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Why is SystemLanguageModel.default.availability tied to user enabling talk / press side button for Siri?
On iOS 27 Beta 1, it looks like the user must enable either "Siri"/"Hey Siri" or "Press Side Button for Siri" in iOS settings for SystemLanguageModel.default.availability to report true. Otherwise, it returns .appleIntelligenceNotEnabled. Is this expected behavior? This doesn't seem very intuitive. The user might very well want to use in-app AI functionalities without wanting to talk / press side button for Siri. Also, with the new "pull down for Siri" UX these are not the only way to interact with Siri anyway.
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Government Organization Enrollment Pending Since May 10 (Cases 102887434349, 102894600019, 102911953827)
Hello, I am seeking assistance regarding a prolonged Apple Developer Program enrollment review for an official government organization. Our project depends on the completion of this enrollment, and the delay is preventing us from proceeding with planned iOS application deployment. Timeline: • May 10, 2026 – Apple Developer Relations confirmed receipt of our requested documentation and stated that they would review it and follow up within two business days. • May 14, 2026 (Case 102887434349) – Developer Support informed us that our documents were still under review. • May 22, 2026 (Case 102894600019) – Developer Support informed us that our enrollment had been forwarded to the Senior Advisor Team. • June 12, 2026 (Case 102911953827) – During a follow-up inquiry, we were informed that the enrollment had been forwarded to a Review Team. • June 15, 2026 – We submitted an urgent request explaining the importance of this enrollment for an active government project. As of today, more than five weeks have passed since Apple received our documentation, and we have not received any requests for additional information or any estimated timeline for completion. We fully understand that reviews may require additional verification. However, given the duration of the process and the involvement of multiple internal teams, we would greatly appreciate any assistance in determining the current status of the enrollment. If an Apple Community Manager or Apple Developer Relations representative is able to review this matter or help escalate it internally, we would be extremely grateful. We are prepared to provide any additional documentation or verification immediately. Thank you for your time and assistance.
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Not sure I understand the process of submitting in app purchases and Subscriptions? (Is it automatic when submitting your first build?)
Hello, I would like to have some guidance regarding a matter. So I am making my app that includes monetization options under the form of : one "for life" IAP (In App Purchase) Subscriptions: 2 groups, one containing 2 products (yearly and monthly) and the other containing several monthly subscriptions. Under the monetization page: i see, 2 messages on top of both pages: so IAP page has: Your first in-app purchase must be submitted with a new app version. Create your in-app purchase, then select it from the app’s In-App Purchases and Subscriptions section on the version page before submitting the version to App Review. Once your binary has been uploaded and your first-in app purchase has been submitted for review, additional in-app purchases can be submitted from the In-App Purchases section. Learn More And under subscriptions page: Your first subscription must be submitted with a new app version. Create your subscription, then select it from the app’s In-App Purchases and Subscriptions section on the version page before submitting the version to App Review. Once your binary has been uploaded and your first subscription has been submitted for review, additional subscriptions can be submitted from the Subscriptions section. Learn More Except I THOUGHT I had understand that, What I undertood is that once I put a build to production and send it for review, then these products will be reviewed automatically with it? But it does not seem to have worked like that? All products are marked "ready to submit", non has "missing metadata" and I don't see any submit button, I assumed that these products will simply be added ot the revew once the "build" (production) is rivewed, am I missing something? I must be missing a step that I don't see?
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UI Regession for array widget configuration in iOS 27 Beta 1
Not sure if this is an intented change in terms of UI on 27 beta 1, but I think the previous implementation of configuring array of App Entity is better with a list and options and reorder and remove items. My widget configuration code: struct BusWidgetConfiguration: WidgetConfigurationIntent { static var title: LocalizedStringResource { "Bus Stop Configuration" } static var description: IntentDescription { "Configure youe top 3 most commonly used bus stop to open in app." } @Parameter(title: "Bus Stop", default: [], size: IntentCollectionSize(min: 0, max: 3)) var busStops: [BusStopEntity] @Parameter(title: "Open in Maps", default: false) var openInMaps: Bool } iOS 27 Beta 1: iOS 26.5:
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SkillActivation Framework Fails to Build in Xcode 26 When Using foundation-models-utilities
Hi Apple Team, I'm trying to use the SkillActivation framework from the Foundation Models Utilities repository: https://github.com/apple/foundation-models-utilities Environment: Xcode 26 Beta iPadOS/macOS 26 Beta Apple Intelligence enabled Foundation Models Utilities: latest version from GitHub Issue: As soon as I import or use SkillActivation-related APIs, Xcode reports build errors and the project fails to compile. The rest of the Foundation Models framework works correctly, but the problem appears specifically when SkillActivation is added. Steps to Reproduce: Create a new project. Add foundation-models-utilities via Swift Package Manager. Import SkillActivation / follow the sample implementation. Build the project. Expected Result: The project should compile successfully and SkillActivation should be available. Actual Result: Xcode reports compilation errors and the build fails. Questions: Is there any additional entitlement, capability, or configuration required for SkillActivation? Is SkillActivation currently supported in Xcode 26 Beta? Are there any known issues with the current version of foundation-models-utilities? Thank you.
