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Guideline 5.1.1(v) Rejection for Account-Dependent Social Entertainment App
This is our second App Store submission for Rex, a social entertainment discovery app whose core features depend on account-based personalization, saved history, and social/group functionality. Rex’s core features include Rex AI, which provides personalized movie and TV recommendations, along with social watchlists and Party Mode for group recommendations. These features do not function in any meaningful way without an account because they rely on user preferences, saved history, social connections, and persistent recommendation data to deliver the intended experience. Our app is being rejected under Guideline 5.1.1(v), even though account-based functionality is central to the premise of the product. Sign-in is not being used as a gate in front of otherwise accessible content. It is required because the product itself depends on an account-based experience. We have now received the same generic rejection message twice, with no indication that our previous responses were reviewed or considered. We submitted detailed explanations of how Rex works and why sign-in is foundational to the experience, but those points have not been acknowledged or addressed. The responses we have received do not engage with the specific nature of our app, do not address the 5.1.1(v) exception for apps whose core functionality is account-dependent, and appear to repeat the same form language without responding to the context we provided. This is a significant investment of time and resources, and we are trying to understand what Apple is specifically asking us to change. We are not trying to gate free content behind a login. We are trying to ship a product that, by design, requires an account for its core functionality to work. Can someone from Apple or the developer community help clarify how Guideline 5.1.1(v) should be applied to apps where personalization, social features, saved history, and group recommendations are the core product experience?
1
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54
3d
Payment refund to apple
Hello everyone, I am dealing with an unresolved payout issue and hoping someone here has experienced something similar or that an Apple representative can help. Here is the situation: My April 2026 earnings ($563.73) were sent on June 5, 2026 to my previously registered Wells Fargo account. However, that account had been deactivated by my payment provider (Raenest) on May 30, 2026. I had already updated my banking details in App Store Connect on June 3, 2026 — before the payment was sent. Raenest has since confirmed in writing that: The payment was rejected and returned to the sender (Apple) The old Wells Fargo account is no longer active I should contact Apple to arrange reissuance to my new account I have been following up with Apple Support since early June with no response. My open case is: Payments and Financial Reports (Team ID: 686F6BLM3U); Case-ID: 20507794 My next payout is July 2, 2026 and I am urgently trying to confirm whether the returned funds will be included in that cycle. If any Apple representative or developer who has been through this can advise on next steps or escalation paths, I would really appreciate it. Thank you.
1
0
58
3d
26.5.1 does not ask my notarized app for mic permission
My app runs as expected when debugging, trigging the MacOS to ask the user for permission to use the microphone. The notarized version of the app does not have the MacOS asking for user permission but the app gets the message 'User rejected permission'. I'm seeing this after upgrading to 26.5.1 and so is one of my users. What changed in getting microphone permission?
1
0
54
3d
[27.0beta] Wrong app shown as running in Background in Dock
I develop a tool on macOS which is composed of an UI app to manage the main app settings, and an Agent that runs in background doing some tasks ? (Running the agent is optional, can be launched from the UI app, and can be launched by macOS at startup with SMAppService. ) Agent has the LSUIElement flag set, and only shows a Menu Extra (or whatever it now named), and sometimes some notifications. The whole App package is bundled this way MainAppUI.app/Contents/Library/LoginItems/AppAgent.app (for SMAppService to work) This has been working correctly for years Now on macOS 27 beta, once I quit the UI App, having launched the Agent, the Dock reports the UI App is still running in background (with the grey dot) . But only the Agent is running, not the UI app process. Moreover, System Settings->Background apps reports both the UI app AND the Agent as both requesting to run in background. I would have expected only the Agent being listed in System Settings, and nothing appearing in the Dock. Is this a bug in the OS beta , showing the top-level container bundle as the app running in background instead of the executable direct container ? Or maybe it's on me and I should bundle my app differently ? (I cannot "reverse" the bundle and put the Agent as the main app, with UI "inside", as double clicking the main app should launch the UI App , not the Agent. ) BTW, filed FB23203848 for the same subject. thanks for any direction
1
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44
3d
Does ILMessageFilterExtension receive callbacks for end-to-end encrypted RCS messages on iOS 26.5?
