It seems to be that the functionality of the method setViewController:forColumn: in the column-style layout of a UISplitViewController has changed.
iOS 18: setViewController:forColumn: pushes a new view controller onto the UINavigationController if it existed before the call.
iOS 26: setViewController:forColumn: sets or replaces the view controller with a new view controller as a root of a new UINavigationController.
My questions:
what is the intended behavior? I did not find any documentation about a change.
how do I replace in iOS 18 the old view controller with the new view controller passed to setViewController:forColumn:?
Overview
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During testing, we encountered an issue where when entering the game and starting audio playback, if I force-kill the app directly (by swiping up the app in the app switcher, rather than switching to the background first before killing it), a system crash prompt dialog appears after the app is killed.
We conducted numerous tests to troubleshoot the problem and found that this issue only occurs with our own TestFlight account. When we uploaded our app to another TestFlight account for testing, we were unable to reproduce this problem.
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Tags:
Games
TestFlight
Xcode Cloud
I have many Apple devices, such as macbook, iPad and iPhone. It's very convenient for me to transfer files between devices. However, when I want to send files to my own device in public places, I often click on the wrong recipient because the list avatar keeps changing. I hope the list of recipients can be grouped One group is my own device (or the one I often send to), and the other group is other devices. When the user is about to send, the mouse will be in a relatively fixed and mentally expected area. I feel that this can reduce the probability of sending wrongly
I'm building a macOS app using SwiftUI, and I want to create a draggable floating webcam preview window
Right now, I have something like this:
import SwiftUI
import AVFoundation
struct WebcamPreviewView: View {
let captureSession: AVCaptureSession?
var body: some View {
ZStack {
if let session = captureSession {
CameraPreviewLayer(session: session)
.clipShape(RoundedRectangle(cornerRadius: 50))
.overlay(
RoundedRectangle(cornerRadius: 50)
.strokeBorder(Color.white.opacity(0.2), lineWidth: 2)
)
} else {
VStack(spacing: 8) {
Image(systemName: "video.slash.fill")
.font(.system(size: 40))
.foregroundColor(.white.opacity(0.6))
Text("No Camera")
.font(.caption)
.foregroundColor(.white.opacity(0.6))
}
}
}
.shadow(color: .black.opacity(0.3), radius: 10, x: 0, y: 5)
}
}
struct CameraPreviewLayer: NSViewRepresentable {
let session: AVCaptureSession
func makeNSView(context: Context) -> NSView {
let view = NSView()
view.wantsLayer = true
let previewLayer = AVCaptureVideoPreviewLayer(session: session)
previewLayer.videoGravity = .resizeAspectFill
previewLayer.frame = view.bounds
view.layer = previewLayer
return view
}
func updateNSView(_ nsView: NSView, context: Context) {
if let previewLayer = nsView.layer as? AVCaptureVideoPreviewLayer {
previewLayer.frame = nsView.bounds
}
}
}
This is my SwiftUI side code to show the webcam, and I am trying to create it as a floating window which appears on top of all other apps windows etc. however, even when the webcam is clicked, it should not steal the focus from other apps, the other apps should be able to function properly as they already are.
