Overview

Post

Replies

Boosts

Views

Activity

tvOS TestFlight app stuck in "Waiting for Review" for 4 days
Posting this wondering anyone from App Review may be able to help. I submitted two builds for External TestFlight builds. My iOS build got approved within a day, but my tvOS version is still stuck in "waiting for review" for four days now. Wondering if there's anything I can do, perhaps remove from review and re-upload a new build or will this effectively remove me from a queue? Many thanks in advance. I'm unable to find a submission ID for this as I assume they're not available for TestFlight reviews?
0
0
67
3w
Inability of Apple to remedy review bombing
Hi all, Has anyone else experience review bombs and how effective was Apple at remedying it? In my case there is zero guidance and zero substantive insight by Developer support how I can effectively remedy a dishonest/bad-faith review attack on my application by a competitor. What are the criteria or guidelines for assessing an ‘attack’ under Apple Media Services Terms of Service section M? And the same for ‘bad-faith‘ and ‘dishonest‘ reviews? In my case I had an encounter on Reddit with somebody threatening to review bomb me, explaining to me how they knew how to bypass the Apple review system, and critiquing my app with specific comments. On that same day I received a 1 star review including exactly the same ‘critiques‘ that the Redditor gave me, written in German instead of English. Who here wants to guess the nationality of the Redditor? Before I received the review I had already notified Apple of the fact that I had this interaction and I was expecting a review bomb. I explained the explicit intention and the bad faith. I have set out all the evidence in emails to Apple, including links to the Reddit thread, that the reviewer and redditor use literally the same tends to describe my app, the timing, the circumstances, and so on. Apple provides me nothing in terms of concrete assessment except for telling me two different things in order for reviews to qualify to be removed: Reviews must be spam, attacks or hate speech Reviews must be offensive or factually inaccurate I had argued with concrete evidence that it was na attack. The review is also factually inaccurate. But this review procedure keeps moving the goalposts. Is there anyone at Apple who moderates / manages the assessment of these reviews when they’re reported to Apple? I’d be happy to have a call about this. After all, in a case like this where somebody explicitly threatens somebody with a review bomb, and is then review bombed with overlapping terms, language etc, then it makes you wonder if the assessment is effective at all.
0
0
217
2w
App rejected by Apple Review due to Google/iCloud sign-in bug on iOS 26.3 - anyone else?
My app was rejected because Apple’s reviewers couldn’t sign in with Google or iCloud on iOS 26.3. The problem is, I can’t reproduce the issue on any iOS 26.x version, including 26.3.1, which I suspect actually fixes whatever was broken in 26.3. I’ve replied to App Review asking for more details and a screen recording, but now I’m stuck waiting 3 days for a response while Apple’s own review system is apparently still running the buggy 26.3 build. Has anyone else been rejected for this recently? And does anyone know if there’s a way to get the iOS 26.3 simulator runtime now that Components only offers 26.3.1? Any tips for speeding up the back-and-forth with App Review in a case like this would also be appreciated.
0
0
44
4w
Xcode 26.3 Simulator renders SwiftUI app only inside a rounded rectangle instead of full screen
Hi everyone, I’m seeing a strange rendering issue in Xcode 26.3 that seems to affect only the iOS Simulator. Environment: Xcode 26.3 SwiftUI app Reproduces in Simulator only Reproduces across multiple simulator device models My code is just a minimal example Expected behavior: The view should fill the entire screen. Actual behavior: The app content is rendered only inside a centered rounded rectangle/card-like area, with black space around it, as if the app canvas is being clipped incorrectly. Minimal reproduction: import SwiftUI @main struct LayoutShowcaseApp: App { var body: some Scene { WindowGroup { Color.green.ignoresSafeArea() } } } I also tried wrapping it in a ZStack and using: .frame(maxWidth: .infinity, maxHeight: .infinity) .background(...) .ignoresSafeArea() but the result is the same. What I already tried: Clean Build Folder Switching simulator device models Resetting simulator content/settings Rebuilding from a fresh minimal SwiftUI project Since this happens with such a minimal example, it looks more like a Simulator/runtime rendering bug than a SwiftUI layout issue. Has anyone else seen this on Xcode 26.3? If yes, did you find any workaround? Thanks.