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Membership Migration Delayed. Its been a month
I was asked to migrate my individual Developer Account to Organization account as a condition to approve one of my apps because of the data the app was collecting. Before I started the migration I was told it will take 3-4 days and a maximum of a week. Its been a month and every time I call they just tell me they will escalate to a supervisor and they cannot also tell how much longer it will take. I provided all my documents on day 1 and I already have a published app. Now I cannot even update my app that is live and neither can I get approval to the app that has been in review. If they had told me they cannot migrate on time, I would have created a business account instead of taking this approach. Apple wouldn't give me even a timeline. This has not been the experience I was hoping for. Has anyone else had similar experience.
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Activity.pushToStartToken is nil and pushToStartTokenUpdates never emits, even after delayed retry
I am using ActivityKit push-to-start Live Activities on iOS 17.2 and later. In a small number of user reports, the app is never able to obtain Activity<LiveActivityAttributes>.pushToStartToken. The flow is: Task { if let token = Activity<LiveActivityAttributes>.pushToStartToken { // cache and upload token } else { // logged: current push-to-start token is nil } for await token in Activity<LiveActivityAttributes>.pushToStartTokenUpdates { // cache and upload token } } This task is started when the app launches. For the affected users: Activity<LiveActivityAttributes>.pushToStartToken returns nil at app launch. Activity<LiveActivityAttributes>.pushToStartTokenUpdates never emits any value. After waiting for a while, reading Activity<LiveActivityAttributes>.pushToStartToken again still returns nil. When an existing Live Activity ends or expires, the app retries and reads Activity<LiveActivityAttributes>.pushToStartToken again, but it is still nil. Example log from the retry after the Live Activity ended: [Live Activity][retryDisplayCreationAfterLiveActivityEnded] Failed to read PushToStart token. local entity is nil: true In this case, the local entity is empty because no push-to-start token was ever received from ActivityKit. This is not about the per-activity activity.pushToken; the issue is specifically with the app-level Activity<Attributes>.pushToStartToken. Because the push-to-start token remains empty, our server cannot send a push-to-start request for that user. I have seen a previous forum response mentioning a timing issue before iOS 26, but this affected case is on iOS 26.5, so I am not sure whether this is the same issue or a different condition. Questions: Under what conditions can Activity<Attributes>.pushToStartToken remain nil indefinitely? Is pushToStartTokenUpdates expected to emit the current token after app launch, or only future token changes? If the initial pushToStartToken read returns nil, what is the recommended retry strategy on iOS 26.5? Does Live Activities authorization, notification permission, APNs registration state, app install source, or device state affect generation of the push-to-start token? What logs or sysdiagnose information would be useful to confirm whether this is an ActivityKit issue? Environment: iOS version: 26.5 Device model: iPhone 17 App install source: TestFlight Xcode version: 26.3 ActivityKit usage: push-to-start Live Activity Any guidance on whether this is expected behavior, a known issue, or something we should file through Feedback Assistant would be appreciated.
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Is it possible to get Wi-Fi signal strength on iOS 18?
I would like to know whether it is possible to collect Wi-Fi signal strength on iOS 18 from an iPhone app. I need to measure Wi-Fi signal strength for an internal app. The app is not intended for App Store distribution. I enabled the Access WiFi Information capability and tested NEHotspotNetwork.fetchCurrent(). SSID and BSSID are returned correctly, but signalStrength always returns 0.0. Is there any official or supported way to get the current Wi-Fi RSSI/signal strength on iOS 18? For example, is this possible through NEHotspotNetwork, NEHotspotHelper, or any other iOS API?
