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One-time purchase with free trial
Dear all, This is my first post in this forum - and, in fact, my first app, too! I'm glad to be here, and thanks in advance for your help. I'm looking to offer an app for a one-time payment. I'd also like people to be able to try the app for a week. It seems that the "Pricing and Availability" section in App Store Connect is not the right place to configure this kind of offer. It does allow me to set a one-time price, but I cannot find a trial-period there (or am I missing something?) Two different strategies seem possible here: Using in-app-purchases: make the actual app free, but ask users after a week to buy a non-consumable IAP. The problem with that: I need to verify that the app has been installed for seven days ... even if it has been uninstalled at some point. Using subscriptions: There is a "free trial" option for subscriptions. But after that free trial, subscriptions are being payed periodically. I'd rather have the user only pay once for lifetime-access. Some apps seem to use strategy 1 - I believe the "Lap swim" app does. But still it seems like a bit of a hack - is there a more elegant way to achieve this?
10
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11k
Jan ’23
Clarification on Apple Guideline 5.1.1(v)
Hello, I recently was rejected for the following reason: However, your app does not comply with: Legal 5.1.1 We noticed that your app requires users to register with personal information to access the app’s content and purchase in-app purchase products that are not account based. Apps cannot require user registration prior to allowing access to app content and features that are not associated specifically to the user. User registration that requires the sharing of personal information must be optional or tied to account-specific functionality. To resolve this issue, please revise your app to not require users to register before purchasing in-app purchase products that are not account based. You may explain to the user that registering will enable them to access the purchased content from any of their iOS devices and provide them a way to register at any time, if they wish to later extend access to additional devices. Resources See guideline 5.1.1(v) - Account Sign-In to learn more about our requirements for apps with account-based content and features. I replied: We require the user to login/sign up because it relates directly to the core functionality of our App. If the user deletes the App and chooses to reinstall it, his data will be saved on our server because the sign up system allows their data to be saved. This allows the User to restore all his in-app purchases and for our database to always keep track of the User’ in-app purchased consumable items. Apple requires a restore feature for in app purchases and we allow the user to restore his in app purchases by tying their account to an email or social media login. The login is required to prevent users from hacking the app. The diamond and coin systems are stored on our back end database servers. Once a user logins in, the back end stores how much coins and diamonds are associated with that account. This prevents users from manually altering how many coins or diamonds they have. It preserves the integrity of the app and the Apple App Store itself. Our servers store all user progression and data. Without the login / sign up system, we cannot sync the back end database. The login / sign up feature is crucial to the functionality of the app to prevent hacking and to keep track of the users database and more importantly, keep account and restore capabilities available for any in app purchases. To which the review board responded with: Although requesting that users register to for tracking users’ purchases and game progresses is acceptable, requiring users to fully register for an account before entering the game is not. Users should be allowed to access none account-based features before registration and login. You may also choose to alert users that accessing game without binding an account may result in losing game progress or in-app purchase items. To resolve this issue, please revise your app to let users freely access your app’s non account-based features, such as accessing the game, prior to registration or login. Once the user decides to use account-based features, the app may present the registration or login feature at that time. My understanding is this... I need to implement a "play as guest" mode where Users do not need to register. This will automatically generate an account for that User. However, am I allowed to require the user to register before conducting any in-app purchases, or other activities on the app?? What is this asking for? Do I need to allow the guest user to be able to purchase and do all the things a registered user can?
