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No FCM token found
The issue I am facing is that even when I run my app from a physical device, I get the error "No FCM token found," while push notifications are enabled in my Xcode capabilities. I don't see the FCM token generated in the users' collection on Firestore. While the code setup seems good, the same error persists. I have implemented the logic to retrieve the FCM token, hat the necessary permissions are granted in my app.Here are my Firestore rules: rules_version = '2'; service cloud.firestore { match /databases/{database}/documents { // Allow authenticated users to read and write their own user data match /users/{userId} { allow read: if request.auth != null; allow update: if request.auth != null && (request.auth.uid == userId || // Allow FCM token updates request.resource.data.diff(resource.data).affectedKeys().hasOnly(['fcmToken'])); allow create: if request.auth != null; match /followers/{followerId} { allow read: if request.auth != null; allow write: if request.auth != null && request.auth.uid == followerId; } match /following/{followingId} { allow read: if request.auth != null; allow write: if request.auth != null && request.auth.uid == userId; } match /blockedUsers/{blockedUserId} { allow read, write: if request.auth != null && request.auth.uid == userId; } } // Messages collection match /messages/{messageId} { allow create: if request.auth != null && (request.resource.data.senderId == request.auth.uid || request.resource.data.receiverId == request.auth.uid); allow read, update, delete: if request.auth != null && (resource.data.senderId == request.auth.uid || resource.data.receiverId == request.auth.uid); } // Chats collection match /chats/{chatId} { allow create: if request.auth != null && request.auth.uid in request.resource.data.participants; allow read, update, delete: if request.auth != null && request.auth.uid in resource.data.participants; } // Call-related documents match /calls/{callId} { allow create: if request.auth != null && request.auth.uid in [request.resource.data.callerId, request.resource.data.receiverId]; allow read, write: if request.auth != null && (request.auth.uid == resource.data.callerId || request.auth.uid == resource.data.receiverId); } // Posts match /posts/{postId} { allow read: if true; allow create, update: if request.auth != null; allow delete: if request.auth != null && request.auth.uid == resource.data.userId; } // Reports match /reports/{reportId} { allow create: if request.auth != null; allow read: if request.auth != null; allow update: if request.auth != null; } // ✅ New livestreams collection rule added here match /livestreams/{document} { allow read, write: if request.auth != null; } } } [my index.js](https://developer.apple.com/forums/content/attachment/bffd0276-ece5-4ce9-b08b-83e8770cb8f2) [My code of class AppDelegate](https://developer.apple.com/forums/content/attachment/abba6a58-d513-49d4-a1d4-dc7dfae56e0a) [code of class AVDelegateWrapper:](https://developer.apple.com/forums/content/attachment/acd15ac0-ba9e-415f-9503-aea88377e92f) ` [struct ContentView](https://developer.apple.com/forums/content/attachment/4f75c535-860e-488f-835b-63c76586ac50) ` [And for after Login code : ](https://developer.apple.com/forums/content/attachment/f6af060e-f2bb-417f-af08-a946dd650474) `
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Issue with creating Sticker Apps
When I create a sticker app in any version of Xcode or for any iOS version, I keep running into the following error: Error acquiring assertion: <Error Domain=RBSAssertionErrorDomain Code=2 "Could not find attribute name in domain plist" UserInfo={NSLocalizedFailureReason=Could not find attribute name in domain plist}> I only added stickers after creating the project and this is what happens after running it. I have cleared Derived Data, tried creating a new Info.plist, but nothing seems to solve this core issue. This also occurs both when attempting to run the project on a simulated phone and a physical device. This error also only happens when the sticker app is opened in iMessage. I have looked for solutions everywhere, but none seem to solve my problem. Am I overlooking something?
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Where's the replacement for Quartz Debug?