import Cocoa
import SwiftUI
class WebcamPreviewWindow: NSPanel {
private static let defaultSize = CGSize(width: 200, height: 200)
private var initialClickLocation: NSPoint = .zero
init() {
let screenFrame = NSScreen.main?.visibleFrame ?? .zero
let origin = CGPoint(
x: screenFrame.maxX - Self.defaultSize.width - 20,
y: screenFrame.minY + 20
)
super.init(
contentRect: CGRect(origin: origin, size: Self.defaultSize),
styleMask: [.borderless],
backing: .buffered,
defer: false
)
isOpaque = false
backgroundColor = .clear
hasShadow = false
level = .screenSaver
collectionBehavior = [
.canJoinAllSpaces,
.fullScreenAuxiliary,
.stationary,
.ignoresCycle
]
ignoresMouseEvents = false
acceptsMouseMovedEvents = true
hidesOnDeactivate = false
becomesKeyOnlyIfNeeded = false
}
// MARK: - Focus Prevention
override var canBecomeKey: Bool { false }
override var canBecomeMain: Bool { false }
override var acceptsFirstResponder: Bool { false }
override func makeKey() {
}
override func mouseDown(with event: NSEvent) {
initialClickLocation = event.locationInWindow
}
override func mouseDragged(with event: NSEvent) {
let current = event.locationInWindow
let dx = current.x - initialClickLocation.x
let dy = current.y - initialClickLocation.y
let newOrigin = CGPoint(
x: frame.origin.x + dx,
y: frame.origin.y + dy
)
setFrameOrigin(newOrigin)
}
func show<Content: View>(with view: Content) {
let host = NSHostingView(rootView: view)
host.autoresizingMask = [.width, .height]
host.frame = contentLayoutRect
contentView = host
orderFrontRegardless()
}
func hide() {
orderOut(nil)
contentView = nil
}
}
This is my Appkit Side code make a floating window, however, when the webcam preview is clicked, it makes it as the focus app and I have to click anywhere else to loose the focus to be able to use the rest of the windows.
I'm experiencing the following error with my SwiftData container when running a build:
Code=134504 "Cannot use staged migration with an unknown model version."
Code Structure - Summary
I am using a versionedSchema to store multiple models in SwiftData. I started experiencing this issue when adding two new models in the newest Schema version. Starting from the current public version, V4.4.6, there are two migrations.
Migration Summary
The first migration is to V4.4.7. This is a lightweight migration removing one attribute from one of the models. This was tested and worked successfully.
The second migration is to V5.0.0. This is a custom migration adding two new models, and instantiating instances of the two new models based on data from instances of the existing models. In the initial testing of this version, no issues were observed.
Issue and Steps to Reproduce
Reproduction of issue: Starting from a fresh build of the publicly released V4.4.6, I run a new build that contains both Schema Versions (V4.4.7 and V5.0.0), and their associated migration stages. This builds successfully, and the container successfully migrates to V5.0.0. Checking the default.store file, all values appear to migrate and instantiate correctly.
The second step in reproduction of the issue is to simply stop running the build, and then rebuild, without any code changes. This fails to initialize the model container every time afterwards. Going back to the simulator after successive builds are stopped in Xcode, the app launches and accesses/modifies the model container as normal.
Supplementary Issue: I have been putting up with the same, persistent issue in the Xcode Preview Canvas of "Failed to Initialize Model Container" This is a 5 in 6 build issue, where builds will work at random. In the case of previews, I have cleared all data associated with all previews multiple times. The only difference being that the simulator is a 100% failure rate after the initial, successful initialization. I assume this is due to the different build structure of previews. Lastly, of note, the Xcode previews fail at the same line in instantiating the model container as the simulator does. From my research into this issue, people say that the Xcode preview is instantiating from elsewhere. I do have a separate model container set up specifically for canvas previews, but the error does not occur in that container, but rather the app's main container.
Possible Contributing Factors & Tested Facts
iOS: While I have experienced issues with SwiftData and the complier in iOS 26, I can rule that out as the issue here. This has been tested on simulators running iOS 18.6, 26.0.1, and 26.1, all encountering failures to initialize model container. While in iOS 18, subsequent builds after the successful migration did work, I did eventually encounter the same error and crash. In iOS 26.0.1 and 26.1, these errors come immediately on the second build.
