Posts under Developer Tools & Services topic

Post

Replies

Boosts

Views

Activity

Xcode 26 cannot run app on simulator, as well as unit test
Hi, When running unit test or app on simulator, it got process crashed mostly of the case, it works fine on the same project, like in Xcode 16.x. Look at the crash report, it randomly crashed when loading libraries, like 2 events attached below... My mac is M3 macbook pro, mac OS is 15.7.2 Anyone know how to sort it out, it is really annoying, can only use device for debug now. Thx... 0x1c693f000 - 0x1c6944fff com.apple.TelephonyUIFramework.axbundle (1.0) <c877fa21-e6e7-31d9-98df-5837e2a98628> /Volumes/VOLUME/*/TelephonyUIFramework 0x1c6b17000 - 0x1c6b18fff com.apple.EmojiKit.axbundle (1.0) <49e64e22-eacd-38a0-af32-fe8834f53170> /Volumes/VOLUME/*/EmojiKit 0x1d7e90000 - 0x1d7eb3fff com.apple.PassKitUI.axbundle (1.0) <caeeabe5-17b1-3d16-8d52-1f7bb5f631f0> /Volumes/VOLUME/*/PassKitUI 0x1d835f000 - 0x1d8388fff com.apple.PhotosUICore.axbundle (1.0) <3476e3ea-772e-3dea-a3f3-a9baed307eeb> /Volumes/VOLUME/*/PhotosUICore 0x1d828f000 - 0x1d82a9fff com.apple.EventKitUIFramework.axbundle (1.0) <a91493a9-7b40-3df0-884d-7954b0dbb89b> /Volumes/VOLUME/*/EventKitUIFramework 0x1c6b30000 - 0x1c6b85fff com.apple.dyld.dyld-framework (*) <c8a41039-7c9c-324a-9770-736b63001f33> /Volumes/VOLUME/*/Dyld.framework/Dyld 0x0 - 0xffffffffffffffff ??? (*) <00000000-0000-0000-0000-000000000000> ??? Error Formulating Crash Report: dyld_process_snapshot_get_shared_cache failed RIP register does not match crashing frame (0x0 vs 0x7FF7FFF34A6C) EOF or this one: 0x10ad57000 - 0x10ad5efff libBacktraceRecording.dylib (*) <1083d13e-5185-3883-bedf-ec633b9aa76f> /Volumes/VOLUME/*/libBacktraceRecording.dylib 0x10ad7a000 - 0x10ad7cfff libLogRedirect.dylib (*) <a174f56a-c354-33bf-a458-d2e8582d3ae9> /Volumes/VOLUME/*/libLogRedirect.dylib 0x102751000 - 0x102755fff com.velobank.dev (25.11.0) <4ecd00ef-c3fc-3353-ace5-05c9ce42bae9> /Users/USER/Library/Developer/CoreSimulator/Devices/2F963721-D9A1-4CBF-A906-4646612795E1/data/Containers/Bundle/Application/FBA0FA3E-093F-48C5-8069-542F8949779D/ios_example.app/ios_example 0x0 - 0xffffffffffffffff ??? (*) <00000000-0000-0000-0000-000000000000> ??? Error Formulating Crash Report: dyld_process_snapshot_get_shared_cache failed RIP register does not match crashing frame (0x0 vs 0x10276AAE0) EOF
0
0
27
2d
Request: the role access accessing diagnosticSignatures in the REST API
We want to automate getting crash reports from ASC via CI or some other mechanism. Having developers manually check the Xcode Organizer isn't a scalable solution for us. Even with a api key with the App Manager role, we get a 403. https://api.appstoreconnect.apple.com/v1/diagnosticSignatures?limit=50 requires ADMIN role access which makes it a non starter in our org because of access restrictions. Since developers have access to the crash reports via Xcode in their developer roles, it should make sense for the REST API to expose the same data without ADMIN permissions.