Topic: UI Frameworks SubTopic: SwiftUI
0
0
221
2w
No responds on enrollment status.
Hi I'm new here and trying so enroll in apple developers program and so I was met with problems like unable to create apple account, failed payment on 7 cards, 3 support tickets with no responds, and now I have enrolled in apple developers program (sort of, they just took payment and no news after that. Now running 3 days since payment. Is this some sort of a hazing ceremony or a sick joke apple is doing to new developers? or is there a secret email I can contact to get some decent support?
0
0
51
2w
Design - Spam rejection reason for a completely valid app.
If anyone had a similar app rejection reason, please comment and share your experience.. Guideline 4.3(b) - Design - Spam Issue Description The app primarily features astrology, horoscopes, palm reading, fortune telling or zodiac reports that duplicate the content and functionality of similar apps in a saturated category. These app features may be useful, informative or entertaining, and the app may include features or characteristics that distinguish it. However, there are already enough of these apps on the App Store. Next Steps We encourage you to reconsider the app concept and submit a new app that provides a unique experience not already found on the App Store. Resources You may consider creating a web app, which looks and behaves like a native app when the user adds it to their Home screen. See Configuring Web Applications for more information. To learn more about our policies for saturated app categories, see guideline 4.3.
0
0
118
2w
Powermetrics GPU power vs system DC power discrepancy on M4 Max
While analyzing system power on an M4 Max under GPU-heavy compute workloads, I noticed that the the GPU power reported by powermetrics does not come anywhere close to total system DC power reported by the SMC counter PDTR (as used by utilities like mactop). For example, in a heavy GPU workload, powermetrics would report a 65W idle-load delta on the GPU, but at the same time system DC power would rise by 179W, leaving 114W or nearly 2/3 of total system DC power on a Mac Studio M4 Max unexplained. From measurements, the difference appears to correlate with the amount of on-chip data movement (for example, varying bytes-per-FLOP in the workload changes the observed gap). Using SMC and IOReport, I was able to reverse engineer an energy model for the GPU that explains almost all of the energy flow with less than 2% error on the workload I studied. The result is a simple two-term energy roofline model: P_GPU (GPU_combined term in the plot) ≈ a * bytes + b * FLOPs with: ~5 pJ/byte for SRAM movement ~2.7 pJ/FLOP for compute. Has anyone observed similar behavior, or is there guidance on how GPU power reported by IOReport/powermetrics should be interpreted relative to total system power? In particular, I’m interested in whether certain classes of GPU activity may not be attributed to the GPU component in IOReport. Full details with the methodology and results are available here: https://youtu.be/HKxIGgyeISM
0
0
67
2w
App Review - What kind of queue app review team is using
When I first uploaded my game, they rejected it after 10 days. Then uploaded it after adding a new feature, but even after one month, there are no updates from them. So I rejected it myself and uploaded a new build with new features. And that was on Feb 6, 2026. Now it's more than 1.5 months, and no updates. When I contact them, they say they ESCALATED the review 3 times, but still have no update from the app review. But I can see many other apps getting approved after Feb 6 in Reddit posts. So what makes my game wait in the queue for more than 1.5 months? Also, why can't Apple employees say the proper reason not to start the review? They are charging 100 per year and not even reviewing the one game I uploaded.
0
0
51
2w
No product/subscription under the name Apple Developer Program Membership. Ignored by support.
Dear Apple, Due to the fact that you have not responded to my numerous emails, have not given me access to my Apple developer subscription, have not contacted me in any way, and have charged me twice, I am initiating a refund procedure through my bank. Please respond urgently so that I understand what you plan to do next. Will I have access to the subscription I paid for? Or will I receive a refund? I won't even mention the fact that my deadlines have already passed because of you. $200 down the drain, and I'm a student, so that's a lot of money for me.
