Posts under Developer Tools & Services topic

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Scope of GPT Training in Xcode 26
Hello, I watched WWDC 25 and saw that GPT will be integrated into Xcode. This raised a question for me. As far as I know, GPT models learn from user interactions. However, the GPT terms of use mention that business accounts are excluded from training. Does this also apply to the GPT integrated into Xcode 26? I couldn’t find any information about this in the Xcode 26 beta release notes or the Apple Developer Program License Agreement. If anyone knows where this is documented, I’d really appreciate it if you could share it. Also, if any Apple staff is reading this, I’d be grateful if you could clarify whether the same non-training policy applies within Xcode. Thank you!
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67
Jun ’25
Trouble Distributing iOS + WatchOS App as a Bundle (Info.plist / Target Confusion)
Hi all, I’m running into an issue with my iOS + Apple Watch app project, and I could really use some advice. My WatchOS app requires an iOS companion for settings and configuration, so both apps need to be distributed together. Here’s how I structured my Xcode project: Main iOS App target WatchOS App target WatchOS Extension target However, I’m very confused about how these targets interact, and things are not working as expected. The problem: I can build and run the WatchOS app and its extension independently in the simulator by selecting their schemes. When I select the main iOS app scheme, I get an error about ITSWatchOnlyContainer in the Info.plist—even though there’s no Info tab for that target in Xcode. I’m able to distribute the WatchOS app by itself, and the extension as well. But I can’t distribute them bundled together as a single package, and I haven’t found any clear resources that explain how to fix this. This is my very first app, and it’s frustrating to get stuck just before the finish line! Project Structure / steps to reproduce Let’s say my project is called MyAppProject, with these targets: MyAppProject Main iOS App Embedded target: MyAppProject Watch App Bundle identifier: com.example.MyAppProject MyAppProject Watch App WKCompanionAppBundleIdentifier: com.example.MyAppProject “Requires iOS App”: YES MyAppProject Extension Bundle identifier: com.example.MyAppProject When running from the MyAppProject scheme, I get this error (even though I can’t see or edit the Info.plist in Xcode for this target): “Please try again later. This app has the ITSWatchOnlyContainer key set in its Info.plist, which identifies it as a shell app surrounding a Watch-only app; these are not installable.” As a result, I can’t distribute the app as a bundle. I’d appreciate help understanding: How should the Info.plist files be configured for each target? What do I do if the Info.plist path seems missing in the Xcode UI? Is there a “correct” way to structure an iOS + WatchOS app for bundled distribution?
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131
Jun ’25
Confirmation on the Use of MDM Vendor CSR Certificates in On-Premises MDM Solutions
We are developing an MDM solution. In addition to the cloud-based version, we are also developing an on-premises version of the MDM solution for organizations such as government agencies and other entities for whom using public cloud services is difficult. In such cases, regarding the "MDM vendor CSR certificate" to be included in the on-premises package: Would it be acceptable to use a certificate owned by our company (the MDM vendor)? Or would it be necessary for the client organization to prepare a new certificate themselves?
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121
Jun ’25
On-demand resource exporting?
I'm a newbie to on-demand resources and I feel like I'm missing something very obvious. I've successfully tagged and set up ODR in my Xcode project, but now I want to upload the assets to my own server so I can retrieve them from within the app, and I can't figure out how to export the files I need. I'm following the ODR Guide and I'm stuck at Step #4, after I've selected my archive in the Archives window it says to "Click the Export button", but this is what I see: As shown in the screenshot, there is no export button visible. I have tried different approaches, including distributing to appstore connect, and doing a local development release. The best I've been able to do is find a .assetpack folder inside the archive package through the finder, but uploading that, or the asset.car inside it, just gives me a "cannot parse response" error from the ODR loading code. I've verified I uploaded those to the correct URL. Can anyone walk me through how to save out the file(s) I need, in a form I can just upload to my server? Thanks, Pete
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107
May ’25
SwiftMacros Not able to access of main project XCTest File.
