeveloperToolsSupport15PreviewRegistryPAAE04makeD0AA0D0VyKFZ
Referenced from: <40E6A0C8-6B05-3C87-8F68-D333EF2586EA> /Users/me/Library/Developer/CoreSimulator/Devices/DAE1996F-4A59-49CA-B55D-FE2AF0E6461F/data/Containers/Bundle/Application/B49E91FE-89D5-4496-831D-31B87A6F1170/My.app/My
Expected in: <31FB64EE-D651-3287-9607-1ED38855E80F> /Library/Developer/CoreSimulator/Volumes/xrOS_21N5165g/Library/Developer/CoreSimulator/Profiles/Runtimes/xrOS 1.0.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/DeveloperToolsSupport.framework/DeveloperToolsSupport
Message from debugger: killed
Is this a bug, my iPad app is not compatible or there's something I need to do?
DNSServiceNATPortMappingCreate returns external port 0 since macOS 13 b3 build 23A5286i.
This was the case in macOS 12 as well (see FB9137313 and FB9139688).
Hopefully this won't take months after macOS is released before it is fixed like last time.
Latest radar: FB12579235
Also, see https://developer.apple.com/forums/thread/681836
How come keyboard shortcuts associated to toolbar items do not show up when you hold down the command key?
import SwiftUI
struct ContentView: View {
var body: some View {
NavigationStack {
VStack {
Image(systemName: "globe")
.imageScale(.large)
.foregroundStyle(.tint)
Text("Hello, world!")
Button {
} label: {
Text("Tap Me!")
}
.keyboardShortcut("o", modifiers: .command)
}
.padding()
.toolbar {
ToolbarItem {
Button {
} label: {
Image(systemName: "bolt")
}
.keyboardShortcut("k", modifiers: .command)
}
}
}
}
}
See screenshot. The shortcut for "Tap Me!" is being shown but not the one for the toolbar item. Am I doing something wrong or this is just not supported yet in SwiftUI? If that's the case, that seems to be a significant omission.
For some reason, a List will reset its selection to nil when the app is in the background.
Steps to reproduce the issue:
Run attached sample project
Once the app has launched, select a name in the sidebar
Move the app to the background
Wait a few seconds
Bring back the app to the foreground
Expected result:
The list selection should still be valid
Actual result:
The list selection is set to nil
Notes:
I’m using a StateObject, which should be the way to ensure that data isn’t regenerated when views are rendered. Is this a bug or something else needs to be taken care of?
class AppModel: ObservableObject {
@Published var selectedPerson: Person?
}
@main
struct NilListSelectionApp: App {
@StateObject var appModel = AppModel()
var body: some Scene {
WindowGroup {
ContentView()
.environmentObject(appModel)
}
}
}
struct Person: Identifiable, Hashable {
let id: UUID
let firstname: String
init(firstname: String) {
id = UUID()
self.firstname = firstname
}
}
struct ContentView: View {
@EnvironmentObject private var appModel: AppModel
var body: some View {
NavigationSplitView {
SidebarView()
} detail: {
PersonView(person: appModel.selectedPerson)
}
}
}
struct SidebarView: View {
@EnvironmentObject private var appModel: AppModel
private let persons = [Person(firstname: "Joe"), Person(firstname: "Jane")]
var body: some View {
List(persons, id:\.self, selection: $appModel.selectedPerson) { person in
Text(person.firstname).tag(person)
}
.listStyle(.sidebar)
}
}
struct PersonView: View {
let person: Person?
var body: some View {
if let person {
Text(person.firstname)
}
else {
Text("No Selection")
}
}
}
Like title says. Why make users jump through hoops on macOS to redeem a code while it's trivial on iOS?
At least make the button open the Mac App Store app to the redeem sheet!
FB13202274
Is it possible to have sections in a SwiftUI table? I cannot find any documentation or examples that show that it is.
Since iOS/iPadOS beta 6, I get a crash just by simply selecting an item in the sidebar of a navigation view. The selected item is part of an app mode, with conforms to the Observation protocol:
import SwiftUI
import Observation
@main
struct MREAApp: App {
@State private var appModel = AppModel.shared
var body: some Scene {
WindowGroup {
ContentView()
.environment(appModel)
}
}
}
@Observable class AppModel {
static var shared = AppModel()
var selectedFolder: Folder? = nil
}
struct Folder: Hashable, Identifiable {
let id = UUID()
let name: String
}
struct ContentView: View {
@Environment(AppModel.self) private var appModel
var folders = [Folder(name: "Recents"), Folder(name: "Deleted"), Folder(name: "Custom")]
var body: some View {
NavigationSplitView {
SidebarView(appModel: appModel, folders: folders)
} detail: {
if let folder = appModel.selectedFolder {
Text(folder.name)
}
else {
Text("No selection")
}
}
}
}
struct SidebarView: View {
@Bindable var appModel: AppModel
var folders: [Folder]
var body: some View {
List(selection: $appModel.selectedFolder) {
ForEach(folders, id: \.self) { folder in
NavigationLink(value: folder) {
Text(folder.name)
}
}
}
}
}
To reproduce the bug, just tap on one of the item.
Oddly enough, this works fine in the Simulator.
macOS 14 beta 5 is not affected either.
Apple folks: FB12981860
I've spent 3 days moving localization from my older project to my new project and converted to Strings Catalog.
When I tried to export, I got the Unable to build project for localization string extraction error.
Read about that and the workaround seems to be to set Localisation Export Supported to NO, which I did.
I worked once and now it refuses to export and complains about missing targets, which I had to remove from the export process as recommended. WTH?
Or, at some point it complained about a missing Swift Package.
wwdc2023-10155
Trying to debug StoreKit on device using a sandboxed user. When I want to show manageSubscriptionsSheet, the screen flashes but nothing shows.
This is visible in the console:
SKEngagementRemoteViewTask: Presenting system engagement request. Request: {length = 5347, bytes = 0x62706c69 73743030 d4010203 04050607 ... 00000000 000012d7 }
Present engagement request: {length = 5347, bytes = 0x62706c69 73743030 d4010203 04050607 ... 00000000 000012d7 }, clientBundleID: com.acme.myapp
Finished presenting engagement request with view service
There isn't much information in the documentation so I'm not sure if it's me not doing things correctly or a bug in iOS 17.2?
Calling StoreKit.Transaction.currentEntitlements today just doesn't return. It just sits there.
for await result in StoreKit.Transaction.currentEntitlements {
switch result {
case .verified(let transaction):
currentTransaction = transaction
case .unverified(let transaction, let error):
currentTransaction = transaction
}
}
The for loop never starts.
This is using a Sandboxed user that made a renewal subscription purchase. Everything was working fine yesterday. Nothing on my end has changed since then.
Is something wrong with StoreKit?
It seems like some UI elements just don't use the preferred color scheme of their parent element:
import SwiftUI
struct ContentView: View {
var body: some View {
VStack {
Button("Hold Me") { }
.contextMenu(ContextMenu(menuItems: {
Button("I should be dark") { }
}))
}
.padding()
.preferredColorScheme(.dark)
}
}
If you set the device appearance to dark, then the context menu shows the correct color scheme.
Setting .preferredColorScheme(.dark) to Button directly doesn't help.
Aside from context menus, this applies to all sorts of elements: popovers, alerts, tips, ...
Is there a workaround for this?
Apple folks: FB13391355
Like the title says. Can you submit an app update and release it while the app is in pre-order?
I would assume that yes it is possible but I've never used pre-orders so I'd like to know if anyone here knows...
Thanks!
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
App Store
App Store Connect
Mac App Store