Hi, This can't be right. Is there really no replacement for Quartz Debug?!? As the sole developer on a project who has an Intel Mac and Quartz Debug, I am basically a god now. Everyone else has Apple Silicon and... I think they're randomly guessing at this point. Because I have entire teams sending me Intel Mac builds of stuff just so I can test it in QD. This is THE TOOL we used at NewTek to find performance issues, and THE TOOL I used for a dozen companies after that, to help them with similar issues. If there's no replacement, is there a reason there's no replacement? This feels like a massive step backwards, having to guess at problems like this. -Chilton
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Swift Testing Failed to complete Unit Tests -> not enough values to unpack (expected 2, got 1)
I’m migrating some XCTest cases to Swift Testing and hit a runtime error when using tuple arguments within the CI. I don't have an issue when running locally. [2025-08-21 14:22:13.493] [unit_tests] [WARNING] Could not find test status list for -[FooManagerTests testEndpoint(region:enforce:expectedEndpoint:)] [2025-08-21 14:22:18.054] [unit_tests] [ERROR] not enough values to unpack (expected 2, got 1) ##[error]Failed to complete Unit Tests -> not enough values to unpack (expected @Test("Telemetry endpoint routing", arguments: [ (TelemetryRegion.value1, false, Foo.someValue1), (TelemetryRegion.value2, false, Foo.someValue2), (TelemetryRegion.value3, true, Foo.someValue3), (TelemetryRegion.value4, false, Foo.someValue4), ]) func testEndpoint(region: enforce: expectedEndpoint: ) { ... }
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iMessage Sticker Pack Extension not appearing in iOS 18.6 Simulator (Xcode 16.4)
Hello everyone, I am currently developing an iMessage Sticker Pack in Xcode 16.4 (Build 16F6) on macOS 15.6.1. The project builds without errors, but when running in the iOS 18.6 Simulator (iPhone 15 Pro, iPhone 16, etc.), the Sticker Pack does not show up inside Messages. Instead, the Simulator displays a white screen or the sticker drawer simply does not include my extension. In the logs I consistently see this error: FrontBoard[app] error: Application "de.eazyapp.smileystickerpack.StickerPackExtension" is unknown to FrontBoard Simulator device failed to launch de.eazyapp.smileystickerpack. Domain: FBSOpenApplicationServiceErrorDomain Code: 1 Failure Reason: The request was denied by service delegate (SBMainWorkspace) for reason: NotFound ("Application "de.eazyapp.smileystickerpack" is unknown to FrontBoard"). User Info: { BSErrorCodeDescription = RequestDenied; DVTErrorCreationDateKey = "2025-08-21 10:11:22 +0000"; FBSOpenApplicationRequestID = 0x6e63; IDERunOperationFailingWorker = IDELaunchiPhoneSimulatorLauncher; SimCallingSelector = "launchApplicationWithID:options:pid:error:"; } The request to open "de.eazyapp.smileystickerpack" failed. Domain: FBSOpenApplicationServiceErrorDomain Code: 1 Failure Reason: The request was denied by service delegate (SBMainWorkspace) for reason: NotFound ("Application "de.eazyapp.smileystickerpack" is unknown to FrontBoard"). User Info: { BSErrorCodeDescription = RequestDenied; FBSOpenApplicationRequestID = 0x6e63; } The operation couldn’t be completed. Application "de.eazyapp.smileystickerpack" is unknown to FrontBoard. Domain: FBSOpenApplicationErrorDomain Code: 4 Failure Reason: Application "de.eazyapp.smileystickerpack" is unknown to FrontBoard. User Info: { BSErrorCodeDescription = NotFound; } Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : { "device_identifier" = "A3986FB9-55ED-42CC-9336-F695C4CB9451"; "device_model" = "iPhone17,1"; "device_osBuild" = "18.6 (22G86)"; "device_platform" = "com.apple.platform.iphonesimulator"; "device_thinningType" = "iPhone17,1"; "dvt_coredevice_version" = "443.24"; "dvt_coresimulator_version" = "1010.15"; "dvt_mobiledevice_version" = "1784.140.4"; "launchSession_schemeCommand" = Run; "launchSession_state" = 1; "launchSession_targetArch" = arm64; "operation_duration_ms" = 23478; "operation_errorCode" = 1; "operation_errorDomain" = FBSOpenApplicationServiceErrorDomain; "operation_errorWorker" = IDELaunchiPhoneSimulatorLauncher; "operation_name" = IDERunOperationWorkerGroup; "param_debugger_attachToExtensions" = 0; "param_debugger_attachToXPC" = 1; "param_debugger_type" = 3; "param_destination_isProxy" = 0; "param_destination_platform" = "com.apple.platform.iphonesimulator"; "param_diag_113575882_enable" = 0; "param_diag_MainThreadChecker_stopOnIssue" = 0; "param_diag_MallocStackLogging_enableDuringAttach" = 0; "param_diag_MallocStackLogging_enableForXPC" = 1; "param_diag_allowLocationSimulation" = 1; "param_diag_checker_tpc_enable" = 1; "param_diag_gpu_frameCapture_enable" = 0; "param_diag_gpu_shaderValidation_enable" = 