Can't Edit Age Ratings in App Information Section of App Store Connect for released App Versions. I only have option to View. I think some of the Age Rating questions are still unanswered but when I view them, I can't Edit them. Non-released apps of mine in App Store Connect allow me to edit answers to the Age Ratings questions but I can only View Age Rating questions for released apps. Do I have to create a new version/build and submit to App Store Connect to be able to Edit the Age Questions?
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In previous versions of the simulator, it was possible to import files into the Files app by dragging them from the Finder into the Simulator. It appears that in the iOS 26 Simulator, this opens the file in Safari.
I've only tried it with .json files so far.
The documentation at https://developer.apple.com/documentation/xcode/sharing-data-with-simulator says that the original behaviour should happen:
To add files to Simulator, select one or more files in Finder on your Mac, then click the Share button. Select Simulator from the share destination list. Choose the simulated device from the drop-down list. Simulator opens the Files app, and lets you select where to save the files.
I'd love to learn if this is intentional behaviour, and if so, what workarounds there might be. I use this pattern quite a lot, as I have a HealthKit app, and I've built a system that allows me to export workouts as JSON files from a real device, that I can then import into a simulator for testing.
Edit: I found a workaround. Make a folder in Files.app, then search for it within ~/Library/Developer/CoreSimulator/Devices. Open the folder in Finder, then add any files you want to be available in the Simulator.
After updated to Tahoe 26.2 and Xcode 26.2 it seems to have forgotten the Model Provider I had configured. I create a new Model Provider and it works fine, until I exit Xcode. When I open Xcode again my Model Provider is gone.
It all worked fine before I did the updates of MacOS and Xcode.
Hi all,
Apple dropping on-going development for FireWire devices that were supported with the Core Audio driver standard is a catastrophe for a lot of struggling musicians who need to both keep up to date on security updates that come with new OS releases, and continue to utilise their hard earned investments in very expensive and still pristine audio devices that have been reduced to e-waste by Apple's seemingly tone-deaf ignorance in the cries for on-going support.
I have one of said audio devices, and I'd like to keep using it while keeping my 2019 Intel Mac Book Pro up to date with the latest security updates and OS features.
Probably not the first time you gurus have had someone make the logical leap leading to a request for something like this, but I was wondering if it might be somehow possible of shoe-horning the code used in previous versions of Mac OS that allowed the Mac to speak with the audio features of such devices to run inside the Ventura version of the OS.
Would it possible? Would it involve a lot of work? I don't think I'd be the only person willing to pay for a third party application or utility that restored this functionality.
There has to be 100's of thousands of people who would be happy to spare some cash to stop their multi-thousand dollar investment in gear to be so thoughtlessly resigned to the scrap heap.
Any comments or layman-friendly explanations as to why this couldn’t happen would be gratefully received!
Thanks,
em
Hi all,
I'm looking for a way to upload app builds to App Store Connect on Windows and Linux (I know on MacOS we can use Xcode to do that).
I found that the Transporter command line tool could be used for this task here - https://help.apple.com/app-store-connect/#/devb1c185036. Then I did some research on the Transporter, and found that to download it you need to be approved by Apple for qualification in here - https://itunespartner.apple.com/en/movies/faq/Transporter_Getting%20Set%20Up. Other than this I can't find much info on exactly how to get access to the tool. Surprisingly not much resources about this on the Internet, and all the apple doc seems very vague on this.
So my question is: Can the Transporter tool really be used to upload builds to App Store on Windows and Linux? If yes, what is the exact steps to get access to it? Has anyone been able to go through the process and use the tool?
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
App Store Connect
App Store
I recently switched to Mac OS 12 and XCode 13. I did some work on my application and rebuilt it. Now there is no Help Book. I didn't change the property lists and everything looks right. When I open the Help Book the application either opens a window with a message that the content is currently unavailable or it opens a Help Book window with no content. When this second thing happens the log window shows "entering AHRegistered help Book" but it doesn't appear. Does anyone have any suggestions?
Out of nowhere I got some red banner on top of my iPhone 13 mini / iOS 17.5. I cannot pin point the root cause of this. What I can say is that it only happens to Simulators of a certain type, e.g. iPhone 12 and 13 mini, but not iPhone 14 for example.