0
0
43
3w
Support for corner-shape?
Considering how important smooth/continuous corners are for Apple throughout their various native platforms (and hardware), can we expect Safari to soon adopt this CSS feature? It's already live in Chrome https://developer.mozilla.org/en-US/docs/Web/CSS/Reference/Properties/corner-shape For those who are unfamiliar with smooth corners and how Apple uses them: https://www.youtube.com/watch?v=YElVQqNwrJ4&t=110s
Topic: Design SubTopic: General Tags:
0
1
1.1k
2w
AU MIDI Plugin UI not showing
Hello, I am having an issue with a very small percentage of our users not being able to view the UI of our MIDI Plugin Chord Prism. I have looked this up and seen to where it has been resolved within Logic for AU Instrument and Effect plugins by switching out of "Controls" view, but my situation is different and there is no option on what is displayed to switch out of "Controls" view. Is this something that can be fixed by adjusting settings within Logic?
0
0
151
3w
RealityView content disappears when selecting Lock In Place on visionOS
I'm experiencing an issue where all RealityView content disappears when the user selects "Lock In Place" from the window management menu (long press on close button). "Follow Me" works correctly and this happens in Testflight builds only not reproducible when I run locally I have reproduced this with a minimal project containing nothing but a simple red cube — no custom anchors, no app state, no dependencies. Steps to Reproduce: Open an ImmersiveSpace A red cube is placed 1m in front of the user via RealityView Long press the X button on any floating window Select "Lock In Place" The cube disappears immediately Expected: Cube remains visible after window is locked Actual: Cube disappears. Note: "Follow Me" does NOT reproduce this issue. Minimal reproducible code: struct ImmersiveView: View { var body: some View { RealityView { content in let cube = ModelEntity( mesh: .generateBox(size: 0.3), materials: [SimpleMaterial(color: .red, isMetallic: false)] ) cube.setPosition(SIMD3(0, 1.5, -1), relativeTo: nil) content.add(cube) } } } Device: Apple Vision Pro visionOS version: Vision OS 26.2 (23N301) Xcode version: Version 26.3 (17C529) Is this a known issue? Is there a recommended workaround to preserve RealityView content during Lock In Place transitions? Thank you!
0
0
293
2w
Enrollment and Payment completed but Web still shows “Complete Your Purchase” and Pending
Hello, Apple Developer Support Team, I registered for the Apple Developer Program using the Developer app on my Macbook. Payment and identity verification were completed successfully. Nevertheless, the phrase "Complete Your Purchase" still appears when I check in online, and my registration status is listed as Pending. Even though I've already finished the enrollment procedure, the system seems to be requesting me to do it again. I already have opened a case with Case ID: 102848342160 but had no response. Would you kindly check my account and let me know how my registration is going right now? I appreciate your help. Kind regards, Bua.
0
0
23
2w
Apple Developer Program subscription is active, but my account is still not activated
Hello, My Apple Developer Program subscription is active in Apple subscriptions and valid until March 19, 2027, but my developer account is still not activated and I have not received the confirmation email. The purchase was completed through the Apple Developer app on my wife’s iPhone, but the enrollment was for my own Apple Account. In the app, I see the message: “You’ll receive an email soon.” Has anyone had the same issue? How was it resolved? Thank you.