Hello Apple Developer Support, We are using ILMessageFilterExtension with the IdentityLookup framework to classify carrier messages. We have already verified that the Message Filter extension is invoked for RCS messages. Our remaining question is specifically about end-to-end encrypted RCS messages on iOS 26.5. Could Apple please clarify the expected behavior for RCS E2EE messages? When an RCS conversation is end-to-end encrypted, is ILMessageFilterExtension expected to receive an ILMessageFilterQueryRequest callback? If the extension is invoked for RCS E2EE, does ILMessageFilterQueryRequest.messageBody contain the decrypted message body locally on device? If the extension is not invoked for RCS E2EE, is this expected behavior because the message content is end-to-end encrypted? Is the behavior different based on carrier, region, or RCS encryption availability? Is there any public Apple documentation that explicitly describes IdentityLookup / Message Filter behavior for RCS E2EE messages? Environment: iOS version: 26.5 Framework: IdentityLookup Extension: ILMessageFilterExtension API: ILMessageFilterQueryHandling.handle(_:context:completion:) Confirmed behavior: Message Filter extension is invoked for RCS messages Question: Whether the same behavior applies to end-to-end encrypted RCS messages We need this clarification to finalize expected product behavior and test coverage for RCS E2EE message filtering.
1
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52
3d
Apple Developer Program enrollment still pending 10 days after payment
Hello, I enrolled in the Apple Developer Program as an individual on June 8, 2026. The USD 99 payment was successfully charged to my credit card, and I received an Apple invoice receipt. However, my Apple Developer account is still showing “Pending” and continues to display the “Purchase your membership” / “Complete your purchase” message, as if the payment had not been applied. I have not received a membership confirmation email, any request for additional documents, or any identity verification instructions. I already contacted Apple Developer Support but have not received a response yet. I have not attempted to purchase the membership again because I want to avoid a duplicate charge. Could an Apple representative please advise whether the payment needs to be manually linked to my enrollment, or whether there is any additional verification required? I can provide my Enrollment ID, order details, and invoice information privately through the official support channel if needed. Thank you.
2
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78
3d
Reality Composer Pro exports to 'reality' file
I had planned on using the new version of Reality Composer Pro to export USDZ files for interactivity, but I noticed it can only export selected objects, and they export to a new '.reality' file type. I can't open these on MacOS26.6 or MacOS27. On the old version of Reality Composer Pro you could export the entire project as a USZ file, which was really cool since it was kind of universal and maintained many of the interactions. is this something that just hasn't been integrated yet?
4
0
135
3d
Deletion of my developer account
I contacted developer support 3 days agovia email and they are sharing any response regarding removal of an app that I stoped publishing two years ago. And no advisor is lifting call I kept on listening to music for nearly an hour twice and anoth half an hour the third time I tried to call developer support team.
1
0
69
3d
Different keyboards show up for KeyboardType .decimalPad
Environment: iOS 26; iPad Mini/Air/Pro Problem: In a TextField, I am using a keyboard with the type .decimalPad. When I initially tap into the TextField, the "popover" keyboard (i.e. the decimalPad) shows up and focusses the TextField. However, when I click outside the TextField (to dismiss the keyboard), the TextField is still focussed (the keyboard was dismissed though). When reentering in the TextField, another keyboard (from the bottom of the screen) appears (most likely .numeric). Does anybody know how to solve this? What I already tried: I tried listening to the dismissal of the keyboard to manually set the FocusState to nil. However, the dismissal of the "popover/decimal" keyboard is not recognized as such a dismissal. I also tried to build a custom component out of that, but then I lose the TextField behavior, conflicting with HIG.
2
0
101
4d
Fix showing results for spigot when I type spivot.
I'm the developer of Spivot, a golf launch monitor app available on the App Store. When users search for "Spivot" directly, the App Store treats it as a misspelling and returns "Showing results for 'spigot'" with a prompt asking if they'd like to search for "Spivot" instead. This is causing issues with users being able to locate the app. The app name is intentional and trademarked — Spivot is not a misspelling of spigot. Because it's a coined brand name not in Apple's dictionary, the search algorithm is incorrectly flagging it as an error and redirecting users before they ever see the app. This creates significant friction and likely causes user drop-off for anyone who doesn't notice the small "search for Spivot instead" prompt. This appears to be a broader issue — I've seen at least one other developer report the same behavior with a unique app name (MathAppy, Jan '25). Questions: Is there any way as a developer to flag a brand name so the App Store search won't autocorrect it? Is this something that can be escalated to the App Store search team? Has anyone else run into this and found a workaround? I've already ensured the app name appears in both the title and subtitle fields in App Store Connect. Happy to provide any additional info. Thanks in advance.