3
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5k
Feb ’23
A Peek Behind the NECP Curtain
From time to time the subject of NECP grows up, both here on DevForums and in DTS cases. I’ve posted about this before but I wanted to collect those tidbits into single coherent post. If you have questions or comments, start a new thread in the App & System Services > Networking subtopic and tag it with Network Extension. That way I’ll be sure to see it go by. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" A Peek Behind the NECP Curtain NECP stands for Network Extension Control Protocol. It’s a subsystem within the Apple networking stack that controls which programs have access to which network interfaces. It’s vitally important to the Network Extension subsystem, hence the name, but it’s used in many different places. Indeed, a very familiar example of its use is the Settings > Mobile Data [1] user interface on iOS. NECP has no explicit API, although there are APIs that are offer some insight into its state. Continuing the Settings > Mobile Data example above, there is a little-known API, CTCellularData in the Core Telephony framework, that returns whether your app has access to WWAN. Despite having no API, NECP is still relevant to developers. The Settings > Mobile Data example is one place where it affects app developers but it’s most important for Network Extension (NE) developers. A key use case for NECP is to prevent VPN loops. When starting an NE provider, the system configures the NECP policy for the NE provider’s process to prevent it from using a VPN interface. This means that you can safely open a network connection inside your VPN provider without having to worry about its traffic being accidentally routed back to you. This is why, for example, an NE packet tunnel provider can use any networking API it wants, including BSD Sockets, to run its connection without fear of creating a VPN loop [1]. One place that NECP shows up regularly is the system log. Next time you see a system log entry like this: type: debug time: 15:02:54.817903+0000 process: Mail subsystem: com.apple.network category: connection message: nw_protocol_socket_set_necp_attributes [C723.1.1:1] setsockopt 39 SO_NECP_ATTRIBUTES … you’ll at least know what the necp means (-: Finally, a lot of NECP infrastructure is in the Darwin open source. As with all things in Darwin, it’s fine to poke around and see how your favourite feature works, but do not incorporate any information you find into your product. Stuff you uncover by looking in Darwin is not considered API. [1] Settings > Cellular Data if you speak American (-: [2] Network Extension providers can call the createTCPConnection(to:enableTLS:tlsParameters:delegate:) method to create an NWTCPConnection [3] that doesn’t run through the tunnel. You can use that if it’s convenient but you don’t need to use it. [3] NWTCPConnection is now deprecated, but there are non-deprecated equivalents. For the full story, see NWEndpoint History and Advice. Revision History 2025-12-12 Replaced “macOS networking stack” with “Apple networking stack” to avoid giving the impression that this is all about macOS. Added a link to NWEndpoint History and Advice. Made other minor editorial changes. 2023-02-27 First posted.
0
0
2.4k
Feb ’23
Screen time API can be disabled easily
We have developed a Parental/Self control app using Screen time API. We have used individual authentication to authorize the app, using the instructions here: https://developer.apple.com/documentation/familycontrols/authorizationcenter The problem is , that individual auth can be disabled easily , by the following steps: enter Settings app. in Settings app, click on the Parental/Self control app. click to disable screen time restriction. show the device owner's face/fingerprint. (or pin code) Why is that a problem: Parental control apps, or self-control apps, are about giving control to the software, To make it hard for the user to disable the restrictions. So using the flow I have introduced above, it's super-easy for a user to disable his Parental control restrictions, which misses the entire point of Parental/Self control idea. Furthermore, not only the user have the means to unlock his screen time restrictions, he also MUST have the means to unlock it. This makes Screen time (with individual auth) useless: I have a code ready to make a great parental control app for my clients, with amazing ideas, but I can't use the Screen time API unless this problem is fixed. Why child-parent auth is not enough: My clients are grownups people between ages of 15-40, that are interested in self-control, so they don't have iCloud child accounts. also, the child-parent auth solution forces my clients to give some control to other person, and my clients prefer their privacy. Some of them prefer self-control and not parental-control. What I suggest as a solution: 1: Give more options to users how to disable the Screen time restrictions. including: a second faceID / FingerPrint (that isn't the same as the one used to unlock the device) a second pin password. a string password 2: Give the users the option to choose to not have the device's owner Face/Finger/Pincode ID , as a method to disable the Screen time restrictions.
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5.9k
Mar ’23
Permission error occurs when I use setDefaultApplication(at:toOpen:completion:)
I'd like to set my macOS app written in Swift as default app when opening .mp4 file. I think I can do it with setDefaultApplication(at:toOpen:completion:). https://developer.apple.com/documentation/appkit/nsworkspace/3753002-setdefaultapplication However, permission error occurs when I use it. The error is: Error Domain=NSCocoaErrorDomain Code=256 "The file couldn’t be opened." UserInfo={NSUnderlyingError=0x6000031d0150 {Error Domain=NSOSStatusErrorDomain Code=-54 "permErr: permissions error (on file open)"}} I tried to give my app full-disk access, but it didn't work. I also tried to use setDefaultApplication(at:toOpenFileAt:completion:), then it works with no error, but it effects on only one file. What I want to do is to set my app as default app of all .mp4 files. How do I achieve this? My code is like below: let bundleUrl = Bundle.main.bundleURL NSWorkspace.shared.setDefaultApplication(at: bundleUrl, toOpen: .mpeg4Movie) { error in print(error) } Thank you.