0
1
145
2w
App still waiting for review after 2+ weeks
One app submitted Feb 21st. The app is currently showing "Waiting for Review". It hasn’t been rejected and there hasn’t been any action taken yet. This is my first submission with this developer account, so I just want to confirm everything was submitted correctly and that I’m simply waiting on Apple’s review process. For anyone from Apple who might be able to look into it, the app details are: App name: Coop Keeper: Chore Cards SKU: com.lukaambros.coopkeeperchorecards Apple ID: 6759481708
0
0
47
4w
Metadata in Video stripped by Share Sheet / Airdrop
I have an application which records video along with some custom metadata and a chapter track. The resultant video is stored in the Camera Roll. When sharing the video via the Share Sheet or AirDrop, the metadata track is stripped entirely (the chapter markers are preserved) Sharing via AirDrop with the "All Photos Data" option does include the metadata track, as does copying from the device with Image Capture but this is a bad user experience as the user must remember to explicitly select this option, and the filename is lost when sending this way. I have also tried various other approaches (such as encoding my metadata in a subtitle track, which I didn't expect to be stripped as it's an accessibility concern) but it's also removed. Essentially I am looking for a definitive list of things that are not stripped or if there's a way to encode a track in some way to indicate it should be preserved. The metadata is added via AVTimedMetadataGroup containing one AVMutableMetadataItem which has its value as a JSON string. I took a different approach with the Chapter Marker track (mainly because I did it first in a completely different way and didn't rework it when I added the other track). I post-process these after the video is recorded, and add them with addMutableTrack and then addTrackAssociation(to: chapterTrack, type: .chapterList) but I don't think that's the reason the chapter track persists where the custom metadata does not as other tests with video files from other sources containing subtitles etc also had their subtitle data stripped. tl;dr I record videos with metadata that I want to be able to share via Share Sheet and AirDrop, what am I doing wrong?
0
0
240
2w
GPTK 3 and D3DMetal issue with Modern Pipeline Creation
Death Stranding 2: On the Beach (v1.0.48.0, Steam) crashes during rendering initialization when running through CrossOver 26 with D3DMetal 3.0 on an Apple M2 Max Mac Studio running macOS Sequoia. The game successfully initializes Streamline, NVAPI, DLSS (Result::eOk), DLSSG (Result::eOk), Reflex, and XeSS — all subsystems report success. The crash occurs immediately after, during rendering pipeline creation, before the game reaches NXStorage initialization or window creation. Minidump analysis confirms the crash is an access violation (0xc0000005) at DS2.exe+0x67233d, writing to address 0x0. RAX=0x0 (null pointer being dereferenced), R12=0xFFFFFFFFFFFFFFFF (error/invalid handle return). The game appears to call a D3D12 API — likely CheckFeatureSupport or a pipeline state creation function — that D3DMetal acknowledges as supported but returns null or invalid data for. The game trusts the response and dereferences the null pointer. Two other Nixxes titles using the same engine and D3DMetal setup run without issue: Spider-Man 2 (~50 FPS) and Horizon Zero Dawn Remastered (~34 FPS). DS2 uses newer technology versions (DLSS 4, FSR 4, XeSS 2) and a newer DirectX 12 Agility SDK, which likely queries D3D12 features that D3DMetal does not yet fully implement. The crash also reproduces when D3DMetal reports as AMD vendor (1002) instead of NVIDIA (10de), crashing at the same executable offset, confirming it is a D3D12 feature reporting gap in D3DMetal rather than a vendor-specific issue. How To Reproduce Install Crossover 26+ on MacOS 26.4 Install Steam and download Death Stranding 2 Run Death Stranding 2 and check logs after crash in Documents\DEATH STRANDING 2 ON THE BEACH Feedback Requests FB22285513 — Game Porting Toolkit 3 issue with Modern Pipeline Creation
0
4
621
2w
Working in parallel on 2 projects with Claude Code agents. Agents should be able to communicate with each other.
When working in parallel on 2 projects (i.e. a server and a client app project). The Claude Code agents in those projects should be able to communicate with each other to improve the flow of information (i.e. changes in models, DTOs). The developer should supervise the communication and can block, if necessary.
0
0
54
2w
tvOS TestFlight app stuck in "Waiting for Review" for 4 days
Posting this wondering anyone from App Review may be able to help. I submitted two builds for External TestFlight builds. My iOS build got approved within a day, but my tvOS version is still stuck in "waiting for review" for four days now. Wondering if there's anything I can do, perhaps remove from review and re-upload a new build or will this effectively remove me from a queue? Many thanks in advance. I'm unable to find a submission ID for this as I assume they're not available for TestFlight reviews?