0
0
48
4d
How to determine if my app's credit card has been added to apply pay of my device
Im trying to implement add to Apple Pay feature in my app. I have an issuer bank's credit card as an existing feature. Now question is, say its added successfully already, I relaunch my app, how to tell if already added to Apple Pay? I have made some reads, and asked AIs, but I can't seem to get a clear answer. Passkit's primaryAccountIdentifier - if use this, how will our backend store this? I mean, I don't think its ideal approach for mobile app to be responsible for calling backend api. deviceAccountNumberSuffix - what if my app have other cards that can be added to Apple Pay and has same suffix. Then seems broken flow.
0
0
47
4d
Security Requirements in iPadOS 27 Beta
https://support.apple.com/en-us/126655 As stated in the “Prepare your network environment for stricter security requirements.” my understanding is that additional security requirements will be introduced from OS 27 onward and that we need to prepare for them. However, I understand that the content on this page is mainly about distributing apps and operating the app itself. For example, I believe that simply accessing a web page within the app, or conducting HTTP communications with servers unaffiliated with Apple, will remain possible as before. Is my understanding correct?
1
0
69
4d
TestFlight external build stuck in "Waiting for Review" for 6+ days
Hi everyone, App Name: StAIle Build: 6 (Version 1.0.0) I submitted this build for TestFlight external testing on June 12, 2026. It has been stuck in "Waiting for Review" status ever since (6+ days now), well beyond the typical 24-48 hour window. What I've tried so far: Sent an email to App Store Connect support — no response after 2+ days Submitted an expedited review request via the official form — still waiting on that too No message in the Resolution Center, no compliance flag I'm a solo developer trying to run external beta tests before submitting the app for full App Store review, and this delay is blocking that step entirely. Has anyone else experienced something similar recently, or found a way to get this moving? Any advice appreciated. Thanks!
1
0
72
4d
Why won't you fix local network connectivity issues?
What is wrong with you people man I've been bashing my head for two days it just won't work, I'm trying build a React Native app but unable to connect my phone to my macbook local server I have stopped development it's taking out all the enthusiasm out of it. I'm on the edge, everything work when it's xcode building, installing the app but the moment I switch to React Native(Antigravity) it just wont connect, sometime it connects randomly and then is suddenly stops, should I drop everything and just use apple for everything? Why wont you just ban app development outside xcode completely?
3
0
68
4d
Why is SystemLanguageModel.default.availability tied to user enabling talk / press side button for Siri?
On iOS 27 Beta 1, it looks like the user must enable either "Siri"/"Hey Siri" or "Press Side Button for Siri" in iOS settings for SystemLanguageModel.default.availability to report true. Otherwise, it returns .appleIntelligenceNotEnabled. Is this expected behavior? This doesn't seem very intuitive. The user might very well want to use in-app AI functionalities without wanting to talk / press side button for Siri. Also, with the new "pull down for Siri" UX these are not the only way to interact with Siri anyway.
0
0
30
4d
Government Organization Enrollment Pending Since May 10 (Cases 102887434349, 102894600019, 102911953827)
Hello, I am seeking assistance regarding a prolonged Apple Developer Program enrollment review for an official government organization. Our project depends on the completion of this enrollment, and the delay is preventing us from proceeding with planned iOS application deployment. Timeline: • May 10, 2026 – Apple Developer Relations confirmed receipt of our requested documentation and stated that they would review it and follow up within two business days. • May 14, 2026 (Case 102887434349) – Developer Support informed us that our documents were still under review. • May 22, 2026 (Case 102894600019) – Developer Support informed us that our enrollment had been forwarded to the Senior Advisor Team. • June 12, 2026 (Case 102911953827) – During a follow-up inquiry, we were informed that the enrollment had been forwarded to a Review Team. • June 15, 2026 – We submitted an urgent request explaining the importance of this enrollment for an active government project. As of today, more than five weeks have passed since Apple received our documentation, and we have not received any requests for additional information or any estimated timeline for completion. We fully understand that reviews may require additional verification. However, given the duration of the process and the involvement of multiple internal teams, we would greatly appreciate any assistance in determining the current status of the enrollment. If an Apple Community Manager or Apple Developer Relations representative is able to review this matter or help escalate it internally, we would be extremely grateful. We are prepared to provide any additional documentation or verification immediately. Thank you for your time and assistance.