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Live Activity without Dynamic Island
Hi team, I’m working on an ActivityKit use case where a Live Activity is useful on the Lock Screen, but not in the Dynamic Island. Today, Live Activities appear to be treated as a unified presentation across system surfaces: Lock Screen, Dynamic Island, StandBy, etc. For our app, the Lock Screen presentation is the right user experience, but showing the same activity in the Dynamic Island creates unnecessary persistent foreground UI while the user is actively using the device. Is there any supported way to create a Live Activity that appears on the Lock Screen but opts out of Dynamic Island presentation on supported iPhones? If not, I’d love to request an ActivityKit enhancement that lets developers specify supported presentation destinations for a Live Activity, for example something like: Lock Screen only or Lock Screen + StandBy, but not Dynamic Island This would be useful for apps where the Live Activity is meant to act as a passive lock-screen status/reminder, rather than an ongoing foreground indicator. Thanks!
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Repeated Guideline 5.2.1 Rejection for App Name and Seller Name Mismatch
Hi everyone, I’m publishing my app as an individual developer, and it has now been rejected three times under Guideline 5.2.1 with the following message: “The seller and company names associated with the app do not reflect the name in the app or its metadata.” I’m genuinely confused about what Apple expects me to change. The app name is my own original brand name and is not associated with any third party. I’m not trying to impersonate another company or use someone else’s trademark. What I don’t understand is why I seemingly cannot choose my own app name. Developers come up with original app names all the time, and I thought an individual developer was also allowed to publish apps under a unique brand name. I have already tried changing the app name, but I keep receiving the same rejection. For developers who have successfully resolved this issue: Do I need to add a website or an About screen explicitly stating that the brand is owned by me? What specific changes finally got your app approved? I would really appreciate any guidance because at this point I honestly don’t understand what I’m doing wrong. Thank you!
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Screen recording shows iOS 26 navigation/sheet transition corner-rounding
When taking a recording of my app on simulator or iPhone, the recording shows the bottom corners of content go from rounded to square during normal push and sheet transitions. Steps to reproduce: Create a new SwiftUI app and use the attached content view. Run on an iOS 26 Simulator. Start a Simulator screen recording. Tap a row to push, and tap "Filter" to present the sheet. Stop the recording and play it back frame by frame. You should be able to see the bottom corners round and go to square during the screen navigation. Question: Is there a bug when recording the apps on iOS 26? Configuration: Xcode 26.4.1 iOS 26 Simulator — iPhone 17 Pro Real device: iPhone 16 Pro Max Attachments: ContentView Link to the recording: https://drive.google.com/file/d/1HIwGXC39EVTbRVhJWBdFTJYCENuLxcc_/view?usp=drive_link For Reference: https://developer.apple.com/forums/thread/792662
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Public Developer name on App Store shows Provider ID appended to my name
On the public App Store listing for my app WitnessHQ, the Developer field displays as: Nicolas Goldberg103148815171 That trailing number is my Provider ID, concatenated onto my legal name with no space. I'm enrolled as an Individual. Please correct the public developer/seller name so it displays as simply Nicolas Goldberg, with the Provider ID removed. Could you also confirm whether this suffix can be removed on an Individual account, or whether removing it requires converting to an Organization account? I want to know the definitive answer either way.