I have developed a Swift macro called @CodableInit in the SwiftCodableMacro module, and I’m able to use it successfully in my main project. Here’s an example usage: import SwiftCodableMacro @CodableInit // This is for Codable macros public class ErrorMonitoringWebPlugin { public var identifier: UUID = UUID() // MARK: - Codable required public init(from decoder:Decoder) throws { let values = try decoder.container(keyedBy: CodingKeys.self) identifier = try values.decode(UUID.self, forKey: .identifier) } } However, when I try to write a unit test for the ErrorMonitoringWebPlugin class, I encounter an issue. Here's the test case: func testCodableSubjectIdentifierShouldEqualDecodedSubjectIdentifier() { self.measure { let encoder = JSONEncoder() let data = try? encoder.encode(subject) //Here I am getting this error Class 'JSONEncoder' requires that 'ErrorMonitoringWebPlugin' conform to 'Encodable' let decoder = JSONDecoder() let decodedSubject = try? decoder.decode(ErrorMonitoringWebPlugin.self, from: data!) XCTAssertEqual(subject.identifier, decodedSubject?.identifier) } } The compiler throws an error saying: Class 'JSONEncoder' requires that 'ErrorMonitoringWebPlugin' conform to 'Encodable' Even though the @CodableInit macro is supposed to generate conformance, it seems that this macro-generated code is not visible or active inside the test target. How can I ensure that the @CodableInit macro (from SwiftCodableMacro) is correctly applied and recognized within the XCTest target of my main project?
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101
Jun ’25
Question Regarding Obtaining the MDM Vendor CSR Signing Certificate
Hi, I have a question about obtaining the MDM Vendor CSR Signing Certificate. Is it possible to obtain this certificate with an Apple Developer Program account? From the official documentation below, it seems like it might be possible: https://developer.apple.com/help/account/certificates/mdm-vendor-csr-signing-certificate/ However, I have also seen past forum posts stating that it is only available through the Apple Developer Enterprise Program: https://developer.apple.com/forums/thread/671716 If anyone has detailed knowledge about this, I would greatly appreciate your guidance.
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80
Jun ’25
Does Xcode still support capturing GPU workload for OpenGLES game app on iOS?
As far as I know, there was a time that you can capture GPU workload for opengles game app on iOS using Xcode. However, currently I'm using Xcode version 15.2 and iOS18,it seems the "capture GPU workload" button is always disabled when I'm trying to debug my game app which is using opengles api for graphics rendering no matter switchinng "GPU Frame Capture" to "OpenGL ES" or "Metal" or "Automatically" in the scheme. And I'm not able to capture GPU workload for my game on iOS. The only way to make the "capture GPU workload" button enabled is creating a new project using metal api for graphics rendering. But I don't want to change the graphics API, because it will cause a lot. Does Xcode still support capturing GPU workload for OpenGLES game app on iOS? If not, is there an alternative way?
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105
Jun ’25
Is there a way to limit the MusicKit JWT tokens to just the Apple Music API using scopes?
Hi, I'm generating MusicKit JWT tokens on my backend side and using it on the client side to query the Apple Music API. One concern I have is accidentally over issuing the scope of this JWT, resulting in accidental access more services than intended like DeviceCheck or APNS. Other than using separate keys for MusicKit and other services, is there a way to limit the generated JWT to only the Apple Music API (https://api.music.apple.com/v1/*) using the JWT payload scope?
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144
May ’25
How do I stop a Playground in Xcode 26 from constantly executing as I type
I am experimenting with Foundation Models using the new #Playground macro. It is pretty useful. One thing I am finding though, is that the playground constantly executing is distracting, when I restructure my code and know that the intermediate results are broken and I don’t care about them. I would like to disable the Playground, make some bigger code changes, and then enable Plaground again. How do I enable and disable the Playground from constantly running?
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90
Jun ’25
Xcode PCCM Fails to Install
When installing Xcode on macOS Tahoe, Predictive Code Completion Model cannot install. The operation couldn’t be completed. (ModelCatalog.CatalogErrors.AssetErrors error 1.) The operation couldn’t be completed. (ModelCatalog.CatalogErrors.AssetErrors error 1.) Domain: ModelCatalog.CatalogErrors.AssetErrors Code: 1 User Info: { DVTErrorCreationDateKey = "2025-06-16 04:54:14 +0000"; } Failed to find asset: com.apple.gm.safety_deny.input.code_intelligence.base.generic - no asset Domain: ModelCatalog.CatalogErrors.AssetErrors Code: 1 System Information macOS Version 16.0 (Build 25A5279m) Xcode 16.4 (23792) (Build 16F6) Timestamp: 2025-06-16T00:54:14-04:00
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114
Jun ’25
XCode Cloud lost access to GitLab Repository and can't reconnect
I have an XCode Cloud CI/CD process that's been in place for over a year now, hooked up to the project's GitLab repository. Yesterday it lost connection to the repo, and I can't get it to reconnect. Here's the error I see when I click on the "reconnect" button: The repo still exists, obviously, and I still have maintainer access. I did notice that my private key that I use to connect XCode to GitLab had expired, so I created a new one, but that didn't resolve the issue. Another thing I noticed is that when I try to look at my builds in the console, it tells me to link my gitlab account with my Apple account: But when I click the Link Accounts button, nothing happens. Is there a different way to link the accounts? Is it possible that's what the issue is?