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551
Jun ’23
File Provider : unable to trigger `fetchPartialContents(for:version:request:minimalRange:aligningTo:options:completionHandler:)` when opening files
https://developer.apple.com/documentation/fileprovider/nsfileproviderpartialcontentfetching/3923718-fetchpartialcontents fetchPartialContents(for:version:request:minimalRange:aligningTo:options:completionHandler:) I need to use this function to fetch contents of the files partially. But it seems I'm just unable to receive any callback when i try to open the file via double click on finder. I've tried to open files of different types and sizes but still i'm defaulting back to fetchContents(for:version:request:completionHandler:) . I've been thinking if there are any specific configurations or requirements that i have to meet , so i could trigger this callback function for all the fetch Operations for files ? If No, then where am i going wrong ?
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951
Jul ’23
Network Interface APIs
For important background information, read Extra-ordinary Networking before reading this. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com" Network Interface APIs Most developers don’t need to interact directly with network interfaces. If you do, read this post for a summary of the APIs available to you. Before you read this, read Network Interface Concepts. Interface List The standard way to get a list of interfaces and their addresses is getifaddrs. To learn more about this API, see its man page. A network interface has four fundamental attributes: A set of flags — These are packed into a CUnsignedInt. The flags bits are declared in <net/if.h>, starting with IFF_UP. An interface type — See Network Interface Type, below. An interface index — Valid indexes are greater than 0. A BSD interface name. For example, an Ethernet interface might be called en0. The interface name is shared between multiple network interfaces running over a given hardware interface. For example, IPv4 and IPv6 running over that Ethernet interface will both have the name en0. WARNING BSD interface names are not considered API. There’s no guarantee, for example, that an iPhone’s Wi-Fi interface is en0. You can map between the last two using if_indextoname and if_nametoindex. See the if_indextoname man page for details. An interface may also have address information. If present, this always includes the interface address (ifa_addr) and the network mask (ifa_netmask). In addition: Broadcast-capable interfaces (IFF_BROADCAST) have a broadcast address (ifa_broadaddr, which is an alias for ifa_dstaddr). Point-to-point interfaces (IFF_POINTOPOINT) have a destination address (ifa_dstaddr). Calling getifaddrs from Swift is a bit tricky. For an example of this, see QSocket: Interfaces. IP Address List Once you have getifaddrs working, it’s relatively easy to manipulate the results to build a list of just IP addresses, a list of IP addresses for each interface, and so on. QSocket: Interfaces has some Swift snippets that show this. Interface List Updates The interface list can change over time. Hardware interfaces can be added and removed, network interfaces come up and go down, and their addresses can change. It’s best to avoid caching information from getifaddrs. If thats unavoidable, use the kNotifySCNetworkChange Darwin notification to update your cache. For information about registering for Darwin notifications, see the notify man page (in section 3). This notification just tells you that something has changed. It’s up to you to fetch the new interface list and adjust your cache accordingly. You’ll find that this notification is sometimes posted numerous times in rapid succession. To avoid unnecessary thrashing, debounce it. While the Darwin notification API is easy to call from Swift, Swift does not import kNotifySCNetworkChange. To fix that, define that value yourself, calling a C function to get the value: var kNotifySCNetworkChange: UnsafePointer<CChar> { networkChangeNotifyKey() } Here’s what that C function looks like: extern const char * networkChangeNotifyKey(void) { return kNotifySCNetworkChange; } Network Interface Type There are two ways to think about a network interface’s type. Historically there were a wide variety of weird and wonderful types of network interfaces. The following code gets this legacy value for a specific BSD interface name: func legacyTypeForInterfaceNamed(_ name: String) -> UInt8? { var addrList: UnsafeMutablePointer<ifaddrs>? = nil let err = getifaddrs(&addrList) // In theory we could check `errno` here but, honestly, what are gonna // do with that info? guard err >= 0, let first = addrList else { return nil } defer { freeifaddrs(addrList) } return sequence(first: first, next: { $0.pointee.ifa_next }) .compactMap { addr in guard let nameC = addr.pointee.ifa_name, name == String(cString: nameC), let sa = addr.pointee.ifa_addr, sa.pointee.sa_family == AF_LINK, let data = addr.pointee.ifa_data else { return nil } return data.assumingMemoryBound(to: if_data.self).pointee.ifi_type } .first } The values are defined in <net/if_types.h>, starting with IFT_OTHER. However, this value is rarely useful because many interfaces ‘look like’ Ethernet and thus have a type of IFT_ETHER. Network framework has the concept of an interface’s functional type. This is an indication of how the interface fits into the system. There are two ways to get an interface’s functional type: If you’re using Network framework and have an NWInterface value, get the type property. If not, call ioctl with a SIOCGIFFUNCTIONALTYPE request. The return values are defined in <net/if.h>, starting with IFRTYPE_FUNCTIONAL_UNKNOWN. Swift does not import SIOCGIFFUNCTIONALTYPE, so it’s best to write this code in a C: extern uint32_t functionalTypeForInterfaceNamed(const char * name) { int fd = socket(AF_INET, SOCK_DGRAM, 0); if (fd < 0) { return IFRTYPE_FUNCTIONAL_UNKNOWN; } struct ifreq ifr = {}; strlcpy(ifr.ifr_name, name, sizeof(ifr.ifr_name)); bool success = ioctl(fd, SIOCGIFFUNCTIONALTYPE, &ifr) >= 0; int junk = close(fd); assert(junk == 0); if ( ! success ) { return IFRTYPE_FUNCTIONAL_UNKNOWN; } return ifr.ifr_ifru.ifru_functional_type; } Finally, TN3158 Resolving Xcode 15 device connection issues documents the SIOCGIFDIRECTLINK flag as a specific way to identify the network interfaces uses by Xcode for device connection traffic. Revision History 2025-12-10 Added info about SIOCGIFDIRECTLINK. 2023-07-19 First posted.
0
0
2k
Jul ’23
adding Sub menu to Context Menu in MacOS
I'm trying to put a sub menu inside the context menu using the NSExtensionFileProviderActions in info.plist. Which should look like this image below I have been trying to use FPUIActionExtensionViewController for doing this task but I havent got any context menu like above. But still doing that does seem to complicate the task more. Is there a simpler way to do this task, like doing it within the info.plist so I dont have to complicate the task by creating a view controller. ?
2
0
880
Aug ’23
Unable to apply default decoration Icons to files and folders
Hello Everyone, I'm trying to add badges to files in my File Provider Extension for macOS. I'm not trying to create my own Item decorations here, but use the default Icons provided by apple (such as com.apple.icon-decoration.badge.heart , com.apple.icon-decoration.badge.pinned). I've gone through the Sample code provided by Apple for Fruit Basket. I've tried to replicate the same thing in my Extension as well but It seems I'm unable to display Icons. I'm not even getting any Error when the Icons are not being displayed, So I've been stuck for a month on this. These are the Things that I've done below: Folder Structure : FileExplorer |- FileProviderApp | |- UI.swift | |- ContentView.swift |- Extension |- extension.swift |- item.swift |- enumerator.swift |- info.plist According to the instructions given in the Documentation for Decorations here : https://developer.apple.com/documentation/fileprovider/nsfileprovideritemdecorating. The implementation was done as follows: content inside info.plist of the File provider Extension <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>NSExtension</key> <dict> <key>NSExtensionFileProviderSupportsEnumeration</key> <true/> <key>NSExtensionPointIdentifier</key> <string>com.apple.fileprovider-nonui</string> <key>NSExtensionPrincipalClass</key> <string>$(PRODUCT_MODULE_NAME).FileProviderExtension</string> <key>NSFileProviderDecorations</key> <array> <dict> <key>BadgeImageType</key> <string>com.apple.icon-decoration.badge.heart</string> <key>Category</key> <string>Badge</string> <key>Identifier</key> <string>$(PRODUCT_BUNDLE_IDENTIFIER).heart</string> <key>Label</key> <string>Heart Item</string> </dict> </array> </dict> </dict> </plist> In my extension's NSFileProviderItem I've also Implemented the protocol NSFileProviderItemDecorating. and the decoration's method as static let decorationPrefix = Bundle.main.bundleIdentifier! static let heartDecoration = NSFileProviderItemDecorationIdentifier(rawValue: "\(decorationPrefix).heart") var decorations: [NSFileProviderItemDecorationIdentifier]? { var decos = [NSFileProviderItemDecorationIdentifier]() decos.append(Item.heartDecoration) return decos } I was expecting to see badges on the File items in Finder, but i got nothing. When I modified the FruitBasket Project to do the same i was able to see badges, but not when I try to implement it in my Extension. Was I missing a step or is the issue something else ?