Container Initialization for V4.4.6
do {
container = try ModelContainer(
for:
Job.self,
JobTask.self,
Day.self,
Charge.self,
Material.self,
Person.self,
TaskCategory.self,
Service.self,
migrationPlan: JobifyMigrationPlan.self
)
} catch {
fatalError("Failed to Initialize Model Container")
}
Versioned Schema Instance for V4.4.6 (V4.4.7 differs only by versionIdentifier)
static var versionIdentifier = Schema.Version(4, 4, 6)
static var models: [any PersistentModel.Type] {
[Job.self, JobTask.self, Day.self, Charge.self, Material.self, Person.self, TaskCategory.self, Service.self]
}
Container Initialization for V5.0.0
do {
let schema = Schema([Jobify.self,
JobTask.self,
Day.self,
Charge.self,
MaterialItem.self,
Person.self,
TaskCategory.self,
Service.self,
ServiceJob.self,
RecurerRule.self])
container = try ModelContainer(
for: schema, migrationPlan: JobifyMigrationPlan.self
)
} catch {
fatalError("Failed to Initialize Model Container")
}
Versioned Schema Instance for V5.0.0
static var versionIdentifier = Schema.Version(5, 0, 0)
static var models: [any PersistentModel.Type] {
[
JobifySchemaV500.Job.self,
JobifySchemaV500.JobTask.self,
JobifySchemaV500.Day.self,
JobifySchemaV500.Charge.self,
JobifySchemaV500.Material.self,
JobifySchemaV500.Person.self,
JobifySchemaV500.TaskCategory.self,
JobifySchemaV500.Service.self,
JobifySchemaV500.ServiceJob.self,
JobifySchemaV500.RecurerRule.self
]
}
Addressing Differences in Object Names
Type-aliasing: All my model types are type-aliased for simplification in view components. All types are aliased as 'JobifySchemeV446.<#Name#>' in V.4.4.6, and 'JobifySchemaV500.<#Name#>' in V5.0.0
Issues with iOS 26: My type-aliases dating back to iOS 17 overlapped with lower level objects in Swift, including 'Job' and 'Material'. These started to be an issue with initializing the model container when running in iOS 26. The type aliases have been renamed since, however the V4.4.6 build with the old names runs and builds perfectly fine in iOS 26
If there is any other code that may be relevant in determining where this error is occurring, I would be happy to add it. My current best theory is simply that I have mistakenly omitted code relevant to the SwiftData Migration.
Hello,
I noticed the Product.SubscriptionInfo subscriptionPeriod (of type Product.SubscriptionPeriod) is different for the same product between StoreKit Testing in Xcode and the sandbox/App Store (production) environment.
For a “1 week” auto-renewable subscription, we get the following:
StoreKit Testing in Xcode: 1 week gives a subscriptionPeriod with value of 1 and a unit of Product.SubscriptionPeriod.Unit.week
Sandbox/App Store: 1 week gives a subscriptionPeriod with value of 7 and a unit of Product.SubscriptionPeriod.Unit.day
This created issues in my app because I used the localizedDescription of a Product.SubscriptionPeriod to display a text similar to “$4.99 per week”. This is what I obtain with the StoreKit Testing in Xcode, but in the Sandbox/App Store environment, it displays “$4.99 per day” (because the subscriptionPeriod is “7 Days” and the unit is then .day). Obviously, this is not what I wanted to display.
Other periods like “1 month”, “2 months”, “3 months”, “6 months, and “1 year”, the period provided by both StoreKit Testing and Sandbox/App Store correspond to the period unit specified in App Store Connect.
In addition, I want to report that for a weekly subscription/offer or a 2 weeks offer, Product.SubscriptionInfo.subscriptionPeriod or Product.SubscriptionOffer.period == .weekly or .everyTwoWeeks is always false.
We observe the following:
With Sandbox or App Store live production:
1 week, Product.SubscriptionInfo.subscriptionPeriod == .weekly is false (because it’s “7 days”)
1 week, Product.SubscriptionOffer.period == .weekly is false (because it’s “7 days”)
2 weeks (offer), Product.SubscriptionInfo.subscriptionPeriod == .everyTwoWeeks is false (because it’s “14 days”)
2 weeks (offer), Product.SubscriptionOffer.period == .everyTwoWeeks is false (because it’s “14 days”)
But with an Xcode StoreKit configuration file:
1 week, Product.SubscriptionInfo.subscriptionPeriod == .weekly is true (because it’s “1 week”)
1 week, Product.SubscriptionOffer.period == .weekly is true (because it’s “1 week”)
2 weeks, Product.SubscriptionInfo.subscriptionPeriod == . everyTwoWeeks is true (because it’s “2 weeks”)
2 weeks, Product.SubscriptionOffer.period == . everyTwoWeeks is true (because it’s “2 weeks”)
So in sandbox and production, .weekly and .everyTwoWeeks is never possible.