0
0
74
4d
Not sure I understand the process of submitting in app purchases and Subscriptions? (Is it automatic when submitting your first build?)
Hello, I would like to have some guidance regarding a matter. So I am making my app that includes monetization options under the form of : one "for life" IAP (In App Purchase) Subscriptions: 2 groups, one containing 2 products (yearly and monthly) and the other containing several monthly subscriptions. Under the monetization page: i see, 2 messages on top of both pages: so IAP page has: Your first in-app purchase must be submitted with a new app version. Create your in-app purchase, then select it from the app’s In-App Purchases and Subscriptions section on the version page before submitting the version to App Review. Once your binary has been uploaded and your first-in app purchase has been submitted for review, additional in-app purchases can be submitted from the In-App Purchases section. Learn More And under subscriptions page: Your first subscription must be submitted with a new app version. Create your subscription, then select it from the app’s In-App Purchases and Subscriptions section on the version page before submitting the version to App Review. Once your binary has been uploaded and your first subscription has been submitted for review, additional subscriptions can be submitted from the Subscriptions section. Learn More Except I THOUGHT I had understand that, What I undertood is that once I put a build to production and send it for review, then these products will be reviewed automatically with it? But it does not seem to have worked like that? All products are marked "ready to submit", non has "missing metadata" and I don't see any submit button, I assumed that these products will simply be added ot the revew once the "build" (production) is rivewed, am I missing something? I must be missing a step that I don't see?
1
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108
4d
Guideline 5.1.1(v) Rejection for Account-Dependent Social Entertainment App
This is our second App Store submission for Rex, a social entertainment discovery app whose core features depend on account-based personalization, saved history, and social/group functionality. Rex’s core features include Rex AI, which provides personalized movie and TV recommendations, along with social watchlists and Party Mode for group recommendations. These features do not function in any meaningful way without an account because they rely on user preferences, saved history, social connections, and persistent recommendation data to deliver the intended experience. Our app is being rejected under Guideline 5.1.1(v), even though account-based functionality is central to the premise of the product. Sign-in is not being used as a gate in front of otherwise accessible content. It is required because the product itself depends on an account-based experience. We have now received the same generic rejection message twice, with no indication that our previous responses were reviewed or considered. We submitted detailed explanations of how Rex works and why sign-in is foundational to the experience, but those points have not been acknowledged or addressed. The responses we have received do not engage with the specific nature of our app, do not address the 5.1.1(v) exception for apps whose core functionality is account-dependent, and appear to repeat the same form language without responding to the context we provided. This is a significant investment of time and resources, and we are trying to understand what Apple is specifically asking us to change. We are not trying to gate free content behind a login. We are trying to ship a product that, by design, requires an account for its core functionality to work. Can someone from Apple or the developer community help clarify how Guideline 5.1.1(v) should be applied to apps where personalization, social features, saved history, and group recommendations are the core product experience?
Replies
1
Boosts
0
Views
54
Activity
3d
Payment refund to apple
Hello everyone, I am dealing with an unresolved payout issue and hoping someone here has experienced something similar or that an Apple representative can help. Here is the situation: My April 2026 earnings ($563.73) were sent on June 5, 2026 to my previously registered Wells Fargo account. However, that account had been deactivated by my payment provider (Raenest) on May 30, 2026. I had already updated my banking details in App Store Connect on June 3, 2026 — before the payment was sent. Raenest has since confirmed in writing that: The payment was rejected and returned to the sender (Apple) The old Wells Fargo account is no longer active I should contact Apple to arrange reissuance to my new account I have been following up with Apple Support since early June with no response. My open case is: Payments and Financial Reports (Team ID: 686F6BLM3U); Case-ID: 20507794 My next payout is July 2, 2026 and I am urgently trying to confirm whether the returned funds will be included in that cycle. If any Apple representative or developer who has been through this can advise on next steps or escalation paths, I would really appreciate it. Thank you.
Replies
1
Boosts
0
Views
58
Activity
3d
Model switching inside Coding Assistant
Is anyone else finding model switching a bit disruptive during longer coding sessions? As we start using different models for exploration, implementation and review, having to go through settings interrupts the workflow. I would love to see model and reasoning controls directly inside the Coding Assistant UI.