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Support Case Pending, Unable to Update Payment Method
Hello, I am writing to follow up on a payment issue that I previously reported. I received a notification indicating there was a problem with my payment method, so I contacted support to update or change it. However, I have not received any response yet. The automatic confirmation I received was: "We’ve received your support request and will get back to you as soon as possible. Your case ID is 20000117544664." In the meantime, I tried using a different credit card, but the system now shows an error indicating that the order is duplicated. Could someone please help me understand how to resolve this issue or advise on the next steps? I would greatly appreciate any assistance. Thank you very much for your time and support. Best regards,
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iPhone accepts BLE HID keyboard base keys but strips Shift from composite mouse+keyboard device
I’m debugging a custom BLE HID device on iPhone. It is a composite HID mouse + keyboard dongle. Setup: Hardware: Seeed XIAO nRF52840 Firmware: Adafruit Bluefruit Arduino / BLEHidAdafruit BLE HID report map: stock Adafruit composite HID with keyboard, consumer, and mouse reports GAP/advertising appearance: HID_MOUSE iOS adopts the device as an AssistiveTouch pointer Mouse movement and clicks work correctly Keyboard symptom: Lowercase/unshifted characters type correctly. Shifted characters lose the Shift modifier during text input: - A -> a - T -> t - DoorDash -> doordash - ! -> 1 - @ -> 2 - # -> 3 - { -> [ - } -> ] Confirmed: The iOS app sends the exact intended string to the dongle. Firmware receives the exact string. Firmware computes and sends the expected HID modifier/keycode: A sends modifier 0x02 + HID_KEY_A ! sends modifier 0x02 + HID_KEY_1 A lone isolated "A" still lands as "a", so this does not appear to be a timing or repeated-key issue. Cmd+Space works from the same HID keyboard report path and opens Spotlight. Full Keyboard Access is off. Turning AssistiveTouch off does not fix it. The iPhone never shows "Hardware Keyboard" settings for this device, even when searching Settings. Question: Is there a documented distinction on iOS between accepting BLE HID keyboard reports for global shortcuts, such as Cmd+Space, and admitting the same device as a full Hardware Keyboard for text composition? In particular: Does the absence of Hardware Keyboard settings mean iOS has not classified the device as a real external keyboard? Can a composite BLE HID device advertised as HID_MOUSE be accepted for pointer input but have Shift ignored for text input? Does iOS require a different GAP appearance, HID report-map structure, report ordering, or separate keyboard identity for Shift/modifier text composition to work? Is there a recommended way to build a BLE HID device that preserves AssistiveTouch pointer behavior while also being treated as a full external keyboard?
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VisionOS: << FigVideoTargetRemoteXPC >> signalled err=-15562
visionOS 26.5, xcode26.5 - app terminated with exit code 9 then crashed and rebooted the entire device (Apple Vision Pro). I was connected to the Xcode debugger when this happened, and it didn't crash in any of our code. Memory and CPU usage was low at the time. Any idea what could be causing the issue? Some logs: << FigVideoTargetRemoteXPC >> signalled err=-15562 at <>:868 ... Call start on AVKSDockingService before making requests. <<<< FigPlayerInterstitial >>>> signalled err= 18,446,744,073,709,535,945 at <>: 10,773 <<<< FigPlayerInterstitial >>>> signalled err= 18,446,744,073,709,535,945 at <>: 10,773 << FigVideoTargetRemoteXPC >> signalled err=-15562 at <>:868 <<<< PlayerRemoteXPC >>>> signalled err= 18,446,744,073,709,538,756 at <>: 1,538 SessionCore_NotificationHandlers.mm : 73 Server returned an error:. Error Domain=NSOSStatusErrorDomain Code=-50 "Session lookup failed" UserInfo={NSLocalizedDescription=Session lookup failed} <<<< PlayerRemoteXPC >>>> signalled err= 18,446,744,073,709,538,756 at <>: 1,538 ... nw_read_request_report [C 1 ] Receive failed with error " No message available on STREAM " nw_protocol_socket_reset_linger [C1:2] setsockopt SO_LINGER failed 22 Debug session ended with code 9: Terminated due to signal 9 Program ended with exit code: 9 Thanks, bvsdev
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New (Beta) Siri-Ai
Recently about 7 days ago now I have tuned in to the waitlist for the new Beta Siri Ai, I am trying to make tests and review the software on the 16 pro and 17 pro both together to point out key differences and slight changes with the two, I have been waiting for the update. My phone has already finished indexing days ago but unfortunately still no update to the Siri Ai. Some have stated its a bug but theres different reasons on the web and knowing this is a (Beta) and not full on release it makes sense however I wanted to ask you guys personally on your thoughts as I’m still trying to test these out asap. Unfortunately I’m still on the waiting list..
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Apple Developer Enrollment Issue : Immediate Failure Across Web, Mac, and App
I’ve been trying to enroll in the Apple Developer Program for days, but I immediately receive the error: “Your enrollment could not be completed.” This happens on the web, on my Mac, and in the Apple Developer app. I cannot proceed to any step, as the error appears before entering any information or payment details. In the app, the “Enroll Now” button is also disabled.
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Why is SystemLanguageModel.default.availability tied to user enabling talk / press side button for Siri?
On iOS 27 Beta 1, it looks like the user must enable either "Siri"/"Hey Siri" or "Press Side Button for Siri" in iOS settings for SystemLanguageModel.default.availability to report true. Otherwise, it returns .appleIntelligenceNotEnabled. Is this expected behavior? This doesn't seem very intuitive. The user might very well want to use in-app AI functionalities without wanting to talk / press side button for Siri. Also, with the new "pull down for Siri" UX these are not the only way to interact with Siri anyway.