1
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147
Jun ’25
Unable to test in-app purchase integration
We are trying to implement / test in-app purchase for our subscription purchase in the app. We have done all the steps listed in the documentation on apple's website; and Our subscription plan is sitting in 'Ready to Submit' state. However, we are getting an empty response from, final response = await _iap.queryProductDetails({'com.company.xyz.basic1m'}); debugPrint(" Check: ${response.toString()}"); debugPrint("❌ Responses: ${response.productDetails.map((ProductDetailsResponse)=>ProductDetailsResponse.toString()).toList()}"); debugPrint("❌ Responses: ${response.productDetails.length}"); if (response.notFoundIDs.isNotEmpty) { debugPrint("❌ Not found: ${response.notFoundIDs}"); } else if (response.productDetails.isNotEmpty) { debugPrint("✅ Product loaded: ${response.productDetails.first.title}"); } The response we get is, flutter: Check: Instance of 'ProductDetailsResponse' flutter: ❌ Responses: [] flutter: ❌ Responses: 0 flutter: ❌ Not found: [com.company.xyz.basic1m] Note: We are testing with a real device iphone 13 mini via Xcode. We tried to test using, ''com.apple.test.Subscription1.monthly'', as instructed but we have not been successful with that. And seems like (based on online search), it doesn't work all the time. We also searched online for a solution, and some of the forums suggest that we have to submit the app for review when adding subscription for the first time. It doesn't mention the same that in the apple documentation. It confusing. Help and guidance in this regard would be really appreciated.
1
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183
Jun ’25
AR Camera Freezes in Split View on iPad (Vuforia + Unity + iOS 16+)
Hi everyone, We're developing an AR app using Unity with Vuforia for object detection. Our app works well in full-screen mode, including detection and post-detection phases. However, we're facing a specific issue in iPad Split View multitasking mode. Problem: The AR camera (Vuforia-based) freezes during object detection if another app is opened in Split View. Post-detection, everything works fine in Split View. The problem only occurs during detection. Testing Environment: iPadOS 16+ Unity with Vuforia plugin Using EnableMultitaskingCameraAccess() method with AVFoundation to support camera multitasking AR scene is set up properly with detection capabilities in full-screen
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148
May ’25
HOW TO BE ADDED IN THE DEVELOPERS???
I am here and I AM UNABLE TO PUBLISH AN UPLDATE! On xcode in the "signing" i see ONLY ME AND NOT THE COMPANY, i am added as administrator in the apple console developer BUT NOTHING CHANGE!! i tried to add an account but I STILL NOT SEE THE COMPANY, ONLY ME HOW TO FIX THIS?? THIS IS THE WORSE WAY TO SETUP AN ACCOUNT I EVER SEE
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94
Jun ’25
Can't Enroll in Developer Program from Bangladesh
I'm a developer from Bangladesh and want to join the Apple Developer Program. I created my Apple ID with the US region, but I can’t provide valid US billing info. How can I pay using my Bangladeshi card and billing address to enroll in the program?
Replies
1
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0
Views
131
Activity
May ’25
Scope of GPT Training in Xcode 26
Hello, I watched WWDC 25 and saw that GPT will be integrated into Xcode. This raised a question for me. As far as I know, GPT models learn from user interactions. However, the GPT terms of use mention that business accounts are excluded from training. Does this also apply to the GPT integrated into Xcode 26? I couldn’t find any information about this in the Xcode 26 beta release notes or the Apple Developer Program License Agreement. If anyone knows where this is documented, I’d really appreciate it if you could share it. Also, if any Apple staff is reading this, I’d be grateful if you could clarify whether the same non-training policy applies within Xcode. Thank you!