If someone from Apple could check the feedback FB19605865 🙂
Thank you
Regards,
Axel, @alpennec
Code:
do {
let productIDs: [String] = ["revenueSocks_weekly_trial"]
let products: [StoreKit.Product] = try await Product.products (for: productIDs)
let weeklySubscription: StoreKit.Product = products.first!
let displayPrice: String = weeklySubscription.displayPrice
// For a weekly subscription in App Store Connect
// With an Xcode StoreKit configuration file: subscriptionPeriod unit is Week (week), value is 1 → "1 Week"
// With the Sandbox + App Store: subscriptionPeriod unit is Day (.day), value is 7 → "7 Days"
let unitString: String = weeklySubscription.subscription!.subscriptionPeriod.unit.localizedDescription
print("\(displayPrice) per \(unitString.localizedLowercase)")
// StoreKit configuration file → "$4.99 per week"
// Sandbox + App Store → "$4.99 per day"
} catch {
print(error)
}
The review team rejected our application wrinting this :
We have started our review, but we need additional information to continue. Specifically, it appears your app may access or include paid digital content or services, and we want to understand your business model before completing our review.
Our app is free and doesn't include any payement package or page
But we are coupled to another application for the login.
And this other application has a trial period and effectively needs payment after.
Do i need to explain in my app all the payment process of the other app ?
My client has provided me with admin access to the Apple Developer console. However, when I log in, I am prompted to enroll in the Apple Developer Program. Should I proceed with the enrollment myself, or does the client need to complete the enrollment from their own account?
Topic:
Community
SubTopic:
Apple Developers
Once in a while I get from Xcode a reminder to test Coding Intelligence. I am today not interested in Coding Intelligence and it's unlikely that I will be in the future. Therefore, I would like to get rid of these for me useless reminders to activate Coding Intelligence.
I have not found anywhere anything for doing so. Or do I get rid of the reminders when activating it and deactivating it immediately again (if this is possible)?
Topic:
Developer Tools & Services
SubTopic:
Xcode
When I try to validate my app I get the following error:
Invalid bundle. Because your app supports Multitasking on iPad, you need to include the LaunchScreen.storyboard launch storyboard file in your com.augmentedReality.virtualTags bundle. Use UlLaunchScreen instead if the app's MinimumOSVersion is 14 or higher and you prefer to configure the launch screen without storyboards. For details, see: https:// developer.apple.com/documentation/bundleresources/information_property_list/
uilaunchstoryboardname (ID: 236f630a-a014-48e8-910a-77d9c0ff6f51)
What should I do to fix it?
In the previous Xcode version and on another app it did not appear.
MacBook Pro M5, Tahow 26.1, Xcode 26.1.1
Tech stack: React Native + Expo. We are using two solo developer accounts (not a business or team account).
Context: Friend and I set out to make an app together. Friend created app and set it up on Apple.
We worked on it together. He controlled devops (builds and submission).
Friend no longer can commit to development.
Wants to transfer to me. I create apple developer account.
After app transfer, my phone (deviceid) underwent a 14 day soft ban preventing builds. That has since been lifted.
There seems to be something in place preventing me from making dev builds on the original dev bundleid. It says it's still owned by him despite the app transfer.
Bottom line: what needs to happen so 1 can make dev builds?
nice to have: is there a way for us to both make dev builds under the same bundleid?
Hello 👋,
I encounter the "This model instance was invalidated because its backing data could no longer be found the store" crash with SwiftData. Which from what I understood means I try to access a model after it has been removed from the store (makes sense).