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30
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Government Organization Enrollment Pending Since May 10 (Cases 102887434349, 102894600019, 102911953827)
Hello, I am seeking assistance regarding a prolonged Apple Developer Program enrollment review for an official government organization. Our project depends on the completion of this enrollment, and the delay is preventing us from proceeding with planned iOS application deployment. Timeline: • May 10, 2026 – Apple Developer Relations confirmed receipt of our requested documentation and stated that they would review it and follow up within two business days. • May 14, 2026 (Case 102887434349) – Developer Support informed us that our documents were still under review. • May 22, 2026 (Case 102894600019) – Developer Support informed us that our enrollment had been forwarded to the Senior Advisor Team. • June 12, 2026 (Case 102911953827) – During a follow-up inquiry, we were informed that the enrollment had been forwarded to a Review Team. • June 15, 2026 – We submitted an urgent request explaining the importance of this enrollment for an active government project. As of today, more than five weeks have passed since Apple received our documentation, and we have not received any requests for additional information or any estimated timeline for completion. We fully understand that reviews may require additional verification. However, given the duration of the process and the involvement of multiple internal teams, we would greatly appreciate any assistance in determining the current status of the enrollment. If an Apple Community Manager or Apple Developer Relations representative is able to review this matter or help escalate it internally, we would be extremely grateful. We are prepared to provide any additional documentation or verification immediately. Thank you for your time and assistance.
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0
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0
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74
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macOS Beta 27.0
I had recently updated my mac to beta 27.0, but regular Xcode isn't supported on this beta version. So, I downloaded Xcode Beta from Apple Developer. Now when I'm trying to deploy an app for AppStore review, it is prompting me that beta builds can't upload an app. Is there any fix that I can again use normal Xcode in my mac ?
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1
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75
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Not sure I understand the process of submitting in app purchases and Subscriptions? (Is it automatic when submitting your first build?)
Hello, I would like to have some guidance regarding a matter. So I am making my app that includes monetization options under the form of : one "for life" IAP (In App Purchase) Subscriptions: 2 groups, one containing 2 products (yearly and monthly) and the other containing several monthly subscriptions. Under the monetization page: i see, 2 messages on top of both pages: so IAP page has: Your first in-app purchase must be submitted with a new app version. Create your in-app purchase, then select it from the app’s In-App Purchases and Subscriptions section on the version page before submitting the version to App Review. Once your binary has been uploaded and your first-in app purchase has been submitted for review, additional in-app purchases can be submitted from the In-App Purchases section. Learn More And under subscriptions page: Your first subscription must be submitted with a new app version. Create your subscription, then select it from the app’s In-App Purchases and Subscriptions section on the version page before submitting the version to App Review. Once your binary has been uploaded and your first subscription has been submitted for review, additional subscriptions can be submitted from the Subscriptions section. Learn More Except I THOUGHT I had understand that, What I undertood is that once I put a build to production and send it for review, then these products will be reviewed automatically with it? But it does not seem to have worked like that? All products are marked "ready to submit", non has "missing metadata" and I don't see any submit button, I assumed that these products will simply be added ot the revew once the "build" (production) is rivewed, am I missing something? I must be missing a step that I don't see?
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1
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0
Views
108
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Why apple review take so long
I have been waiting for 18 days for review my app. I don't know why or because many app AI Slop is waiting for review?
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0
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0
Views
34
Activity
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UI Regession for array widget configuration in iOS 27 Beta 1
Not sure if this is an intented change in terms of UI on 27 beta 1, but I think the previous implementation of configuring array of App Entity is better with a list and options and reorder and remove items. My widget configuration code: struct BusWidgetConfiguration: WidgetConfigurationIntent { static var title: LocalizedStringResource { "Bus Stop Configuration" } static var description: IntentDescription { "Configure youe top 3 most commonly used bus stop to open in app." } @Parameter(title: "Bus Stop", default: [], size: IntentCollectionSize(min: 0, max: 3)) var busStops: [BusStopEntity] @Parameter(title: "Open in Maps", default: false) var openInMaps: Bool } iOS 27 Beta 1: iOS 26.5:
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0
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0
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62
Activity
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SkillActivation Framework Fails to Build in Xcode 26 When Using foundation-models-utilities
Hi Apple Team, I'm trying to use the SkillActivation framework from the Foundation Models Utilities repository: https://github.com/apple/foundation-models-utilities Environment: Xcode 26 Beta iPadOS/macOS 26 Beta Apple Intelligence enabled Foundation Models Utilities: latest version from GitHub Issue: As soon as I import or use SkillActivation-related APIs, Xcode reports build errors and the project fails to compile. The rest of the Foundation Models framework works correctly, but the problem appears specifically when SkillActivation is added. Steps to Reproduce: Create a new project. Add foundation-models-utilities via Swift Package Manager. Import SkillActivation / follow the sample implementation. Build the project. Expected Result: The project should compile successfully and SkillActivation should be available. Actual Result: Xcode reports compilation errors and the build fails. Questions: Is there any additional entitlement, capability, or configuration required for SkillActivation? Is SkillActivation currently supported in Xcode 26 Beta? Are there any known issues with the current version of foundation-models-utilities? Thank you.