Replies
0
Boosts
0
Views
34
Activity
3d
26.5.1 does not ask my notarized app for mic permission
My app runs as expected when debugging, trigging the MacOS to ask the user for permission to use the microphone. The notarized version of the app does not have the MacOS asking for user permission but the app gets the message 'User rejected permission'. I'm seeing this after upgrading to 26.5.1 and so is one of my users. What changed in getting microphone permission?
Replies
1
Boosts
0
Views
54
Activity
3d
[27.0beta] Wrong app shown as running in Background in Dock
I develop a tool on macOS which is composed of an UI app to manage the main app settings, and an Agent that runs in background doing some tasks ? (Running the agent is optional, can be launched from the UI app, and can be launched by macOS at startup with SMAppService. ) Agent has the LSUIElement flag set, and only shows a Menu Extra (or whatever it now named), and sometimes some notifications. The whole App package is bundled this way MainAppUI.app/Contents/Library/LoginItems/AppAgent.app (for SMAppService to work) This has been working correctly for years Now on macOS 27 beta, once I quit the UI App, having launched the Agent, the Dock reports the UI App is still running in background (with the grey dot) . But only the Agent is running, not the UI app process. Moreover, System Settings->Background apps reports both the UI app AND the Agent as both requesting to run in background. I would have expected only the Agent being listed in System Settings, and nothing appearing in the Dock. Is this a bug in the OS beta , showing the top-level container bundle as the app running in background instead of the executable direct container ? Or maybe it's on me and I should bundle my app differently ? (I cannot "reverse" the bundle and put the Agent as the main app, with UI "inside", as double clicking the main app should launch the UI App , not the Agent. ) BTW, filed FB23203848 for the same subject. thanks for any direction
Replies
1
Boosts
0
Views
44
Activity
3d
Does ILMessageFilterExtension receive callbacks for end-to-end encrypted RCS messages on iOS 26.5?
Hello Apple Developer Support, We are using ILMessageFilterExtension with the IdentityLookup framework to classify carrier messages. We have already verified that the Message Filter extension is invoked for RCS messages. Our remaining question is specifically about end-to-end encrypted RCS messages on iOS 26.5. Could Apple please clarify the expected behavior for RCS E2EE messages? When an RCS conversation is end-to-end encrypted, is ILMessageFilterExtension expected to receive an ILMessageFilterQueryRequest callback? If the extension is invoked for RCS E2EE, does ILMessageFilterQueryRequest.messageBody contain the decrypted message body locally on device? If the extension is not invoked for RCS E2EE, is this expected behavior because the message content is end-to-end encrypted? Is the behavior different based on carrier, region, or RCS encryption availability? Is there any public Apple documentation that explicitly describes IdentityLookup / Message Filter behavior for RCS E2EE messages? Environment: iOS version: 26.5 Framework: IdentityLookup Extension: ILMessageFilterExtension API: ILMessageFilterQueryHandling.handle(_:context:completion:) Confirmed behavior: Message Filter extension is invoked for RCS messages Question: Whether the same behavior applies to end-to-end encrypted RCS messages We need this clarification to finalize expected product behavior and test coverage for RCS E2EE message filtering.
Replies
1
Boosts
0
Views
52
Activity
3d
Apple Developer Program enrollment still pending 10 days after payment
Hello, I enrolled in the Apple Developer Program as an individual on June 8, 2026. The USD 99 payment was successfully charged to my credit card, and I received an Apple invoice receipt. However, my Apple Developer account is still showing “Pending” and continues to display the “Purchase your membership” / “Complete your purchase” message, as if the payment had not been applied. I have not received a membership confirmation email, any request for additional documents, or any identity verification instructions. I already contacted Apple Developer Support but have not received a response yet. I have not attempted to purchase the membership again because I want to avoid a duplicate charge. Could an Apple representative please advise whether the payment needs to be manually linked to my enrollment, or whether there is any additional verification required? I can provide my Enrollment ID, order details, and invoice information privately through the official support channel if needed. Thank you.
Replies
2
Boosts
0
Views
78
Activity
3d
Reality Composer Pro exports to 'reality' file
I had planned on using the new version of Reality Composer Pro to export USDZ files for interactivity, but I noticed it can only export selected objects, and they export to a new '.reality' file type. I can't open these on MacOS26.6 or MacOS27. On the old version of Reality Composer Pro you could export the entire project as a USZ file, which was really cool since it was kind of universal and maintained many of the interactions. is this something that just hasn't been integrated yet?