2
1
800
Sep ’23
How to get displayName actually used by Finder when using FileProvider API
I am developing a FileProvider extension which will be launched for one or more domains. In the case where I have two domains, say with displayNames "Foo" and "Bar", the finder will then show "MyExtension - Foo" and "MyExtension - Bar" respectively after registering them with addDomain. However, if I only have a single domain, let's say "Foo" – then I just see "MyExtension" rather than "MyExtension - Foo". Now ideally I'd like to be able to control the entire name, but barring that at least be able to show the displayName even with a single domain. How can I achieve that?
2
2
528
Sep ’23
UNNotificationServiceExtension Not Displaying Sender Image
I created a Notification Service Extension to display profile images in place for the app image (i.e. iMessage). I send a remote push notification via Firebase Functions, and in the payload, the relevant profile image url string. The profile image url string in the payload is successfully delivered as it appears in my console log and AppDelegate didReceiveRemoteNotification function. My problem is the profile image does not replace the default app icon image in the remote push notification. Below is my configuration. Any guidance would be appreciated! Main target app: the info plist contains NSUSerActivityTypes = [INSendMessageIntent]. The Communications Notifications capability is enabled and "Copy only when installing" in Build Phases Embed Foundation Extensions Notification Service Extension plist: contains NSExtension > NSExtensionAttributes > IntentsSupported > INSendMessageIntent. Notification Service Extension class code: var contentHandler: ((UNNotificationContent) -> Void)? var bestAttemptContent: UNMutableNotificationContent? override func didReceive(_ request: UNNotificationRequest, withContentHandler contentHandler: @escaping (UNNotificationContent) -> Void) { self.contentHandler = contentHandler bestAttemptContent = (request.content.mutableCopy() as? UNMutableNotificationContent) guard var bestAttemptContent = bestAttemptContent else { return } guard let fcmOptions = bestAttemptContent.userInfo["fcm_options"] as? [String: Any], let attachmentUrlAsString = fcmOptions["imageURL"] as? String else { contentHandler(bestAttemptContent) return } if let attachmentUrl = URL(string: attachmentUrlAsString) { var senderNameComponents = PersonNameComponents() senderNameComponents.nickname = bestAttemptContent.title let profileImage = INImage(url: attachmentUrl) let sender = INPerson(personHandle: INPersonHandle(value: "1233211234", type: .unknown), nameComponents: senderNameComponents, displayName: bestAttemptContent.title, image: profileImage, contactIdentifier: nil, customIdentifier: nil, isMe: false) let receiver = INPerson(personHandle: INPersonHandle(value: "1233211234", type: .unknown), nameComponents: nil, displayName: nil, image: nil, contactIdentifier: nil, customIdentifier: nil, isMe: true) let intent = INSendMessageIntent( recipients: [receiver], outgoingMessageType: .outgoingMessageText, content: "Test", speakableGroupName: INSpeakableString(spokenPhrase: "Sender Name"), conversationIdentifier: "sampleConversationIdentifier", serviceName: nil, sender: sender, attachments: nil ) intent.setImage(profileImage, forParameterNamed: \.sender) let interaction = INInteraction(intent: intent, response: nil) interaction.direction = .incoming interaction.donate(completion: nil) if #available(iOSApplicationExtension 15.0, *) { do { bestAttemptContent = try bestAttemptContent.updating(from: intent) as! UNMutableNotificationContent } catch { contentHandler(bestAttemptContent) return } } contentHandler(bestAttemptContent) } else { contentHandler(bestAttemptContent) return } } }
1
0
1.1k
Sep ’23
Tap to Pay Entitlement only for development
Hi, We applied for Tap to Pay on iPhone entitlement and were approved, but on distribution support it's only showing Development. We can build and debug Tap to Pay on development, but unable to build release. We opened ticket with Apple support but they were saying it was configured correctly. I attached screenshot of our developer account entitlement for Tap to Pay. It clearly said Development only.