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2
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Views
52
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Membership Migration Delayed. Its been a month
I was asked to migrate my individual Developer Account to Organization account as a condition to approve one of my apps because of the data the app was collecting. Before I started the migration I was told it will take 3-4 days and a maximum of a week. Its been a month and every time I call they just tell me they will escalate to a supervisor and they cannot also tell how much longer it will take. I provided all my documents on day 1 and I already have a published app. Now I cannot even update my app that is live and neither can I get approval to the app that has been in review. If they had told me they cannot migrate on time, I would have created a business account instead of taking this approach. Apple wouldn't give me even a timeline. This has not been the experience I was hoping for. Has anyone else had similar experience.
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1
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0
Views
82
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Activity.pushToStartToken is nil and pushToStartTokenUpdates never emits, even after delayed retry
I am using ActivityKit push-to-start Live Activities on iOS 17.2 and later. In a small number of user reports, the app is never able to obtain Activity<LiveActivityAttributes>.pushToStartToken. The flow is: Task { if let token = Activity<LiveActivityAttributes>.pushToStartToken { // cache and upload token } else { // logged: current push-to-start token is nil } for await token in Activity<LiveActivityAttributes>.pushToStartTokenUpdates { // cache and upload token } } This task is started when the app launches. For the affected users: Activity<LiveActivityAttributes>.pushToStartToken returns nil at app launch. Activity<LiveActivityAttributes>.pushToStartTokenUpdates never emits any value. After waiting for a while, reading Activity<LiveActivityAttributes>.pushToStartToken again still returns nil. When an existing Live Activity ends or expires, the app retries and reads Activity<LiveActivityAttributes>.pushToStartToken again, but it is still nil. Example log from the retry after the Live Activity ended: [Live Activity][retryDisplayCreationAfterLiveActivityEnded] Failed to read PushToStart token. local entity is nil: true In this case, the local entity is empty because no push-to-start token was ever received from ActivityKit. This is not about the per-activity activity.pushToken; the issue is specifically with the app-level Activity<Attributes>.pushToStartToken. Because the push-to-start token remains empty, our server cannot send a push-to-start request for that user. I have seen a previous forum response mentioning a timing issue before iOS 26, but this affected case is on iOS 26.5, so I am not sure whether this is the same issue or a different condition. Questions: Under what conditions can Activity<Attributes>.pushToStartToken remain nil indefinitely? Is pushToStartTokenUpdates expected to emit the current token after app launch, or only future token changes? If the initial pushToStartToken read returns nil, what is the recommended retry strategy on iOS 26.5? Does Live Activities authorization, notification permission, APNs registration state, app install source, or device state affect generation of the push-to-start token? What logs or sysdiagnose information would be useful to confirm whether this is an ActivityKit issue? Environment: iOS version: 26.5 Device model: iPhone 17 App install source: TestFlight Xcode version: 26.3 ActivityKit usage: push-to-start Live Activity Any guidance on whether this is expected behavior, a known issue, or something we should file through Feedback Assistant would be appreciated.
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1
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0
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60
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Is it possible to get Wi-Fi signal strength on iOS 18?
I would like to know whether it is possible to collect Wi-Fi signal strength on iOS 18 from an iPhone app. I need to measure Wi-Fi signal strength for an internal app. The app is not intended for App Store distribution. I enabled the Access WiFi Information capability and tested NEHotspotNetwork.fetchCurrent(). SSID and BSSID are returned correctly, but signalStrength always returns 0.0. Is there any official or supported way to get the current Wi-Fi RSSI/signal strength on iOS 18? For example, is this possible through NEHotspotNetwork, NEHotspotHelper, or any other iOS API?