Replies
0
Boosts
0
Views
67
Activity
3w
Inability of Apple to remedy review bombing
Hi all, Has anyone else experience review bombs and how effective was Apple at remedying it? In my case there is zero guidance and zero substantive insight by Developer support how I can effectively remedy a dishonest/bad-faith review attack on my application by a competitor. What are the criteria or guidelines for assessing an ‘attack’ under Apple Media Services Terms of Service section M? And the same for ‘bad-faith‘ and ‘dishonest‘ reviews? In my case I had an encounter on Reddit with somebody threatening to review bomb me, explaining to me how they knew how to bypass the Apple review system, and critiquing my app with specific comments. On that same day I received a 1 star review including exactly the same ‘critiques‘ that the Redditor gave me, written in German instead of English. Who here wants to guess the nationality of the Redditor? Before I received the review I had already notified Apple of the fact that I had this interaction and I was expecting a review bomb. I explained the explicit intention and the bad faith. I have set out all the evidence in emails to Apple, including links to the Reddit thread, that the reviewer and redditor use literally the same tends to describe my app, the timing, the circumstances, and so on. Apple provides me nothing in terms of concrete assessment except for telling me two different things in order for reviews to qualify to be removed: Reviews must be spam, attacks or hate speech Reviews must be offensive or factually inaccurate I had argued with concrete evidence that it was na attack. The review is also factually inaccurate. But this review procedure keeps moving the goalposts. Is there anyone at Apple who moderates / manages the assessment of these reviews when they’re reported to Apple? I’d be happy to have a call about this. After all, in a case like this where somebody explicitly threatens somebody with a review bomb, and is then review bombed with overlapping terms, language etc, then it makes you wonder if the assessment is effective at all.
Replies
0
Boosts
0
Views
217
Activity
2w
App rejected by Apple Review due to Google/iCloud sign-in bug on iOS 26.3 - anyone else?
My app was rejected because Apple’s reviewers couldn’t sign in with Google or iCloud on iOS 26.3. The problem is, I can’t reproduce the issue on any iOS 26.x version, including 26.3.1, which I suspect actually fixes whatever was broken in 26.3. I’ve replied to App Review asking for more details and a screen recording, but now I’m stuck waiting 3 days for a response while Apple’s own review system is apparently still running the buggy 26.3 build. Has anyone else been rejected for this recently? And does anyone know if there’s a way to get the iOS 26.3 simulator runtime now that Components only offers 26.3.1? Any tips for speeding up the back-and-forth with App Review in a case like this would also be appreciated.
Replies
0
Boosts
0
Views
44
Activity
4w
Xcode 26.3 Simulator renders SwiftUI app only inside a rounded rectangle instead of full screen
Hi everyone, I’m seeing a strange rendering issue in Xcode 26.3 that seems to affect only the iOS Simulator. Environment: Xcode 26.3 SwiftUI app Reproduces in Simulator only Reproduces across multiple simulator device models My code is just a minimal example Expected behavior: The view should fill the entire screen. Actual behavior: The app content is rendered only inside a centered rounded rectangle/card-like area, with black space around it, as if the app canvas is being clipped incorrectly. Minimal reproduction: import SwiftUI @main struct LayoutShowcaseApp: App { var body: some Scene { WindowGroup { Color.green.ignoresSafeArea() } } } I also tried wrapping it in a ZStack and using: .frame(maxWidth: .infinity, maxHeight: .infinity) .background(...) .ignoresSafeArea() but the result is the same. What I already tried: Clean Build Folder Switching simulator device models Resetting simulator content/settings Rebuilding from a fresh minimal SwiftUI project Since this happens with such a minimal example, it looks more like a Simulator/runtime rendering bug than a SwiftUI layout issue. Has anyone else seen this on Xcode 26.3? If yes, did you find any workaround? Thanks.
Topic: UI Frameworks SubTopic: SwiftUI
Replies
0
Boosts
0
Views
221
Activity
2w
No responds on enrollment status.