Replies
4
Boosts
0
Views
135
Activity
3d
Deletion of my developer account
I contacted developer support 3 days agovia email and they are sharing any response regarding removal of an app that I stoped publishing two years ago. And no advisor is lifting call I kept on listening to music for nearly an hour twice and anoth half an hour the third time I tried to call developer support team.
Replies
1
Boosts
0
Views
69
Activity
3d
Different keyboards show up for KeyboardType .decimalPad
Environment: iOS 26; iPad Mini/Air/Pro Problem: In a TextField, I am using a keyboard with the type .decimalPad. When I initially tap into the TextField, the "popover" keyboard (i.e. the decimalPad) shows up and focusses the TextField. However, when I click outside the TextField (to dismiss the keyboard), the TextField is still focussed (the keyboard was dismissed though). When reentering in the TextField, another keyboard (from the bottom of the screen) appears (most likely .numeric). Does anybody know how to solve this? What I already tried: I tried listening to the dismissal of the keyboard to manually set the FocusState to nil. However, the dismissal of the "popover/decimal" keyboard is not recognized as such a dismissal. I also tried to build a custom component out of that, but then I lose the TextField behavior, conflicting with HIG.
Replies
2
Boosts
0
Views
101
Activity
4d
Fix showing results for spigot when I type spivot.
I'm the developer of Spivot, a golf launch monitor app available on the App Store. When users search for "Spivot" directly, the App Store treats it as a misspelling and returns "Showing results for 'spigot'" with a prompt asking if they'd like to search for "Spivot" instead. This is causing issues with users being able to locate the app. The app name is intentional and trademarked — Spivot is not a misspelling of spigot. Because it's a coined brand name not in Apple's dictionary, the search algorithm is incorrectly flagging it as an error and redirecting users before they ever see the app. This creates significant friction and likely causes user drop-off for anyone who doesn't notice the small "search for Spivot instead" prompt. This appears to be a broader issue — I've seen at least one other developer report the same behavior with a unique app name (MathAppy, Jan '25). Questions: Is there any way as a developer to flag a brand name so the App Store search won't autocorrect it? Is this something that can be escalated to the App Store search team? Has anyone else run into this and found a workaround? I've already ensured the app name appears in both the title and subtitle fields in App Store Connect. Happy to provide any additional info. Thanks in advance.
Replies
0
Boosts
0
Views
48
Activity
4d
How to determine if my app's credit card has been added to apply pay of my device
Im trying to implement add to Apple Pay feature in my app. I have an issuer bank's credit card as an existing feature. Now question is, say its added successfully already, I relaunch my app, how to tell if already added to Apple Pay? I have made some reads, and asked AIs, but I can't seem to get a clear answer. Passkit's primaryAccountIdentifier - if use this, how will our backend store this? I mean, I don't think its ideal approach for mobile app to be responsible for calling backend api. deviceAccountNumberSuffix - what if my app have other cards that can be added to Apple Pay and has same suffix. Then seems broken flow.
Replies
0
Boosts
0
Views
47
Activity
4d
Security Requirements in iPadOS 27 Beta
https://support.apple.com/en-us/126655 As stated in the “Prepare your network environment for stricter security requirements.” my understanding is that additional security requirements will be introduced from OS 27 onward and that we need to prepare for them. However, I understand that the content on this page is mainly about distributing apps and operating the app itself. For example, I believe that simply accessing a web page within the app, or conducting HTTP communications with servers unaffiliated with Apple, will remain possible as before. Is my understanding correct?
Replies
1
Boosts
0
Views
69
Activity
4d
TestFlight external build stuck in "Waiting for Review" for 6+ days
Hi everyone, App Name: StAIle Build: 6 (Version 1.0.0) I submitted this build for TestFlight external testing on June 12, 2026. It has been stuck in "Waiting for Review" status ever since (6+ days now), well beyond the typical 24-48 hour window. What I've tried so far: Sent an email to App Store Connect support — no response after 2+ days Submitted an expedited review request via the official form — still waiting on that too No message in the Resolution Center, no compliance flag I'm a solo developer trying to run external beta tests before submitting the app for full App Store review, and this delay is blocking that step entirely. Has anyone else experienced something similar recently, or found a way to get this moving? Any advice appreciated. Thanks!
Replies
1
Boosts
0
Views
72
Activity
4d
Why won't you fix local network connectivity issues?
