I am trying to notarize my app but it rejected with this error after 5 days of being in progress.
{
"logFormatVersion": 1,
"jobId": "8291ad9e-4c8e-4974-8753-af1a78e5a4a2",
"status": "Rejected",
"statusSummary": "Team is not yet configured for notarization. Please contact Developer Programs Support at developer.apple.com under the topic Development and Technical / Other Development or Technical Questions.",
"statusCode": 7000,
"archiveFilename": "SkanVirtualAssistant-1.0.0.dmg",
"uploadDate": "2026-02-05T03:13:41.280Z",
"sha256": "eb95cc25a382e5ce36fc2b7e195c20a1a09cfbfb71a057e754306ad400300d38",
"ticketContents": null,
"issues": null
}
Can anyone help with this? I have an urgent product launch deadline in a week! I have contacted developer program support but have received no response.
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› It is reasonable to assume Xcode AI integration means AI being able to change the build target...
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“Is this a known limitation/bug in Xcode 26.3 RC Project Context or MCP Xcode Tools?”
“Any required entitlement/setting beyond Intelligence > Xcode Tools for build-setting edits?”
aID is an ID service for 150+ newspaper sites in Norway. Since the middle of January the average login time with passkeys on our site https://www.aid.no/ has increased for Safari users, the number of logins using passkey in Safari has decreased dramatically.
Previously Safari was the browser that provided the best user experience during login, since it triggered fingerprint reader straight away, but this behavior has vanished. Has something changed that we should be aware of, and is there something we can do to make conditional get great again?
Without mediation conditional, the passkeys work as expected. In Chrome and Firefox, we get passkey suggestions in the username field, in Safari it's only password suggestions.
To make things even stranger, the same code works as it used to in our test environment. It triggers a small popup by the username field and activates the fingerprint reader. If I cancel this, I can click on the Passwords icon and get passkey suggestion there.
Hello, thanks for your effort!
I found that when showsUserLocation is set to true (by default), the pulsing blue dot user location annotation is shown, which is cool and beautiful.
However, it will automatically and periodically attempt to call the Apple Server API GET https://api.apple-mapkit.com/v1/reverseGeocode within userLocationDidChange() and updateUserLocationAnnotation() to display, I assume, the user's current address when single-tapping on the blue dot.
It will significantly use the MapKit service calls quota since the user location is automatically updated. It almost runs out of quota even though the map initialization is plenty enough.
Is there any way to disable the bubble behavior but preserve the user location blue dot, which is lovely and better than drawing my own user location dot? It seems I can only turn off all user location features.
Many thanks!
Topic:
App & System Services
SubTopic:
Maps & Location
Tags:
MapKit JS
MapKit
Maps and Location
Apple Maps Server API
Currently, I have purchased the Apple Developer Program for 4 days. However, I can not access or hear any news from Apple team that where I was wrong or do my account have any problems.
Hey, everyone!
I've been trying to publish a new version of my app but it's been stuck in "Waiting for Review" for over 2 weeks now.
Previous review processes were really swift (even during the holiday season).
Has anyone experienced this issue? I've seen a couple of similar posts here.
Any help or guidance will be much appreciated.
Best,
Wadi
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Can I use external Swift Package Dependencies for the challenge, or will my app just not run as the testing environment is offline? I have a couple dependencies which are crucial to the running of my submission
Hello
I was building my submission for contest and I noticed that my app built and ran fine on Xcode but didn't even build on swift playground, so should I be concerned about this, and where do the judges finally run and test our submitted playground is it in swift playground app or Xcode ??
I have been trying to enroll in the Apple Developer Program for the past two weeks, but I keep encountering different errors. Most of the time, I receive a 404 error page saying, “Something went wrong. Try again.”
Three days ago, $100 was deducted from my bank account by Apple, but my developer account status still shows “Pending.”
Apple states that “Your purchase may take up to 48 hours to process,” but it has now been more than 48 hours and there has been no update.
I have already:
Sent an email to devpayment @apple.com
with screenshots and full details (no response).
Opened a case through Apple Developer Program Support and only received an automated reply saying, “Thank you for contacting us.”