0
0
10
2d
Nonprofit Enrollment 28 Days in "Processing" After Continuing - UH4UT85YS3
I'm looking for advice or anyone who's experienced similar delays with nonprofit developer account enrollments. Timeline: In mid-September, we had some initial email validation issues during our nonprofit organization enrollment. Senior Advisor Kevin (case 102691832489) resolved those issues and cleared us to continue enrollment on September 16-17. We continued immediately on September 17th, and our status changed to "Your enrollment is being processed" with enrollment ID UH4UT85YS3. It's now been 28 days with no status changes, no requests for additional information, and no timeline. Follow-up attempts: I've called support three times (Sept 19, 26, and Oct 7). Each time I was told the application is "with a separate department they can't contact." They created additional cases but couldn't provide any updates or access to the reviewing team. Questions for the community: Is 28 days normal for nonprofit enrollment processing after continuing? Has anyone found a way to get status updates when regular support can't access the reviewing team? Is there a specific escalation path for nonprofit accounts that differs from standard enrollments? We're a 501(c)(3) church launching an app for a capital campaign, so the delay is starting to impact our timeline. Any insights or experiences would be greatly appreciated. Details: Enrollment ID: UH4UT85YS3 Organization Type: Nonprofit 501(c)(3) Continued enrollment: Sept 17, 2025 Current status: "Your enrollment is being processed" Thanks in advance for any guidance.
3
1
131
2d
URGENT Update: Org Enrollment H6899PPP9F (AI Prosperity Limited) – 7+ Weeks Pending Activation (JV Sales Proof Attached)
Hi Apple Developer Community and Enrollment Team, Update on organization enrollment H6899PPP9F for AI Prosperity Limited (D-U-N-S [yours]): All initial issues (D-U-N-S, email blocks, docs) resolved weeks ago, with enrollment number issued—yet final activation remains pending over 7 weeks since full submission on 11/27/2025. No ETA or outreach despite prior calls/emails/forum posts. To highlight the stakes: Our app powers a joint venture under the "Freedom Mastery" brand (planners promising QR-app access), with ~+10K customer engagements via physical sales trying to download the app. Key proof (attachments), 500-1000 customers added every day from now on: Amazon Seller Central (Nov 1–Dec 11, 2025): 9,360 units, $323K+ sales, avg $30/order—listings here tease app integration (1K–4K reviews/SKU). Shopify (same period): 9,999+ orders, $63K+ sales, 195K sessions—direct traffic to app waitlist. Redacted JV agreement excerpt: Confirms AI Prosperity Limited's legal authority/control over "Freedom Mastery" branding and sales. Dev entity (AI Prosperity Limited) matches all docs/D-U-N-S, but the JV tie may need verification—happy to provide full details. These buyers (many iOS users) are inquiring daily; delays risk churn/refunds in our habit-tracking space. Request: Escalate to senior review for activation/ETA. Ready for any clarifications. Thanks—excited to launch on Apple! Frederik AI Prosperity Limited Enrollment ID: H6899PPP9F
0
0
32
2d
No way to accept Updated Program License Agreement
When I login to my Dev account, I get a banner that says "The updated Apple Developer Program License Agreement needs to be reviewed. In order to update your existing apps and submit new apps to the App Store, the Account Holder must review and accept the updated agreement."However, when I go to Agreements, Tax, and Banking, I see both Free Apps and Paid Apps agreement, but when I click on View, there's nothing for me to accept. It's a pop-up window with a list of countries and a button at the end that says "Close". And that's it. No other action is possible. No other option either under the Action column.So then how can I review and accept it?
39
2
32k
2d
Case ID: 102772391808
We are enrolling on behalf of an organization. We do have following information with us. • Legal binding authority, • Legal entity status, • A D-U-N-S® number, and • A website. We are always getting the message as :- There may be an issue with your account that needs to be resolved before you can continue. Please contact support. This seems very generic message we are not getting the reason why we are not able to enroll for apple dev program.