What is wrong with you people man I've been bashing my head for two days it just won't work, I'm trying build a React Native app but unable to connect my phone to my macbook local server I have stopped development it's taking out all the enthusiasm out of it. I'm on the edge, everything work when it's xcode building, installing the app but the moment I switch to React Native(Antigravity) it just wont connect, sometime it connects randomly and then is suddenly stops, should I drop everything and just use apple for everything? Why wont you just ban app development outside xcode completely?
Replies
3
Boosts
0
Views
68
Activity
4d
Backgroud task never execute on watch
Hi everyone! I'm writing a watch app using backgroud refresh. But the backround task was not triggered either on simulator or real watch device. main code
Replies
2
Boosts
0
Views
75
Activity
4d
Why is SystemLanguageModel.default.availability tied to user enabling talk / press side button for Siri?
On iOS 27 Beta 1, it looks like the user must enable either "Siri"/"Hey Siri" or "Press Side Button for Siri" in iOS settings for SystemLanguageModel.default.availability to report true. Otherwise, it returns .appleIntelligenceNotEnabled. Is this expected behavior? This doesn't seem very intuitive. The user might very well want to use in-app AI functionalities without wanting to talk / press side button for Siri. Also, with the new "pull down for Siri" UX these are not the only way to interact with Siri anyway.
Replies
0
Boosts
0
Views
30
Activity
4d
Government Organization Enrollment Pending Since May 10 (Cases 102887434349, 102894600019, 102911953827)
Hello, I am seeking assistance regarding a prolonged Apple Developer Program enrollment review for an official government organization. Our project depends on the completion of this enrollment, and the delay is preventing us from proceeding with planned iOS application deployment. Timeline: • May 10, 2026 – Apple Developer Relations confirmed receipt of our requested documentation and stated that they would review it and follow up within two business days. • May 14, 2026 (Case 102887434349) – Developer Support informed us that our documents were still under review. • May 22, 2026 (Case 102894600019) – Developer Support informed us that our enrollment had been forwarded to the Senior Advisor Team. • June 12, 2026 (Case 102911953827) – During a follow-up inquiry, we were informed that the enrollment had been forwarded to a Review Team. • June 15, 2026 – We submitted an urgent request explaining the importance of this enrollment for an active government project. As of today, more than five weeks have passed since Apple received our documentation, and we have not received any requests for additional information or any estimated timeline for completion. We fully understand that reviews may require additional verification. However, given the duration of the process and the involvement of multiple internal teams, we would greatly appreciate any assistance in determining the current status of the enrollment. If an Apple Community Manager or Apple Developer Relations representative is able to review this matter or help escalate it internally, we would be extremely grateful. We are prepared to provide any additional documentation or verification immediately. Thank you for your time and assistance.
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macOS Beta 27.0
I had recently updated my mac to beta 27.0, but regular Xcode isn't supported on this beta version. So, I downloaded Xcode Beta from Apple Developer. Now when I'm trying to deploy an app for AppStore review, it is prompting me that beta builds can't upload an app. Is there any fix that I can again use normal Xcode in my mac ?
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Not sure I understand the process of submitting in app purchases and Subscriptions? (Is it automatic when submitting your first build?)
Hello, I would like to have some guidance regarding a matter. So I am making my app that includes monetization options under the form of : one "for life" IAP (In App Purchase) Subscriptions: 2 groups, one containing 2 products (yearly and monthly) and the other containing several monthly subscriptions. Under the monetization page: i see, 2 messages on top of both pages: so IAP page has: Your first in-app purchase must be submitted with a new app version. Create your in-app purchase, then select it from the app’s In-App Purchases and Subscriptions section on the version page before submitting the version to App Review. Once your binary has been uploaded and your first-in app purchase has been submitted for review, additional in-app purchases can be submitted from the In-App Purchases section. Learn More And under subscriptions page: Your first subscription must be submitted with a new app version. Create your subscription, then select it from the app’s In-App Purchases and Subscriptions section on the version page before submitting the version to App Review. Once your binary has been uploaded and your first subscription has been submitted for review, additional subscriptions can be submitted from the Subscriptions section. Learn More Except I THOUGHT I had understand that, What I undertood is that once I put a build to production and send it for review, then these products will be reviewed automatically with it? But it does not seem to have worked like that? All products are marked "ready to submit", non has "missing metadata" and I don't see any submit button, I assumed that these products will simply be added ot the revew once the "build" (production) is rivewed, am I missing something? I must be missing a step that I don't see?
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