I wanted to see if anyone else is having this issue. We are trying to update our app, but on XCode, there is this error message showing:
Team: Unknown Name (Code).
There is a check in "Automatically Manage Signing".
Normally, Apple provides this information to XCode automatically but this time it seems like it's either not sending it or not receiving it.
If anyone knows what is happening here, any suggestion/advice would be greatly appreciated!
Thank you!
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Issue description: Using Xcodebuild command to build a project using Xcode 16.1 and 16.2, getting multiple device simulator warnings with same os and same model. Please see issue: https://github.com/actions/runner-images/issues/11036
Repro steps: create a Xcode project, build it using below command with Xcode 16 version.
run: |
echo "Building project manually..."
xcodebuild -workspace MyApp.xcworkspace
-scheme MyApp
-destination 'platform=iOS Simulator,name=iPhone 16 Pro,OS=18.2'
build | xcbeautify --renderer github-actions
Paid on the 28th, I received the Order Acknowledgement email but have not received feedback yet.
Can someone please help getting my membership confirmed, how long does it take? Emailed support but not getting any responses
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
I'm trying to set up Xcode Cloud for the first time. When I go through the "Get Started" flow and get to "Grant Access to Your Source Code" step, when I click the "Grant Access" button, I get "This Operation Could Not Be Completed."
It has the correct URL to my Github repo.
Github is working fine in Xcode itself: I can push and pull changes and view repo history.
I've tried:
restarting Xcode
rebooting the Mac
Removing the Github account from Xcode and adding it back
Creating a new Github personal token and removing the Github account from Xcode and using the new token to add it back
I've looked through my Github settings and don't see anything that might cause an issue.
I filed FB16511549 to report this. The error dialog in Xcode automatically filled the feedback fields, and says:
"API Invalid status code: 500. XcodeCloudCombineAPI.XCCResponseError:1"
I'm running Xcode 16.2 (16C5032a) on an M4 MacBook Pro running Sequoia 15.3.1 (24D70).
Does anyone have any insights or ideas of other things to try?
Thanks.
I'm trying to compile my iPad app with Xcode 16.2 and I'm consistently getting this error message:
couldn't find compile unit for the macro table with offset = 0x0
This is happening at the GenerateDSymFile step. I've tried changing the debug format from Dwarf with Dsym to Dwarf and then back again, as I've read there was a problem with generating the dsyms. But the problem persists.
I've tried searching for this error and found nothing online, so apparently I'm the only one! How strange.
Are there any settings or flags I can change to try to get more information about what's going wrong?
Topic:
Developer Tools & Services
SubTopic:
Xcode
It's been over a week since I submitted my membership purchase for a developer account. I had to resubmit it today because I believe there might be an issue with the system. I received the acknowledgment email again. Could someone please check my order? I'm looking forward to contributing to the macOS app ecosystem.
I don't even know where I can also check these purchase requests so I can provide you with the IDs I think you can use my apple id tho .
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Is anyone seeing flaky results when using parameterized test with pairs of (input, result) data?
I have several (5) tests for a given method. I create a zip sequence by zip([in1, in2, in3, in4, in5],[out1, out2, out3, out4, out5])
Sometimes, the test only runs 4 of the tests and fails to report a failure even though I deliberately place data that should cause a failure.
Sometimes, even though I only select one test to run, the test explorer goes crazy into a loop and I have to clear test results to get it to stop. Following a suggestion, I disabled running tests in parallel.
Xcode 16.2 / OSX 14.7 (Sonoma) / Mac mini M2 Pro
I have submited a post. But I can not find it in my profile. I could not tell whether it has been submited but not verified or I made it wrong?
Topic:
Developer Tools & Services
SubTopic:
Developer Forums
Hi,
I'm working in unity and I've implemented Firebase Phone Number Authentication in it. Everything works fine when I directly install build from xCode. App Attest screen shows up, user receives OTP on their phone and login works. But when I download the same build from TestFlight, it gets stuck after the user sends OTP request.
I've added Push Notifications and App Attest in capabilities. I've also additionally added Remote Notifications.
In device log I see an error about mobile provisioning file but I've added that to my account also. Is this expected behavior that phone number authentication does not work on TestFlight? If yes, how can I get this approved from apple since they need to test it before approving it.
Thanks!
Having issues updating app and publishing online, due to paid apps agreement. The app is free for distribution not a paid app, hence it is price at 0$.
Can't access the agreement as well to verify and account is showing error messages when action is done.
Also getting a membership expired message, and account membership is renewed till 2026.