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1
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0
Views
78
Activity
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Live Activity without Dynamic Island
Hi team, I’m working on an ActivityKit use case where a Live Activity is useful on the Lock Screen, but not in the Dynamic Island. Today, Live Activities appear to be treated as a unified presentation across system surfaces: Lock Screen, Dynamic Island, StandBy, etc. For our app, the Lock Screen presentation is the right user experience, but showing the same activity in the Dynamic Island creates unnecessary persistent foreground UI while the user is actively using the device. Is there any supported way to create a Live Activity that appears on the Lock Screen but opts out of Dynamic Island presentation on supported iPhones? If not, I’d love to request an ActivityKit enhancement that lets developers specify supported presentation destinations for a Live Activity, for example something like: Lock Screen only or Lock Screen + StandBy, but not Dynamic Island This would be useful for apps where the Live Activity is meant to act as a passive lock-screen status/reminder, rather than an ongoing foreground indicator. Thanks!
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0
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49
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Repeated Guideline 5.2.1 Rejection for App Name and Seller Name Mismatch
Hi everyone, I’m publishing my app as an individual developer, and it has now been rejected three times under Guideline 5.2.1 with the following message: “The seller and company names associated with the app do not reflect the name in the app or its metadata.” I’m genuinely confused about what Apple expects me to change. The app name is my own original brand name and is not associated with any third party. I’m not trying to impersonate another company or use someone else’s trademark. What I don’t understand is why I seemingly cannot choose my own app name. Developers come up with original app names all the time, and I thought an individual developer was also allowed to publish apps under a unique brand name. I have already tried changing the app name, but I keep receiving the same rejection. For developers who have successfully resolved this issue: Do I need to add a website or an About screen explicitly stating that the brand is owned by me? What specific changes finally got your app approved? I would really appreciate any guidance because at this point I honestly don’t understand what I’m doing wrong. Thank you!
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3
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0
Views
245
Activity
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Screen recording shows iOS 26 navigation/sheet transition corner-rounding
When taking a recording of my app on simulator or iPhone, the recording shows the bottom corners of content go from rounded to square during normal push and sheet transitions. Steps to reproduce: Create a new SwiftUI app and use the attached content view. Run on an iOS 26 Simulator. Start a Simulator screen recording. Tap a row to push, and tap "Filter" to present the sheet. Stop the recording and play it back frame by frame. You should be able to see the bottom corners round and go to square during the screen navigation. Question: Is there a bug when recording the apps on iOS 26? Configuration: Xcode 26.4.1 iOS 26 Simulator — iPhone 17 Pro Real device: iPhone 16 Pro Max Attachments: ContentView Link to the recording: https://drive.google.com/file/d/1HIwGXC39EVTbRVhJWBdFTJYCENuLxcc_/view?usp=drive_link For Reference: https://developer.apple.com/forums/thread/792662
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27
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Public Developer name on App Store shows Provider ID appended to my name
On the public App Store listing for my app WitnessHQ, the Developer field displays as: Nicolas Goldberg103148815171 That trailing number is my Provider ID, concatenated onto my legal name with no space. I'm enrolled as an Individual. Please correct the public developer/seller name so it displays as simply Nicolas Goldberg, with the Provider ID removed. Could you also confirm whether this suffix can be removed on an Individual account, or whether removing it requires converting to an Organization account? I want to know the definitive answer either way.