Hi I'm new here and trying so enroll in apple developers program and so I was met with problems like unable to create apple account, failed payment on 7 cards, 3 support tickets with no responds, and now I have enrolled in apple developers program (sort of, they just took payment and no news after that. Now running 3 days since payment. Is this some sort of a hazing ceremony or a sick joke apple is doing to new developers? or is there a secret email I can contact to get some decent support?
Replies
0
Boosts
0
Views
51
Activity
2w
Design - Spam rejection reason for a completely valid app.
If anyone had a similar app rejection reason, please comment and share your experience.. Guideline 4.3(b) - Design - Spam Issue Description The app primarily features astrology, horoscopes, palm reading, fortune telling or zodiac reports that duplicate the content and functionality of similar apps in a saturated category. These app features may be useful, informative or entertaining, and the app may include features or characteristics that distinguish it. However, there are already enough of these apps on the App Store. Next Steps We encourage you to reconsider the app concept and submit a new app that provides a unique experience not already found on the App Store. Resources You may consider creating a web app, which looks and behaves like a native app when the user adds it to their Home screen. See Configuring Web Applications for more information. To learn more about our policies for saturated app categories, see guideline 4.3.
Replies
0
Boosts
0
Views
118
Activity
2w
Powermetrics GPU power vs system DC power discrepancy on M4 Max
While analyzing system power on an M4 Max under GPU-heavy compute workloads, I noticed that the the GPU power reported by powermetrics does not come anywhere close to total system DC power reported by the SMC counter PDTR (as used by utilities like mactop). For example, in a heavy GPU workload, powermetrics would report a 65W idle-load delta on the GPU, but at the same time system DC power would rise by 179W, leaving 114W or nearly 2/3 of total system DC power on a Mac Studio M4 Max unexplained. From measurements, the difference appears to correlate with the amount of on-chip data movement (for example, varying bytes-per-FLOP in the workload changes the observed gap). Using SMC and IOReport, I was able to reverse engineer an energy model for the GPU that explains almost all of the energy flow with less than 2% error on the workload I studied. The result is a simple two-term energy roofline model: P_GPU (GPU_combined term in the plot) ≈ a * bytes + b * FLOPs with: ~5 pJ/byte for SRAM movement ~2.7 pJ/FLOP for compute. Has anyone observed similar behavior, or is there guidance on how GPU power reported by IOReport/powermetrics should be interpreted relative to total system power? In particular, I’m interested in whether certain classes of GPU activity may not be attributed to the GPU component in IOReport. Full details with the methodology and results are available here: https://youtu.be/HKxIGgyeISM
Replies
0
Boosts
0
Views
67
Activity
2w
App Review - What kind of queue app review team is using
When I first uploaded my game, they rejected it after 10 days. Then uploaded it after adding a new feature, but even after one month, there are no updates from them. So I rejected it myself and uploaded a new build with new features. And that was on Feb 6, 2026. Now it's more than 1.5 months, and no updates. When I contact them, they say they ESCALATED the review 3 times, but still have no update from the app review. But I can see many other apps getting approved after Feb 6 in Reddit posts. So what makes my game wait in the queue for more than 1.5 months? Also, why can't Apple employees say the proper reason not to start the review? They are charging 100 per year and not even reviewing the one game I uploaded.
Replies
0
Boosts
0
Views
51
Activity
2w
No product/subscription under the name Apple Developer Program Membership. Ignored by support.
Dear Apple, Due to the fact that you have not responded to my numerous emails, have not given me access to my Apple developer subscription, have not contacted me in any way, and have charged me twice, I am initiating a refund procedure through my bank. Please respond urgently so that I understand what you plan to do next. Will I have access to the subscription I paid for? Or will I receive a refund? I won't even mention the fact that my deadlines have already passed because of you. $200 down the drain, and I'm a student, so that's a lot of money for me.
Replies
0
Boosts
0
Views
43
Activity
3w
Support for corner-shape?