Replies
0
Boosts
0
Views
67
Activity
Jun ’25
Trouble Distributing iOS + WatchOS App as a Bundle (Info.plist / Target Confusion)
Hi all, I’m running into an issue with my iOS + Apple Watch app project, and I could really use some advice. My WatchOS app requires an iOS companion for settings and configuration, so both apps need to be distributed together. Here’s how I structured my Xcode project: Main iOS App target WatchOS App target WatchOS Extension target However, I’m very confused about how these targets interact, and things are not working as expected. The problem: I can build and run the WatchOS app and its extension independently in the simulator by selecting their schemes. When I select the main iOS app scheme, I get an error about ITSWatchOnlyContainer in the Info.plist—even though there’s no Info tab for that target in Xcode. I’m able to distribute the WatchOS app by itself, and the extension as well. But I can’t distribute them bundled together as a single package, and I haven’t found any clear resources that explain how to fix this. This is my very first app, and it’s frustrating to get stuck just before the finish line! Project Structure / steps to reproduce Let’s say my project is called MyAppProject, with these targets: MyAppProject Main iOS App Embedded target: MyAppProject Watch App Bundle identifier: com.example.MyAppProject MyAppProject Watch App WKCompanionAppBundleIdentifier: com.example.MyAppProject “Requires iOS App”: YES MyAppProject Extension Bundle identifier: com.example.MyAppProject When running from the MyAppProject scheme, I get this error (even though I can’t see or edit the Info.plist in Xcode for this target): “Please try again later. This app has the ITSWatchOnlyContainer key set in its Info.plist, which identifies it as a shell app surrounding a Watch-only app; these are not installable.” As a result, I can’t distribute the app as a bundle. I’d appreciate help understanding: How should the Info.plist files be configured for each target? What do I do if the Info.plist path seems missing in the Xcode UI? Is there a “correct” way to structure an iOS + WatchOS app for bundled distribution?
Replies
0
Boosts
0
Views
131
Activity
Jun ’25
Confirmation on the Use of MDM Vendor CSR Certificates in On-Premises MDM Solutions
We are developing an MDM solution. In addition to the cloud-based version, we are also developing an on-premises version of the MDM solution for organizations such as government agencies and other entities for whom using public cloud services is difficult. In such cases, regarding the "MDM vendor CSR certificate" to be included in the on-premises package: Would it be acceptable to use a certificate owned by our company (the MDM vendor)? Or would it be necessary for the client organization to prepare a new certificate themselves?
Replies
2
Boosts
0
Views
121
Activity
Jun ’25
On-demand resource exporting?
I'm a newbie to on-demand resources and I feel like I'm missing something very obvious. I've successfully tagged and set up ODR in my Xcode project, but now I want to upload the assets to my own server so I can retrieve them from within the app, and I can't figure out how to export the files I need. I'm following the ODR Guide and I'm stuck at Step #4, after I've selected my archive in the Archives window it says to "Click the Export button", but this is what I see: As shown in the screenshot, there is no export button visible. I have tried different approaches, including distributing to appstore connect, and doing a local development release. The best I've been able to do is find a .assetpack folder inside the archive package through the finder, but uploading that, or the asset.car inside it, just gives me a "cannot parse response" error from the ODR loading code. I've verified I uploaded those to the correct URL. Can anyone walk me through how to save out the file(s) I need, in a form I can just upload to my server? Thanks, Pete
Replies
0
Boosts
0
Views
107
Activity
May ’25
SwiftMacros Not able to access of main project XCTest File.
I have developed a Swift macro called @CodableInit in the SwiftCodableMacro module, and I’m able to use it successfully in my main project. Here’s an example usage: import SwiftCodableMacro @CodableInit // This is for Codable macros public class ErrorMonitoringWebPlugin { public var identifier: UUID = UUID() // MARK: - Codable required public init(from decoder:Decoder) throws { let values = try decoder.container(keyedBy: CodingKeys.self) identifier = try values.decode(UUID.self, forKey: .identifier) } } However, when I try to write a unit test for the ErrorMonitoringWebPlugin class, I encounter an issue. Here's the test case: func testCodableSubjectIdentifierShouldEqualDecodedSubjectIdentifier() { self.measure { let encoder = JSONEncoder() let data = try? encoder.encode(subject) //Here I am getting this error Class 'JSONEncoder' requires that 'ErrorMonitoringWebPlugin' conform to 'Encodable' let decoder = JSONDecoder() let decodedSubject = try? decoder.decode(ErrorMonitoringWebPlugin.self, from: data!) XCTAssertEqual(subject.identifier, decodedSubject?.identifier) } } The compiler throws an error saying: Class 'JSONEncoder' requires that 'ErrorMonitoringWebPlugin' conform to 'Encodable' Even though the @CodableInit macro is supposed to generate conformance, it seems that this macro-generated code is not visible or active inside the test target. How can I ensure that the @CodableInit macro (from SwiftCodableMacro) is correctly applied and recognized within the XCTest target of my main project?