0
0
30
2d
SPM Traits not working correctly with multiple targets in same Xcode workspace (App + App Clip)
Hi, I've just migrated to Swift Tools 6.2 and package traits, and I'm encountering an issue when using traits with multiple targets in the same Xcode workspace. Setup: Main iOS app target App Clip target Both consume the same local packages (e.g., UIComponents) What I'm trying to achieve: Main app imports packages without the COMPACT_BUILD trait App Clip imports packages with the COMPACT_BUILD trait enabled Package configuration (simplified): // UIComponents/Package.swift let package = Package( name: "UIComponents", platforms: [.iOS(.v18)], traits: [ .trait(name: "COMPACT_BUILD", description: "Minimal build for App Clips"), ], // ... targets: [ .target( name: "UIComponents", dependencies: [...], swiftSettings: [ .define("COMPACT_BUILD", .when(traits: ["COMPACT_BUILD"])), ] ), ] ) In the code: #if COMPACT_BUILD // Excluded from App Clip #endif The consumer packages: Main app's package imports without trait: .package(path: "../UIComponents") App Clip's package imports with trait: .package(path: "../UIComponents", traits: ["COMPACT_BUILD"]) The problem: When building the main app target, the COMPACT_BUILD compiler condition is unexpectedly active — even though the main app's dependency chain never enables that trait. It seems like the trait enabled by the App Clip target is "leaking" into the main app build. I confirmed this by adding #error("COMPACT_BUILD is active") — it triggers when building the main app, which shouldn't happen. If I disable the App Clip target from the build scheme, the main app builds correctly with COMPACT_BUILD not defined. I am also able to build the App Clip separately. Environment: Xcode 26.2 swift-tools-version: 6.2 iOS 26.2 Questions: Is this expected behavior with Xcode's SPM integration? Are traits resolved workspace-wide rather than per-target? Is there a workaround to have different trait configurations for different targets consuming the same package? Or do I need to fall back to separate package targets (e.g., UIComponents and UIComponentsCompact) to achieve this? Any guidance would be appreciated. Thanks!
0
0
33
2d
Check whether app is built in debug or release mode
Currently, if as a library author you are shipping dependencies as code, you can use the #if DEBUG preprocessor check to execute logic based on whether app is being built for Debug or Release. My concern is more about the approach that should be taken when distributing frameworks/xcframeworks. One approach I am thinking of using is checking the presence of {CFBundleName}.debug.dylib in the main bundle. Is this approach reliable? Do you suggest any other approach?
7
0
268
2d
Xcode 26.0 Share Extension crashes with NSInternalInconsistencyException on iOS 26.0
Issue : When creating a new project in Xcode 26.0 and adding a Share Extension target without modifying any code, the app crashes upon displaying the extension screen with the following error: *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'The layout constraints still need update after sending -updateConstraints to <_UINavigationBarTitleControl: 0x105b9cc00; frame = (0 0; 0 0); layer = <CALayer: 0x10b834270>>. _UINavigationBarTitleControl or one of its superclasses may have overridden -updateConstraints without calling super. Or, something may have dirtied layout constraints in the middle of updating them. Both are programming errors.' Environment : Xcode 26.0 iOS 26.0 (physical device) Note: This issue does not occur when running on iOS 18.3.1 (physical device). Temporary Workaround : Adding the following implementation to the isContentValid method prevents the exception from occurring: Objective-C- (BOOL)isContentValid { // Do validation of contentText and/or NSExtensionContext attachments here if (@available(iOS 26, *)) { self.navigationController.navigationBarHidden = YES; } return YES; } Questions : Is there any alternative way to avoid this exception? Since this crash occurs with the default implementation generated by Xcode, is there any plan to fix it in future updates?
7
1
470
2d
"Processor Trace cannot profile this process without proper permission"
Hello, I'm no macOS 26.1 I'm running through the example shown in the WWDC video "Optimizing CPU Performance with Instruments." After right-clicking a test, clicking "Profile...", and trying to run a processor trace I get the error in the subject. I have processor trace enabled on the CPU via system settings. I confirmed this by disabling it and re-enabling it and noting the error that appears when this is disabled is different from the one I'm now getting. This did previously work but I haven't tried since macOS 26 is released. Is there something new I need to be doing to my Xcode project settings in order for this to be working?
1
0
83
3d
Developer Program Membership Still Pending After Successful Payment (Turkey Region)
Hello , I need some help regarding my Apple Developer Program enrollment. I purchased the Developer Program on December 3rd, 2025 at 16:03 (Turkey time). The payment was successfully processed by my bank, and I also received the official Apple Store receipt email confirming the purchase. However, my Developer account still shows: • “Purchase your membership” • “Your purchase may take up to 48 hours to process.” • Enrollment status: Pending • App Store Connect still not accessible It has now been more than 5 days, and the enrollment has not been activated. Here are the details: • Region: Turkey • Payment amount: 1029 TRY (local pricing for the Developer Program) • Payment status: Completed / Posted (not pending) • Case ID with Apple Support: 102769533427 • I have already opened a support case, but there has been no resolution yet. I would appreciate any guidance from others who experienced similar issues. Is this a known delay for Turkey-based accounts, or does it usually require manual activation by Apple Support? Any suggestions or insights would be very helpful. Thank you!