0; "param_diag_gpu_validation_enable" = 0; "param_diag_guardMalloc_enable" = 0; "param_diag_memoryGraphOnResourceException" = 0; "param_diag_mtc_enable" = 1; "param_diag_queueDebugging_enable" = 1; "param_diag_runtimeProfile_generate" = 0; "param_diag_sanitizer_asan_enable" = 0; "param_diag_sanitizer_tsan_enable" = 0; "param_diag_sanitizer_tsan_stopOnIssue" = 0; "param_diag_sanitizer_ubsan_enable" = 0; "param_diag_sanitizer_ubsan_stopOnIssue" = 0; "param_diag_showNonLocalizedStrings" = 0; "param_diag_viewDebugging_enabled" = 1; "param_diag_viewDebugging_insertDylibOnLaunch" = 1; "param_install_style" = 2; "param_launcher_UID" = 2; "param_launcher_allowDeviceSensorReplayData" = 0; "param_launcher_kind" = 0; "param_launcher_style" = 0; "param_launcher_substyle" = 0; "param_runnable_appExtensionHostRunMode" = 0; "param_runnable_productType" = "com.apple.product-type.application.messages"; "param_structuredConsoleMode" = 1; "param_testing_launchedForTesting" = 0; "param_testing_suppressSimulatorApp" = 0; "param_testing_usingCLI" = 0; "sdk_canonicalName" = "iphonesimulator18.5"; "sdk_osVersion" = "18.5"; "sdk_variant" = iphonesimulator; } System Information macOS Version 15.6.1 (Build 24G90) Xcode 16.4 (23792) (Build 16F6) Timestamp: 2025-08-21T12:11:22+02:00 Steps I already tried: Verified Bundle Identifiers (App + Extension) Confirmed Stickers.xcstickers is only in the Extension target, not the App target Checked that the Extension is properly listed under Embed Foundation Extensions Performed Clean Build Folder, Simulator reset, and reinstall Tried on a fresh Mac with clean Xcode install Reproduced consistently across multiple iOS 18 Simulators Steps to reproduce Create new iMessage Sticker Pack App in Xcode Add PNG/APNG stickers into Stickers.xcstickers Run on Simulator (iOS 18.6) Open Messages → App Drawer Sticker Pack is missing, extension does not load Environment Xcode 16.4 (16F6) macOS 15.6.1 (24G90) iOS Simulator 18.6 Project type: iMessage Sticker Pack Question Has anyone else experienced this issue with iMessage Sticker Packs on iOS 18 Simulators? Any guidance would be appreciated Thank you, Hakan
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Not able to enroll
We are facing an issue with creating a developer account for our organisation on the App Store. Apple mentions that there was already an account with this entity whose membership got terminated 4 years back and they can't create another one. We don't have any idea who created that account. It was created and terminated before we got our DUNS number. Despite us submitting proofs that me and my partner are the authorised person for this organisation and creating a case multiple times, we have made no progress on this. How can we escalate this and ensure someone from team actually looks at our case carefully?
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App Attest Error
Hi, I'm running into an issue with App Attest in my iOS app, and I'm hoping you can help me troubleshoot. I've registered my app in App Check for both App Attest and Device Check, and I've double-checked that my bundle ID is correct. I've also enabled App Attest in Xcode capabilities and am testing on a physical device. However, when I run the app, I'm getting the following error in the console: Error getting App Check token; using placeholder token instead. Error: App attestation failed. HTTP status code: 403 "message": "App attestation failed." I've tried a few things, but I'm still stuck. Any suggestions on what might be causing this or how to resolve it would be greatly appreciated! Thanks in advance
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Live activity push update is not work
Hey there, i start a live activity with notification , and but sometime it can not update, it happens sometime and make me so confuse; like about 2025-08-19 +8.0 09:20:52 updatetoken : 40ead3fd4dd4a934548c5455c645fc6920edfaa0ddad98abd619dc1d2662389c15d3dc3b420bdec733d9438d25ae61cb55601ae64292b3064a71ffb8d0355633f3f0f2254e6f7438282ce83366d8430c app can not accept push update msg, and APNs has show success when server send update msg to APP; how can i check the APNS to APP? Thanks
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App name not localized
Now using Xcode 26 beta 6, and iOS/iPadOS 26 beta 7 - and I found the codes do not compiled with localized name. Since I have been buidling the codes since beta 1, the app might have localized name in the past. Even Localizable file is there with proper translation. I have however, started to build icon using Icon Composer (before that was not). I have also tried to add in CFBundleDisplayName and CFBundleName in Localizable file, and same (English is shown). What have I done wrong or forget to do?