Replies
0
Boosts
0
Views
101
Activity
Jun ’25
Question Regarding Obtaining the MDM Vendor CSR Signing Certificate
Hi, I have a question about obtaining the MDM Vendor CSR Signing Certificate. Is it possible to obtain this certificate with an Apple Developer Program account? From the official documentation below, it seems like it might be possible: https://developer.apple.com/help/account/certificates/mdm-vendor-csr-signing-certificate/ However, I have also seen past forum posts stating that it is only available through the Apple Developer Enterprise Program: https://developer.apple.com/forums/thread/671716 If anyone has detailed knowledge about this, I would greatly appreciate your guidance.
Replies
0
Boosts
0
Views
80
Activity
Jun ’25
Entity types for registering for the Apple Developer Program
We are registering as an Apple developer, but the entity type selection is incorrect. How can we switch from personal type to organizational type? We haven't paid yet
Replies
0
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0
Views
86
Activity
May ’25
Does Xcode still support capturing GPU workload for OpenGLES game app on iOS?
As far as I know, there was a time that you can capture GPU workload for opengles game app on iOS using Xcode. However, currently I'm using Xcode version 15.2 and iOS18,it seems the "capture GPU workload" button is always disabled when I'm trying to debug my game app which is using opengles api for graphics rendering no matter switchinng "GPU Frame Capture" to "OpenGL ES" or "Metal" or "Automatically" in the scheme. And I'm not able to capture GPU workload for my game on iOS. The only way to make the "capture GPU workload" button enabled is creating a new project using metal api for graphics rendering. But I don't want to change the graphics API, because it will cause a lot. Does Xcode still support capturing GPU workload for OpenGLES game app on iOS? If not, is there an alternative way?
Replies
0
Boosts
0
Views
105
Activity
Jun ’25
Is there a way to limit the MusicKit JWT tokens to just the Apple Music API using scopes?
Hi, I'm generating MusicKit JWT tokens on my backend side and using it on the client side to query the Apple Music API. One concern I have is accidentally over issuing the scope of this JWT, resulting in accidental access more services than intended like DeviceCheck or APNS. Other than using separate keys for MusicKit and other services, is there a way to limit the generated JWT to only the Apple Music API (https://api.music.apple.com/v1/*) using the JWT payload scope?
Replies
0
Boosts
0
Views
144
Activity
May ’25
How do I stop a Playground in Xcode 26 from constantly executing as I type
I am experimenting with Foundation Models using the new #Playground macro. It is pretty useful. One thing I am finding though, is that the playground constantly executing is distracting, when I restructure my code and know that the intermediate results are broken and I don’t care about them. I would like to disable the Playground, make some bigger code changes, and then enable Plaground again. How do I enable and disable the Playground from constantly running?
Replies
0
Boosts
0
Views
90
Activity
Jun ’25
Enterprise Account does not show "Sign in with Apple" capability
I am trying to create an AppId to support Sign in with Apple from my web app. This capability is not availability. An AI query suggests that this is not supported with an Enterprise account, though I cannot find any links/information to support this. Is this a known issue?
Replies
0
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0
Views
76
Activity
May ’25
Developer Runtime Missing for iOS 26 Beta
unable to find developer runtimes in this list https://developer.apple.com/download/all/?q=simulator%20runtime also, can see it's not being published since iOS 18.2 release, any specific reasons for it? or is the download link changed here?