At this point, it feels like there is no real support available to resolve this issue.
Has anyone experienced something similar? How did you resolve it?
Thank you.
Hello,
I’m looking for assistance regarding my Apple Ads account.
When I try to log in, I receive the following message:
“This Apple Account is no longer authorized for Apple Ads. If you believe that this is an error, please contact us.”
When I click “Contact us,” I am redirected back to the same message and cannot submit a support request.
I have not received any email explaining this restriction.
At the same time, my ads appear to still be running, as I am seeing new users coming into my app. Since I cannot access the account, I currently have no visibility or control over active campaigns and potential ongoing spend.
I would appreciate guidance on how to resolve this or how to directly contact Apple Ads support, as I am unable to reach them through the platform.
Thank you for your help.
My app has been in “Waiting for Review” since January 31. I already submitted a support case (id - 102819325365) last week, but haven’t received a response. I also requested an expedited review but with no response either. This is not a new app, and all previous submissions were completed in less than 48 hours, so this delay seems unusual.
Hello everyone,
I wanted to check if anyone else has experienced longer App Review delays recently.
Our recent app submission has been in the “In Review” status for more than 7 days (since Jan 15, 10:44 PM). In our previous submissions, reviews usually started or completed within a few days, so this delay feels unusual.
Current situation:
No messages or rejection notes from Apple
No metadata or compliance issues flagged
Status remains “In Review” without updates
I’d appreciate guidance from the community:
• Is this type of delay normal these days?
• Could this indicate a manual or extended review?
• At what point should we contact App Review directly?
• What is the best way to contact App Store / App Review support regarding a stuck review?
If anyone has faced a similar delay and can share their experience or advice, it would be very helpful.
Thank you in advance for your help.
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Tags:
App Review
App Store Connect
App Submission
I add the following info in the build settings of my app.
Then I also add the icon to my asset.
I build the app, it works normally, but I notice that when I changed the icon to 'AppIcon-Defaults', The icon change alert didn't appear. but it succeeds
.
I uploaded the archive to App Store I got:
ITMS-90895: Missing Icon - The Info.plist key CFBundleIcons.CFBundleAlternateIcons contains an entry “AppIcon-Defaults” that references asset “AppIcon-Defaults.” No such asset is present in the asset catalog.
Then I use xcrun --sdk iphoneos assetutil --info Assets.car to check the assets inside the archieved app, It have the asset.
Hello,
I’m looking for guidance regarding a new app submission that has been in “Waiting for Review” status for 6 days now, with no change or additional communication.
This is a brand-new app submission (not an update). There have been no metadata changes or rejections — it has remained in the waiting state since submission.
I completely understand that review times can vary depending on workload and complexity. I just wanted to check whether this timeframe is currently normal, or if there may be something specific I should verify on my end.
The app is an educational medical application, and all content is original. There are no unusual entitlements, external payment systems, or restricted APIs involved.
If anyone from Apple or fellow developers has insight into whether extended “Waiting for Review” times are currently common, I would appreciate your input.
Thank you in advance.
Topic:
App Store Distribution & Marketing
SubTopic:
App Review
Tags:
App Review
App Store Connect
App Submission
Missing recommended icon. The bundle does not contain an alternate app icon for iPhone / iPod Touch of exactly '120x120' pixels, in .png format for iOS versions >= 10.0. To support older versions of iOS, the icon may be required in the bundle outside of an asset catalog. Make sure the Info.plist file includes appropriate entries referencing the file. See https://developer.apple.com/documentation/bundleresources/information_property_list/cfbundleicons (90890)
Missing Icon. The Info.plist key CFBundleIcons.CFBundleAlternateIcons contains an entry “newIcon” that references asset “newIcon.” No such asset is present in the asset catalog. (90895)
I configured multiple icon settings in Xcode 26 version. I added new Icons in the asset file. However, after packaging and uploading the app to the AppStore, it kept giving me an error message saying that some content was missing. Looking at the documentation, it doesn't seem to say that starting from Xcode 13, we can configure through the asset file?