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Apple Developer Program Enrollment
I enrolled for the Apple Developer Program on 19 June 2025 for my company. I was then requested to upload the necessary supporting documentation to proceed with the approval process which was done on the same day (19 June) with the case ID 102634582811. I have followed up with Apple nearly weekly since then and still have no concrete feedback or resolution to the status of my enrollment and what remediation is required if any. I have done some research and approval for the Developer Program takes 3 weeks at most from what I have heard and read. Its been over two months and I feel as though the responses I am receiving are automated without any human intervention or review into my case. This has been a frustrating process which is drastically impacting business productivity as our ability to have access to the developer portal mean we cannot build and distribute our app to users. I really hope this post can help provide some direction and at most a resolution
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SwiftSupport is missing
I'm trying to distribute an app for internal testing but I'm always getting the below error and the SwiftSupport folder is not created although I tried different fixes/configurations. How can I debug/see the reason why the SwiftSupport folder is not generated? Xcode 16.4 Build version 16F6 I tried distributing from the Transporter, Xcode organizer, I tried to archive it both from Xcode and from the command line. There are a couple of answers on StackOverflow, nothing helped. What could be the problem? One of the things I tried: xcodebuild \ -project PhotoBook.xcodeproj \ -scheme PhotoBook \ -configuration Release \ -archivePath Release/PhotoBook.xcarchive \ -destination 'generic/platform=iOS' \ -verbose \ archive xcodebuild \ -exportArchive \ -archivePath Release/PhotoBook.xcarchive \ -exportPath Release \ -exportOptionsPlist ExportOptions.plist \ -destination 'generic/platform=iOS' \ -verbose ExportOptions.plist <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>method</key> <string>app-store-connect</string> <key>teamID</key> <string>T672CQXP54</string> <key>uploadSymbols</key> <true/> <key>uploadBitcode</key> <false/> <key>signingStyle</key> <string>manual</string> <key>provisioningProfiles</key> <dict> <key>com.mandelbrotsc.PhotoBook</key> <string>iOS Distribution Profile</string> </dict> </dict> </plist> The error: ITMS-90426: Invalid Swift Support - The SwiftSupport folder is missing. Rebuild your app using the current public (GM) version of Xcode and resubmit it.
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Cannot compile a simple C++ program on Mac OS
I'm trying to compile a simple hello world C++ program on my MacBook Pro. I have a M3 Pro (Nov 2023) running Sequoia 15.6. The program is: #include &lt;iostream&gt; int main() { std::cout &lt;&lt; "Hello World!"; return 0; } The error I get is: In file included from test.cpp:1: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/iostream:42: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/ios:220: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/__locale:15: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/__memory/shared_ptr.h:13: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/__compare/compare_three_way.h:13: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/__compare/three_way_comparable.h:12: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/__compare/common_comparison_category.h:15: /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/cstddef:42:5: error: &lt;cstddef&gt; tried including &lt;stddef.h&gt; but didn't find libc++'s &lt;stddef.h&gt; header. This usually means that your header search paths are not configured properly. The header search paths should contain the C++ Standard Library headers before any C Standard Library, and you are probably using compiler flags that make that not be the case. 42 | # error &lt;cstddef&gt; tried including &lt;stddef.h&gt; but didn't find libc++'s &lt;stddef.h&gt; header. \ | ^ However, I can see stddef.h in /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/ and in /usr/local/include
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libclang_rt.profile_driverkit.a' not found
Hi guys! I have gone through an absolute nightmare, trying to solve the issue that I am about to tell you about. As the title says, I am getting the error: Library '/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/17/lib/darwin/libclang_rt.profile_driverkit.a' not found I trimmed off part of that directory as I did not want to reveal that information about my computer. From what I can tell, the file in question is no longer even a part of Xcode. I have searched, it is not on my computer anywhere. I have also downloaded older versions of Xcode to search with it. None of them have it. I have literally tried everything under the Son to solve this issue. I have been stuck on it for two days. I have even resorted to doing something I hate, which is asking for ChatGPT to assist me with solving the issue. No help there. I am at my wits end. So I am coming to you guys, have you seen this error? Any ideas at all? The odds are pretty good whatever you recommend I have probably already tried 200 times over. But I am still open to hearing anything. Have any of you had this error? Any ideas? I am on the latest version of macOS. The project is for a macOS app. M4 Mac mini. Any additional information I can provide, that will be helpful? At this point, I am leaning more towards this being a bug with Xcode than anything.