I have installed Xcode 26.1.0 and 26.1.1, out of which 26.1.0 is selected:
$ xcode-select -p
/Applications/Xcode-26.1.0.app/Contents/Developer
And following runtimes:
$ xcrun simctl runtime list
== Disk Images ==
-- iOS --
iOS 17.5 (21F79) - CF933623-A258-44F8-B248-C0F25C0C343B (Ready)
iOS 26.1 (23B80) - D11C3CDC-EE3D-44CC-8B92-9B7D00B54B0B (Ready)
Total Disk Images: 2 (14.6G)
Installing the newer 26.1 23B86 runtime doesn't help either.
We have an app in Swift that uses push notifications. It has a deployment target of iOS 15.0
I originally audited our app for iOS 26 by building it with Xcode 26 beta 3. At that point, all was well. Our implementation of application:didRegisterForRemoteNotificationsWithDeviceToken was called.
But when rebuilding the app with beta 4, 5 and now 6, that function is no longer being called.
I created a simple test case by creating a default iOS app project, then performing these additional steps:
Set bundle ID to our app's ID
Add the Push Notifications capability
Add in application:didRegisterForRemoteNotificationsWithDeviceToken: with a print("HERE") just to set a breakpoint.
Added the following code inside application:didFinishLaunchingWithOptions: along with setting a breakpoint on the registerForRemoteNotifications line:
UNUserNotificationCenter.current().requestAuthorization(options: [.badge, .alert, .sound]) { granted, _ in
DispatchQueue.main.async {
UIApplication.shared.registerForRemoteNotifications()
}
}
Building and running with Xcode 26 beta 6 (17A5305f) generates these two different outcomes based upon the OS running in the Simulator:
iPhone 16 Pro simulator running iOS 18.4 - both breakpoints are reached
iPhone 16 Pro simulator running iOS 26 - only the breakpoint on UIApplication.shared.registerForRemoteNotifications is reached.
Assuming this is a bug in iOS 26. Or, is there something additional we now need to do to get push notifications working?
For information I stumbled upon a regression with SwiftUI Slider on iOS 26. Its onEditingChanged closure might be called twice when interaction ends, with a final Boolean incorrect value of true provided to the closure.
As a result apps cannot reliably rely on this closure to detect when an interaction with the slider starts or ends.
I filed a feedback under FB20283439 (iOS 26.0 regression: Slider onEditingChanged closure is unreliable).
I have had this notice for a while: Registration is being processed for these devices. They may become available for development and ad hoc distribution in 24 to 72 hours. Changes to device availability will appear in the Status column.
The status for my new iPhone has been stuck in this "Processing" state. See image:
Export archive step fails in Xcode Cloud when using Xcode 26.2 (17C48) RC.
The same project exports successfully when switching back to Xcode 26.1 in Xcode Cloud workflow settings.
The same project exports successfully when using Xcode 26.2 RC locally.
Projects without Apple Watch app do not encounter this issue (not so sure about this).
From Xcode Cloud UI:
Exporting for App Store Distribution failed. Please download the logs artifact for more information.
Run command: 'xcodebuild -exportArchive ...
Command exited with non-zero exit-code: 70
From xcodebuild-export-archive.log:
error: exportArchive Automatic signing cannot update bundle identifier "io.***.***.watchkitapp".
error: exportArchive No profiles for 'io.***.***.watchkitapp' were found
error: exportArchive Automatic signing cannot update bundle identifier "io.***.***".
error: exportArchive No profiles for 'io.***.***' were found
** EXPORT FAILED **
IDEDistribution: App Store Connect request for store configuration failed for account Session Proxy Provider
(Account "Session Proxy Provider": Unable to authenticate with App Store Connect
(Error Domain=DVTITunesSoftwareServiceFoundation.DVTServicesSessionProviderCredentialITunesAuthenticationContextError Code=1 "(null)"))
DVTServices: Sending request A7605D4E-2892-4B6D-9197-90BD3AB53D67 to <http://172.16.57.4:8089/services/v1/capabilities>
Payload: {"urlEncodedQueryParams":"teamId=984L9QX9X5&filter%5BreferenceType%5D=bundle&filter%5BincludeRequestable%5D=true&limit=200"}
{
"errors": [{
"id": "fb67ecdb-103b-4446-a2db-618fd6bd99e7",
"status": "400",
"code": "PARAMETER_ERROR.INVALID",
"title": "A parameter has an invalid value",
"detail": "A parameter 'filter[includeRequestable]' has an invalid value : ''includeRequestable' is not a valid field name.'",
"source": {
"parameter": "filter[includeRequestable]"
}
}]
}
DVTServices: Could not fetch capabilities from network due to error: error = 'A parameter has an invalid value'
Workaround
Switching Xcode Cloud workflow to use Xcode 26.1 works around the issue.