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Support Case Pending, Unable to Update Payment Method
Hello, I am writing to follow up on a payment issue that I previously reported. I received a notification indicating there was a problem with my payment method, so I contacted support to update or change it. However, I have not received any response yet. The automatic confirmation I received was: "We’ve received your support request and will get back to you as soon as possible. Your case ID is 20000117544664." In the meantime, I tried using a different credit card, but the system now shows an error indicating that the order is duplicated. Could someone please help me understand how to resolve this issue or advise on the next steps? I would greatly appreciate any assistance. Thank you very much for your time and support. Best regards,
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iPhone accepts BLE HID keyboard base keys but strips Shift from composite mouse+keyboard device
I’m debugging a custom BLE HID device on iPhone. It is a composite HID mouse + keyboard dongle. Setup: Hardware: Seeed XIAO nRF52840 Firmware: Adafruit Bluefruit Arduino / BLEHidAdafruit BLE HID report map: stock Adafruit composite HID with keyboard, consumer, and mouse reports GAP/advertising appearance: HID_MOUSE iOS adopts the device as an AssistiveTouch pointer Mouse movement and clicks work correctly Keyboard symptom: Lowercase/unshifted characters type correctly. Shifted characters lose the Shift modifier during text input: - A -> a - T -> t - DoorDash -> doordash - ! -> 1 - @ -> 2 - # -> 3 - { -> [ - } -> ] Confirmed: The iOS app sends the exact intended string to the dongle. Firmware receives the exact string. Firmware computes and sends the expected HID modifier/keycode: A sends modifier 0x02 + HID_KEY_A ! sends modifier 0x02 + HID_KEY_1 A lone isolated "A" still lands as "a", so this does not appear to be a timing or repeated-key issue. Cmd+Space works from the same HID keyboard report path and opens Spotlight. Full Keyboard Access is off. Turning AssistiveTouch off does not fix it. The iPhone never shows "Hardware Keyboard" settings for this device, even when searching Settings. Question: Is there a documented distinction on iOS between accepting BLE HID keyboard reports for global shortcuts, such as Cmd+Space, and admitting the same device as a full Hardware Keyboard for text composition? In particular: Does the absence of Hardware Keyboard settings mean iOS has not classified the device as a real external keyboard? Can a composite BLE HID device advertised as HID_MOUSE be accepted for pointer input but have Shift ignored for text input? Does iOS require a different GAP appearance, HID report-map structure, report ordering, or separate keyboard identity for Shift/modifier text composition to work? Is there a recommended way to build a BLE HID device that preserves AssistiveTouch pointer behavior while also being treated as a full external keyboard?
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VisionOS: << FigVideoTargetRemoteXPC >> signalled err=-15562
visionOS 26.5, xcode26.5 - app terminated with exit code 9 then crashed and rebooted the entire device (Apple Vision Pro). I was connected to the Xcode debugger when this happened, and it didn't crash in any of our code. Memory and CPU usage was low at the time. Any idea what could be causing the issue? Some logs: << FigVideoTargetRemoteXPC >> signalled err=-15562 at <>:868 ... Call start on AVKSDockingService before making requests. <<<< FigPlayerInterstitial >>>> signalled err= 18,446,744,073,709,535,945 at <>: 10,773 <<<< FigPlayerInterstitial >>>> signalled err= 18,446,744,073,709,535,945 at <>: 10,773 << FigVideoTargetRemoteXPC >> signalled err=-15562 at <>:868 <<<< PlayerRemoteXPC >>>> signalled err= 18,446,744,073,709,538,756 at <>: 1,538 SessionCore_NotificationHandlers.mm : 73 Server returned an error:. Error Domain=NSOSStatusErrorDomain Code=-50 "Session lookup failed" UserInfo={NSLocalizedDescription=Session lookup failed} <<<< PlayerRemoteXPC >>>> signalled err= 18,446,744,073,709,538,756 at <>: 1,538 ... nw_read_request_report [C 1 ] Receive failed with error " No message available on STREAM " nw_protocol_socket_reset_linger [C1:2] setsockopt SO_LINGER failed 22 Debug session ended with code 9: Terminated due to signal 9 Program ended with exit code: 9 Thanks, bvsdev
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Siri ai wait time
I’ve been on the waitlist for over 9 DAYS since I joined it and it is getting quite frustrating while my friend get access in 2 days. Bro what is this.
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New (Beta) Siri-Ai
Recently about 7 days ago now I have tuned in to the waitlist for the new Beta Siri Ai, I am trying to make tests and review the software on the 16 pro and 17 pro both together to point out key differences and slight changes with the two, I have been waiting for the update. My phone has already finished indexing days ago but unfortunately still no update to the Siri Ai. Some have stated its a bug but theres different reasons on the web and knowing this is a (Beta) and not full on release it makes sense however I wanted to ask you guys personally on your thoughts as I’m still trying to test these out asap. Unfortunately I’m still on the waiting list..
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Apple Developer Enrollment Issue : Immediate Failure Across Web, Mac, and App
I’ve been trying to enroll in the Apple Developer Program for days, but I immediately receive the error: “Your enrollment could not be completed.” This happens on the web, on my Mac, and in the Apple Developer app. I cannot proceed to any step, as the error appears before entering any information or payment details. In the app, the “Enroll Now” button is also disabled.
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