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Developer Forum Link to SIWA documentation incorrect
Hello, I notice the link on top of this site is incorrect: https://developer.apple.com/forums/tags/sign-in-with-apple-rest-api Its target (https://developer.apple.com/documentation/sign_in_with_apple/sign_in_with_apple_rest_api) does not exist. It should probably be https://developer.apple.com/documentation/signinwithapplerestapi
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Redefinition of module 'AppleTextureEncoder'
I have been working on a project before this year's new OSX and Xcode update and I was able to build the project with little trouble. But since updating to any of the beta software, including the latest version of Tahoe 26.0 and Xcode26-beta4 I have not been able to build this same project. I have tried reseting package cache and updating to the latest package versions. As well I have deleted the derived data and cleaning the build folder. The following error output is one of 55 errors I am getting. It seems like the modules for the XRSimulator are redefinitions from those for MacOSX. I don't know how to limit or redirect the definition of the modules to just those for the XRSimulator (this is a VisionOS project). I also tried all of this on different betas of Xcode with all the same result. This bug is causing a problem with the 16.4 version of Xcode as well. I would really really appreciate anybody's help on this. in file included from /Applications/Xcode.app/Contents/Developer/Platforms/XRSimulator.platform/Developer/SDKs/XRSimulator26.0.sdk/usr/include/module.modulemap:2: Previously defined here : CommandLineTools/SDKs/MacOSX26.0.sdk/usr/include/AppleTextureEncoder.modulemap
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iPhone app Liquid Glass icon on iPad not respecting icon display mode
Hi, I'm updating my iPhone app (iPhone only) to be ready with iOS 26. I'm building my app using Xcode 26.0 beta 6 (17A5305f) and testing it on an iPad running iPadOS 26 (23A5326a). I found an issue with my new app icon updated using Icon Composer and I was able to find the issue. An iPhone only app running on iPadOS 26 doesn't use the provided app icon. It always displays the "standard" light icon. I just added iPad in Supported Destinations and the app icon now respect light/dark/translucent/tinted modes on the Home Screen. I submitted feedback FB19768667
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Xcode Cloud - Command PhaseScriptExecution failed with a nonzero exit code
I've been running into issues with Xcode Cloud/my workflow when it's trying to archive the app. I've tested locally and both archiving and building the app for release works. I've tried a few things to clear it. pod deintegrate and pod install Checking off "archive" for the build scheme Creating a certificate for both development and distribution. I made sure automatic signing was enabled as well. I have a ci_scripts/ci_post_clone.sh script that successfully completes. Have tried setting the xcode version of the workflow to 16.2 which is what my local xcode version is. I've switched it back to the latest, 16.4. running pod update Updating flutter However, I consistently get the following 2 errors : `Showing All Messages Run command: 'xcodebuild archive -workspace /Volumes/workspace/repository/ios/Runner.xcworkspace -scheme Runner -destination generic/platform=iOS -archivePath /Volumes/workspace/build.xcarchive -derivedDataPath /Volumes/workspace/DerivedData -resultBundleVersion 3 -resultBundlePath /Volumes/workspace/resultbundle.xcresult -resultStreamPath /Volumes/workspace/tmp/resultBundleStreame3592434-5b88-48da-a3c4-f750abee4d08.json -IDEPostProgressNotifications=YES CODE_SIGN_IDENTITY=- AD_HOC_CODE_SIGNING_ALLOWED=YES