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
A blank keyboard appear in safari view controller
Description:
While clicking a password enter field in a page inside a safari view controller, keyboard will appear. However, the keyboard is blank out.
The app is enterprise program app which is iPhone app but allow to install in iPad. The issue will only appear in iPadOS 26+ and it can be temporary fixed by changing the window size.
Expected result:
A keyboard with characters button should be appeared.
Actual:
A keyboard which is blank and no characters can be input.
P.S. : A feedback ticket also raise : FB21921438
Hello dear developers!
Recently, I stumbled upon some really strange behavior of SwiftUI and I’m very curious why it works this way
struct ContentView: View {
@State private var title: String?
@State private var isSheetPresented: Bool = false
var body: some View {
Button("Hello, world!") {
title = "Sheet title"
isSheetPresented = true
}
.sheet(isPresented: $isSheetPresented, content: {
if let title {
Text(title)
} else {
EmptyView()
}
})
}
}
Why in this case when we tap the button and sheet comes in we go to the branch else even though we set title before isSheetPresented but it still somehow nil
But what really drive me crazy is that if we change a little bit code to this:
I just added another @State property 'number' and use it as the Button's title. In this scenario it works 😃 and Text in the sheet view appearing
struct ContentView: View {
@State private var title: String?
@State private var number = 0
@State private var isSheetPresented = false
var body: some View {
Button("\(number)") {
title = "Sheet title"
number += 0
isSheetPresented = true
}
.sheet(isPresented: $isSheetPresented, content: {
if let title {
Text(title)
} else {
EmptyView()
}
})
}
}
Is this somehow related to what happens under the hood like View Tree and Render Tree (Attribute Graph)?
Maybe because ContentView’s body doesn't capture title it cannot be stored in the Render Tree so it always would have the initial value of nil?
if there are any well-informed folks here, please help me figure out this mystery, I’d appreciate it!!!
p.s.
Don’t get me wrong. Im not interested in how to make it work. I’m interested in why this doesn’t work and what really happens under the hood that led to this result
Hello,
We are experiencing a recurring issue when running iOS apps in the Rosetta simulator on Xcode 26.
Environment:
Xcode: 26.0
macOS: 15.7.3
Simulator: Intel-based (Rosetta) simulators
Languages: Both Swift and Objective-C
Issue:
When launching an app in a Rosetta simulator, the app frequently freezes or fails to run. In many cases, Xcode reports that the debugger has lost connection.
Xcode error message:
Lost connection to the debugger on “iPhone 12”.
Domain: IDEDebugSessionErrorDomain
Code: 22
Failure Reason: Message from debugger: lost connection
Console log:
assertion failed: GPR thread_set_state is unimplemented for NewThread
(ThreadContextRegisterState.cpp:920 host_gpr_state_from_guest_state)
Observed behavior:
Rebuilding after fully quitting the simulator sometimes resolves the issue temporarily.
Disabling Scheme > Run > Debug executable allows the app to run normally, but debugging (breakpoints, etc.) becomes unavailable.
The issue does not occur:
On real devices
On ARM-based simulators
When building with Xcode 16 using Rosetta
Has anyone encountered this issue with Xcode 26 and Rosetta simulators? Is this a known bug, and are there any recommended workarounds besides disabling the debugger or restarting the simulator?
Thank you in advance for any insights or guidance.
Hello,
We have applied for the Apple Developer Program under a government organization account. After submitting the enrollment, we received a confirmation email stating that the request was received and that we would be contacted after verification of authorization to bind the organization to the Apple Developer Program legal agreements.
However, it has been quite some time, and we have not received any further updates regarding the verification process.
We would like to understand:
What is the usual verification timeline for government organizations?
Is extended verification common for government entities?
Is there anything additional we should do from our side to help move the process forward?
If anyone has experienced a similar situation or can share guidance, it would be greatly appreciated.
Thank you.
When inputting data within a sheet, I'm allowing the user to take a photo, so the camera is called and presents itself within a 2nd sheet, however the controls are centered within the iPhone's entire screen, cropping the top controls and not extending down to the bottom of the phone's screen.
Any help on how to fix this?