1
1
148
3d
Running tests on multiple simulators and local mock servers
Hello, I have a question about running tests on multiple simulators. Currently, my company has a WDIO+Appium test suite with XCUITEST driver that runs on a single simulator through a mockttp proxy (we are intercepting and mocking some of the responses from our APIs and pass through the rest). In order to route the traffic we are currently using 'networksetup -setsecurewebproxy '. Everything works as expected. With growing number of tests we'd like to scale number of simulators on a single host to 3-5. We have a working setup but the problem are system-wide proxy settings routing traffic from multiple simulators, which we can't distinguish by UDID or any other means, we know of. We can spin multiple mock servers on the same machine but we are struggling to find the way to route the traffic on a simulator basis. In the end, both options are viable: 1 mock server running for multiple simulators N number of mock servers for N number of simulators Has anyone had the same/similar problem? How to approach this? We are currently running on Sequoia OSX and platform version 18.6. Thanks!
0
0
14
3d
Package created with pkgbuild installs zero-byte file
Just recently, any pkg file that I create with pkgbuild will install the Payload's application as a zero-byte file in the /Applications directory. This has been working for years without issue for me. Here are the commands I am using with company specific items replaced: pkgbuild --analyze --root MyApplicationRootDirectory standalone.plist plutil -replace BundleIsRelocatable -bool NO standalone.plist pkgbuild --identifier MyIdentifier --version 1.0 --install-location /Applications --root MyApplicationRootDirectory --component-plist standalone.plist --sign 'Developer ID Installer: MyCompany (MySignId)' --timestamp installer.pkg Any ideas on what could be causing the issue? I have verified the following: The application being added to the pkg is both signed and notarized using the correct Developer ID Application certificate. The resultant pkg file is both signed and notarized using the Developer ID Installer certificate. Verified the pkg contents using "pkgutil --expand" to dump the contents. Verified the pkg's Payload contents by extracting the data using "cat Payload | gunzip | cpio -1". This results in an application file that is a binary match for file added in the "pkgbuild --root" argument. My application is the only file within the directory passed to the "pkgbuild --root" argument. There are no warnings in the System Settings / Privacy & Security Panel when running the package installer. I have a valid Mac Developer account. I am building the application and the pkg file on the same computer. Thank you for any insight.
6
0
193
3d
New Apple Developer Team not showing up in developer.apple
I have been working for a while now. Never encountered this issue. After accepting the invite from the organization. The organizations does not appear at developer apple account. But can see the organization at app store connect. Yes i have checked the account permissions. I have the admin role and developer role etc is checked everything is correct. This is not just me happening with my colleague as well.
24
10
27k
3d
XCTest doesn't return the elements in navigation bar after iOS 26 upgrade
The buttons in the navigation bar are not available in the element tree after iOS 26 upgrade of the test phones. The same IPA version, the same XCode version, but different trees on different phones. There is no way to automate UI testing for these missing buttons. # ios 18 NavigationBar, 0x108e0c3c0, {{0.0, 47.0}, {390.0, 44.0}}, identifier: 'Profile' Button, 0x108e0c500, {{8.0, 47.0}, {43.0, 44.0}}, identifier: 'UserProfileSceneViewController_profile_back_button', label: 'chevronLeftIcon' StaticText, 0x108e0c640, {{169.3, 58.0}, {51.3, 22.0}}, label: 'Profile' Button, 0x108e0c780, {{339.0, 47.0}, {43.0, 44.0}}, identifier: 'UserProfileSceneViewController_settings_bar_button', label: 'Settings' # ios 26 NavigationBar, 0x13d63c8c0, {{0.0, 47.0}, {428.0, 54.0}}, identifier: 'Profile' StaticText, 0x13d63ca00, {{188.3, 58.0}, {51.3, 22.0}}, label: 'Profile'
1
1
161
3d
Build keeps failing with PhaseScriptExecution error
I have a Unity AR project that I want to build for iOS. The build in Unity succeeds just fine, but when it opens in XCode, whatever I do, it keeps showing this error in GameAssembly: "Command PhaseScriptExecution failed with a nonzero exit code". This error also doesn't open when choosing "Reveal in Log". I have added the IL2CPP package in the Unity version, deleted and reentered scenes and no issue on Unity's side. On XCode I signed in with my developer account, tried deleting derived data, made a clean build and still the issue persists.
1
0
79
4d