I made a quick sample to reproduce/better understand because there some case(s) I can't figure it out.
Let's take a concrete example, we have Home model and a Home can have many Room(s).
// Sample code
@MainActor
let foo = Foo() // A single reference
let database = Database(modelContainer: sharedModelContainer) // A single reference
@MainActor
class Foo {
// Properties to explicilty keep reference of model(s) for the purpose of the POC
var _homes = [Home]()
var _rooms = [Room]()
func fetch() async {
let homes = await database.fetch().map {
sharedModelContainer.mainContext.model(for: $0) as! Home
}
print(ObjectIdentifier(homes[0]), homes[0].rooms?.map(\.id)) // This will crash here or not.
}
// Same version of a delete function with subtle changes.
// Depending on the one you use calling delete then fetch will result in a crash or not.
// Keep a reference to only homes == NO CRASH
func deleteV1() async {
self._homes = await database.fetch().map {
sharedModelContainer.mainContext.model(for: $0) as! Home
}
await database.delete()
}
// Keep a reference to only rooms == NO CRASH
func deleteV2() async {
self._rooms = await database.fetch().map {
sharedModelContainer.mainContext.model(for: $0) as! Home
}[0].rooms ?? []
await database.delete()
}
// Keep a reference to homes & rooms == CRASH 💥
func deleteV3() async {
self._homes = await database.fetch().map {
sharedModelContainer.mainContext.model(for: $0) as! Home
}
self._rooms = _homes[0].rooms ?? []
// or even only retain reference to rooms that have NOT been deleted 🤔 like here "id: 2" make it crash
// self._rooms = _homes[0].rooms?.filter { r in r.id == "2" } ?? []
await database.delete()
}
}
Calling deleteV() then fetch() will result in a crash or not depending on the scenario.
I guess I understand deleteV1, deleteV2. In those case an unsaved model is served by the model(for:) API and accessing properties later on will resolve correctly. The doc says: "The identified persistent model, if known to the context; otherwise, an unsaved model with its persistentModelID property set to persistentModelID."
But I'm not sure about deleteV3. It seems the ModelContext is kind of "aware" there is still cyclic reference between my models that are retained in my code so it will serve these instances instead when calling model(for:) API ? I see my home still have 4 rooms (instead of 2). So I then try to access rooms that are deleted and it crash. Why of that ? I mean why not returning home with two room like in deleteV1 ?
Because SwiftData heavily rely on CoreData may be I miss a very simple thing here. If someone read this and have a clue for me I would be extremely graceful.
PS:
If someone wants to run it on his machine here's some helpful code:
// Database
let sharedModelContainer: ModelContainer = {
let schema = Schema([
Home.self,
Room.self,
])
let modelConfiguration = ModelConfiguration(schema: schema, isStoredInMemoryOnly: false)
debugPrint(modelConfiguration.url.absoluteString.replacing("%20", with: "\\ "))
return try! ModelContainer(for: schema, configurations: [modelConfiguration])
}()
extension Database {
static let shared = Database(modelContainer: sharedModelContainer)
}
@ModelActor
actor Database {
func insert() async {
let r1 = Room(id: "1", name: "R1")
let r2 = Room(id: "2", name: "R2")
let r3 = Room(id: "3", name: "R3")
let r4 = Room(id: "4", name: "R4")
let home = Home(id: "1", name: "My Home")
home.rooms = [r1, r2, r3, r4]
modelContext.insert(home)
try! modelContext.save()
}
func fetch() async -> [PersistentIdentifier] {
try! modelContext.fetchIdentifiers(FetchDescriptor<Home>())
}
@MainActor
func delete() async {
let mainContext = sharedModelContainer.mainContext
try! mainContext.delete(
model: Room.self,
where: #Predicate { r in
r.id == "1" || r.id == "4"
}
)
try! mainContext.save()
// 🤔 Calling fetch here seems to solve crash too, force home relationship to be rebuild correctly ?