Considering how important smooth/continuous corners are for Apple throughout their various native platforms (and hardware), can we expect Safari to soon adopt this CSS feature? It's already live in Chrome https://developer.mozilla.org/en-US/docs/Web/CSS/Reference/Properties/corner-shape For those who are unfamiliar with smooth corners and how Apple uses them: https://www.youtube.com/watch?v=YElVQqNwrJ4&t=110s
Topic: Design SubTopic: General Tags:
Replies
0
Boosts
1
Views
1.1k
Activity
2w
AU MIDI Plugin UI not showing
Hello, I am having an issue with a very small percentage of our users not being able to view the UI of our MIDI Plugin Chord Prism. I have looked this up and seen to where it has been resolved within Logic for AU Instrument and Effect plugins by switching out of "Controls" view, but my situation is different and there is no option on what is displayed to switch out of "Controls" view. Is this something that can be fixed by adjusting settings within Logic?
Replies
0
Boosts
0
Views
151
Activity
3w
RealityView content disappears when selecting Lock In Place on visionOS
I'm experiencing an issue where all RealityView content disappears when the user selects "Lock In Place" from the window management menu (long press on close button). "Follow Me" works correctly and this happens in Testflight builds only not reproducible when I run locally I have reproduced this with a minimal project containing nothing but a simple red cube — no custom anchors, no app state, no dependencies. Steps to Reproduce: Open an ImmersiveSpace A red cube is placed 1m in front of the user via RealityView Long press the X button on any floating window Select "Lock In Place" The cube disappears immediately Expected: Cube remains visible after window is locked Actual: Cube disappears. Note: "Follow Me" does NOT reproduce this issue. Minimal reproducible code: struct ImmersiveView: View { var body: some View { RealityView { content in let cube = ModelEntity( mesh: .generateBox(size: 0.3), materials: [SimpleMaterial(color: .red, isMetallic: false)] ) cube.setPosition(SIMD3(0, 1.5, -1), relativeTo: nil) content.add(cube) } } } Device: Apple Vision Pro visionOS version: Vision OS 26.2 (23N301) Xcode version: Version 26.3 (17C529) Is this a known issue? Is there a recommended workaround to preserve RealityView content during Lock In Place transitions? Thank you!
Replies
0
Boosts
0
Views
293
Activity
2w
Enrollment and Payment completed but Web still shows “Complete Your Purchase” and Pending
Hello, Apple Developer Support Team, I registered for the Apple Developer Program using the Developer app on my Macbook. Payment and identity verification were completed successfully. Nevertheless, the phrase "Complete Your Purchase" still appears when I check in online, and my registration status is listed as Pending. Even though I've already finished the enrollment procedure, the system seems to be requesting me to do it again. I already have opened a case with Case ID: 102848342160 but had no response. Would you kindly check my account and let me know how my registration is going right now? I appreciate your help. Kind regards, Bua.
Replies
0
Boosts
0
Views
23
Activity
2w
Apple Vision Pro Usecase
Use case proposal: immersive mental visualisation and manifestation experiences on visionOS I'd like to open a discussion around a use case I believe is currently missing from the visionOS ecosystem
Replies
0
Boosts
0
Views
65
Activity
2w
App Store reviews taking too long
Has everyone in the app review team decided to take vacation at the same time? I have two apps waiting for almost a week. One of the reviews is just an update. We're paying $99 a year...for what, exactly?
Replies
0
Boosts
0
Views
55
Activity
3w
Apple Developer Program subscription is active, but my account is still not activated
Hello, My Apple Developer Program subscription is active in Apple subscriptions and valid until March 19, 2027, but my developer account is still not activated and I have not received the confirmation email. The purchase was completed through the Apple Developer app on my wife’s iPhone, but the enrollment was for my own Apple Account. In the app, I see the message: “You’ll receive an email soon.” Has anyone had the same issue? How was it resolved? Thank you.