Multiple commands produce '/Users/pradipta/Library/Developer/Xcode/DerivedData/Pinkpaws-fqxvzkonyxofupcsmbloesfvzllq/Build/Intermediates.noindex/ArchiveIntermediates/Pinkpaws/IntermediateBuildFilesPath/UninstalledProducts/iphoneos/React-Core_privacy.bundle'
Target 'React-Core-60309c9c-React-Core_privacy' (project 'Pods') has create directory command with output '/Users/pradipta/Library/Developer/Xcode/DerivedData/Pinkpaws-fqxvzkonyxofupcsmbloesfvzllq/Build/Intermediates.noindex/ArchiveIntermediates/Pinkpaws/IntermediateBuildFilesPath/UninstalledProducts/iphoneos/React-Core_privacy.bundle'
Target 'React-Core-React-Core_privacy' (project 'Pods') has create directory command with output '/Users/pradipta/Library/Developer/Xcode/DerivedData/Pinkpaws-fqxvzkonyxofupcsmbloesfvzllq/Build/Intermediates.noindex/ArchiveIntermediates/Pinkpaws/IntermediateBuildFilesPath/UninstalledProducts/iphoneos/React-Core_privacy.bundle'
Multiple commands produce '/Users/pradipta/Library/Developer/Xcode/DerivedData/Pinkpaws-fqxvzkonyxofupcsmbloesfvzllq/Build/Intermediates.noindex/ArchiveIntermediates/Pinkpaws/IntermediateBuildFilesPath/UninstalledProducts/iphoneos/RCT-Folly_privacy.bundle'
Target 'RCT-Folly-RCT-Folly_privacy' (project 'Pods') has create directory command with output '/Users/pradipta/Library/Developer/Xcode/DerivedData/Pinkpaws-fqxvzkonyxofupcsmbloesfvzllq/Build/Intermediates.noindex/ArchiveIntermediates/Pinkpaws/IntermediateBuildFilesPath/UninstalledProducts/iphoneos/RCT-Folly_privacy.bundle'
Target 'RCT-Folly.default-Fabric-RCT-Folly_privacy' (project 'Pods') has create directory command with output '/Users/pradipta/Library/Developer/Xcode/DerivedData/Pinkpaws-fqxvzkonyxofupcsmbloesfvzllq/Build/Intermediates.noindex/ArchiveIntermediates/Pinkpaws/IntermediateBuildFilesPath/UninstalledProducts/iphoneos/RCT-Folly_privacy.bundle'
I am using react native 0.77.0 and xcode 16.2. The build succeeded but while archiving I am getting this.
Topic:
Developer Tools & Services
SubTopic:
General
Hey everyone,
I’m in a really frustrating situation and could use some advice.
Apple approved my Developer Program application and asked me to make the payment. I paid using my Wise card, but the payment got stuck in authorization and later timed out, resulting in a refund. I contacted Apple via email, and they advised me to reapply using the iOS Developer app.
I did exactly that, but my new application got rejected. When I called support, they told me there’s no appeal process and refused to provide a reason for the rejection. I’ve sent multiple emails, but I haven’t received a single response.
I just want to continue with my original application and complete the payment, but I can’t get in touch with anyone who can help. Has anyone experienced something similar? Any ideas on how to get through to Apple and resolve this?
Thanks in advance!
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Trying to use SwiftUI Preview in Xcode 16.2 on complex project, I have no access to Developer Apple team, instead I am using manually installed provision profiles to test on iPhone.
So, SwiftUI Preview does not work with diagnostic error "Failure: Framework Agent preparation failed: Could not find a team ID"
Hello all:)
I am using Xcode 16.2, react native 0.76, simulator -> iPhone 15(17.0), mac M1 Sequoia 15.2.
Many "could not build module" errors appear while building files inside iPhoneSimulator18.2.sdk.
The think is that I don't even use this simulator and if I try to delete it the Xcode hides all other simulator options and requires 18.2 to download..
Of course I already tried to clean and delete and reinstall everything but nothing works..
Any help is welcome:)
Thanks!
Hi! I wanted to use Lottie in my swiftpm app, but I've been running into errors and I'm not sure if it's possible. When I try to run the app, it crashes and I get errors saying that the library isn't loaded and the files aren't found (basically these: https://github.com/lottie-react-native/lottie-react-native/issues/373 , https://github.com/airbnb/lottie-ios/issues/2233 ). But moving the framework file into the PackageFrameworks folder doesn't work, and also I'm getting the error that swiftpm cannot distribute packages containing binary frameworks and from what I understand that just isn't something that swiftpm can do. So I was wondering if anyone knows any workarounds to this, or if I should just ditch Lottie?
Any help or advice would be greatly appreciated!
Topic:
Developer Tools & Services
SubTopic:
General
Tags:
Swift Packages
Swift Student Challenge
Swift Playground
Visual Design
I am experimenting with Swift Testing and Xcode Cloud and would like to write some tests that require to use MusicKit functionality. For example I'd like to fetch an album via MusicCatalogRessourceRequest to test an initializer of another struct.
However this test fails because the permission to access the music library is not granted. Once the permission is granted, the test works as expected.
Things I have tried:
Add NSPrivacyAccessedAPITypes to the Info.plist. This did not show any effect. Below is the corresponding snippet
Trying to tap the button programmatically. Once again this did not show any effect.
The Info.plist snippet:
<key>NSPrivacyAccessedAPITypes</key>
<array>
<string>NSPrivacyAccessedAPIMediaLibrary</string>
</array>
The code snippet to tap the button:
let systemAlerts = XCUIApplication(bundleIdentifier: "com.apple.springboard")
let allowButton = systemAlerts.buttons["Allow"]
if allowButton.exists {
allowButton.tap()
}
What am I doing wrong here? I need access to MusicKit functionalities to write meaningful tests. Thank you
Hi all. I don't know where else to go in order to find a way to communicate with Apple or reach help.
I have enrolled to the Apple Developer Product, no money charged in my account by I have received confirmation of Apple Acknowledgement that I have made an order.
Specifically 2 weeks now I try to contact someone from Apple side but with no luck. Recently I received the following and I had a small conversation from them.
If you have additional questions related to this request, please > reference case number 20000089031868.
Ge***le -> this is the name of the support agent
Did I do something wrong from my side? Does anyone has the same issue?
Hello Apple users, Am in Rwanda i have been struggling with enrolling in apple developer account, am stacked on payment steps I have charged my account with credit card but it's been 5days, seems like the payment is not yet processed not even an email, can u help me with this isssue?
I have an order for the developer program enrollment that has been pending since 24th January,2025.
What is the way forward cause I have not received any feedback regarding same?
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Swift assist has been announced by apple this year.
I have waited Xcode 16.2 release before posting this because I was still hopping for swift assist this year but apple DIDN'T release swift assist and they haven't post anything about swift assist reported or something...
What's going to happen with swift assist? Coming next year?