// let _ = try! sharedModelContainer.mainContext.fetch(FetchDescriptor<Home>())
}
}
// Models
@Model
class Home: Identifiable {
@Attribute(.unique) public var id: String
var name: String
@Relationship(deleteRule: .cascade, inverse: \Room.home)
var rooms: [Room]?
init(id: String, name: String, rooms: [Room]? = nil) {
self.id = id
self.name = name
self.rooms = rooms
}
}
@Model
class Room: Identifiable {
@Attribute(.unique) public var id: String
var name: String
var home: Home?
init(id: String, name: String, home: Home? = nil) {
self.id = id
self.name = name
self.home = home
}
}
Hi,
When viewing a spatial photo scene on the Apple Vision Pro Photos app, you can tap on the immersive icon on the top right corner to transaction from the window presenting the image as spatial3d to an immersive photo scene with spatial3DImmersive where the window borders disappear. Could someone explain how to achieve that? I tried to do it but once I transition from spatial3d to spatial3DImmersive I can see still see a rectangle around the spatial image.
Thanks.
Hi everyone,
I am experiencing an iCloud provisioning problem I cannot resolve, and Developer Support has not been able to help.
My App ID:
com.exaqservices.ArkyvTiles
Symptoms:
1. In Xcode (v16.2), enabling iCloud in Signing & Capabilities repeatedly fails with:
The app ID does not include the iCloud container. Click Try Again.
Clicking Try Again does nothing. The error persists forever.
2. In Certificates, Identifiers & Profiles:
• The iCloud capability is enabled for this App ID.
• The CloudKit container is selected.
• But the portal no longer shows the “iCloud Documents” checkbox, which used to be required for ubiquitous document support.
3. Xcode cannot regenerate provisioning profiles because it claims the App ID is missing the iCloud container — even though the container is attached.
4. Provisioning profiles on the Apple Developer site all appear expired, and new ones do not generate correctly.
5. The App Store Connect interface also does not show an iCloud Services section under App Information → Capabilities as older guides describe.
Expected Behavior:
Since iCloud and the CloudKit container are enabled on the App ID, Xcode should successfully enable:
• com.apple.developer.icloud-services
• com.apple.developer.icloud-container-identifiers
• com.apple.developer.ubiquity-container-identifiers (if needed)
• com.apple.developer.ubiquity-kvstore-identifier
Instead, the entitlements never propagate.
What I suspect:
This seems like an App ID metadata mismatch or a stale backend entry where:
• the CloudKit container is attached but the entitlement isn’t linked,
• the “iCloud Documents” flag is missing due to a UI transition,
• provisioning profiles cannot be regenerated because the App ID is not updating correctly.
What I need help with:
Can someone from Apple engineering confirm:
• Whether my App ID metadata is corrupted,
• If entitlements need to be manually refreshed,
• Or if the “iCloud Documents” toggle has moved or is no longer exposed?
This is blocking development completely — I cannot build, sign, or deploy the app with iCloud.
Thank you!
Alan Metzger
Hello,
My app "MyCourses" (bundle id: com.ahmedbaqer.mycourses) was rejected under Guideline 2.1 because "No action followed when we tapped the button to subscribe to a course" on iPadOS 26.1.
When I run the same code (version 1.0.0 (11)) from Xcode on a real device using a StoreKit configuration file (In App Purchase.storekit), the purchase flow works correctly:
When I tap the "Subscribe via Apple" button, the App Store purchase sheet appears.
The purchase completes successfully and unlocks the course.
I use the in_app_purchase Flutter plugin and queryProductDetails to load products.
However, when I install the build via TestFlight (and in App Review), tapping the same "Subscribe via Apple" button does nothing – which matches the behavior described by App Review. From my logs it looks like queryProductDetails is returning an empty productDetails list in that environment.
For In‑App Purchases:
I created 7 non‑consumable products in App Store Connect.