Replies
0
Boosts
1
Views
145
Activity
2w
App still waiting for review after 2+ weeks
One app submitted Feb 21st. The app is currently showing "Waiting for Review". It hasn’t been rejected and there hasn’t been any action taken yet. This is my first submission with this developer account, so I just want to confirm everything was submitted correctly and that I’m simply waiting on Apple’s review process. For anyone from Apple who might be able to look into it, the app details are: App name: Coop Keeper: Chore Cards SKU: com.lukaambros.coopkeeperchorecards Apple ID: 6759481708
Replies
0
Boosts
0
Views
47
Activity
4w
Metadata in Video stripped by Share Sheet / Airdrop
I have an application which records video along with some custom metadata and a chapter track. The resultant video is stored in the Camera Roll. When sharing the video via the Share Sheet or AirDrop, the metadata track is stripped entirely (the chapter markers are preserved) Sharing via AirDrop with the "All Photos Data" option does include the metadata track, as does copying from the device with Image Capture but this is a bad user experience as the user must remember to explicitly select this option, and the filename is lost when sending this way. I have also tried various other approaches (such as encoding my metadata in a subtitle track, which I didn't expect to be stripped as it's an accessibility concern) but it's also removed. Essentially I am looking for a definitive list of things that are not stripped or if there's a way to encode a track in some way to indicate it should be preserved. The metadata is added via AVTimedMetadataGroup containing one AVMutableMetadataItem which has its value as a JSON string. I took a different approach with the Chapter Marker track (mainly because I did it first in a completely different way and didn't rework it when I added the other track). I post-process these after the video is recorded, and add them with addMutableTrack and then addTrackAssociation(to: chapterTrack, type: .chapterList) but I don't think that's the reason the chapter track persists where the custom metadata does not as other tests with video files from other sources containing subtitles etc also had their subtitle data stripped. tl;dr I record videos with metadata that I want to be able to share via Share Sheet and AirDrop, what am I doing wrong?
Replies
0
Boosts
0
Views
240
Activity
2w
GPTK 3 and D3DMetal issue with Modern Pipeline Creation
Death Stranding 2: On the Beach (v1.0.48.0, Steam) crashes during rendering initialization when running through CrossOver 26 with D3DMetal 3.0 on an Apple M2 Max Mac Studio running macOS Sequoia. The game successfully initializes Streamline, NVAPI, DLSS (Result::eOk), DLSSG (Result::eOk), Reflex, and XeSS — all subsystems report success. The crash occurs immediately after, during rendering pipeline creation, before the game reaches NXStorage initialization or window creation. Minidump analysis confirms the crash is an access violation (0xc0000005) at DS2.exe+0x67233d, writing to address 0x0. RAX=0x0 (null pointer being dereferenced), R12=0xFFFFFFFFFFFFFFFF (error/invalid handle return). The game appears to call a D3D12 API — likely CheckFeatureSupport or a pipeline state creation function — that D3DMetal acknowledges as supported but returns null or invalid data for. The game trusts the response and dereferences the null pointer. Two other Nixxes titles using the same engine and D3DMetal setup run without issue: Spider-Man 2 (~50 FPS) and Horizon Zero Dawn Remastered (~34 FPS). DS2 uses newer technology versions (DLSS 4, FSR 4, XeSS 2) and a newer DirectX 12 Agility SDK, which likely queries D3D12 features that D3DMetal does not yet fully implement. The crash also reproduces when D3DMetal reports as AMD vendor (1002) instead of NVIDIA (10de), crashing at the same executable offset, confirming it is a D3D12 feature reporting gap in D3DMetal rather than a vendor-specific issue. How To Reproduce Install Crossover 26+ on MacOS 26.4 Install Steam and download Death Stranding 2 Run Death Stranding 2 and check logs after crash in Documents\DEATH STRANDING 2 ON THE BEACH Feedback Requests FB22285513 — Game Porting Toolkit 3 issue with Modern Pipeline Creation
Replies
0
Boosts
4
Views
621
Activity
2w
Working in parallel on 2 projects with Claude Code agents. Agents should be able to communicate with each other.
When working in parallel on 2 projects (i.e. a server and a client app project). The Claude Code agents in those projects should be able to communicate with each other to improve the flow of information (i.e. changes in models, DTOs). The developer should supervise the communication and can block, if necessary.
Replies
0
Boosts
0
Views
54
Activity
2w