CODE_SIGN_STYLE=Automatic DEVELOPMENT_TEAM=JG794CQD68 COMPILER_INDEX_STORE_ENABLE=NO -hideShellScriptEnvironment' ` and Showing All Messages Unhandled exception: ProcessException: No such file or directory Command: /Users/local/flutter/bin/flutter assemble --no-version-check --output=/Volumes/workspace/DerivedData/Build/Intermediates.noindex/ArchiveIntermediates/Runner/BuildProductsPath/Release-iphoneos/ -dTargetPlatform=ios -dTargetFile=lib/main.dart -dBuildMode=release -dConfiguration=Release -dIosArchs=arm64 -dSdkRoot=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS18.5.sdk -dSplitDebugInfo= -dTreeShakeIcons=true -dTrackWidgetCreation=false -dDartObfuscation=false -dAction=install -dFrontendServerStarterPath= --ExtraGenSnapshotOptions= --DartDefines=RkxVVFRFUl9WRVJTSU9OPTMuMzUuMQ==,RkxVVFRFUl9DSEFOTkVMPXN0YWJsZQ==,RkxVVFRFUl9HSVRfVVJMPWh0dHA6Ly9naXRodWIuY29tL2ZsdXR0ZXIvZmx1dHRlci5naXQ=,RkxVVFRFUl9GUkFNRVdPUktfUkVWSVNJT049MjBmODI3NDkzOQ==,RkxVVFRFUl9FTkdJTkVfUkVWSVNJT049MWU5YTgxMWJmOA==,RkxVVFRFUl9EQVJUX1ZFUlNJT049My45LjA= --ExtraFrontEndOptions= -dSrcRoot=/Volumes/workspace/repository/ios -dTargetDeviceOSVersion= -dCodesignIdentity=- release_ios_bundle_flutter_assets #0 _ProcessImpl._runAndWait (dart:io-patch/process_patch.dart:519:7) #1 _runNonInteractiveProcessSync (dart:io-patch/process_patch.dart:686:18) #2 Process.runSync (dart:io-patch/process_patch.dart:79:12) #3 Context.runSyncProcess (file:///Users/local/flutter/packages/flutter_tools/bin/xcode_backend.dart:154:20) #4 Context.runSync (file:///Users/local/flutter/packages/flutter_tools/bin/xcode_backend.dart:118:34) #5 Context.buildApp (file:///Users/local/flutter/packages/flutter_tools/bin/xcode_backend.dart:539:34) #6 Context.run (file:///Users/local/flutter/packages/flutter_tools/bin/xcode_backend.dart:51:9) #7 main (file:///Users/local/flutter/packages/flutter_tools/bin/xcode_backend.dart:17:5) #8 _delayEntrypointInvocation.<anonymous closure> (dart:isolate-patch/isolate_patch.dart:312:33) #9 _RawReceivePort._handleMessage (dart:isolate-patch/isolate_patch.dart:193:12) Command PhaseScriptExecution failed with a nonzero exit code Any help here would be greatly appreciated.
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App crashes on start in TestFlight
Hi, I have a .NET MAUI app running on .NET 9. When I test locally in debug or release mode it works perfectly fine, but when testing from TestFlight it crashes almost immediately every time. I have sent the crash report to TestFlight and produced the symbolicated.crash file (attached), but I'm not sure it's helpful for understanding how to fix the issue. If anyone can help me understand what the issue might be and any possible fixes it'd be very much appreciated. I'm developing using Visual Studio 2022 paired to my Mac. I have distributed previously without issue, but now can't seem to, even after reverting recent code. net9.0-ios 15.0 symbolicated.crash
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PKPASS is updated but the client but push is not showing on the device
Good day) I am developing an application for generating PKPASS in Java. PKPASS itself is generated and installed on the device and updated. But I encountered a problem. When sending information about the update to the APNs service, PKPASS is updated, but the push notification is not shown on the device. On the device, all tooltypes are set to receive the update. As well as the basic settings: We go to the APNs service using = JWT token. "apns-push-type"= "alert" "apns-topic" = PassTypeIdentifier payload = {} I would also like to add that we send push notifications to the production environment. P. S. Six months ago, push notifications came
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