Their Product IDs exactly match the IDs in my In App Purchase.storekit file (used only for local Xcode testing).
All IAPs are now in "Waiting for Review" status and are linked to the iOS app version 1.0.0 (11) in the “In‑App Purchases and Subscriptions” section.
At the time of the original review, some IAPs were in "Developer Action Needed / Rejected" state, so I suspect queryProductDetails may have returned no products and the reviewer saw no action after tapping the button.
My questions:
When IAP products are in "Waiting for Review" and linked to the app version, should queryProductDetails return them during App Review / TestFlight, or do they need to be fully approved first?
Is there any additional configuration required so that the subscribe button reliably shows the App Store purchase sheet for reviewers (for example, any specific StoreKit / sandbox settings)?
Are there recommended best practices to show a clearer error state when queryProductDetails returns no products, so that App Review understands this is a configuration / IAP-status issue rather than a UI bug?
Any guidance from Apple engineers or other developers who faced a similar situation would be greatly appreciated.
Thanks in advance.
Topic:
App & System Services
SubTopic:
StoreKit
Tags:
StoreKit Test
StoreKit
In-App Purchase
TestFlight
I'm building an alarm app using the new AlarmKit introduced in iOS 26. The alarm works correctly when the device is locked, but when the screen is already on and unlocked, it only gives a single short vibration. I tested another app that also uses AlarmKit just to confirm, and it behaves the same way—only one short vibration if the display is awake, and the developer added a push notification as a workaround. The default iOS Clock app works properly in both situations (though when the screen is on, it uses the Dynamic Island interface). So I'm wondering: is this behavior a bug in AlarmKit, or is it intentional?
Topic:
UI Frameworks
SubTopic:
General
Hello,
We are experiencing on some occasions a wrong behavior with PDFDocument method:
func page(at index: Int) -> PDFPage?
With certain PDF files, this method returns the wrong PDFPage.
This occurs on iOS 18.3, 18.5 and 18.6.2 (an maybe on other versions).
Try this PDF for instance (page 81 is returned when index = 2):
https://drive.google.com/open?id=1MHm2wjfsbWB8OiRmARUMmvODYxp4DIqP&usp=drive_fs
Also, I mention that this doesn't occur systematically with this PDF. When making a copy of this file we don't observe the issue.
Could this be linked some kind of internal cache issue ?
Hi everyone,
I’m having trouble getting remote push notifications working on iOS for a production Flutter app, and it looks like it’s related to the provisioning profile / entitlements used during signing.
Context
Platform: Flutter
Push provider: OneSignal (backend is Supabase; Android push works fine)
CI: Codemagic
Target: iOS TestFlight / App Store builds
I’m on Windows, so I cannot open Xcode locally. All iOS builds happen via Codemagic.
Capabilities / entitlements
In the Apple Developer portal, my App ID for com.zachspizza.app has:
Push Notifications capability enabled
A separate Broadcast capability is listed but currently not checked.
In my repo,
ios/Runner/Runner.entitlements
contains:
xml
aps-environment
production
So the project is clearly requesting the push entitlement.
Codemagic signing setup
For my App Store workflow (ios_appstore_release in
codemagic.yaml
):
I use a combination of manual and automatic signing:
Environment variables can provide:
P12_BASE64 + P12_PASSWORD (distribution certificate)
MOBILEPROVISION_BASE64 (a .mobileprovision file)
A script in the workflow:
Creates a temporary keychain.
Imports the .p12 and installs the .mobileprovision into ~/Library/MobileDevice/Provisioning Profiles.
For the final export, I generate an exportOptions.plist that does:
If a profile name/UUID is provided via env (PROV_PROFILE_SPEC, PROV_PROFILE_UUID, PROVISIONING_PROFILE_SPECIFIER, PROVISIONING_PROFILE):
xml
signingStylemanual
provisioningProfiles
com.zachspizza.app[profile name or UUID]
Otherwise, it falls back to:
xml
signingStyleautomatic
After archiving and exporting, my script runs:
bash
codesign -d --entitlements :- "$ARCHIVE_PATH/Products/Applications/Runner.app"
...
and again on the signed Runner.app inside the exported IPA
codesign -d --entitlements :- "$SIGNED_APP"
In both cases, the effective entitlements output does not show aps-environment, even though:
The App ID has push enabled.