Using Xcode 26.2 RC locally works around the issue.
Unknown error during Developer Program Enrollment
I've been attempting to enroll in the Apple Developer Program since mid-October 2025, but I consistently receive an "Unknown Error - Please try again" dialog
Topic:
Community
SubTopic:
Apple Developers
When I tap on one of the buttons in the ShieldAction extension I want to close the shield and open the parent app instead of the shielded app. Is there any way of doing this using the Screen Time API?
class ShieldActionExtension: ShieldActionDelegate {
override func handle(action: ShieldAction, for application: ApplicationToken, completionHandler: @escaping (ShieldActionResponse) -> Void) {
// Handle the action as needed.
let store = ManagedSettingsStore()
switch action {
case .primaryButtonPressed:
//TODO - open parent app
completionHandler(.defer)
case .secondaryButtonPressed:
//remove shield
store.shield.applications?.remove(application)
completionHandler(.defer)
@unknown default:
fatalError()
}
}
}
Topic:
App & System Services
SubTopic:
General
Tags:
Managed Settings
Family Controls
Device Activity
Screen Time
Is there a way to display a .icon file in SwiftUI? I want to show the app icon in the app itself but exporting and including the app icon as a PNG feels redundant. This would consume a lot of unnecessary storage especially when including a lot of alternative app icons. There has to be a better way
Otherwise I would file a feedback for that
Thank you
I'm using one UITabBarController which leads to 6 NavigationController. Therefore the user will get 4 icons displayed and one icon with three points to see the rest of the Navigation Controller.
If the user now tries to edit the list and moves one item from the hidden area towards the TabBar at the bottom, the App crashes with the error:
Exception
NSException * "Can't add self as subview" 0x0000600000d16040
I can see this effect at least on both my apps.
If the same compilation is run on a older iOS version, there is no crash.
Is there anything I have to take care of the configuration of the TabBar, when it comes to iOS26?
Topic:
UI Frameworks
SubTopic:
UIKit
Is there any documentation about the server to server notification, specifically what sort of data Apple servers send to our server when there is an update to users who used Sign in with Apple?
#1) The docs for the significantAppChangeApprovalRequired option (https://developer.apple.com/documentation/declaredagerange/agerangeservice/parentalcontrols/significantappchangeapprovalrequired) are a bit unclear of the meaning. If this is set to true, does that mean (a) its an indication from Apple that the user is in a jurisdiction that requires approvals for significant app changes or (b) the App store has detected a significant app change and the app needs to use PermissionKit to re-obtain approval.
#2) In section Sec.A121.053 of SB2420, it states "The
developer of a software application shall provide notice to each app store through which the developer makes the software application available before making any significant change..." and there are several subsections that define what constitutes a signficant app change that include items like "change of personal data stored", etc.
How can developers notify the app store that a significant change has occurred and how can the app then query the app store to detect these changes?
Hi everyone,
I subscribed to the Apple Developer Program on Tuesday evening, November 4th, 2025. The payment has already been charged to my bank account, but my account still shows the status “Pending” with the message “Subscribe your membership”.
It’s now been several days, and I haven’t received any confirmation email or any request for additional information.
I already contacted Apple Support by email, but I’d like to know if other developers have experienced the same situation and how long it took before their account was activated.
Thanks in advance for your help and feedback!
— Martin
Hi, I'm new to swift programming and right now writing an app for esp8266-controlled lamp device. My lamp is broadcasting it's own IP through bonjour. So all I want is to discover any lamps in my network (http.tcp) and to read name and value. Is there any example of such implementation? All I found so far is old or a lit bit complicated for such simple question. Thanks in advance!
I work on a universal app that targets both iPhone and iPad. Our iPad app currently requires full screen. When testing on the latest iPadOS 26 beta, we see the following warning printed to the console:
Update the Info.plist: 1) `UIRequiresFullScreen` will soon be ignored. 2) Support for all orientations will soon be required.
It will take a fair amount of effort to update our app to properly support presentation in a resizable window. We wanted to gauge how urgent this change is. Our testing has shown that iPadOS 26 supports our app in a non-resizable window.
Can someone from Apple provide any guidance as to how soon “soon” is? Will UIRequiresFullScreen be ignored in iPadOS 26? Will support for all orientations be required in iPadOS 26?