6
1
2.2k
Oct ’23
Issue with DeviceActivityMonitor - eventDidReachThreshold Callback Not Triggering Properly
Hello, I'm currently experiencing an issue with the DeviceActivityMonitor extension in my code, specifically with the eventDidReachThreshold callback. I'm hoping to get some insights into why this problem occurs and how to resolve it. Problem: Issue 1: The eventDidReachThreshold callback is not triggering as expected. It appears that the callback is not being invoked when the threshold is reached. Issue 2: After a few seconds, the eventDidReachThreshold callback starts to trigger multiple times. This unexpected behavior is causing problems in my code, as it results in incorrect actions being taken. iOS version: iOS16.7.2 and iOS17.1 Xcode version: 15.0.1 Swift version: 5.9 Here is my code to start the monitoring: func startMonitoring() { var startTime : DateComponents = DateComponents(hour: 0, minute: 0) let endTime : DateComponents = DateComponents(hour: 23, minute: 59) /// Creates the schedule for the activity, specifying the start and end times, and setting it to repeat. let schedule = DeviceActivitySchedule(intervalStart: startTime, intervalEnd: endTime, repeats: true, warningTime: nil) /// Defines the event that should trigger the encouragement. let event = DeviceActivityEvent(applications: socialActivitySelection.applicationTokens, categories: socialActivitySelection.categoryTokens, webDomains: socialActivitySelection.webDomainTokens, threshold: DateComponents(minute: 2)) let events: [DeviceActivityEvent.Name: DeviceActivityEvent] = [.socialScreenTimeEvent : event] do { activityCenter.stopMonitoring([.socialScreenTime]) /// Tries to start monitoring the activity using the specified schedule and events. try activityCenter.startMonitoring(.socialScreenTime, during: schedule, events: events) } catch { /// Prints an error message if the activity could not be started. print("Could not start monitoring: \(error)") } } If there are any known workarounds or potential solutions, please share them. Thank you for your help in resolving this problem.
1
2
936
Nov ’23
XPC Connection with Network Extension fails after upgrade
Hi Team, I have a Network Extension application and UI frontend for it. The UI frontend talks to the Network Extension using XPC, as provided by NEMachServiceName. On M2 machine, The application and XPC connection works fine on clean installation. But, when the application is upgraded, the XPC connection keeps failing. Upgrade steps: PreInstall script kills the running processes, both UI and Network Extension Let installation continue PostInstall script to launch the application after installation complete. Following code is successful to the point of resume from UI application NSXPCInterface *exportedInterface = [NSXPCInterface interfaceWithProtocol:@protocol(IPCUIObject)]; newConnection.exportedInterface = exportedInterface; newConnection.exportedObject = delegate; NSXPCInterface *remoteObjectInterface = [NSXPCInterface interfaceWithProtocol:@protocol(IPCExtObject)]; newConnection.remoteObjectInterface = remoteObjectInterface; self.currentConnection = newConnection; [newConnection resume]; But it fails to get the object id<IPCExtObject> providerProxy = [self.currentConnection remoteObjectProxyWithErrorHandler:^(NSError *registerError) { }]; Please note, this only fails for M2. For M1, this exact code is running fine. Additionally, if I uninstall the application by dropping it in Trash and then installing the newer version, then too, the application works fine.
4
0
886
Dec ’23
Howti populate Finder comment from NSFileProviderItemProtocol extendedAttributes
I am trying to populate the Finder comment field from extendedAttributes with the code bellow but it doesn't work. Any idea why ? var extendedAttributes: [String : Data] { var attrs = [String: Data]() let comment = self.caption do { let xmlPlistData = try PropertyListSerialization.data(fromPropertyList: comment as Any, format: .xml, options: 0) attrs["com.apple.metadata:kMDItemFinderComment"] = xmlPlistData } catch { NSLog("Error during plist conversion: \(error)") } return attrs }
1
0
580
Dec ’23
Can't renew, can't update contact info
I originally created my Apple Developer account when I was living in Canada (years ago). Now that I live in the U.S. I want to renew it, but I can't - because it thinks I'm still in Canada. When I go to change my contact information, I get a screen that says: "Unauthorized Your account can’t access this page. There may be certain requirements to view this content. If you’re a member of a developer program, make sure your Account Holder has agreed the latest license agreement." What do I do?
2
3
666
Jan ’24