Runner.entitlements
includes aps-environment = production.
Observed behavior
iOS devices (TestFlight build) do not receive remote push notifications at all.
Android devices receive notifications as expected with the same backend payloads.
OneSignal configuration and backend are verified; this appears to be an APNs / signing / entitlements problem.
The Codemagic logs strongly suggest that the provisioning profile being used for signing does not carry aps-environment.
Questions
Under what conditions would a distribution provisioning profile (for an App ID with Push Notifications enabled) result in a signed app without aps-environment, even when:
The entitlements file in the project includes aps-environment, and
The App ID in the Developer portal has Push Notifications enabled?
Does using a CI flow like the above (custom .p12 + .mobileprovision installed via script, exportOptions with signingStyle=manual) increase the chances of:
Xcode ignoring the requested entitlements, or
Selecting a provisioning profile variant that does not include the push entitlement?
Is there a recommended way, from the Apple side, to verify that a given .mobileprovision (the one I’m base64-encoding and installing in CI) definitely includes the aps-environment entitlement for my bundle ID?
i.e., a canonical method to inspect the profile and confirm that APNs is included before using it in CI?
Are there any known edge cases where:
The project entitlements include aps-environment,
The App ID has Push Notifications enabled,
But the final signed app still has no aps-environment, due to profile mismatch or signing configuration?
Given that I’m on Windows and can’t open Xcode to manage signing directly, I’d really appreciate guidance on how to ensure that the correct push-enabled provisioning profile is being used in this CI/manual-signing setup, and how to debug why aps-environment is being stripped or not applied.
CodeMagic Signing/Export Step:
Signing / entitlements output from Codemagic
Dumping effective entitlements for Runner.app in archive...
/Users/builder/clone/build/ios/archive/Runner.xcarchive/Products/Applications/Runner.app: code object is not signed at all
Failed to dump entitlements
Exporting IPA with exportOptions.plist...
2025-11-20 22:25:00.111 xcodebuild[4627:42054] [MT] IDEDistribution: -[IDEDistributionLogging _createLoggingBundleAtPath:]: Created bundle at path "/var/folders/w2/rrf5p87d1bbfyphxc7jdnyvh0000gn/T/Runner_2025-11-20_22-25-00.110.xcdistributionlogs".
2025-11-20 22:25:00.222 xcodebuild[4627:42054] [MT] IDEDistribution: Command line name "app-store" is deprecated. Use "app-store-connect" instead.
▸ Export Succeeded
Dumping entitlements from signed Runner.app inside exported IPA...
Executable=/private/var/folders/w2/rrf5p87d1bbfyphxc7jdnyvh0000gn/T/tmp.LHkTK7Zar0/Payload/Runner.app/Runner
warning: Specifying ':' in the path is deprecated and will not work in a future release
application-identifier.com.zachspizza.app
beta-reports-active
com.apple.developer.team-identifier
get-task-allow
As you can see, the signed app’s entitlements do not contain aps-environment at all, even though
Runner.entitlements
in the project has aps-environmentproduction and the App ID has Push Notifications enabled.
Thanks in advance for any help and pointers.
My client was apparently setup as an internal tester, and they got a message that their App Store Connect account had been deactivated for reasons unknown.
Apparently to re-activate it, they have to provide "passport" info, which seems over the top.
I thought about setting them up as an external tester, but apparently this requires the app be reviewed by a person who would have no access to the app's login as it restricted to the client.
How can I proceed?
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Hello?
Does anyone have a program to "Create Shortcuts" in Swift?
With:
Program Name:
Program Path:
Program Image:
Topic:
App & System Services
SubTopic:
Automation & Scripting