Replies
1
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0
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145
Activity
Jun ’25
Admin role can't edit some certificate created
I created an apple development certificate using an api key. When the certificate was created and I want to revoke the certificate but revoke button and download button is not there. I am an Admin in that account. Not sure how to fix this
Replies
1
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0
Views
107
Activity
May ’25
Xcode PCCM Fails to Install
When installing Xcode on macOS Tahoe, Predictive Code Completion Model cannot install. The operation couldn’t be completed. (ModelCatalog.CatalogErrors.AssetErrors error 1.) The operation couldn’t be completed. (ModelCatalog.CatalogErrors.AssetErrors error 1.) Domain: ModelCatalog.CatalogErrors.AssetErrors Code: 1 User Info: { DVTErrorCreationDateKey = "2025-06-16 04:54:14 +0000"; } Failed to find asset: com.apple.gm.safety_deny.input.code_intelligence.base.generic - no asset Domain: ModelCatalog.CatalogErrors.AssetErrors Code: 1 System Information macOS Version 16.0 (Build 25A5279m) Xcode 16.4 (23792) (Build 16F6) Timestamp: 2025-06-16T00:54:14-04:00
Replies
3
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0
Views
114
Activity
Jun ’25
XCode Cloud lost access to GitLab Repository and can't reconnect
I have an XCode Cloud CI/CD process that's been in place for over a year now, hooked up to the project's GitLab repository. Yesterday it lost connection to the repo, and I can't get it to reconnect. Here's the error I see when I click on the "reconnect" button: The repo still exists, obviously, and I still have maintainer access. I did notice that my private key that I use to connect XCode to GitLab had expired, so I created a new one, but that didn't resolve the issue. Another thing I noticed is that when I try to look at my builds in the console, it tells me to link my gitlab account with my Apple account: But when I click the Link Accounts button, nothing happens. Is there a different way to link the accounts? Is it possible that's what the issue is?
Replies
1
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0
Views
147
Activity
Jun ’25
Unable to test in-app purchase integration
We are trying to implement / test in-app purchase for our subscription purchase in the app. We have done all the steps listed in the documentation on apple's website; and Our subscription plan is sitting in 'Ready to Submit' state. However, we are getting an empty response from, final response = await _iap.queryProductDetails({'com.company.xyz.basic1m'}); debugPrint(" Check: ${response.toString()}"); debugPrint("❌ Responses: ${response.productDetails.map((ProductDetailsResponse)=>ProductDetailsResponse.toString()).toList()}"); debugPrint("❌ Responses: ${response.productDetails.length}"); if (response.notFoundIDs.isNotEmpty) { debugPrint("❌ Not found: ${response.notFoundIDs}"); } else if (response.productDetails.isNotEmpty) { debugPrint("✅ Product loaded: ${response.productDetails.first.title}"); } The response we get is, flutter: Check: Instance of 'ProductDetailsResponse' flutter: ❌ Responses: [] flutter: ❌ Responses: 0 flutter: ❌ Not found: [com.company.xyz.basic1m] Note: We are testing with a real device iphone 13 mini via Xcode. We tried to test using, ''com.apple.test.Subscription1.monthly'', as instructed but we have not been successful with that. And seems like (based on online search), it doesn't work all the time. We also searched online for a solution, and some of the forums suggest that we have to submit the app for review when adding subscription for the first time. It doesn't mention the same that in the apple documentation. It confusing. Help and guidance in this regard would be really appreciated.
Replies
1
Boosts
0
Views
183
Activity
Jun ’25
AR Camera Freezes in Split View on iPad (Vuforia + Unity + iOS 16+)
Hi everyone, We're developing an AR app using Unity with Vuforia for object detection. Our app works well in full-screen mode, including detection and post-detection phases. However, we're facing a specific issue in iPad Split View multitasking mode. Problem: The AR camera (Vuforia-based) freezes during object detection if another app is opened in Split View. Post-detection, everything works fine in Split View. The problem only occurs during detection. Testing Environment: iPadOS 16+ Unity with Vuforia plugin Using EnableMultitaskingCameraAccess() method with AVFoundation to support camera multitasking AR scene is set up properly with detection capabilities in full-screen
Replies
0
Boosts
0
Views
148
Activity
May ’25
HOW TO BE ADDED IN THE DEVELOPERS???
I am here and I AM UNABLE TO PUBLISH AN UPLDATE! On xcode in the "signing" i see ONLY ME AND NOT THE COMPANY, i am added as administrator in the apple console developer BUT NOTHING CHANGE!! i tried to add an account but I STILL NOT SEE THE COMPANY, ONLY ME HOW TO FIX THIS?? THIS IS THE WORSE WAY TO SETUP AN ACCOUNT I EVER SEE
Replies
1
Boosts
0
Views
94
Activity
Jun ’25